1 00:00:08,289 --> 00:00:09,705 Hello, tankers! 2 00:00:09,927 --> 00:00:11,817 A week goes by so quickly 3 00:00:11,817 --> 00:00:15,332 but we’ve still managed to prepare a compilation of the most important news. 4 00:00:15,332 --> 00:00:18,437 Sit back, we’re ready to tell you everything! 5 00:00:18,437 --> 00:00:22,980 Tanki and The Dark Matter 6 00:00:22,980 --> 00:00:24,610 In honour of Cosmonautics Day, 7 00:00:24,610 --> 00:00:28,020 we are launching the new «Tanki and The Dark Matter» mini-game. 8 00:00:28,020 --> 00:00:31,910 This is a journey that will last 27 days, starting on April 12th. 9 00:00:31,910 --> 00:00:34,980 We will add a special link to the minigame on the main page, 10 00:00:34,980 --> 00:00:38,899 and the only thing you’ll need to do will be to log in to your account. 11 00:00:38,899 --> 00:00:41,820 As you progress through the game you will receive various prizes. 12 00:00:41,820 --> 00:00:47,830 Let’s take a look at the most valuable ones: the legendary Smoky and Wasp skins, 13 00:00:47,830 --> 00:00:52,420 the unique «Armadillo» module, Ricochet’s exclusive «Pulsar» augment, 14 00:00:52,420 --> 00:00:54,030 and the jackpot prize of the game — 15 00:00:54,030 --> 00:00:58,390 a space-themed collection of the skins right from Year 3022: 16 00:00:58,390 --> 00:01:00,560 Ricochet and Paladin «RetroFuture». 17 00:01:00,560 --> 00:01:04,078 A special video guide will tell you all about the rules and game mechanics. 18 00:01:04,078 --> 00:01:09,110 We will add it to the interface of the mini-game and post it on our social media pages. 19 00:01:09,110 --> 00:01:10,926 Subscribe and don’t miss it! 20 00:01:10,926 --> 00:01:15,661 Cosmonautics Day 21 00:01:15,661 --> 00:01:19,780 The minigame is not the only thing we have prepared for Cosmonautics Day. 22 00:01:19,780 --> 00:01:23,030 Starting from this Friday and lasting until April 17th, 23 00:01:23,030 --> 00:01:25,619 you will have a chance to enjoy some fun activities. 24 00:01:25,619 --> 00:01:27,860 Let’s start with discounts. 25 00:01:27,860 --> 00:01:30,790 You know the drill - 30% in the Shop today, 26 00:01:30,790 --> 00:01:34,700 30% in the Garage tomorrow and 30% on upgrades 27 00:01:34,700 --> 00:01:37,700 as well as 50% on their speedups on Sunday. 28 00:01:37,700 --> 00:01:40,080 If you want to upgrade your Garage even faster, 29 00:01:40,080 --> 00:01:42,910 check out the 3 special offers we’ve prepared for you: 30 00:01:42,910 --> 00:01:46,650 Daily Tankoins Pass, Moon Stash and Space Tug. 31 00:01:46,650 --> 00:01:52,530 All the maps will transform into real cosmodromes with the themed decorations we prepared: 32 00:01:52,530 --> 00:01:56,950 new billboards, the «Gagarin's Mount» paint and cargo drones. 33 00:01:56,950 --> 00:02:00,170 Boosted funds and experience during this and next weekend 34 00:02:00,170 --> 00:02:02,979 will also add more fun to your battles. 35 00:02:02,979 --> 00:02:06,079 This will make it even easier for you to complete the special missions 36 00:02:06,079 --> 00:02:10,649 that will give you rewards like Ultra Containers, units of Nuclear Energy supply, 37 00:02:10,649 --> 00:02:13,890 and stars to help you progress towards the challenge. 38 00:02:13,890 --> 00:02:17,010 Last but not least, the special event modes. 39 00:02:17,010 --> 00:02:21,606 This weekend, get ready for gold meteorites in DM mode, 40 00:02:30,776 --> 00:02:34,130 and next weekend, try your skills in sport mode deathmatch. 41 00:02:34,130 --> 00:02:37,390 You might be familiar with this mode ported from PRO battles, 42 00:02:37,390 --> 00:02:40,370 but now it features the extra fun of falling meteorites. 43 00:02:55,627 --> 00:02:59,890 Dynamic lighting 44 00:02:59,890 --> 00:03:03,750 Just recently, we announced work on dynamic lighting in HTML. 45 00:03:03,750 --> 00:03:05,500 We also told you that we would tell you more 46 00:03:05,500 --> 00:03:09,080 about experiments with this technology on the test servers. 47 00:03:09,080 --> 00:03:13,910 In this episode, we will take a look at how it works with Railgun, Tesla and Firebird. 48 00:03:13,910 --> 00:03:17,722 You asked us to implement this technology as soon as possible and so we will. 49 00:03:17,722 --> 00:03:20,114 There’s not much time left to wait! 50 00:03:35,804 --> 00:03:39,760 New augments for Ricochet 51 00:03:39,760 --> 00:03:43,510 In this release, we added three useful augments for Ricochet. 52 00:03:43,510 --> 00:03:46,300 Let us show you why you need to get them and how they work: 53 00:03:46,300 --> 00:03:50,870 Let’s start with Pulsar, a very rare augment with “psychological” damage. 54 00:03:50,870 --> 00:03:54,980 It is so rare that you will find it neither in the Shop to be purchased for Tankoins 55 00:03:54,980 --> 00:03:56,980 nor in Ultra Containers. 56 00:03:56,980 --> 00:04:00,530 On a critical shot, it applies all the status effects: 57 00:04:00,530 --> 00:04:04,129 burning, EMP, stun, armour piercing, and jammer. 58 00:04:04,129 --> 00:04:08,320 But in return, the critical damage itself is significantly lower. 59 00:04:08,320 --> 00:04:11,099 The next augment is called «Sizzling Field» — 60 00:04:11,099 --> 00:04:15,260 this augment adds the burning status effect on a critical hit. 61 00:04:15,260 --> 00:04:19,529 The downside is that your projectiles will no longer ricochet. 62 00:04:19,529 --> 00:04:25,539 And finally, «Helios» — with this augment, Ricochet turns into a long range turret. 63 00:04:25,539 --> 00:04:27,939 For one shot, it spends the full energy bar 64 00:04:27,939 --> 00:04:31,870 and launches a salvo of up to 7 projectiles towards the target, 65 00:04:31,870 --> 00:04:35,089 destroying it even if it’s at the other end of the map. 66 00:04:35,089 --> 00:04:37,389 What can be used by your opponents to protect themselves? 67 00:04:37,389 --> 00:04:39,710 Let’s find out. 68 00:04:39,710 --> 00:04:43,669 New repair kit 69 00:04:43,669 --> 00:04:46,229 As we promised in the previous episode of the V-LOG, today, 70 00:04:46,229 --> 00:04:49,869 we will tell you more about the new feature of the repair kit supply — 71 00:04:49,869 --> 00:04:52,279 protection from negative status effects. 72 00:04:52,279 --> 00:04:54,689 The most important question we’ve had from players is 73 00:04:54,689 --> 00:04:58,699 how long the effect will last after activation, so here is the answer. 74 00:04:58,699 --> 00:05:02,469 Currently, the protection is only active for a very short time, 75 00:05:02,469 --> 00:05:04,099 and this is done for a reason! 76 00:05:04,099 --> 00:05:06,400 Let’s consider a few more examples: 77 00:05:06,400 --> 00:05:11,289 Your opponent is aiming at you at a sufficient distance with EMP Railgun equipped. 78 00:05:11,289 --> 00:05:13,870 If you want to protect yourself from the critical damage, 79 00:05:13,870 --> 00:05:18,199 you can activate the repair kit supply just before being hit by the opponent. 80 00:05:18,199 --> 00:05:21,139 Another example, now with a melee range turret. 81 00:05:21,139 --> 00:05:23,900 The protection will save you from the first critical hit, 82 00:05:23,900 --> 00:05:26,149 but the second one will damage you. 83 00:05:26,149 --> 00:05:31,280 In this case, you need to calculate the time even more carefully. 84 00:05:31,280 --> 00:05:34,020 And the last example will be with Hunter’s overdrive. 85 00:05:34,020 --> 00:05:35,419 Yes, you heard right: 86 00:05:35,419 --> 00:05:40,330 a repair kit can even save you from status effects applied by overdrives. 87 00:05:40,330 --> 00:05:43,139 Choose the right time, activate it, 88 00:05:43,139 --> 00:05:46,869 destroy your opponent and don’t get destroyed yourself! 89 00:05:46,869 --> 00:05:48,249 To check this mechanic in action, 90 00:05:48,249 --> 00:05:51,409 we will need to see how it changes the game as a whole. 91 00:05:51,409 --> 00:05:53,009 Once we get initial feedback, 92 00:05:53,009 --> 00:05:56,641 we might apply corrections to increase or decrease the parameter. 93 00:05:56,641 --> 00:06:01,310 QotW 94 00:06:01,310 --> 00:06:03,469 The question from last week was a joke. 95 00:06:03,469 --> 00:06:07,249 We hope that you understood that and didn’t try to count all those lines. 96 00:06:07,249 --> 00:06:14,639 Instead, we looked through all your answers and chose 20 random winners. 97 00:06:14,639 --> 00:06:18,298 Congratulations to them and here is the new question. 98 00:06:32,769 --> 00:06:35,570 Whose shot will finish off the Paladin? 99 00:06:39,732 --> 00:06:41,088 That’s all for this week. 100 00:06:41,088 --> 00:06:44,634 Click the "Like" button if you know the answer to the question of the week 101 00:06:44,634 --> 00:06:48,029 and tell us what you think about the new ricochet augments. 102 00:06:48,029 --> 00:06:49,539 See you next week. 103 00:06:49,539 --> 00:06:50,330 Bye![]