1 00:00:07,298 --> 00:00:18,329 On this warm autumn evening, we are glad to announce that in Tanki Online... 2 00:00:18,329 --> 00:00:19,301 Hello, tankers! 3 00:00:19,301 --> 00:00:22,865 Prepare for a new V-LOG and lots of new announcements! 4 00:00:22,865 --> 00:00:27,799 Kick back and get your fingers ready to write comments after watching this episode. 5 00:00:27,799 --> 00:00:30,161 A like would be appreciated too! 6 00:00:30,161 --> 00:00:32,118 Ready? Let’s start! 7 00:00:32,118 --> 00:00:36,693 Wild West 8 00:00:36,693 --> 00:00:39,237 Today you can obtain the Event Pass «Stigma». 9 00:00:39,237 --> 00:00:43,847 With it, you will become a participant of an epic fight between two factions. 10 00:00:43,847 --> 00:00:49,292 In this lawless part of the map, called the “Wild West”, each one fights to be on top. 11 00:00:49,292 --> 00:00:52,563 Pick a faction and fight on their side on your path to victory! 12 00:00:52,563 --> 00:00:58,840 Everything depends on your quick reactions and the number of Bullets you own, which are the event currency this time. 13 00:00:58,840 --> 00:01:02,919 Earning Bullets is important for both individual and team progress. 14 00:01:02,919 --> 00:01:08,463 For each owned Bullet, you get additional prizes at the end of the event, which include: 15 00:01:08,463 --> 00:01:14,260 «Driver» augment for Hunter, «Incendiary Missiles» augment for Striker, 16 00:01:14,260 --> 00:01:18,925 «Driver» augment for Hopper, «Pulsar» augment for Railgun, 17 00:01:18,925 --> 00:01:23,603 and of course, a Skin Container! 18 00:01:23,603 --> 00:01:27,728 You can obtain Bullets by completing special missions in the Wild West section. 19 00:01:27,728 --> 00:01:33,412 BUT — the missions appear one by one on each consecutive day at 02:00 UTC. 20 00:01:33,412 --> 00:01:39,952 If you fail to do so on time, you can still get Bullets by purchasing them in the Shop both for crystals and Tankoins. 21 00:01:39,952 --> 00:01:44,067 You can follow the battle between Sheriffs and Bandits on the special website. 22 00:01:44,067 --> 00:01:49,073 On the 23rd of October, we will find out who the winning side is. 23 00:01:49,073 --> 00:01:50,695 The guns are loaded! 24 00:01:50,695 --> 00:01:52,817 A fierce battle awaits! 25 00:01:52,817 --> 00:01:59,361 Feel the breath of the Wild West in each shot and be prepared for an unpredictable turn of events! 26 00:01:59,361 --> 00:02:03,901 Mandatory Upgrades 27 00:02:03,901 --> 00:02:07,367 We have implemented many changes to the upgrade system in the past. 28 00:02:07,367 --> 00:02:14,720 We have changed the price of upgrades, increased the number of modifications, and even completely removed the upgrade timer. 29 00:02:14,720 --> 00:02:18,431 All of this was done to make the game easier to understand for everyone. 30 00:02:18,431 --> 00:02:20,625 It is now time to address the question: 31 00:02:20,626 --> 00:02:27,847 “If the next modification isn’t given for free after fully upgrading the equipment, why even bother upgrading it at all?”. 32 00:02:27,847 --> 00:02:31,606 This seems like a problem that would affect even the newest players. 33 00:02:31,606 --> 00:02:36,647 The current upgrade system seems very understandable and we thought it was simple enough: 34 00:02:36,647 --> 00:02:43,118 the tanker sees the upgrade steps and also sees the modification that is still not unlocked because of their rank. 35 00:02:43,118 --> 00:02:48,120 Starting with Mk1 and understanding that one needs to upgrade their turret and hull, 36 00:02:48,120 --> 00:02:55,621 the tanker starts to gradually earn crystals and upgrade the equipment characteristics within the modification to get closer to Mk2. 37 00:02:55,621 --> 00:03:00,957 But as the game progresses and the tanker ranks up, Mk2 becomes available quite soon. 38 00:03:00,957 --> 00:03:05,564 Then the tanker wonders why they should even consider upgrading the current modification 39 00:03:05,564 --> 00:03:09,939 if they unlock the next modification halfway through upgrading the current one. 40 00:03:09,939 --> 00:03:16,551 And with that in mind, the tanker just waits to unlock Mk3 instead of fully upgrading the Mk2 modification. 41 00:03:16,551 --> 00:03:25,160 This way, the tanker holds on to the weaker equipment in hopes of upgrading it once they rank up, instead of upgrading the current modification gradually. 42 00:03:25,160 --> 00:03:29,501 Thus, the current upgrade system can not be considered ideal. 43 00:03:29,501 --> 00:03:36,005 It also creates big differences in Gear Score in MM battles due to the lack of upgrades within the equipment segment. 44 00:03:36,005 --> 00:03:43,452 It has strange pitfalls that even experienced tankers can stumble over, losing several hundred thousand crystals in the process. 45 00:03:43,452 --> 00:03:46,969 We agree that the current situation needs to be corrected! 46 00:03:46,969 --> 00:03:55,454 With the release of the updated system, tank upgrades will become as straightforward as possible and will lose all the shortcomings of the current version. 47 00:03:55,454 --> 00:04:02,175 In order to get to the next modification, we will introduce a mandatory “full upgrades” mechanism within each modification. 48 00:04:02,175 --> 00:04:09,753 Even if the next modification has become available at the player’s rank, it can only be obtained after going through all the upgrade steps. 49 00:04:09,753 --> 00:04:14,154 You all are probably wondering whether the upgrading will start costing more. 50 00:04:14,154 --> 00:04:18,534 NO! The price in crystals will be reduced for each upgrade step. 51 00:04:18,534 --> 00:04:26,961 Mk2, Mk3, Mk4, Mk5 and Mk6 will become cheaper, just like each of their individual upgrade steps. 52 00:04:26,961 --> 00:04:32,246 The prices of Mk1 and Mk7 will not change in terms of crystals spent. 53 00:04:32,246 --> 00:04:40,041 This way, after this update, you will no longer have to think whether you should upgrade the current modification or wait until you unlock the next one. 54 00:04:40,041 --> 00:04:44,692 You will just spend your crystals and gradually upgrade your favorite equipment! 55 00:04:44,692 --> 00:04:46,864 Let’s finish on this for now. 56 00:04:46,864 --> 00:04:50,208 We will share more details with you before the update is released. 57 00:04:50,208 --> 00:04:54,266 Do subscribe in order not to miss any upcoming V-LOG episodes! 58 00:04:54,266 --> 00:04:59,664 Autumn maps 59 00:04:59,664 --> 00:05:01,049 Hello, tankers! 60 00:05:01,049 --> 00:05:06,000 We were making a new map, and it came to our mind that it would really go well with an autumn theme. 61 00:05:06,000 --> 00:05:13,428 And we have prepared a complete set of autumn textures, so very soon we will witness the release of the fall theme for HD maps! 62 00:05:13,428 --> 00:05:17,041 Thus some of the maps will have all three versions. 63 00:05:54,136 --> 00:05:59,512 Question of the Week 64 00:05:59,512 --> 00:06:06,553 Last time, you had to guess how many salvos are needed to destroy the Titan. 65 00:06:06,553 --> 00:06:11,229 The correct answer is: 10 66 00:06:11,229 --> 00:06:14,177 Congratulations to the winners! 67 00:06:14,177 --> 00:06:16,528 And here is the next question: 68 00:06:28,431 --> 00:06:32,599 Which tank will have the ball when it is 17:00 left on the battle timer? 69 00:06:35,049 --> 00:06:37,010 That’s all we had for you this week. 70 00:06:37,010 --> 00:06:40,084 You know how important it is for us to stay in touch with you, 71 00:06:40,084 --> 00:06:45,687 so we remind you once again to subscribe to our YouTube channel and to follow us on social networks. 72 00:06:45,687 --> 00:06:48,244 Reach out to us on any platform you like! 73 00:06:48,244 --> 00:06:52,723 Share some fun stories with us from your recent battles, and we’ll be happy to read them. 74 00:06:52,723 --> 00:06:53,712 Bye![]