1 00:00:08,332 --> 00:00:09,186 Hello tankers! 2 00:00:09,186 --> 00:00:13,370 We all wait for Friday to receive the hot news from developers. 3 00:00:13,370 --> 00:00:16,340 Brief, concise and informative. 4 00:00:16,340 --> 00:00:17,509 Let's go. 5 00:00:17,509 --> 00:00:20,700 Shot decals 6 00:00:20,700 --> 00:00:25,610 We’d like to start today’s V-LOG with good news - we are about to finish our work 7 00:00:25,610 --> 00:00:27,719 on the shot mark decals on walls. 8 00:00:28,494 --> 00:00:30,750 Oh, sorry, that was the wrong video. 9 00:00:30,750 --> 00:00:31,789 Here they are. 10 00:00:31,789 --> 00:00:34,800 For those of you who started playing the game not so long ago, 11 00:00:34,800 --> 00:00:36,730 in the previous Flash version of the game, 12 00:00:36,730 --> 00:00:39,829 almost all turrets could leave marks on walls. 13 00:00:39,829 --> 00:00:41,910 In the current HTML5 version, 14 00:00:41,910 --> 00:00:44,530 it is possible to optimize this technology further, 15 00:00:44,530 --> 00:00:49,120 so even new turrets like Gauss and Scorpion can get their own decals. 16 00:00:49,120 --> 00:00:50,960 There are just two rules. 17 00:00:50,960 --> 00:00:54,370 The first being that there is a lifetime for each decal. 18 00:00:54,370 --> 00:01:00,890 Shot marks must disappear after some time. 19 00:01:00,890 --> 00:01:04,000 The second rule is a limit to the number of decals. 20 00:01:04,000 --> 00:01:06,820 For example, if a turret like Vulcan starts shooting, 21 00:01:06,820 --> 00:01:09,579 gradually its decals will disappear. 22 00:01:09,579 --> 00:01:12,610 There is not much time left before we can add this feature to the game, 23 00:01:12,610 --> 00:01:15,060 as we are in the final testing stage now. 24 00:01:15,060 --> 00:01:19,920 Decal technology lets us make it possible to add temporary pictures on surfaces, 25 00:01:19,920 --> 00:01:21,689 like graffiti in Tanki X. 26 00:01:21,689 --> 00:01:26,270 Would you like to be able to add your own decals on map’s surfaces? 27 00:01:26,270 --> 00:01:30,240 Summer MAJOR 2022 Finals 28 00:01:30,240 --> 00:01:31,850 On August 7th, we will find out 29 00:01:31,850 --> 00:01:36,200 who will be crowned the winner of the first Summer Major 2022 tournament 30 00:01:36,200 --> 00:01:39,130 and will take the biggest share of the cash prize fund, 31 00:01:39,130 --> 00:01:42,799 a grand total of 380.000 rubles. 32 00:01:42,799 --> 00:01:45,770 Everyday at 5 PM UTC starting this Sunday, 33 00:01:45,770 --> 00:01:47,799 join our livestreams on Twitch, 34 00:01:47,799 --> 00:01:50,439 grab your promo code for free Ultra Containers 35 00:01:50,439 --> 00:01:53,340 and follow the developments in the final stage of the tournament. 36 00:01:53,340 --> 00:01:55,409 The eSports Tanki Fund paints 37 00:01:55,409 --> 00:01:57,630 have already been renamed to the names of the teams 38 00:01:57,630 --> 00:01:59,569 that are in the quarterfinals. 39 00:01:59,569 --> 00:02:04,060 Equip the paint of your favorite team and root for them on each livestream! 40 00:02:04,060 --> 00:02:05,969 If you do not have a paint yet, 41 00:02:05,969 --> 00:02:08,830 make sure to get one of the event’s special offers. 42 00:02:08,830 --> 00:02:11,420 There are already 10 million Tankoins in the fund, 43 00:02:11,420 --> 00:02:14,590 and so all players who bought any of the event’s special offers 44 00:02:14,590 --> 00:02:17,410 will get the following items after the end of the event: 45 00:02:17,410 --> 00:02:22,780 30 regular and 30 ultra containers, an additional protection module slot, 46 00:02:22,780 --> 00:02:27,000 nuclear energy, a skin container, the brand new Hammer Legacy skin 47 00:02:27,000 --> 00:02:30,070 and 2 augments: Magnetic Pellets for Hammer, 48 00:02:30,070 --> 00:02:32,610 and Helios for Ricochet! 49 00:02:32,610 --> 00:02:34,320 Which team are you rooting for? 50 00:02:34,320 --> 00:02:38,660 Let us know in the comments and let’s move on to the next section! 51 00:02:38,660 --> 00:02:42,440 Jack-in-the-box effect 52 00:02:42,440 --> 00:02:45,440 We told you how the Jack-in-the-box effect works in episode 346, 53 00:02:45,440 --> 00:02:49,100 and it will be added to the game in the next release. 54 00:02:49,100 --> 00:02:51,560 When a tank is destroyed with critical damage, 55 00:02:51,560 --> 00:02:54,570 the tank's turret explodes off the hull into the sky. 56 00:02:54,570 --> 00:02:55,600 Pay attention to the fact 57 00:02:55,600 --> 00:02:58,850 that the tank's hull remains burning on the ground for a few seconds, 58 00:02:58,850 --> 00:03:01,870 making it difficult for others to drive past. 59 00:03:01,870 --> 00:03:04,500 Sounds epic, doesn’t it? 60 00:03:42,490 --> 00:03:45,260 A tank remains on the ground for 5 seconds. 61 00:03:45,260 --> 00:03:49,210 Please note that during this time it will not be possible to drive through it. 62 00:03:49,210 --> 00:03:51,030 In some game modes, it may help you: 63 00:03:51,030 --> 00:03:54,930 a burning tank can become an obstacle for a fast Wasp carrying a ball, 64 00:03:54,930 --> 00:03:56,900 or a Hopper with a flag. 65 00:03:56,900 --> 00:03:58,850 And don’t forget about the turret. 66 00:03:58,850 --> 00:04:02,380 After the tank is destroyed, the turret is still a physical object, 67 00:04:02,380 --> 00:04:04,823 and it can bounce off the ground and buildings. 68 00:04:04,823 --> 00:04:09,540 No more DDoS. The token of apology. 69 00:04:09,540 --> 00:04:11,900 The time of DDoS attacks has passed. 70 00:04:11,900 --> 00:04:14,630 We have been struggling with this problem since the beginning of the summer, 71 00:04:14,630 --> 00:04:19,149 and all the available personnel have spent days and weeks working to fix the problem. 72 00:04:19,149 --> 00:04:20,999 Now we can finally say that it is over, 73 00:04:21,000 --> 00:04:23,910 and can now make a token of apology for our tankers! 74 00:04:23,910 --> 00:04:26,749 Enter the special missions menu to claim the rewards. 75 00:04:26,749 --> 00:04:31,538 Thank you all for your patience; we are glad that you stayed with us! 76 00:04:31,538 --> 00:04:35,759 Q&A section 77 00:04:35,759 --> 00:04:38,479 We are back with a new batch of questions to developers! 78 00:04:38,479 --> 00:04:41,881 Let’s answer 5 of them! 79 00:04:41,881 --> 00:04:44,550 Question sent to customer support 80 00:04:44,550 --> 00:04:48,990 Will we ever get unlimited supplies pass during events or in the shop 81 00:04:48,990 --> 00:04:53,864 (similar to those in May 2015)? 82 00:04:53,864 --> 00:04:55,180 No. 83 00:04:55,180 --> 00:04:58,900 The unlimited supply pass was a good idea back in 2015. 84 00:04:58,900 --> 00:05:01,360 Now there would be little to no noticeable benefit from it 85 00:05:01,360 --> 00:05:06,690 as supplies can be obtained in sufficient quantities from missions and containers. 86 00:05:06,690 --> 00:05:09,419 Die_kleine_Mofette asks 87 00:05:09,419 --> 00:05:12,470 Are you going to add an umbrella augment for hulls? 88 00:05:12,470 --> 00:05:18,539 The one that can protect you from a rocket rain of Scorpion? 89 00:05:18,539 --> 00:05:22,860 The Vulture protection module gives you resistance not only to Scorpion’s arcade shots, 90 00:05:22,860 --> 00:05:24,830 but also to the rocket salvo, 91 00:05:24,830 --> 00:05:33,844 which is much better than having another module with a protection from just the rockets. 92 00:05:33,844 --> 00:05:35,789 Master_Blaster asks 93 00:05:35,789 --> 00:05:42,069 Why isn't it possible to rotate the B0-NK turret horizontally? 94 00:05:42,069 --> 00:05:46,520 Answer: That’s how we think it should work. 95 00:05:46,520 --> 00:05:48,659 We tried playing with a version with horizontal rotation, 96 00:05:48,659 --> 00:05:55,949 and it turns out it is not as fun, just boring. 97 00:05:55,949 --> 00:05:57,620 tank-pacifist asks 98 00:05:57,620 --> 00:06:04,810 Why do some augments have only pros and no cons at all? 99 00:06:04,810 --> 00:06:07,419 Ever since augments started to affect Gear Score, 100 00:06:07,419 --> 00:06:11,300 they not only alter turret settings but also boost them. 101 00:06:11,300 --> 00:06:13,400 All augments should make a turret stronger, 102 00:06:13,400 --> 00:06:19,727 so some augments don’t even have disadvantages. 103 00:06:19,727 --> 00:06:21,771 Question sent to customer support 104 00:06:21,771 --> 00:06:29,490 When will you return the old Tanki with good eSports like in 2013-2015? 105 00:06:29,490 --> 00:06:36,909 Without drones, overdrives, Tankoins and augments 106 00:06:36,909 --> 00:06:38,979 Old Tanki is back! 107 00:06:38,979 --> 00:06:41,919 The Classic format is available in PRO battles. 108 00:06:41,919 --> 00:06:46,110 There are no overdrives in that format, no drones, no augments. 109 00:06:46,110 --> 00:06:47,110 And we have the Sports format 110 00:06:47,110 --> 00:06:49,680 where you don’t even need to upgrade your garage 111 00:06:49,680 --> 00:06:52,360 and the only thing matters is your skill! 112 00:06:52,360 --> 00:06:57,689 Our eSports is also developing and getting better every season. 113 00:06:57,689 --> 00:07:01,800 YouTuber Digest 114 00:07:01,800 --> 00:07:03,759 Welcome back to YouTuber digest, 115 00:07:03,759 --> 00:07:09,009 our weekly selection of the best TO videos created by players. 116 00:07:09,009 --> 00:07:10,650 In the recent festive mode, 117 00:07:10,650 --> 00:07:12,919 we saw the popular arms race mode make a return - 118 00:07:12,919 --> 00:07:17,800 a huge kill fest where players race through all the turrets in the game’s arsenal 119 00:07:17,800 --> 00:07:21,729 to reach the final one to prove they are the master of them all. 120 00:07:21,729 --> 00:07:22,810 In this first video, 121 00:07:22,810 --> 00:07:28,617 we see Jumper do exactly that whilst also showcasing some cool night maps. 122 00:07:42,460 --> 00:07:46,229 This next video shows off the recent hard work of the developers. 123 00:07:46,229 --> 00:07:49,930 One of the most recent Thunder Augments, Hyperspeed shells, 124 00:07:49,930 --> 00:07:52,229 deals increased damage at long range, 125 00:07:52,229 --> 00:07:54,830 completely changing the way the turret needs to be used. 126 00:07:54,830 --> 00:07:57,080 It allows the user to act like a sniper 127 00:07:57,080 --> 00:08:01,539 and keep a safe distance from enemies by dealing huge amounts of damage from afar. 128 00:08:01,539 --> 00:08:04,080 Check out Mr Skill wreaking havoc on the battlefield 129 00:08:04,080 --> 00:08:08,529 with this new augment in this epic montage! 130 00:08:21,857 --> 00:08:25,999 Quick reminder, if you want your video to be featured in the next episode of the VLOG, 131 00:08:25,999 --> 00:08:28,719 submit your entries via the youtuber wannabe form, 132 00:08:28,719 --> 00:08:31,080 which can be found in the video's description. 133 00:08:31,080 --> 00:08:34,229 Maybe you will surprise us with one of your videos. 134 00:08:34,229 --> 00:08:39,770 Question of the Week 135 00:08:39,770 --> 00:08:41,360 Last time, you had to guess 136 00:08:41,360 --> 00:08:51,500 how many passes were needed to deliver the ball till the end. 137 00:08:51,500 --> 00:08:56,310 The correct answer is: 14 138 00:08:56,310 --> 00:08:59,040 Congratulations to the winners! 139 00:08:59,040 --> 00:09:00,799 And here is the next question: 140 00:09:23,845 --> 00:09:30,433 How many tanks will the BO-NK destroy within 1 minute? 141 00:09:30,433 --> 00:09:31,701 That’s all for this week. 142 00:09:31,701 --> 00:09:33,890 Don’t forget to hit the thumbs up button 143 00:09:33,890 --> 00:09:36,600 and tell us which news you liked the most. 144 00:09:36,600 --> 00:09:40,490 Share your feedback with us via the special form in the video’s description. 145 00:09:40,490 --> 00:09:41,490 See you in August. 146 00:09:41,490 --> 00:09:41,990 Bye![]