1 00:00:08,290 --> 00:00:09,310 Hello, tankers! 2 00:00:09,310 --> 00:00:13,490 It’s Friday again and that means a new episode of the V-LOG! 3 00:00:13,490 --> 00:00:16,430 As always, we have prepared a weekly report of news for you! 4 00:00:16,430 --> 00:00:18,122 Let’s get started! 5 00:00:18,122 --> 00:00:22,500 Ultra Weekend 6 00:00:22,500 --> 00:00:26,470 We won’t let you spend a weekend without special activities in Tanki. 7 00:00:26,470 --> 00:00:28,060 Everything is ready on our side: 8 00:00:28,060 --> 00:00:32,340 festive decorations, missions, special offers and festive game modes. 9 00:00:32,340 --> 00:00:33,980 And what about you? 10 00:00:33,980 --> 00:00:36,880 Are you ready to join the flow of fascinating activities? 11 00:00:36,880 --> 00:00:38,800 Let’s start with missions! 12 00:00:38,800 --> 00:00:40,690 This time, to complete the Supermission 13 00:00:40,690 --> 00:00:44,870 and get 7 Ultra Containers and 3 units of the «Nuclear Energy» supply, 14 00:00:44,870 --> 00:00:47,640 you need to complete 8 special missions. 15 00:00:47,640 --> 00:00:51,390 If you are a Premium tanker or are fond of getting all the Challenge rewards, 16 00:00:51,390 --> 00:00:54,050 2 more missions are available for you. 17 00:00:54,050 --> 00:00:59,780 On top of the prizes, you can also earn twice as much experience and battle funds in all battles. 18 00:00:59,780 --> 00:01:03,020 For sure, you would like everyone to see the new Ricochet HD skin 19 00:01:03,020 --> 00:01:05,650 that we have released this week equipped on your tank. 20 00:01:05,650 --> 00:01:09,159 However, don’t hesitate to take a look at the Shop’s showcase, 21 00:01:09,159 --> 00:01:12,660 where you can find even more stuff to make your tank look better. 22 00:01:12,660 --> 00:01:15,220 This time there are 3 special offers with skins, 23 00:01:15,220 --> 00:01:16,630 units of the «Nuclear Energy» supply, 24 00:01:16,630 --> 00:01:19,120 and, of course, Ultra Containers! 25 00:01:19,120 --> 00:01:24,770 Lastly, we have supplemented them with Scorpion’s new «Incendiary shells» augment. 26 00:01:24,770 --> 00:01:28,080 With this equipped, your salvos will be even more powerful, 27 00:01:28,080 --> 00:01:29,680 as once rockets reach a target, 28 00:01:29,680 --> 00:01:35,200 the «Burning» status effect is applied and an additional 300 HP units are removed. 29 00:01:35,200 --> 00:01:39,280 You’ll have a great opportunity to test this augment once you get it. 30 00:01:39,280 --> 00:01:41,830 This weekend we have a special festive «Deathmatch» mode 31 00:01:41,830 --> 00:01:43,600 available on the following maps: 32 00:01:43,600 --> 00:01:48,345 Osa MM, Chernobyl MM, and Aleksandrovsk MM. 33 00:02:10,350 --> 00:02:13,980 On top of this, you can catch a gold box containing 10 000 crystals, 34 00:02:13,980 --> 00:02:18,950 and you have a perfect set of activities to take part in this weekend! 35 00:02:18,950 --> 00:02:22,900 Mission sets interface 36 00:02:22,900 --> 00:02:27,620 While a part of our development team works on 2 variants of the new battle interface, 37 00:02:27,620 --> 00:02:32,430 another part is working on another important screen for the game lobby: Missions. 38 00:02:32,430 --> 00:02:35,409 When we hold long events lasting 2 or 3 weeks, 39 00:02:35,409 --> 00:02:38,069 there are always dozens of special missions to complete. 40 00:02:38,069 --> 00:02:41,309 We put them in sets of missions with a main one - the Supermission. 41 00:02:41,309 --> 00:02:43,680 We have also usually had a set of these Supermissions 42 00:02:43,680 --> 00:02:46,279 with an even bigger SuperSupermission. 43 00:02:46,279 --> 00:02:49,349 Yes, it's really easy to get confused here, 44 00:02:49,349 --> 00:02:53,019 so it was decided to rework the interface for this section. 45 00:02:53,019 --> 00:02:55,489 We are ready to share some concept arts with you. 46 00:02:55,489 --> 00:02:59,499 There will be a new screen between the Lobby and lists of missions. 47 00:02:59,499 --> 00:03:03,530 It shows special cards with missions available at the time of entering the game. 48 00:03:03,530 --> 00:03:06,769 Challenges, weekly, daily, and special missions. 49 00:03:06,769 --> 00:03:11,370 The number of cards directly depends on the list of ongoing activities in the game. 50 00:03:11,370 --> 00:03:15,159 For example, when there are multiple events running simultaneously, 51 00:03:15,159 --> 00:03:16,879 there will be even more cards than usual. 52 00:03:16,879 --> 00:03:21,169 You can also see how much time is left before the missions expire. 53 00:03:21,169 --> 00:03:24,870 Share your feedback and tell us what you think we need to add or change, 54 00:03:24,870 --> 00:03:29,193 we keep an eye on your comments and want to thank everyone who helps us make the game better. 55 00:03:29,193 --> 00:03:34,680 Shot effect for Scorpion 56 00:03:34,680 --> 00:03:37,280 Since the end of Scorpion’s early access stage, 57 00:03:37,280 --> 00:03:40,459 there are more and more players who have this turret. 58 00:03:40,459 --> 00:03:43,909 Sometimes there are battles where every other player is playing with Scorpion equipped. 59 00:03:43,909 --> 00:03:46,709 We’re glad that this new turret is so popular. 60 00:03:46,709 --> 00:03:49,470 However, the more Scorpions there are in the game, 61 00:03:49,470 --> 00:03:51,839 the more messages about lag we receive. 62 00:03:51,839 --> 00:03:54,139 Don’t worry, we have a solution. 63 00:03:54,139 --> 00:03:58,870 Currently, a shot effect of Scorpion rockets is drawn using multiple smoke particles 64 00:03:58,870 --> 00:04:01,569 that transform into a rocket trace. 65 00:04:01,569 --> 00:04:07,449 Striker rockets work the same way, but it launches 3 times fewer rockets than the new turret. 66 00:04:07,449 --> 00:04:08,620 When Scorpion shoots, 67 00:04:08,620 --> 00:04:16,168 you see animation of multiple rockets at the same time, and it affects your FPS. 68 00:04:16,168 --> 00:04:17,279 Here is a visual example. 69 00:04:17,279 --> 00:04:19,259 Let’s take 5 Scorpions. 70 00:04:19,260 --> 00:04:23,630 All of them aim at the same target and shoot at the same place. 71 00:04:23,630 --> 00:04:27,400 A camera is set in a way such that a player can see all the rockets. 72 00:04:27,400 --> 00:04:30,342 Let’s take a look at the FPS indicator. 73 00:04:30,342 --> 00:04:34,670 The new shot effect uses a different system of particles. 74 00:04:34,670 --> 00:04:37,590 Instead of drawing a huge number of smoke particles, 75 00:04:37,590 --> 00:04:40,650 we draw just one smoke line per each rocket. 76 00:04:40,650 --> 00:04:42,900 This is much easier for the game’s engine, 77 00:04:42,900 --> 00:04:47,340 meaning it consumes less resources and reduces the effect on performance. 78 00:04:47,340 --> 00:04:50,040 Here is the same benchmark with 5 Scorpions, 79 00:04:50,040 --> 00:04:52,820 but the optimized shot effect is in effect. 80 00:04:52,820 --> 00:04:55,230 The same map, the same target. 81 00:04:55,230 --> 00:04:59,620 This change will bring an increase of performance in some cases by 20% 82 00:04:59,620 --> 00:05:02,130 The new shot effect is already in the game. 83 00:05:02,130 --> 00:05:03,157 Make sure to check it out 84 00:05:03,157 --> 00:05:07,875 and see how your FPS doesn’t decrease when there are many Scorpions in a battle. 85 00:05:07,875 --> 00:05:12,190 Q&A section 86 00:05:12,190 --> 00:05:16,040 This week, we again asked you to send us your questions on social media. 87 00:05:16,040 --> 00:05:20,420 Out of hundreds of your comments, we have chosen the most interesting ones: 88 00:05:20,420 --> 00:05:22,400 Vip_Dylan asks 89 00:05:22,400 --> 00:05:25,690 Unlike other skins, Dictator HD doesn’t have backfiring. 90 00:05:25,690 --> 00:05:30,200 Is it a bug or this hull runs on diesel? 91 00:05:30,200 --> 00:05:34,240 Indeed, we lost the backfiring of Dictator HD somewhere. 92 00:05:34,240 --> 00:05:37,718 Thanks for noticing it, we will prepare a fix. 93 00:05:37,718 --> 00:05:40,010 Hill Dima asks 94 00:05:40,010 --> 00:05:44,530 Do you have plans to expand the possibilities of photo mode in the Garage? 95 00:05:44,530 --> 00:05:48,070 For example, add an option to choose different backgrounds, 96 00:05:48,070 --> 00:05:51,270 make the tank not just spin in the air, but stand on something, 97 00:05:51,270 --> 00:05:55,720 or even make it possible to add some scenery. 98 00:05:55,720 --> 00:05:57,090 We have no such plans. 99 00:05:57,090 --> 00:05:59,770 Instead, we intentionally make screenshots transparent, 100 00:05:59,770 --> 00:06:03,550 so you can add whatever background and scenery you want. 101 00:06:03,550 --> 00:06:06,230 We will consider adding an enhanced photo mode, 102 00:06:06,230 --> 00:06:09,810 but after we finish remastering graphics in the game. 103 00:06:09,810 --> 00:06:13,070 Aleksej Alekseev asks 104 00:06:13,070 --> 00:06:18,850 Will there be Supermissions like «Destroy 9999 tanks» 105 00:06:18,850 --> 00:06:22,090 with mega prizes (retro skins or something like that). 106 00:06:22,090 --> 00:06:23,510 We had such missions earlier. 107 00:06:23,510 --> 00:06:28,100 A long time ago, we did have such missions, 108 00:06:28,100 --> 00:06:33,680 where for the destruction of 9999 tanks you could get an XT skin. 109 00:06:33,680 --> 00:06:36,230 These missions were like a prequel to Containers. 110 00:06:36,230 --> 00:06:39,950 Now we have Containers, but it doesn’t mean there will be no sequel for them. 111 00:06:39,950 --> 00:06:46,124 Maybe such missions will find a place in the future contracts system ;) 112 00:06:46,124 --> 00:06:48,360 Question from social media 113 00:06:48,360 --> 00:06:51,370 I spent much time playing in matchmaking to complete that 114 00:06:51,370 --> 00:06:54,420 «Finish 60 battles in matchmaking» missions, 115 00:06:54,420 --> 00:06:57,520 but I only had 2 battles on the Forest Remastered map. 116 00:06:57,520 --> 00:07:01,880 Will you increase the frequency of this map in matchmaking pool? 117 00:07:01,880 --> 00:07:07,530 Yes, we are gradually increasing the number of battles on remastered maps in matchmaking. 118 00:07:07,530 --> 00:07:09,580 Not only by adding new maps, 119 00:07:09,580 --> 00:07:15,970 but also by increasing the frequency of remastered maps in the matchmaking system. 120 00:07:15,970 --> 00:07:17,200 Helax asks 121 00:07:17,200 --> 00:07:21,920 Will there be decorated tree bushes during events like in Halloween before? 122 00:07:21,920 --> 00:07:25,940 It would look so cool again as it was. 123 00:07:25,940 --> 00:07:29,470 It looked cool before we started adding more greenery to maps. 124 00:07:29,470 --> 00:07:31,310 Once we added 3D versions of them, 125 00:07:31,310 --> 00:07:36,310 it is a hard task to add themed decorations for trees and bushes. 126 00:07:36,310 --> 00:07:39,960 Tell us how important this is for you, and we will consider this idea. 127 00:07:39,960 --> 00:07:42,252 Maybe we will find a compromise. 128 00:07:42,252 --> 00:07:47,537 Question of the Week 129 00:07:47,537 --> 00:07:55,970 Last time, you had to guess which status effect immunity the Titan has. 130 00:07:55,970 --> 00:08:00,990 The correct answer is: AP Immunity. 131 00:08:00,990 --> 00:08:03,740 Congratulations to the winners! 132 00:08:03,740 --> 00:08:06,000 And here is the next question: 133 00:08:25,757 --> 00:08:29,729 How many shots does the Thunder with Vacuum shell equipped need to destroy all the Wasps? 134 00:08:32,039 --> 00:08:33,619 That’s all for this week. 135 00:08:33,620 --> 00:08:35,049 We are waiting for your comments 136 00:08:35,049 --> 00:08:38,449 as we have announced multiple novelties in this episode. 137 00:08:38,450 --> 00:08:40,390 Your feedback is important to us. 138 00:08:40,390 --> 00:08:41,950 Don't forget to like the video 139 00:08:41,950 --> 00:08:45,510 and hit the bell to get a notification whenever we post a new video! 140 00:08:45,510 --> 00:08:49,149 See you next Friday at the same place and at the same time. 141 00:08:49,149 --> 00:08:49,649 Bye![]