1 00:00:11,154 --> 00:00:12,530 Hello, tankers! 2 00:00:12,530 --> 00:00:15,070 Tell us, have you already managed to play on the night maps? 3 00:00:15,070 --> 00:00:18,230 Good news, that’s just the first part of the plan. 4 00:00:18,230 --> 00:00:20,860 Along with adding 10 night maps to Matchmaking, 5 00:00:20,860 --> 00:00:22,560 we also added an evening one. 6 00:00:22,560 --> 00:00:24,530 Take a look at the Highland map. 7 00:00:24,530 --> 00:00:26,830 We tried to alter the light and shadow settings 8 00:00:26,830 --> 00:00:29,240 in a way that makes the environment look warmer, 9 00:00:29,240 --> 00:00:31,070 like when the sun goes down. 10 00:00:31,070 --> 00:00:34,870 We decided to choose this map because of its skybox texture. 11 00:00:34,870 --> 00:00:37,550 Everything seems to be quite harmonious, doesn’t it? 12 00:00:37,550 --> 00:00:40,220 In the end, we will have 3 summer themes for all maps — 13 00:00:40,220 --> 00:00:42,760 day, evening, and night. 14 00:00:42,760 --> 00:00:45,510 Winter versions will only get day and night themes. 15 00:00:45,510 --> 00:00:48,370 Snow and sunset don't get along. 16 00:00:48,370 --> 00:00:51,010 We didn't forget about Remastered versions. 17 00:00:51,010 --> 00:00:52,770 Progress is being made weekly, 18 00:00:52,770 --> 00:00:56,129 but Unity maps require much more time to set the lighting. 19 00:00:56,129 --> 00:00:58,390 Many factors affect how it should work. 20 00:00:58,390 --> 00:01:00,750 Our future plans are to add seasonal maps 21 00:01:00,750 --> 00:01:04,059 to make the game even more colorful and vibrant. 22 00:01:04,059 --> 00:01:07,340 What maps, themes, and effects do you yearn for? 23 00:01:07,340 --> 00:01:10,970 Tell us in the comments and fill in the form in the description. 24 00:01:10,970 --> 00:01:15,678 Summer Sport Games 25 00:01:15,678 --> 00:01:18,990 Another Friday, another event for our tankers! 26 00:01:18,990 --> 00:01:21,180 This time we have «Summer Sport Games». 27 00:01:21,180 --> 00:01:24,140 Festive billboards and discounts await you. 28 00:01:24,140 --> 00:01:28,740 Today prices are lower in the Shop, tomorrow in the Garage, and on Sunday, 29 00:01:28,740 --> 00:01:33,770 don’t miss the chance to upgrade your garage and speed up those upgrades at lower costs. 30 00:01:33,770 --> 00:01:37,829 Don’t have enough crystals or an item is unavailable for your rank? 31 00:01:37,829 --> 00:01:43,620 No worries, we doubled the battle funds and experience for the current and following weekends. 32 00:01:43,620 --> 00:01:47,240 By the way, have you gotten used to the Supersupermissions? 33 00:01:47,240 --> 00:01:51,150 This time we have it again with a task to complete two supermissions. 34 00:01:51,150 --> 00:01:55,350 To do so, you must complete the 12 special missions we have prepared for you. 35 00:01:55,350 --> 00:01:57,930 Check out the special offers in store for you. 36 00:01:57,930 --> 00:02:00,761 There are 4 of them in the Shop’s showcase. 37 00:02:00,761 --> 00:02:06,310 Moreover, you can get Thunder’s new «Hyperspeed shells» augment from the Ultra Containers. 38 00:02:06,310 --> 00:02:08,190 This augment works the following way: 39 00:02:08,190 --> 00:02:12,750 the shorter the distance to the target, the less damage you inflict, and vice versa. 40 00:02:12,750 --> 00:02:16,610 If you make an accurate shot to a target on the other side of a map, 41 00:02:16,610 --> 00:02:20,579 you will deal colossal damage. 42 00:02:20,579 --> 00:02:22,990 And what about epic game modes? 43 00:02:22,990 --> 00:02:26,490 This time we launch an experiment with the Arms race mode. 44 00:02:26,490 --> 00:02:29,780 In the previous episode, we told you what to expect in this mode. 45 00:02:29,780 --> 00:02:33,720 We hope that you have already prepared some new tactics for team play. 46 00:02:33,720 --> 00:02:34,720 And for the following weekend, 47 00:02:34,720 --> 00:02:37,549 we will have another mode just to have some fun 48 00:02:37,549 --> 00:02:41,012 and catch gold boxes without any complicated rules. 49 00:02:41,012 --> 00:02:45,263 Megagold 50 00:02:45,263 --> 00:02:47,910 It is always fun to catch a gold box. 51 00:02:47,910 --> 00:02:51,520 There are so many gold-catching "let’s play" videos on YouTube. 52 00:02:51,520 --> 00:02:54,920 What if we tell you that there is something better than just a gold box? 53 00:02:54,920 --> 00:03:00,050 Yes, we are adding a mega gold box with 10 000 crystals inside. 54 00:03:00,050 --> 00:03:02,370 Megagold is distinguished by its daring design. 55 00:03:02,370 --> 00:03:06,140 It will be falling from the sky during special events. 56 00:03:06,140 --> 00:03:10,639 When a Megagold falls, a special announcement will appear in the corner of the display. 57 00:03:10,639 --> 00:03:12,289 You will also see another text 58 00:03:12,289 --> 00:03:16,840 telling all tankers who the lucky catcher of the Megagold is. 59 00:03:16,840 --> 00:03:21,090 Cursor, Sight and Point 60 00:03:21,090 --> 00:03:25,280 With today’s update, we added a special camera's center point in the battle interface. 61 00:03:25,280 --> 00:03:28,600 But first, let us tell you the story behind it. 62 00:03:28,600 --> 00:03:32,680 Before we added mouse controls, you could only use a keyboard to control your tank. 63 00:03:32,680 --> 00:03:35,190 But once we added an option to use a mouse, 64 00:03:35,190 --> 00:03:36,801 players started to prefer using that instead. 65 00:03:36,801 --> 00:03:41,650 It is a bit hard to get used to because the mouse rotation mechanic is camera-based. 66 00:03:41,650 --> 00:03:47,230 When you move your mouse, the game firstly rotates the camera view, and then the turret. 67 00:03:47,230 --> 00:03:50,100 That’s why we thought about having a sight, 68 00:03:50,100 --> 00:03:55,610 experimented with a laser sight in Tanki X, and developed aiming contours for each turret. 69 00:03:55,610 --> 00:03:57,829 Now we are revisiting this idea. 70 00:03:57,829 --> 00:03:59,600 After testing several options, 71 00:03:59,600 --> 00:04:02,510 we decided that the point on the screen is the best one. 72 00:04:02,510 --> 00:04:04,580 It helps you position the camera more accurately, 73 00:04:04,580 --> 00:04:09,320 but does not offer much more in combat, so it is not an actual scope. 74 00:04:09,320 --> 00:04:12,940 In our opinion, the camera's center point gives a feeling of better control over the 75 00:04:12,940 --> 00:04:13,940 environment. 76 00:04:13,940 --> 00:04:18,959 It does not affect gameplay and still retains the concept of not having a scope. 77 00:04:18,959 --> 00:04:24,000 And again, we ask for your opinion, so do not forget to leave a comment! 78 00:04:24,000 --> 00:04:28,490 YouTuber digest 79 00:04:28,490 --> 00:04:30,060 Welcome back to YouTuber digest, 80 00:04:30,060 --> 00:04:36,212 our weekly selection of the best TO videos created by players. 81 00:04:36,212 --> 00:04:40,600 Not long ago we saw the much-awaited Scorpion turret being added to the game. 82 00:04:40,600 --> 00:04:42,650 With its unique firing mechanisms, 83 00:04:42,650 --> 00:04:47,930 Scorpion is probably one of the most challenging turrets to use, especially for new players. 84 00:04:47,930 --> 00:04:51,940 Check out this video where Oufa shows off some excellent MM kills 85 00:04:51,940 --> 00:04:54,065 using the new turret and Crisis drone 86 00:05:13,666 --> 00:05:16,990 This next video shows off the recent hard work of the developers. 87 00:05:16,990 --> 00:05:20,320 The newest Thunder's "Salamander shells" Augment, 88 00:05:20,320 --> 00:05:24,900 ignites enemies on a critical hit, wreaking havoc for enemy tanks. 89 00:05:24,900 --> 00:05:26,180 In this next video, 90 00:05:26,180 --> 00:05:30,745 Mr.Skill has made a compilation of some of his best kills in Matchmaking battles. 91 00:05:30,745 --> 00:05:32,338 Thunder fans, enjoy! 92 00:05:54,178 --> 00:05:59,250 Question of the Week 93 00:05:59,250 --> 00:06:05,200 Last time, you had to guess which tank would fly the furthest. 94 00:06:05,200 --> 00:06:09,500 The correct answer is: C 95 00:06:09,500 --> 00:06:12,350 Congratulations to the winners! 96 00:06:12,350 --> 00:06:14,442 And here is the next question: 97 00:06:38,464 --> 00:06:42,000 How many passes are needed to deliver the ball till the end? 98 00:06:44,497 --> 00:06:46,410 That’s all for this week. 99 00:06:46,410 --> 00:06:49,280 We read all your comments here and on social media. 100 00:06:49,280 --> 00:06:52,540 We do consider your feedback; so please leave us more below. 101 00:06:52,540 --> 00:06:56,899 Hit the thumbs up button, subscribe to the channel, and we'll see you next week. 102 00:06:56,899 --> 00:06:58,810 Bye![]