1 00:00:08,105 --> 00:00:09,139 Hello, tankers! 2 00:00:09,139 --> 00:00:12,224 This time we have a set of minor news to share with you. 3 00:00:12,224 --> 00:00:18,557 Let's quickly run through them and go enjoy the weekend in the company of our favorite game, of course. Let’s go. 4 00:00:18,557 --> 00:00:22,902 The First Phoenix Has Been Obtained 5 00:00:22,902 --> 00:00:26,022 You might have already come across the nickname “Slayer-KURD” - 6 00:00:26,022 --> 00:00:29,463 this tanker earned over 5 000 000 reputation points 7 00:00:29,463 --> 00:00:33,358 and became the very first owner of a trophy augment, Phoenix for Striker! 8 00:00:33,358 --> 00:00:36,486 It hasn’t even been 5 months since we added this augment to the game! 9 00:00:36,486 --> 00:00:41,405 Now you can meet this tanker in battles with the very well-deserved Phoenix augment 10 00:00:41,405 --> 00:00:44,759 that shows up in the TAB menu as a yellow icon! 11 00:00:44,759 --> 00:00:49,345 Position of Notifications in Battles 12 00:00:49,345 --> 00:00:53,723 During the past several months, we’ve gathered feedback regarding the battle interface. 13 00:00:53,723 --> 00:00:57,770 Many players complained about the never-ending pile of notification texts 14 00:00:57,770 --> 00:01:00,857 that accumulate in the middle of the screen during the battle. 15 00:01:00,857 --> 00:01:05,039 The notifications cover parts of the screen, making it harder to aim and shoot. 16 00:01:05,039 --> 00:01:08,438 We will move many secondary texts to the top left area of the screen, 17 00:01:08,438 --> 00:01:12,718 leaving only the most important notifications in the central region. 18 00:01:12,718 --> 00:01:15,505 In the Control Points and Team Deathmatch modes, 19 00:01:15,505 --> 00:01:19,694 we have only left the starting text in the center, which announces the start of the battle. 20 00:01:19,694 --> 00:01:21,209 In the Capture the Flag mode, 21 00:01:21,209 --> 00:01:26,266 a message will appear in the center of the screen whenever your teammate or enemy captures the flag. 22 00:01:26,266 --> 00:01:31,765 Whereas in the Siege mode, it will show who captured the point and whether the new one is under attack. 23 00:01:31,765 --> 00:01:34,068 In the Solo and Team Juggernaut modes, 24 00:01:34,068 --> 00:01:38,880 notifications in the middle of the screen will only appear when a player becomes the Juggernaut, 25 00:01:38,880 --> 00:01:41,301 or when the current Juggernaut gets destroyed. 26 00:01:41,301 --> 00:01:47,860 Also, if a player is about to become the Juggernaut, they will get notified by a message in the center of the screen. 27 00:01:47,860 --> 00:01:51,988 For Assault battles, only capturing of flags will be announced in the center. 28 00:01:51,988 --> 00:01:57,875 Notification texts about taking or losing the flag will be moved to the top left part of the screen. 29 00:01:57,875 --> 00:02:04,026 And finally, for Rugby battles, the message informing that the ball is in the game must obviously be in the center. 30 00:02:04,026 --> 00:02:09,203 Similarly, when a team scores a goal, the corresponding notification will appear in the center. 31 00:02:09,203 --> 00:02:13,421 Additional information about CTF and RGB mode: 32 00:02:13,421 --> 00:02:19,939 pay attention to the region near the top of the screen, where an icon will start blinking once the flag or the ball is taken! 33 00:02:19,939 --> 00:02:25,379 This icon will continue blinking for as long as a player is holding onto the flag or the ball. 34 00:02:25,379 --> 00:02:28,453 We’ve left only the most important messages in the center. 35 00:02:28,453 --> 00:02:32,805 We hope nothing gets in the way while you’re enjoying your battles! 36 00:02:32,805 --> 00:02:37,117 Grenades and Grenadiers 37 00:02:37,117 --> 00:02:42,121 Today we invite everyone to check out the new experimental game mode called Grenadiers. 38 00:02:42,121 --> 00:02:47,824 If you have watched the previous special episode of the V-LOG, you already know all the details of this mode. 39 00:02:47,824 --> 00:02:50,525 If you haven’t, we recommend you watch it. 40 00:02:50,525 --> 00:02:52,430 Before a full release of Grenades, 41 00:02:52,430 --> 00:02:58,244 we decided to have a test launch of Grenades in the special event mode from September 8th to September 10th. 42 00:02:58,244 --> 00:03:02,483 When you enter a battle of this mode, you will see a grenade attached to your tank. 43 00:03:02,483 --> 00:03:06,453 There are some rules regarding how it interacts with the game environment. 44 00:03:06,453 --> 00:03:13,868 For example, it bounces off all stationary objects on a map: walls, rooftops, relief stones, everything! 45 00:03:13,868 --> 00:03:19,935 At the same time, a grenade ignites all moving objects, be it tanks or even other grenades. 46 00:03:19,935 --> 00:03:27,107 Thus, be sure that if you throw a grenade, it will reach the target even if there is an ally tank on the trajectory of your throw. 47 00:03:27,107 --> 00:03:32,069 There are two ways to throw a grenade: pressing «F» or holding «F». 48 00:03:32,069 --> 00:03:35,235 In the second case, you will see a trajectory beam. 49 00:03:35,235 --> 00:03:38,318 A Grenade can be thrown at a fixed angle only. 50 00:03:38,318 --> 00:03:43,514 However, its range and speed depend on the position and speed of your tank at the moment of the throw. 51 00:03:43,514 --> 00:03:46,562 If you want to reach an enemy from a distance with a grenade, 52 00:03:46,562 --> 00:03:49,862 you need to accelerate and throw the Grenade at maximum speed. 53 00:03:49,862 --> 00:03:55,847 If you want to throw a Grenade higher, try to find a suitable angle of your tank to punish an unsuspecting opponent. 54 00:03:55,847 --> 00:04:03,406 Don’t forget about the time settings of Grenades: In this special mode, they explode 3 seconds after you release the «F» key. 55 00:04:05,552 --> 00:04:10,394 One more important feature of Grenades is the interference with the auto-aiming mechanism of opponents. 56 00:04:10,394 --> 00:04:14,835 For example, if auto-aim is on and you see an enemy Grenade, 57 00:04:14,835 --> 00:04:18,983 your turret may lock onto it,and your shot might miss the enemy in the process. 58 00:04:18,983 --> 00:04:23,539 Of course, your Grenades will cause no trouble to the auto-aim systems of your teammates. 59 00:04:23,539 --> 00:04:27,622 Here’s a challenge for the most skillful Railgun players: 60 00:04:27,622 --> 00:04:31,183 Railgun and a Grenade can be a lethal combination. 61 00:04:31,183 --> 00:04:35,409 If you hit your own Grenade using a Railgun shot, an instant detonation will occur. 62 00:04:35,409 --> 00:04:41,509 You can create such battle-situations in which this feature will take even an experienced tanker by surprise. 63 00:04:41,509 --> 00:04:47,226 Last but not least, after you throw a Grenade, a new one won’t appear until you respawn. 64 00:04:47,226 --> 00:04:51,434 Also, Boosted Damage doesn’t affect the settings of Grenades. 65 00:04:51,434 --> 00:04:54,205 We look forward to your feedback on this new mechanic. 66 00:04:54,205 --> 00:04:59,133 Tell us what impressions you have when you first try it, and what impressions you have at the end of Sunday. 67 00:04:59,133 --> 00:05:05,833 Provide us as many details as possible and mention everything you liked or didn't like. Thanks in advance. 68 00:05:05,833 --> 00:05:10,158 Winter Major Rankings II 69 00:05:10,158 --> 00:05:12,998 Winter Major Rankings II is coming to an end. 70 00:05:12,998 --> 00:05:15,738 Even more interesting matches are on the way! 71 00:05:15,738 --> 00:05:23,368 Only 4 teams in the fight for the unique Prism paint: Diamonds, TeamP, Deviants, and Do It. 72 00:05:23,368 --> 00:05:27,321 The champions of the last Major tournament proceeded to this stage without any problems, 73 00:05:27,321 --> 00:05:30,670 and so did their opponents in the finals - Do it. 74 00:05:30,670 --> 00:05:34,887 The latter defeated Los Alpacas, Puzzle, and a promising team, Aurora. 75 00:05:34,887 --> 00:05:38,900 The road to the finals of the second pair of finalists is even more interesting. 76 00:05:38,900 --> 00:05:44,195 The current silver medalists, TeamP, met team Bloodline in the first match of the tournament. 77 00:05:44,195 --> 00:05:49,203 Bloodline played so well that an additional round was needed to determine the winner. 78 00:05:49,203 --> 00:05:51,822 This wasn’t the only difficult match for TeamP. 79 00:05:51,822 --> 00:05:58,458 In the third round, they faced a very strong team, Antisystem, which they beat with a score of 3-1. 80 00:05:58,458 --> 00:06:01,564 Their opponents in the finals, team Deviants, 81 00:06:01,564 --> 00:06:06,585 played against the finalists of the last ranking tournament, Seven Stars, in the second round of this tournament. 82 00:06:06,585 --> 00:06:13,017 It was an amazing match, consisting of five rounds, where Deviants turned out to be the stronger team. 83 00:06:13,017 --> 00:06:14,932 In the third round of the tournament, 84 00:06:14,932 --> 00:06:20,394 Voltage, their opponent, played a good game against them but didn’t manage to win another round. 85 00:06:20,394 --> 00:06:27,186 Will Diamonds lose another match, which would be their second loss so far, or will their winning streak continue? 86 00:06:27,186 --> 00:06:33,270 Will Deviants get the Prism paint for the first time, or will TeamP win their second ranking tournament in a row? 87 00:06:33,270 --> 00:06:35,807 We’ll find out after the finals. 88 00:06:35,807 --> 00:06:42,504 Root for your favorite teams, watch live streams on our Twitch channel, and collect Twitch Drop rewards! 89 00:06:42,504 --> 00:06:47,349 Question of the Week 90 00:06:47,349 --> 00:07:07,883 Last time, you had to guess how many times the zombie B0-NK bonked. 91 00:07:07,883 --> 00:07:16,475 The correct answer is: 5 92 00:07:16,475 --> 00:07:19,203 Congratulations to the winners! 93 00:07:19,203 --> 00:07:35,842 And here is the next question: 94 00:07:35,842 --> 00:07:41,948 Which tank will heal a Juggernaut first? 95 00:07:41,948 --> 00:07:43,439 That’s all for today. 96 00:07:43,439 --> 00:07:49,723 We will skip the next week and will be collecting news for the 22nd of September — that’s when we’ll meet the next time. 97 00:07:49,723 --> 00:07:54,033 Subscribe to our YouTube channel so that you won’t miss the next V-LOG. 98 00:07:54,033 --> 00:07:55,047 Bye![]