1 00:00:07,700 --> 00:00:09,050 Hello tankers! 2 00:00:09,050 --> 00:00:13,280 We were pleased to hear that you liked the new interface, the new VLOG design 3 00:00:13,280 --> 00:00:15,960 and that you were actively writing about it in the comments. 4 00:00:15,960 --> 00:00:20,608 We're eager to share the latest information about development plans with you! 5 00:00:20,608 --> 00:00:24,670 Women’s day 6 00:00:24,670 --> 00:00:29,590 Already next Tuesday - International women’s day or March 8. 7 00:00:29,590 --> 00:00:33,044 Tanki’s team has prepared a major event for all players 8 00:00:33,044 --> 00:00:36,090 starting from March 4 till March 14. 9 00:00:36,090 --> 00:00:38,440 Thematic design awaits you in the game 10 00:00:38,440 --> 00:00:41,620 and “Lilac Petals” paint is waiting for you in the garage. 11 00:00:41,620 --> 00:00:45,100 Today, 30% discounts on items from the shop. 12 00:00:45,100 --> 00:00:48,329 Tomorrow, the same discounts are waiting for you in the garage 13 00:00:48,329 --> 00:00:54,800 and on Sunday there will be 30% discounts on Micro-upgrades and 50% discounts on speedups. 14 00:00:54,800 --> 00:01:00,170 We’re also doubling earned experience and battle funds this weekend and next. 15 00:01:00,170 --> 00:01:05,920 Special offers, Coinboxes and Ultra Containers will be available for purchase during the event. 16 00:01:05,920 --> 00:01:06,940 Everything in order: 17 00:01:06,940 --> 00:01:11,510 We tried to diversify special offers so that everyone can find their own one. 18 00:01:11,510 --> 00:01:14,810 Choose among 4 bundles and pick the one that will be useful for you! 19 00:01:15,850 --> 00:01:21,030 We have once again refreshed the content of Ultra Containers and added a new augment; 20 00:01:21,030 --> 00:01:24,109 this time, it is “Paralyzing Mix” for Freeze. 21 00:01:24,109 --> 00:01:26,909 If you do not have any Ultra Containers to open, 22 00:01:26,909 --> 00:01:31,009 do not worry as we have prepared 7 special missions that will help you get them. 23 00:01:31,477 --> 00:01:35,109 When you complete all 7, take the prize for the super mission. 24 00:01:35,109 --> 00:01:39,590 Additional missions are also available for Premium or Battle Pass owners. 25 00:01:39,590 --> 00:01:43,470 Also, only on March 8th, 1 mission will become available, 26 00:01:43,470 --> 00:01:47,240 in which you only need to finish one battle being in the winning team. 27 00:01:47,240 --> 00:01:51,469 It remains to tell about the game modes for the weekend. 28 00:01:51,469 --> 00:01:55,209 Join the DM battles on the Bridges map from March 4th till March 6th. 29 00:01:55,209 --> 00:02:01,340 It is advisable to still have time to pick up gold boxes falling all over the map. 30 00:02:01,340 --> 00:02:04,349 Please note that this time you will have one limitation - 31 00:02:04,349 --> 00:02:07,689 you cannot use overdrives in these battles. 32 00:02:07,689 --> 00:02:12,540 Next weekend from March 11th till 13th, play on the following maps: 33 00:02:12,540 --> 00:02:14,709 Kolhoz, Deathtrack, and Siege. 34 00:02:14,709 --> 00:02:18,799 There are no rules, because everyone will be on their own. 35 00:02:18,799 --> 00:02:24,000 Dynamic lighting 36 00:02:24,000 --> 00:02:26,119 We have come closer to solving another problem 37 00:02:26,119 --> 00:02:29,709 that appeared in the game after moving to the HTML5 technology. 38 00:02:29,709 --> 00:02:32,700 Dynamic lighting will be returning to the game! 39 00:02:32,700 --> 00:02:37,220 Our team has developed a new technology that will let us add lighting not only for shots 40 00:02:37,220 --> 00:02:40,810 but also for tank headlights and map spotlights. 41 00:02:40,810 --> 00:02:45,030 Currently, shot effects do not differ from the ones we had in the Flash version. 42 00:02:45,030 --> 00:02:47,010 Now we are tweaking settings for each turret. 43 00:02:47,010 --> 00:02:51,290 It will take some time, but it is important for optimization. 44 00:02:51,290 --> 00:02:55,140 We will keep you updated on our progress with adding this technology to the game. 45 00:02:55,140 --> 00:02:59,079 Today, we can show you how the Twins shot effects will look. 46 00:02:59,079 --> 00:03:02,219 Look closely when shooting near a wall or along a road 47 00:03:02,219 --> 00:03:06,379 and you’ll see that the flying plasma ball now illuminates the surfaces. 48 00:03:06,379 --> 00:03:10,599 Another thing is that on Night mode maps, supply boxes are made more visible, 49 00:03:10,599 --> 00:03:12,310 which is also important. 50 00:03:12,310 --> 00:03:16,860 Keep an eye on the test server, maybe we will let you check out these changes yourselves. 51 00:03:16,860 --> 00:03:21,219 In the next episodes of the V-LOG, we will show you what the effects are on other turrets. 52 00:03:21,219 --> 00:03:23,096 This deserves a like! (whispering). 53 00:03:23,096 --> 00:03:27,500 Interface. What’s next? 54 00:03:27,500 --> 00:03:31,390 We got helpful feedback about the new interface for the Garage and Lobby. 55 00:03:31,390 --> 00:03:34,560 This will help us decide how the other screens should look. 56 00:03:34,560 --> 00:03:36,790 We can also now show the new interface for Missions. 57 00:03:36,790 --> 00:03:40,939 We are also working on some changes in the Shop and Challenge screens. 58 00:03:40,939 --> 00:03:42,846 The latter gained some new colours, 59 00:03:42,846 --> 00:03:46,660 and the entrance screen features a sleek minimalist design. 60 00:03:46,660 --> 00:03:50,900 Our front-end developers will do their best to implement the designs in the game faster, 61 00:03:50,900 --> 00:03:54,388 and we will be looking forward to seeing these updates in the game. 62 00:03:54,388 --> 00:03:58,550 Q&A 63 00:03:58,550 --> 00:04:01,689 We continue to answer your burning questions. 64 00:04:01,689 --> 00:04:06,482 You can also ask a question in the forum topic; the link is in the description. 65 00:04:08,609 --> 00:04:14,260 Now with everything added, Juggernaut looks weak against some overdrives or alterations, 66 00:04:14,260 --> 00:04:17,450 and it would have to be the opposite, a super powerful tank. 67 00:04:17,450 --> 00:04:19,810 So, do you plan to boost Juggernaut? 68 00:04:21,000 --> 00:04:24,870 Juggernaut was conceived as a speed-dependent tank. 69 00:04:24,870 --> 00:04:27,580 It could never withstand all enemy shots, 70 00:04:27,580 --> 00:04:32,470 but it can move very fast and destroy the enemy from a safe distance. 71 00:04:32,470 --> 00:04:35,305 There is no need to buff Juggernaut for now. 72 00:04:37,510 --> 00:04:40,485 Will you add the new skin containers to challenges? 73 00:04:40,485 --> 00:04:43,270 No, but starting from THIS challenge 74 00:04:43,270 --> 00:04:46,230 you will now see skins among prizes. 75 00:04:46,230 --> 00:04:49,420 We have no plans to return Skin Containers to Challenges 76 00:04:49,420 --> 00:04:53,620 and will not be providing substitute rewards for skins you already have. 77 00:04:53,620 --> 00:04:56,630 If you already have a skin from the final level of the gold tier, 78 00:04:56,630 --> 00:04:59,542 then you may want to consider skipping that challenge. 79 00:05:02,762 --> 00:05:03,280 Hello! 80 00:05:03,280 --> 00:05:04,970 What do you think about this idea: 81 00:05:04,970 --> 00:05:08,930 let players sell supplies they don’t need and get crystals instead? 82 00:05:10,235 --> 00:05:13,911 You can never have enough supplies... 83 00:05:17,920 --> 00:05:20,770 Are you going to add a crystal-to-Tankoin converter? 84 00:05:20,770 --> 00:05:27,720 The planned new Contracts feature will maybe, JUST MAYBE, let you do so. 85 00:05:27,720 --> 00:05:31,660 You definitely won’t like the exchange rate, but there might be an option. 86 00:05:34,735 --> 00:05:37,595 Will you ever buff Isida’s score earned when healing 87 00:05:37,595 --> 00:05:41,740 because I literally healed JGR from the beginning to the end of a battle 88 00:05:41,740 --> 00:05:45,150 and I have only 100 score? 89 00:05:45,150 --> 00:05:49,460 We are cautious about giving a lot of points for healing the Juggernaut 90 00:05:49,460 --> 00:05:52,370 because players might find a way to abuse it. 91 00:05:52,370 --> 00:05:56,560 Remember that you can use the Supercharge status effect. 92 00:05:56,560 --> 00:05:59,430 When it is activated, you always deal critical healing/damage, 93 00:05:59,430 --> 00:06:02,480 allowing you to earn points faster. 94 00:06:02,480 --> 00:06:07,720 Question of the Week 95 00:06:07,720 --> 00:06:12,310 Last time, you had to guess which tank would destroy the Viking. 96 00:06:12,310 --> 00:06:16,550 The correct answer is: 4 97 00:06:16,550 --> 00:06:18,900 Congratulations to the winners! 98 00:06:18,900 --> 00:06:20,057 And here is the next question: 99 00:06:39,369 --> 00:06:43,377 Which Wasp will fly the furthest after the Juggernaut activates its overdrive? 100 00:06:46,060 --> 00:06:47,710 That's all for this week. 101 00:06:47,710 --> 00:06:51,360 As always, we are happy to see your feedback in the comments section. 102 00:06:51,360 --> 00:06:53,000 Don't forget to like the video 103 00:06:53,000 --> 00:06:57,740 and hit the bell to be the first to know whenever we post a new video! 104 00:06:57,740 --> 00:06:58,353 See ya. 105 00:06:58,353 --> 00:06:59,240 Bye![]