1 00:00:08,490 --> 00:00:10,100 Hello, tankers! 2 00:00:10,100 --> 00:00:14,114 This week we have many topics to tell you about, so let’s go! 3 00:00:14,114 --> 00:00:18,200 New bonus box design 4 00:00:18,200 --> 00:00:21,430 The work on replacing bonus boxes and parachutes in the game 5 00:00:21,430 --> 00:00:24,810 with more detailed and modern ones is at the final stage. 6 00:00:24,810 --> 00:00:28,910 A few episodes ago, we only showed you the 3D models but today, 7 00:00:28,910 --> 00:00:31,779 we have a whole video report from the test servers. 8 00:00:31,779 --> 00:00:35,010 You will instantly see that once a box lends on the ground, 9 00:00:35,010 --> 00:00:37,120 cargo drones fly back up into the sky. 10 00:00:37,120 --> 00:00:40,470 We think that it makes the whole process look more dynamic. 11 00:00:40,470 --> 00:00:44,210 It looks much cooler than if the drone just disappears into the air. 12 00:00:44,210 --> 00:00:47,600 We can say that the new bonus boxes will appear in the game soon. 13 00:00:47,600 --> 00:00:50,530 Don’t miss out on this crucial update! 14 00:00:50,530 --> 00:00:54,869 Equipment change. Part 3 15 00:00:54,869 --> 00:00:58,760 Masha: It’s time to end the story of the Equipment change cooldown. 16 00:00:58,760 --> 00:01:00,640 Let's get to the final part... 17 00:01:00,640 --> 00:01:04,339 July 2021. What to do? 18 00:01:04,339 --> 00:01:08,420 Hazel: We began discussing possible solutions to this problem last year. 19 00:01:08,420 --> 00:01:11,850 Let’s review the pros and cons of the equipment change feature: 20 00:01:11,850 --> 00:01:14,869 You can change your equipment depending on what map you’re playing on 21 00:01:14,869 --> 00:01:18,439 You can change your equipment to be the most effective against your opponent’s equipment 22 00:01:18,439 --> 00:01:23,149 You can weaken a strong enemy by choosing equipment specifically against them 23 00:01:23,149 --> 00:01:26,399 For an optimal game, you cannot be tied to one combination 24 00:01:26,399 --> 00:01:30,263 You need to have a (mostly) full garage with almost all the options; 25 00:01:30,263 --> 00:01:32,499 otherwise, the system is useless 26 00:01:32,499 --> 00:01:38,069 The enemy can respond to your change, forcing you to change equipment again 27 00:01:38,069 --> 00:01:40,350 We see two ways to solve this problem. 28 00:01:40,350 --> 00:01:43,869 The first one is to completely disable equipment change in matchmaking. 29 00:01:43,869 --> 00:01:46,740 It will cancel both the pros and the cons, 30 00:01:46,740 --> 00:01:49,670 returning the game to the state it was supposed to be in the beginning. 31 00:01:49,670 --> 00:01:51,460 The most attentive might have noticed that 32 00:01:51,460 --> 00:01:56,009 the equipment change feature has been unavailable in event modes for a long time. 33 00:01:56,009 --> 00:01:58,510 All this time, we were monitoring the situation 34 00:01:58,510 --> 00:02:02,350 and evaluating the consequences of disabling the system in “small matchmaking”. 35 00:02:02,350 --> 00:02:05,799 So far, we have not seen any change in player behaviour 36 00:02:05,799 --> 00:02:08,669 due to the absence of this system in event mode battles. 37 00:02:08,669 --> 00:02:14,250 Of course, it wouldn’t be fair to apply these conclusions to the full matchmaking system, 38 00:02:14,250 --> 00:02:17,540 so for now, we are not making hasty decisions. 39 00:02:17,540 --> 00:02:21,580 Masha: The second option is to add a system of equipment presets. 40 00:02:21,580 --> 00:02:24,580 The idea is to fix the problem by letting players choose 41 00:02:24,580 --> 00:02:28,890 between a limited number of combinations created before joining a battle. 42 00:02:28,890 --> 00:02:30,380 While you’re actually in a battle, 43 00:02:30,380 --> 00:02:33,670 you will only be able to switch between the presets you created. 44 00:02:33,670 --> 00:02:37,560 Of course, there will still be a cooldown between switching presets, 45 00:02:37,560 --> 00:02:39,140 but not for that long. 46 00:02:39,140 --> 00:02:42,130 However, this is much harder to implement. 47 00:02:42,130 --> 00:02:44,850 The problem is that it doesn’t really solve the problem, 48 00:02:44,850 --> 00:02:47,890 it just decreases the negative effect it causes. 49 00:02:47,890 --> 00:02:50,100 The duration of the cooldown will determine 50 00:02:50,100 --> 00:02:54,510 how often it will be possible to respond to your opponents' equipment change. 51 00:02:54,510 --> 00:02:59,420 The number of available presets will not only affect the usability of the system in a battle, 52 00:02:59,420 --> 00:03:02,200 but also the time you spend preparing for a battle. 53 00:03:02,200 --> 00:03:05,840 The fewer presets, the more convenient it will be to use them, 54 00:03:05,840 --> 00:03:08,900 but the less useful they will be, and vice versa. 55 00:03:08,900 --> 00:03:12,490 It can be risky to develop a system with unpredictable results… 56 00:03:12,490 --> 00:03:16,640 “November 2021. Updates 666+2” 57 00:03:16,640 --> 00:03:23,180 Masha: Starting from update 668, we have continuously increased the equipment change cooldown. 58 00:03:23,180 --> 00:03:26,310 It was 3 minutes, and it has now reached 12 minutes. 59 00:03:26,310 --> 00:03:29,470 With the next update, it will be a minute longer. 60 00:03:29,470 --> 00:03:32,780 We will keep increasing it until it reaches the duration of a battle. 61 00:03:32,780 --> 00:03:38,370 HAZEL: We started to change the cooldown after testing the hypothesis in the special event modes. 62 00:03:38,370 --> 00:03:39,730 It was important for us to see that 63 00:03:39,730 --> 00:03:43,090 players would behave in the same way in the main matchmaking. 64 00:03:43,090 --> 00:03:45,760 A smooth change allows us to not instantly break your habits 65 00:03:45,760 --> 00:03:48,710 but instead gradually adapt to new conditions. 66 00:03:48,710 --> 00:03:52,810 We already see that some players are in favour of the increased duration 67 00:03:52,810 --> 00:03:53,970 and some are against it. 68 00:03:54,353 --> 00:03:58,700 In the end, all possible advantages from changing your own equipment in battle 69 00:03:58,700 --> 00:04:03,590 are cancelled by one single disadvantage - the enemy can do the same. 70 00:04:03,590 --> 00:04:06,760 It's certainly frustrating to play against Shaft on the Highways map, 71 00:04:06,760 --> 00:04:12,020 but without being able to change equipment, how often will you see a Shaft on this map? 72 00:04:12,020 --> 00:04:14,850 Masha: Your feedback is essential for us. 73 00:04:14,850 --> 00:04:19,858 The more of it we get, the faster we can finish the experiments on this feature. 74 00:04:19,858 --> 00:04:22,960 Blitz Q&A 75 00:04:22,960 --> 00:04:27,660 It’s time to answer a few more questions we received from you. 76 00:04:27,660 --> 00:04:28,960 Let’s go! 77 00:04:28,960 --> 00:04:29,960 Rost asks: 78 00:04:29,960 --> 00:04:33,560 Q: Will dynamic lighting work on Day mode maps? 79 00:04:33,560 --> 00:04:35,810 A: For sure! 80 00:04:35,810 --> 00:04:38,250 Just like it was in the Flash version of the game. 81 00:04:38,250 --> 00:04:40,029 There is something even cooler coming: 82 00:04:40,029 --> 00:04:43,560 night mode maps might appear in the matchmaking pool. 83 00:04:43,560 --> 00:04:45,825 Yveltal9 asks: 84 00:04:45,825 --> 00:04:50,080 Q: Dear Developers, are you going to add a new option to open containers faster? 85 00:04:50,080 --> 00:04:53,900 What I mean is that if you have 10k containers, 86 00:04:53,900 --> 00:04:58,479 you can simply press the “open all” button and it will open all of them instantly 87 00:04:58,479 --> 00:05:03,639 and save you time instead of wasting more than 1h to open them? 88 00:05:03,639 --> 00:05:06,050 A: While creating the containers system, 89 00:05:06,050 --> 00:05:09,310 we provided the possibility of opening a few at a time. 90 00:05:09,310 --> 00:05:12,979 But we didn't foresee how many containers a player could have. 91 00:05:12,979 --> 00:05:14,909 Yes, we know that there are many players 92 00:05:14,909 --> 00:05:18,270 who would like to be able to open thousands of containers faster 93 00:05:18,270 --> 00:05:22,400 and we will try to implement it while redesigning the containers screen. 94 00:05:22,400 --> 00:05:23,979 Matt_Black asks: 95 00:05:23,979 --> 00:05:25,860 Q: What I would like to know is 96 00:05:25,860 --> 00:05:31,319 why Vulcan's critical damage is very often less than half of its normal damage? 97 00:05:31,319 --> 00:05:35,889 A: Vulcan’s projectiles have a special system to compensate for lag 98 00:05:35,889 --> 00:05:39,530 and low FPS caused by the high rate of fire. 99 00:05:39,530 --> 00:05:42,199 To make damage per second be as designed, 100 00:05:42,199 --> 00:05:46,930 you may see that some projectiles deal less damage than expected. 101 00:05:46,930 --> 00:05:50,389 YT digest 102 00:05:50,389 --> 00:05:52,620 Welcome back to YouTuber Digest, 103 00:05:52,620 --> 00:05:57,340 our weekly selection of the best TO videos created by players. 104 00:05:57,340 --> 00:06:01,009 The variety of equipment combinations in the game is admirable. 105 00:06:01,009 --> 00:06:04,020 Every player definitely has their favorite combo. 106 00:06:04,020 --> 00:06:08,259 Watch Taspen's video as he presents his 5 favorite ones; 107 00:06:08,259 --> 00:06:10,381 let us know which combos you prefer! 108 00:06:23,689 --> 00:06:26,840 Your feedback about special missions is always appreciated. 109 00:06:26,840 --> 00:06:30,120 We are pleased to see that we managed to meet your expectations. 110 00:06:30,120 --> 00:06:34,280 And we are also happy to see your videos about the missions. 111 00:06:34,280 --> 00:06:39,358 Watch one made by Graphics and get the needed inspiration to make your own video! 112 00:06:59,242 --> 00:07:05,150 QotW 113 00:07:05,150 --> 00:07:09,680 Last time, you had to guess which Wasp would be destroyed first. 114 00:07:09,680 --> 00:07:15,020 The correct answer is: C. 115 00:07:15,020 --> 00:07:18,132 Congratulations to the winners! 116 00:07:18,132 --> 00:07:22,099 And here is the next question: 117 00:07:40,822 --> 00:07:43,687 Whose ball lightning will destroy the Wasp? 118 00:07:46,478 --> 00:07:48,310 That’s all the news we have this week. 119 00:07:49,273 --> 00:07:53,919 As always, don't forget to leave your feedback and suggestions in the comments. 120 00:07:53,919 --> 00:07:57,210 And before you go, make sure to hit the like button! 121 00:07:57,210 --> 00:07:59,354 See you at the same place in a week. 122 00:07:59,354 --> 00:08:01,474 Bye! 123 00:08:04,574 --> 00:08:12,775 And in case if you have been wondering who is reading all these lines, it was me, your boy Hazel. Yeah, I actually do speak English sometimes.[]