1 00:00:08,151 --> 00:00:09,484 Hello, tankers! 2 00:00:09,484 --> 00:00:16,209 The week has flown by, and that means it’s time to tell you more about what we hinted at in the previous V-LOG. 3 00:00:16,209 --> 00:00:17,734 Let’s get started! 4 00:00:17,734 --> 00:00:22,347 New Mechanics 5 00:00:22,347 --> 00:00:28,213 During the past year, we have done lots of work trying to improve new users’ perception of the good old supplies. 6 00:00:28,214 --> 00:00:31,326 Newcomers usually think, “What are these supplies for? 7 00:00:31,326 --> 00:00:33,722 Are they really going to help me win in a battle?” 8 00:00:33,722 --> 00:00:35,412 The answer is yes! 9 00:00:35,412 --> 00:00:41,275 In the past 15 years, supplies, or so-called “drugs”, have become a core mechanic of the gameplay. 10 00:00:41,275 --> 00:00:44,467 Repair Kit restores the tank’s HP, 11 00:00:44,467 --> 00:00:47,056 Mines are there to leave an unexpected gift behind you, 12 00:00:47,056 --> 00:00:52,170 Speed Boost turns the heaviest of tanks into a nimble destruction machine, 13 00:00:52,170 --> 00:00:58,689 and Boosted Armor is needed to save you from getting destroyed in seconds if your opponent has their Boosted Damage activated. 14 00:00:58,689 --> 00:01:02,039 Using supplies is currently a mandatory mechanic of the game. 15 00:01:02,039 --> 00:01:06,785 If you don’t use them, you will quickly fall behind, and it will be reflected on the scoreboard. 16 00:01:06,785 --> 00:01:10,538 One can claim that supplies are the elite fuel for your tank! 17 00:01:10,538 --> 00:01:16,052 Supplies themselves, as a game mechanic, are not intended to amaze the imagination of tankers. 18 00:01:16,052 --> 00:01:21,923 You also just have to use supplies, because others use them as well, and not using supplies makes you weaker. 19 00:01:21,923 --> 00:01:25,518 Yes, maybe only a bit weaker, but still, it will have its effect. 20 00:01:25,518 --> 00:01:28,189 And that always gives an advantage to your opponent. 21 00:01:28,189 --> 00:01:33,273 That’s exactly why it’s important for new players to get used to using supplies. 22 00:01:33,273 --> 00:01:37,340 We understand that at the beginning of the game, you get as many as 5 buttons, 23 00:01:37,340 --> 00:01:41,976 and it is confusing, but we are thinking of ways to make this process more optimized. 24 00:01:41,976 --> 00:01:47,315 To teach players how to use all supplies correctly, they need to be introduced much more smoothly. 25 00:01:47,315 --> 00:01:50,644 Let's say you get one new supply once a couple of ranks. 26 00:01:50,644 --> 00:01:53,253 This way you have time to learn how to use them well. 27 00:01:53,253 --> 00:01:59,627 But in this situation, another difficulty arises - without supplies, the beginning of the game becomes boring. 28 00:01:59,627 --> 00:02:00,732 This is bad. 29 00:02:00,732 --> 00:02:06,233 Thus, we need a replacement for supplies to make the game more fun at lower ranks and hook new players. 30 00:02:06,233 --> 00:02:09,954 At the same time, this addition at higher ranks should not interfere with supplies, 31 00:02:09,954 --> 00:02:14,757 but should become an interesting addition that players can use in convenient scenarios and tactics. 32 00:02:14,757 --> 00:02:19,780 To answer this question, we need to think about the foundation that this game stands on. 33 00:02:19,780 --> 00:02:22,203 The foundation of this game is interesting physics. 34 00:02:22,203 --> 00:02:28,381 Some stationary shields or invisibility cloaks don’t really fit the game and we need something physical. 35 00:02:28,381 --> 00:02:36,472 Tanki Online is all about the physics of tanks: skidding, knocking off enemies’ aim, pushing and flipping enemies — physics is everywhere! 36 00:02:36,472 --> 00:02:41,528 So, this new mechanic must first emphasize the physics of the game. 37 00:02:41,528 --> 00:02:49,302 Then, it must dig its roots deep into the gameplay, have its own usage timings, and must not conflict with the current existing mechanics of the game. 38 00:02:49,302 --> 00:02:55,849 We have overdrives that are used once every few minutes and supplies that can be used once every few seconds. 39 00:02:55,849 --> 00:02:59,415 But we don’t have anything occupying the niche between these. 40 00:02:59,415 --> 00:03:03,483 There’s a niche for a new element of the game, requiring a more tactical approach! 41 00:03:03,483 --> 00:03:05,364 Remember Tanki X? 42 00:03:05,364 --> 00:03:09,878 There was a shield which you could spawn on the ground and the opponent couldn’t shoot you through it. 43 00:03:09,878 --> 00:03:15,315 This shield made the opponent react to the defense, come up with a new attacking plan. 44 00:03:15,315 --> 00:03:19,051 But the shield does not really go hand in hand with the aforementioned physics. 45 00:03:19,051 --> 00:03:22,447 The shield does not emphasize the physics aspect of the game! 46 00:03:22,447 --> 00:03:26,273 Okay, so what can be both physical and tactical? 47 00:03:57,409 --> 00:04:02,979 There’s also one more thing: the new mechanic must be clear and understandable for every player. 48 00:04:02,979 --> 00:04:06,431 ALL modern gamers know what a grenade is! 49 00:04:06,431 --> 00:04:10,749 And so we have an idea! 50 00:04:10,749 --> 00:04:14,887 A grenade has many physical properties. 51 00:04:14,887 --> 00:04:21,154 It ricochets off walls, and it can also be thrown up to higher levels of the map that you can’t reach by just driving. 52 00:04:21,154 --> 00:04:28,604 A grenade is also tactical, as your opponent has to react to it quickly. 53 00:04:28,604 --> 00:04:31,406 And finally, using a grenade is simple! 54 00:04:31,406 --> 00:04:33,090 You just need to throw it! 55 00:04:33,090 --> 00:04:35,029 What if we add grenades to the game? 56 00:04:35,029 --> 00:04:37,097 How many seconds until it explodes? 57 00:04:37,097 --> 00:04:39,037 2, 3, maybe 7 seconds? 58 00:04:39,037 --> 00:04:49,256 Interesting question! 59 00:04:49,256 --> 00:04:53,431 Question of the Week 60 00:04:53,431 --> 00:04:57,852 Last time you had to guess how many Titans the Wasp would fly over. 61 00:04:57,852 --> 00:05:01,810 The correct answer is: 3 62 00:05:01,810 --> 00:05:04,168 Congratulations to the winners! 63 00:05:04,168 --> 00:05:21,879 And here is the next question: 64 00:05:21,879 --> 00:05:28,775 Which tank will the Gauss destroy first? 65 00:05:28,775 --> 00:05:30,515 What a V-LOG this was! 66 00:05:30,515 --> 00:05:35,713 Press the thumbs up button and subscribe to our official YouTube channel and Social Media pages. 67 00:05:35,713 --> 00:05:38,073 Give us your opinion in the comments section. 68 00:05:38,073 --> 00:05:39,524 We'll see you next week. 69 00:05:39,524 --> 00:05:41,283 Bye![]