1 00:00:08,700 --> 00:00:09,990 Hello, tankers! 2 00:00:09,990 --> 00:00:16,930 In honour of the 333rd episode of the V-LOG we decided to give away 333 tankoins. 3 00:00:16,930 --> 00:00:19,500 You will need to find 3 parts of the special code 4 00:00:19,500 --> 00:00:21,780 which are hidden in different parts of the video, 5 00:00:21,780 --> 00:00:24,360 and then enter it into the special form. 6 00:00:24,360 --> 00:00:26,000 The link is in the description. 7 00:00:26,000 --> 00:00:30,890 We will randomly choose 3 winners from the list of players who entered the right code. 8 00:00:30,890 --> 00:00:34,579 New bonus box design 9 00:00:34,579 --> 00:00:38,890 Let’s start this episode of the V-LOG with some news about visual updates. 10 00:00:38,890 --> 00:00:42,940 Our Art department did a great job changing the models of parachutes 11 00:00:42,940 --> 00:00:45,800 and drop boxes on maps during battles. 12 00:00:45,800 --> 00:00:48,720 The task was set to make them look in accordance with the game’s lore. 13 00:00:49,720 --> 00:00:54,494 After thinking about why we have parachutes dropping in the game but no aircraft flying past, 14 00:00:54,494 --> 00:00:56,860 we decided to add drone-like parachutes 15 00:00:56,860 --> 00:00:59,840 that will deliver gold boxes, containers, and supplies. 16 00:00:59,840 --> 00:01:04,680 It would look ugly if these new high-tech drones delivered old-style boxes, 17 00:01:04,680 --> 00:01:07,460 so we decided to rework the bonus boxes too. 18 00:01:07,460 --> 00:01:11,740 We want to make them not only different in colour, but also slightly different in shape. 19 00:01:11,740 --> 00:01:14,840 It will be much easier to tell which box is falling. 20 00:01:14,840 --> 00:01:19,619 Let us know what you think about the new redesigned bonus boxes on a scale from 8 to 10, 21 00:01:19,619 --> 00:01:23,900 where 8 is cool and 10 is excellent. 22 00:01:23,900 --> 00:01:27,860 Equipment change 23 00:01:27,860 --> 00:01:29,149 Over the past few months, 24 00:01:29,149 --> 00:01:33,400 you may have noticed that we have been gradually increasing the equipment change cooldown. 25 00:01:33,400 --> 00:01:38,369 Yes, our goal is to make it the same as battle duration and maybe even longer. 26 00:01:38,369 --> 00:01:39,630 How much longer? 27 00:01:39,630 --> 00:01:43,939 To answer this question, we first need to tell you about the equipment change system 28 00:01:43,939 --> 00:01:45,679 and how it was added to the game. 29 00:01:45,679 --> 00:01:47,810 There is no one better than Hazel to tell you this story. 30 00:01:47,810 --> 00:01:51,529 *September 2012, 3 years after the game launch* 31 00:01:51,529 --> 00:01:56,869 Changing equipment in battles was not a part of the game for a long time. 32 00:01:56,869 --> 00:01:58,290 Starting from the game's launch, 33 00:01:58,290 --> 00:02:02,069 players were only able to use the equipment they joined the battle with. 34 00:02:02,069 --> 00:02:04,899 Later, some players found a bug. 35 00:02:04,899 --> 00:02:09,060 If you entered another game server while in a battle and changed your equipment, 36 00:02:09,060 --> 00:02:12,420 you would respawn with the chosen hull or turret equipped. 37 00:02:12,420 --> 00:02:14,390 You had to do this quickly though, 38 00:02:14,390 --> 00:02:17,760 otherwise your connection to the original server would be dropped. 39 00:02:17,760 --> 00:02:21,379 This bug made it possible to gain a significant advantage over the opponent. 40 00:02:21,379 --> 00:02:25,269 We all know how much you can weaken a key player in the opponents' team 41 00:02:25,269 --> 00:02:28,490 if you equip the right protection module or augment. 42 00:02:28,490 --> 00:02:33,349 However, gaining this advantage came with the risk of losing your place on the scoreboard, 43 00:02:33,349 --> 00:02:35,730 and with it, the crystals earned. 44 00:02:35,730 --> 00:02:38,830 This limited the impact of the bug on the game. 45 00:02:38,830 --> 00:02:42,819 For a long time, developers ignored this bug. 46 00:02:42,819 --> 00:02:45,629 Instead of fixing it to forbid equipment change, 47 00:02:45,629 --> 00:02:49,180 we came up with an idea to implement such a feature in the game. 48 00:02:49,180 --> 00:02:53,850 On the one hand, the feature gave a completely unfair advantage in long battles. 49 00:02:53,850 --> 00:02:56,990 On the other hand, this advantage was very necessary. 50 00:02:56,990 --> 00:02:58,739 Having this advantage over an opponent 51 00:02:58,739 --> 00:03:02,180 who joined a battle with knowledge of what turrets you have was essential. 52 00:03:02,180 --> 00:03:07,239 *December 2013, 4 years after the game launch* 53 00:03:07,239 --> 00:03:11,819 In update 242, we officially added this feature to the game. 54 00:03:11,819 --> 00:03:15,180 Players could completely change their equipment in battle every few minutes 55 00:03:15,180 --> 00:03:16,719 just by opening the garage. 56 00:03:16,719 --> 00:03:21,810 The feature protected players from being attacked by opponents with the right equipment. 57 00:03:21,810 --> 00:03:26,040 At that time, it took a while for the Garage to open while in a battle, 58 00:03:26,040 --> 00:03:29,629 which also created a bit of an impact on game performance. 59 00:03:29,629 --> 00:03:32,060 While discussing how to improve this feature, 60 00:03:32,060 --> 00:03:35,739 players suggested introducing a limit on the number of changes per battle 61 00:03:35,739 --> 00:03:37,909 or for a certain time. 62 00:03:37,909 --> 00:03:43,230 We discussed a variant in which changing equipment would result in a penalty of score points. 63 00:03:43,230 --> 00:03:45,999 This way, players wouldn't change equipment that often. 64 00:03:45,999 --> 00:03:50,709 Everyone feared that turning the bug into a feature would ruin the game. 65 00:03:50,709 --> 00:03:56,109 The discussion ended up with only the equipment change cooldown. 66 00:03:56,109 --> 00:03:59,300 Players' fears that the game would be ruined didn’t come true. 67 00:03:59,300 --> 00:04:02,829 The scale of the feature's influence on the game was not that huge. 68 00:04:02,829 --> 00:04:05,189 But the developers’ expectations for this feature 69 00:04:05,189 --> 00:04:10,180 to improve key metrics of the project didn’t come true either. 70 00:04:10,180 --> 00:04:13,390 Players didn't start to play MORE or stay in the game LONGER. 71 00:04:13,390 --> 00:04:16,668 However, players liked the update. 72 00:04:16,668 --> 00:04:19,926 To be continued 73 00:04:19,926 --> 00:04:25,810 Q&A section 74 00:04:25,810 --> 00:04:31,570 If you plan to bring more things from Tanki X to Tanki Online, can we know exactly what? 75 00:04:31,570 --> 00:04:33,830 We do not know yet. 76 00:04:33,830 --> 00:04:36,910 We have some ideas, but not all of them can be implemented. 77 00:04:36,910 --> 00:04:43,230 We will see and will keep you updated. 78 00:04:43,230 --> 00:04:48,130 Will we ever get a machine gun drone like in Tanki X? 79 00:04:48,130 --> 00:04:49,900 We have no such plans. 80 00:04:49,900 --> 00:04:53,140 Drones are intended to modify the behavior of supplies. 81 00:04:53,140 --> 00:04:57,000 Dealing damage directly goes against the design philosophy of drones. 82 00:04:57,000 --> 00:05:02,040 It is better to make some kind of hull with an overdrive that launches a combat drone, 83 00:05:02,040 --> 00:05:07,010 or maybe even a swarm of drones, with lasers and rockets that attack opponents. 84 00:05:07,010 --> 00:05:14,010 Do you have plans to bring back unlock ranks for turret augments? 85 00:05:14,010 --> 00:05:15,850 We have already done so! 86 00:05:15,850 --> 00:05:21,420 Augments become available only from the rank of Warrant Officer 1. 87 00:05:21,420 --> 00:05:24,840 Do you plan to make an augment for Tesla not in close range. 88 00:05:24,840 --> 00:05:29,310 However, what you've done, on the contrary, encourages players to fight up close, 89 00:05:29,310 --> 00:05:33,690 because ball lightning, which deals only 25% of the main damage, 90 00:05:33,690 --> 00:05:36,290 is not effective at long distances. 91 00:05:36,290 --> 00:05:38,830 Might do better damage like Electroturret 92 00:05:38,830 --> 00:05:43,580 but not allow chain lightning to be used after shooting the ball for a while? 93 00:05:43,580 --> 00:05:47,370 In the Patch Notes where we announced the changes to Tesla's parameters, 94 00:05:47,370 --> 00:05:51,200 we told you that the new augments were intended to be used for long-range fights. 95 00:05:51,200 --> 00:05:54,590 But we found out that players prefer to play up close. 96 00:05:54,590 --> 00:05:58,250 With the changes, we didn’t want to force you to fight on greater distances 97 00:05:58,250 --> 00:06:03,610 but to make Tesla be more balanced at shorter ranges. 98 00:06:03,610 --> 00:06:05,730 Planning to release a Linux client? 99 00:06:05,730 --> 00:06:09,020 Answer: Does anyone but developers use it? 100 00:06:09,020 --> 00:06:10,020 о_О 101 00:06:10,020 --> 00:06:13,920 Question of the Week 102 00:06:13,920 --> 00:06:15,400 Last time, you had to guess 103 00:06:15,400 --> 00:06:20,970 which Wasp will fly the furthest after the Juggernaut activates its overdrive? 104 00:06:20,970 --> 00:06:26,300 The correct answer is: A 105 00:06:26,300 --> 00:06:28,740 Congratulations to the winners! 106 00:06:28,740 --> 00:06:31,640 And here is the next question: 107 00:06:48,117 --> 00:06:52,680 How many status effects will be applied to Titan Shaft? 108 00:06:54,780 --> 00:06:55,970 That's all for this week. 109 00:06:55,970 --> 00:07:00,000 Don’t forget that the weekend special mode is still available in the game. 110 00:07:00,000 --> 00:07:03,900 Play it, earn stars to complete the Challenge, and get the skin. 111 00:07:03,900 --> 00:07:08,430 Like the video and hit the bell to be the first to know whenever we post a new video! 112 00:07:08,430 --> 00:07:09,550 See you next week. 113 00:07:09,550 --> 00:07:10,050 Bye![]