1 00:00:08,317 --> 00:00:09,926 Hello, tankers! 2 00:00:09,926 --> 00:00:12,305 The last episode of July is here! 3 00:00:12,305 --> 00:00:15,746 It is time to tell you about every single piece of news of this week. 4 00:00:15,746 --> 00:00:19,392 Listen carefully and don’t forget to be active in the comments section. 5 00:00:19,392 --> 00:00:20,668 Let’s go! 6 00:00:20,668 --> 00:00:25,249 Question marks 7 00:00:25,249 --> 00:00:29,312 In this release, we added special icons for some secret game content! 8 00:00:29,312 --> 00:00:34,538 We decided to bring a bit of mystery and insidious intrigue to the game screens. 9 00:00:34,538 --> 00:00:37,807 This is especially interesting for the Garages of new players. 10 00:00:37,807 --> 00:00:44,266 When they start playing the game, they will only have 3 turrets and 3 hulls, thus their Garages will look empty. 11 00:00:44,266 --> 00:00:50,651 The new icons will show these players that there are many more items in the game, but they are not yet available for them. 12 00:00:50,651 --> 00:00:55,572 If they click on any of these question marks, a short description of the item will appear. 13 00:00:55,572 --> 00:00:58,723 We will first add this feature only for turrets and hulls. 14 00:00:58,723 --> 00:01:05,565 Sometimes we prepare skins and augments and add them to the game in advance, before a public announcement of any event or update. 15 00:01:05,565 --> 00:01:10,300 These icons will help us keep these items a secret until it is time to reveal them. 16 00:01:10,300 --> 00:01:13,414 What an interesting little update! 17 00:01:13,414 --> 00:01:18,193 Daily and Weekly missions 18 00:01:18,193 --> 00:01:22,982 In one of the previous episodes of the V-LOG, we announced the upcoming changes to the mission system. 19 00:01:22,982 --> 00:01:28,237 In the past three weeks, we have reworked, complemented, and prepared it for release. 20 00:01:28,237 --> 00:01:32,438 Here’s how daily and weekly missions will work starting from the next release: 21 00:01:32,438 --> 00:01:35,689 Every day, you get 9 basic missions and 1 supermission. 22 00:01:35,689 --> 00:01:41,641 If you complete them all, you get access to the additional set of 7 basic missions and a supermission. 23 00:01:41,641 --> 00:01:43,842 Weekly missions work the same way. 24 00:01:43,842 --> 00:01:49,572 This additional set is a bonus for those players who are ready to spend more time and get more rewards. 25 00:01:49,572 --> 00:01:54,568 You already get the same number of rewards as earlier for completing the main set of missions. 26 00:01:54,568 --> 00:02:00,145 Once they are in the game, and you complete the new missions, don’t forget to give us your feedback. 27 00:02:00,145 --> 00:02:03,467 We look forward to learning how much time it takes for you to complete them. 28 00:02:03,467 --> 00:02:04,885 Good luck! 29 00:02:04,885 --> 00:02:09,451 Bots were broken, Bots are fixed 30 00:02:09,451 --> 00:02:14,971 Last week, artificial intelligence around the world began to score lower results in IQ tests. 31 00:02:14,971 --> 00:02:19,462 Following the GPT-4 trends, our bots also had the same problems. 32 00:02:19,462 --> 00:02:25,451 They were no longer moving stably across the map, sometimes they were just getting frozen in place. 33 00:02:25,451 --> 00:02:30,365 Some even started moving backwards, stopped shooting or rotating their turrets. 34 00:02:30,365 --> 00:02:36,315 Thus, in their current form they can’t be relied upon to teach newcomers how to play the game. 35 00:02:36,315 --> 00:02:38,827 That’s why we are working on a fix for this problem. 36 00:02:38,827 --> 00:02:44,132 We will return the artificial intelligence to the bots after fixing all the malfunctions. 37 00:02:44,132 --> 00:02:46,999 Faith in humanity will be restored! 38 00:02:46,999 --> 00:02:51,617 Stages of creating a skin 39 00:02:51,617 --> 00:02:54,285 Gauss HD turned out to be magnificent. 40 00:02:54,285 --> 00:03:01,501 We decided to tell you how skins usually get made and what rules we follow to make sure the end result is well-liked by all tankers. 41 00:03:01,501 --> 00:03:06,127 Here’s our Head of Art department Pavel to tell you more about this process 42 00:03:06,127 --> 00:03:15,399 Basis of a future skin The foundation of all the ideas that we use when developing HD skins was laid back in 2012, when we remastered all the graphics. 43 00:03:15,399 --> 00:03:24,242 It means, we have replaced those old Legacy skins, and added this new, already updated line of M0, M1, M2, and M3 skins. 44 00:03:24,242 --> 00:03:29,121 All the main ideas of equipment design were laid down in 2012, 45 00:03:29,121 --> 00:03:34,615 and what we do now when creating HD skins is just further development of those old ideas. 46 00:03:34,615 --> 00:03:38,212 Concept arts Usually we work on one concept and its development. 47 00:03:38,212 --> 00:03:42,513 We do not create several concepts and choose from several options. 48 00:03:42,513 --> 00:03:44,826 Stages of creating a skin It starts with a sketch or a rough model. 49 00:03:44,826 --> 00:03:48,712 This concept is gradually being developed into the final form. 50 00:03:48,712 --> 00:03:51,973 The second stage is a complete concept art. 51 00:03:51,973 --> 00:03:54,344 It differs from a sketch in its depth. 52 00:03:54,344 --> 00:04:01,577 The tank has already been drawn, all the details have been properly elaborated, and they have their final look. 53 00:04:01,577 --> 00:04:09,943 The next step is creating projections - pictures of the tank from different views: side view, front view, top view, and back view. 54 00:04:09,943 --> 00:04:14,317 Then we create a highly polygonal model based on these projections. 55 00:04:14,317 --> 00:04:19,894 This is a technical stage, so we often outsource it, delegate it to external contractors. 56 00:04:19,894 --> 00:04:24,483 After that, we create a game asset based on a high-polygonal model. 57 00:04:24,483 --> 00:04:29,723 It differs from the high-polygonal model with a more optimized geometry that our game engine can use. 58 00:04:29,723 --> 00:04:38,004 Once a game model is finished, we use previous developments to create its final look and a clean texture, which is drawn by an artist’s hand. 59 00:04:38,004 --> 00:04:41,737 The final stage is preparing a model to be added to the game. 60 00:04:41,737 --> 00:04:45,983 We insert a skeleton into it and set it to work the way it’s supposed to. 61 00:04:45,983 --> 00:04:48,814 Time It usually takes about a month and a half to create a skin. 62 00:04:48,814 --> 00:04:51,536 It is a little more complicated to make turrets. 63 00:04:51,536 --> 00:04:54,916 Because you need to create its animation and logic of work. 64 00:04:54,916 --> 00:04:57,764 Making hulls is much easier and a little faster. 65 00:04:57,764 --> 00:04:59,680 Even though they are bigger. 66 00:04:59,680 --> 00:05:04,900 Unpublished variants Usually, if a skin is not good enough to appear in the game, it stays in the form of a sketch. 67 00:05:04,900 --> 00:05:08,693 Over the years, we’ve got all these weird designs that you can see now. 68 00:05:08,693 --> 00:05:14,153 If we do not like a concept for some reason, we do not bring it to the stage of modeling. 69 00:05:14,153 --> 00:05:16,388 It remains in the form of a drawing. 70 00:05:16,388 --> 00:05:19,750 P.S. Gauss is an absolutely energetic turret. 71 00:05:19,750 --> 00:05:23,955 And energy produces a lot of heat, so it needs to cool down. 72 00:05:23,955 --> 00:05:28,931 The projecting steam is demonstrating that the turret is cooling down now and you should wait a bit. 73 00:05:28,931 --> 00:05:33,701 Actually, Gauss is my favorite turret and I often play with it. 74 00:05:33,701 --> 00:05:39,431 YouTubers 75 00:05:39,431 --> 00:05:46,593 Healing teammates, choosing a drone, and having fun with Juggernauts: YouTuber digest is back! 76 00:05:46,593 --> 00:05:50,895 Six of our YouTubers got Juggernauts and had some fun with their fans. 77 00:05:50,895 --> 00:05:54,486 If you missed the party, check out Winter’s video 78 00:06:16,594 --> 00:06:19,417 In some games, there is a special character role - Healer. 79 00:06:19,417 --> 00:06:22,949 Do you know that you can also be a healer of your team in Tanki Online? 80 00:06:22,949 --> 00:06:26,513 You just need to get these augments from the Mr.Yakov’s video 81 00:06:46,478 --> 00:06:50,046 Not long ago, we removed more than a half of the drones from the game. 82 00:06:50,046 --> 00:06:53,429 However, it is still a question which drone is the best to use. 83 00:06:53,429 --> 00:06:56,262 Watch Taspen’s review to find out! 84 00:07:14,557 --> 00:07:19,838 Question of the Week 85 00:07:19,838 --> 00:07:27,903 Last time, you had to guess which line the green Titan would reach. 86 00:07:27,903 --> 00:07:31,503 The correct answer is: C 87 00:07:31,503 --> 00:07:34,121 Congratulations to the winners! 88 00:07:34,121 --> 00:07:36,096 And here is the next question: 89 00:08:10,365 --> 00:08:16,697 Which Gauss will destroy the most amount of tanks in a minute? 90 00:08:16,697 --> 00:08:18,838 That was all the news for this week. 91 00:08:18,839 --> 00:08:22,613 The only remaining announcement is that we won’t have an episode next week. 92 00:08:22,613 --> 00:08:28,997 Rescue a cat, help an elderly woman cross the street, have some rest, and don’t forget to play Tanki. 93 00:08:28,997 --> 00:08:29,984 Bye![]