1 00:00:00,000 --> 00:00:08,315 Intro 2 00:00:08,315 --> 00:00:09,644 Hello, tankers! 3 00:00:09,644 --> 00:00:14,432 It’s time to announce the winners of our 333 tankoins giveaway. 4 00:00:29,642 --> 00:00:31,765 Congratulations! 5 00:00:31,765 --> 00:00:34,489 Don’t know what to spend these tankoins on? 6 00:00:34,489 --> 00:00:37,240 We love to please you with a variety of events, 7 00:00:37,240 --> 00:00:41,560 and throughout the year we are preparing a lot of activities to fill up the calendar. 8 00:00:41,560 --> 00:00:46,370 Today we have an event dedicated to the Irish holiday “St.Patrick's Day.” 9 00:00:46,370 --> 00:00:47,680 What is there to expect? 10 00:00:47,680 --> 00:00:49,570 I'll tell you right now! 11 00:00:49,570 --> 00:00:54,220 St.Patrick’s Day 12 00:00:54,220 --> 00:00:56,980 Let's start with something good — discounts! 13 00:00:56,980 --> 00:01:02,059 First one waiting for you is 30% off for items in the Shop lasting until tomorrow. 14 00:01:02,059 --> 00:01:05,680 Next will be 30% off equipment in the Garage all Saturday. 15 00:01:05,680 --> 00:01:11,679 And finally on Sunday, enjoy 30% off micro-upgrades and half price for speed-ups. 16 00:01:11,679 --> 00:01:13,940 For the entire duration of the celebration, 17 00:01:13,940 --> 00:01:17,070 Coinboxes and Ultra Containers will be available. 18 00:01:17,070 --> 00:01:21,890 In the latter, an augment for Firebird, “Magnetic mix,” has been added. 19 00:01:21,890 --> 00:01:26,610 With its help, a critical hit on the enemy will send his supplies to cooldown. 20 00:01:26,610 --> 00:01:31,150 Themed special offers will delight you with savings of up to 75%. 21 00:01:31,150 --> 00:01:33,910 Tankoins, Nuclear energy supplies, 22 00:01:33,910 --> 00:01:37,610 Ultra Containers and even a Skin Container are in store. 23 00:01:37,610 --> 00:01:40,750 The list of special missions has also been updated. 24 00:01:40,750 --> 00:01:44,909 Complete them and be rewarded with Challenge Stars and Ultra Containers. 25 00:01:44,909 --> 00:01:46,920 The unique missions unlocked with Premium 26 00:01:46,920 --> 00:01:50,020 as well as the Battle Pass have also been refreshed. 27 00:01:50,020 --> 00:01:51,259 But that's not all! 28 00:01:51,259 --> 00:01:56,750 On March 20th, for only 1 day, or rather from 9 AM UTC until midnight, 29 00:01:56,750 --> 00:02:00,250 a special mission will appear for which you need to destroy a tank 30 00:02:00,250 --> 00:02:02,659 with the special “Lucky coin” paint equipped. 31 00:02:02,659 --> 00:02:06,350 For this mission, you will receive as many as 7 Ultra Containers. 32 00:02:06,350 --> 00:02:12,880 Click the button in the lobby to enter the Solo Juggernaut "Dragon's Gold" game mode, 33 00:02:12,880 --> 00:02:16,510 with an increased gold box rate. 34 00:02:16,510 --> 00:02:19,530 This special mode will be available on the following maps: 35 00:02:19,530 --> 00:02:22,360 Massacre, Brest, and Chernobyl. 36 00:02:22,360 --> 00:02:26,180 As for the second weekend, you will also be hunting down the Juggernaut, 37 00:02:26,180 --> 00:02:29,150 but this time, without gold boxes. 38 00:02:29,150 --> 00:02:31,379 And finally, funds. 39 00:02:31,379 --> 00:02:36,459 Don't forget that on event weekends we have boosted battle funds and experience! 40 00:02:36,459 --> 00:02:39,159 Let's move on to the next topic of the V-LOG. 41 00:02:39,159 --> 00:02:43,000 Equipment change. Part 2 42 00:02:43,000 --> 00:02:48,050 The story of the equipment change mechanics continues. 43 00:02:48,050 --> 00:02:52,040 Watch the first part by going to this timecode of the previous release. 44 00:02:52,040 --> 00:02:53,190 There is a link in the description. 45 00:02:53,190 --> 00:02:58,630 *April 2015, 6 years after the game launch* 46 00:02:58,630 --> 00:03:02,500 In update 347, we tried allowing players to change their equipment 47 00:03:02,500 --> 00:03:06,569 as often as possible by reducing the cooldown to 1 minute. 48 00:03:06,569 --> 00:03:09,690 The idea was to let players who have everything in the garage 49 00:03:09,690 --> 00:03:11,580 get the most out of this feature. 50 00:03:11,580 --> 00:03:15,870 Obviously, this change should have brought more noticeable benefits to the project. 51 00:03:15,870 --> 00:03:18,350 Maybe we just chose the wrong settings. 52 00:03:18,350 --> 00:03:22,490 Players didn't like the idea that the minimum cooldown will give the maximum benefit. 53 00:03:22,490 --> 00:03:27,680 Hazel: However, the cooldown was restored to the previous length a week after the update. 54 00:03:27,680 --> 00:03:29,040 Instead of playing in battles, 55 00:03:29,040 --> 00:03:31,620 players were spending most of their time in the Garage. 56 00:03:31,620 --> 00:03:33,069 Instead of tactics on the battlefield, 57 00:03:33,069 --> 00:03:35,590 we got tactics in the garage. 58 00:03:35,590 --> 00:03:38,069 Once a minute, players were playing “poker” with opponents, 59 00:03:38,069 --> 00:03:41,060 trying to predict what they would equip. 60 00:03:41,060 --> 00:03:45,443 Cons of the equipment change feature 61 00:03:45,443 --> 00:03:48,379 The negative effects of the equipment change feature increased. 62 00:03:48,379 --> 00:03:50,610 Players didn’t like to play in “equipment change” games 63 00:03:50,610 --> 00:03:53,950 with teams of similar level as it was too intense. 64 00:03:53,950 --> 00:03:57,099 It was more fun to change equipment when your opponent is weaker, 65 00:03:57,099 --> 00:03:58,880 when they don’t have certain equipment, 66 00:03:58,880 --> 00:04:03,510 or when the number of players in the opposite team is less than in your team. 67 00:04:03,510 --> 00:04:08,050 The equipment change feature turned into a weapon utilized by groups against individuals. 68 00:04:08,050 --> 00:04:09,090 If you played with your friends, 69 00:04:09,090 --> 00:04:10,879 you could easily find the most dangerous enemy 70 00:04:10,879 --> 00:04:13,980 and change equipment as a group to fight against them. 71 00:04:13,980 --> 00:04:17,310 For a solo opponent, such actions would take much more time. 72 00:04:17,310 --> 00:04:21,849 The strength of such mechanics allowed players to destroy a more dangerous single enemy, 73 00:04:21,849 --> 00:04:23,840 even if your team had weaker equipment. 74 00:04:23,840 --> 00:04:27,320 We had to shelve the plans to take advantage of this feature, 75 00:04:27,320 --> 00:04:31,510 and as a compromise we introduced a long equipment change cooldown. 76 00:04:31,510 --> 00:04:35,580 This feature was also causing problems for development of the game. 77 00:04:35,580 --> 00:04:37,990 Equipment changes were negatively affecting servers, 78 00:04:37,990 --> 00:04:41,550 and players didn’t like how slowly the garage was loading. 79 00:04:41,550 --> 00:04:43,770 And the more items a player had in the garage, 80 00:04:43,770 --> 00:04:45,740 the longer it took for the garage to load. 81 00:04:45,740 --> 00:04:48,370 A lot of time was needed to fix this. 82 00:04:48,370 --> 00:04:50,229 If we had decided to focus on it, 83 00:04:50,229 --> 00:04:54,180 the game would have been waiting for other updates and fixes for months. 84 00:04:54,180 --> 00:04:57,580 Over time, the game has been receiving content updates. 85 00:04:57,580 --> 00:05:01,490 We got new turrets, hulls, and drones and especially augments. 86 00:05:01,490 --> 00:05:03,659 In addition to the protection module system, 87 00:05:03,659 --> 00:05:07,220 we added a system of status effect augments and immunities. 88 00:05:07,220 --> 00:05:10,380 The number of equipment combinations has grown many times over. 89 00:05:10,380 --> 00:05:14,490 The mechanics of changing equipment began to require more and more attention 90 00:05:14,490 --> 00:05:16,890 to ensure the expected speed of work. 91 00:05:16,890 --> 00:05:21,440 *Gameplay problems with equipment change* 92 00:05:21,440 --> 00:05:24,220 Hazel: In addition to technical problems, 93 00:05:24,220 --> 00:05:26,589 the feature had gameplay problems too. 94 00:05:26,589 --> 00:05:30,450 One unimportant timer was affecting the game more than any other part of a tank. 95 00:05:30,450 --> 00:05:33,960 To win, you had to continuously watch the equipment of all of your opponents 96 00:05:33,960 --> 00:05:36,599 and change your equipment to best counter theirs, 97 00:05:36,599 --> 00:05:40,160 but it was becoming more and more difficult to do this. 98 00:05:40,160 --> 00:05:42,770 We saw that the frequency of changing equipment began to drop. 99 00:05:42,770 --> 00:05:45,970 On the one hand, it gave the maximum advantage in battle, 100 00:05:45,970 --> 00:05:49,940 on the other hand, the players had less and less desire to do this. 101 00:05:49,940 --> 00:05:51,280 Many only changed "defensively" 102 00:05:51,280 --> 00:05:54,020 when enemies were changing equipment specifically against them 103 00:05:54,020 --> 00:05:58,990 and had to deal with an inappropriately large number of protections against their turret. 104 00:05:58,990 --> 00:06:00,490 Players were faced with a situation 105 00:06:00,490 --> 00:06:02,529 where their desire to play with a certain turret 106 00:06:02,529 --> 00:06:05,350 and certain equipment that they had been upgrading for so long 107 00:06:05,350 --> 00:06:08,930 could be completely spoiled and canceled by the enemy. 108 00:06:08,930 --> 00:06:12,290 What is the point of upgrading a weapon and learning how to play with it 109 00:06:12,290 --> 00:06:15,190 if the enemy can easily nullify your strengths in battle? 110 00:06:15,190 --> 00:06:16,190 It's easier to just leave... 111 00:06:16,190 --> 00:06:20,760 To be continued 112 00:06:20,760 --> 00:06:25,180 YouTuber Digest 113 00:06:25,180 --> 00:06:27,180 Welcome back to the YouTuber Digest, 114 00:06:27,180 --> 00:06:31,190 our weekly selection of the best TO videos created by players. 115 00:06:31,190 --> 00:06:33,870 What’s the highest Legend rank you know? 116 00:06:33,870 --> 00:06:36,839 Well, the highest possible is Legend 10730! 117 00:06:36,839 --> 00:06:40,620 Of course, there are no real accounts with this rank 118 00:06:40,620 --> 00:06:43,038 but watch what may happen if you reach it! 119 00:07:01,366 --> 00:07:04,110 What can be better than a Juggernaut? 120 00:07:04,110 --> 00:07:05,570 Two Juggernauts! 121 00:07:05,570 --> 00:07:08,510 Will 18 players be enough to beat them? 122 00:07:08,510 --> 00:07:09,510 Find out in Winter’s video! 123 00:07:24,269 --> 00:07:29,332 Question of the Week 124 00:07:29,332 --> 00:07:30,780 Last time, you had to guess 125 00:07:30,780 --> 00:07:35,510 how many status effects would be applied to Titan Shaft? 126 00:07:35,510 --> 00:07:40,270 The correct answer is: 3 effects. 127 00:07:40,270 --> 00:07:42,510 Congratulations to the winners! 128 00:07:42,510 --> 00:07:44,767 And here is the next question: 129 00:08:05,512 --> 00:08:07,851 Which Wasp will be destroyed first? 130 00:08:11,417 --> 00:08:14,300 That is all the news of the week. 131 00:08:14,300 --> 00:08:18,590 As always, don't forget to leave your feedback and suggestions in the comments. 132 00:08:18,590 --> 00:08:20,019 Make sure to hit the like button 133 00:08:20,019 --> 00:08:24,530 as it really motivates us a lot to keep making the best weekly content for you! 134 00:08:24,530 --> 00:08:27,310 See you at the same place in a week, Bye![]