1 00:00:02,800 --> 00:00:06,880 In today’s episode, we’ll be telling  you about the Black Friday plans. 2 00:00:06,880 --> 00:00:10,320 We’ll also be showing you the changes  we’ve made to the new interface, 3 00:00:10,320 --> 00:00:12,240 as well as answering your questions. 4 00:00:14,800 --> 00:00:16,160 Hello Tankers! 5 00:00:16,160 --> 00:00:19,120 The time has come for the  biggest discounts of the year. 6 00:00:19,120 --> 00:00:22,080 Don’t miss the Black Friday sales in Tanki Online! 7 00:00:22,800 --> 00:00:26,800 Today, an arctic discount cyclone  sweeps over the shop items, 8 00:00:26,800 --> 00:00:30,880 capturing challenge stars,  Containers, gold boxes, and much more, 9 00:00:30,880 --> 00:00:32,560 sweeping away half of their cost. 10 00:00:33,120 --> 00:00:37,440 This cyclone also brings a moderately  warm breeze into the Garage area, 11 00:00:37,440 --> 00:00:39,280 and a rare westerly wind, 12 00:00:39,280 --> 00:00:42,480 combined with thunderstorms  and lightning are expected. 13 00:00:42,480 --> 00:00:45,600 Such wind occurs where atmospheric pressure rises, 14 00:00:45,600 --> 00:00:49,520 which inevitably reaches  70% on Hazel's care scale. 15 00:00:49,520 --> 00:00:54,160 Micro upgrades and speed ups promise to  match the weather and be lightning fast! 16 00:00:54,160 --> 00:00:58,000 We will also see pouring tropical  rain in the Shop from special offers. 17 00:00:58,560 --> 00:01:04,720 Let me remind you: in the last episode of the  V-LOG, we dwelt in detail on Ultra Containers. 18 00:01:04,720 --> 00:01:08,000 This time we can tell what was  hiding under the question marks. 19 00:01:08,000 --> 00:01:12,960 On Black Friday, you can find in Ultra  Containers ALL Ultra and XT skins, 20 00:01:12,960 --> 00:01:15,760 and even the Steampunk  skins for Mammoth and Twins, 21 00:01:15,760 --> 00:01:17,120 along with the Crisis drone. 22 00:01:17,680 --> 00:01:21,200 If you have been saving up crystals  and Tankoins for the whole year, 23 00:01:21,200 --> 00:01:23,120 now is the time to spend them wisely! 24 00:01:24,880 --> 00:01:27,440 Remember when we announced  new audio in the interface? 25 00:01:28,000 --> 00:01:30,560 As of this week, you can already hear it. 26 00:01:30,560 --> 00:01:33,600 In the lobby and garage we have ambient sounds, 27 00:01:33,600 --> 00:01:39,840 and in the shop there is pleasant music  for a quiet walk around the counters. 28 00:01:42,240 --> 00:01:45,360 Let us know in the comments how your  ears feel in the new atmosphere. 29 00:01:46,000 --> 00:01:49,040 Those who are closely following  the updates on the test servers   30 00:01:49,040 --> 00:01:51,440 know that we are preparing the next HD skin 31 00:01:51,440 --> 00:01:54,080 and that it will be an HD  skin for the Twins turret. 32 00:02:07,040 --> 00:02:10,180 Write in the comments the hashtag  #WaitingForTwinsHD 33 00:02:10,180 --> 00:02:13,120 and in the next release, it will appear in the game. 34 00:02:13,120 --> 00:02:14,800 There is not much longer to wait! 35 00:02:17,440 --> 00:02:18,480 Hello, everyone! 36 00:02:18,480 --> 00:02:19,520 Long time no see! 37 00:02:19,520 --> 00:02:22,560 It's time for the rare but very  interesting section of the V-LOG. 38 00:02:22,560 --> 00:02:26,320 Hazel will be showing you the new  interface which will be released one day. 39 00:02:26,320 --> 00:02:29,360 Some of you might have already  seen it on the test server. 40 00:02:29,360 --> 00:02:30,960 There is one important thing to mention. 41 00:02:31,520 --> 00:02:35,120 What you saw on the test server  is just 20% of the final result. 42 00:02:35,840 --> 00:02:38,640 Yes, fonts and colors may  have already been changed, 43 00:02:38,640 --> 00:02:42,480 but in fact there are still more  adjustments on the new interface to be made. 44 00:02:42,480 --> 00:02:46,800 For example, here we can see the Containers  screen which looks much better now. 45 00:02:46,800 --> 00:02:49,840 You can see that not all the Containers  you may have are listed here. 46 00:02:50,640 --> 00:02:53,680 Don't worry, if you select  one of the container types, 47 00:02:53,680 --> 00:02:59,040 another page opens with all the Containers in  this category that you might have in your Garage. 48 00:02:59,040 --> 00:03:01,840 This is also where you can open your containers. 49 00:03:01,840 --> 00:03:04,320 Anyway, let's move on to the  new, interesting features. 50 00:03:05,280 --> 00:03:07,200 Actually, they are not that new. 51 00:03:07,200 --> 00:03:08,400 Hey, battle screen! 52 00:03:08,400 --> 00:03:09,600 Haven't seen you in a while. 53 00:03:10,160 --> 00:03:13,440 We have carefully read all your  feedback about the new interface, 54 00:03:13,440 --> 00:03:15,600 what you do or don’t like about it, 55 00:03:15,600 --> 00:03:17,520 so we have decided to change it. 56 00:03:17,520 --> 00:03:21,760 I will tell you about the elements of this  screen starting from the top and going clockwise. 57 00:03:22,720 --> 00:03:24,640 We’ve cleaned up game mode indicators, 58 00:03:25,440 --> 00:03:27,760 simplifying them to make them less distracting. 59 00:03:28,880 --> 00:03:30,960 You can now read them more quickly. 60 00:03:30,960 --> 00:03:33,440 To the right of them, you can see some emoticons. 61 00:03:34,400 --> 00:03:37,600 They will appear above tanks as you  can see in the center of the screen. 62 00:03:38,560 --> 00:03:43,920 The idea is to make in-battle communication easier  so you can talk to others without using the chat. 63 00:03:43,920 --> 00:03:47,760 We came to realize that complicated commands  like "Let's attack on the left side", 64 00:03:47,760 --> 00:03:49,920 or "Attack on the right side" or "Defend me!" 65 00:03:49,920 --> 00:03:52,800 shouldn't be added as you likely  won't be using them a lot. 66 00:03:52,800 --> 00:03:55,120 Seriously guys we see what you say in the chat, 67 00:03:55,120 --> 00:03:56,960 and such commands are not what you want. 68 00:03:56,960 --> 00:03:59,120 Rather, you want to show your emotions. 69 00:03:59,120 --> 00:04:02,720 We think that these icons are enough  to show how you feel in battles. 70 00:04:02,720 --> 00:04:04,480 Let's move on to the lower right corner. 71 00:04:05,200 --> 00:04:07,360 This again is about game mode indicators. 72 00:04:10,160 --> 00:04:14,160 This letter "A" and this arrow show where  you should bring a ball or a flag to. 73 00:04:14,160 --> 00:04:16,320 I would like to draw your  attention to them once again. 74 00:04:16,959 --> 00:04:20,959 They will always be here showing where you  should rotate your camera to see your goal. 75 00:04:21,920 --> 00:04:25,040 And now onto the most interesting  part, the bottom of the screen. 76 00:04:25,040 --> 00:04:27,520 On the right side, we can see all the supplies. 77 00:04:27,520 --> 00:04:29,200 They are like your "abilities". 78 00:04:29,200 --> 00:04:33,040 Nothing was changed here except the  new icons which you can already see. 79 00:04:33,040 --> 00:04:35,200 Yes, it looks very similar to Tanki X, 80 00:04:36,160 --> 00:04:38,080 but we won't do anything about that. 81 00:04:38,080 --> 00:04:39,440 Let's move onto the middle, 82 00:04:39,440 --> 00:04:41,840 we can see the most important button. 83 00:04:42,233 --> 00:04:44,160 It is the overdrive indicator. 84 00:04:44,160 --> 00:04:47,680 Below it, you can see the number of  Nuclear Energy supplies you have. 85 00:04:47,680 --> 00:04:49,520 We removed the special indicator for it. 86 00:04:50,400 --> 00:04:55,840 The yellow bar above the indicator is not for  your overdrive charge. It is your turret's charge. 87 00:04:56,480 --> 00:05:02,747 We moved it away from above the tank, from the center of the screen, as you didn't quite all the other options. 88 00:05:02,880 --> 00:05:05,600 In the end, we moved it to  the lowest zone of the screen 89 00:05:05,600 --> 00:05:08,560 and you can now see how much of  your turret's energy is remaining 90 00:05:08,560 --> 00:05:10,880 but not how your turret is reloading. 91 00:05:10,880 --> 00:05:12,560 We are still working on it. 92 00:05:12,560 --> 00:05:17,760 For example, we have an idea for changing the  colours of the highlights around opponents' tanks 93 00:05:17,760 --> 00:05:19,760 depending on how charged your turret is. 94 00:05:20,720 --> 00:05:22,720 On the left side we have a new element. 95 00:05:23,520 --> 00:05:25,200 I guess the biggest one. 96 00:05:25,200 --> 00:05:26,560 Let's take a closer look at it. 97 00:05:27,280 --> 00:05:30,960 Firstly, this big blue bar which shows  the current Health Points of your tank. 98 00:05:31,760 --> 00:05:34,720 In Tanki X, the health bar was very small. 99 00:05:34,720 --> 00:05:37,600 In our new interface, it's big and easy to read. 100 00:05:37,600 --> 00:05:42,720 Above this bar we have all the temporary statuses  of your tank — supplies and status effects, 101 00:05:42,720 --> 00:05:44,400 as well as their durations. 102 00:05:44,400 --> 00:05:48,000 And under this bar we have  permanent statuses of your tank. 103 00:05:48,000 --> 00:05:53,200 In other words, these huge icons show the  augments equipped on your hull and turret. 104 00:05:53,200 --> 00:05:57,440 Ignore that there are currently two augments  for different turrets; it’s just a prototype. 105 00:05:57,440 --> 00:06:02,000 On the left you see the augment equipped on your  turret and on the right the augment on your hull. 106 00:06:02,000 --> 00:06:06,480 Next to them you can see three small icons;  these show the protection modules equipped. 107 00:06:07,120 --> 00:06:10,088 Now you will always see which modules you have equipped 108 00:06:10,088 --> 00:06:12,560 without needing to open  the scoreboard to find it out. 109 00:06:12,560 --> 00:06:15,066 We think that these icons  won't distract you 110 00:06:15,066 --> 00:06:18,560 because they are small and are placed in  the far corner of the interface, 111 00:06:18,560 --> 00:06:21,200 somewhere that you will not  be looking at while playing. 112 00:06:21,200 --> 00:06:23,520 On the left side, you can also see the radar. 113 00:06:23,520 --> 00:06:26,400 We didn't remove it, only changed its position; 114 00:06:26,400 --> 00:06:28,800 but we added some new functionality to it. 115 00:06:28,800 --> 00:06:31,440 You can see some new lines  on the edges of the radar. 116 00:06:31,440 --> 00:06:34,640 We would like to increase its  abilities by making it show you   117 00:06:34,640 --> 00:06:38,320 not only the opponents that are near  you but also those who are far away. 118 00:06:38,320 --> 00:06:42,720 You will see icons for opponents who  are within a 60 metre radius around you, 119 00:06:42,720 --> 00:06:44,640 and for those who are further from you, 120 00:06:44,640 --> 00:06:47,040 there will be lines on the edges of the radar. 121 00:06:47,040 --> 00:06:48,480 We think that this might be useful. 122 00:06:49,760 --> 00:06:50,960 That's all for today. 123 00:06:50,960 --> 00:06:52,960 That's how the new interface will look. 124 00:06:52,960 --> 00:06:53,840 Thanks for watching! 125 00:06:55,280 --> 00:06:56,000 Ah, come on! 126 00:06:56,000 --> 00:06:57,040 I’m just kidding. 127 00:06:57,040 --> 00:06:58,240 Look at what we have here. 128 00:06:58,800 --> 00:07:00,400 We really do read your feedback, 129 00:07:00,960 --> 00:07:02,800 and it is very important to us. 130 00:07:02,800 --> 00:07:05,760 We will have two versions of  the new interface released. 131 00:07:05,760 --> 00:07:10,400 This second version of the new interface is very  similar to the current one which you are used to. 132 00:07:10,400 --> 00:07:14,560 Overdrive and radar are in their  respective places; so are the supplies, 133 00:07:14,560 --> 00:07:15,840 health bar and ammo bar. 134 00:07:17,680 --> 00:07:18,800 If you prefer it this way, 135 00:07:18,800 --> 00:07:21,040 we will give you an option to have it this way. 136 00:07:21,040 --> 00:07:22,560 Let's check the rest of the elements. 137 00:07:23,600 --> 00:07:24,100 Thissss... 138 00:07:25,040 --> 00:07:27,360 Sorry, but I think it will  have to wait for next time. 139 00:07:28,240 --> 00:07:30,960 The last thing is the  scoreboard, no new changes here. 140 00:07:31,520 --> 00:07:33,680 We have all the usual elements here. 141 00:07:33,680 --> 00:07:38,000 Well the only change is that we decided to  darken the whole screen when you open it   142 00:07:38,000 --> 00:07:42,080 so you can quickly focus on the information you  are looking at and then return to the battle. 143 00:07:43,840 --> 00:07:46,000 Ok, one more thing - the login screen. 144 00:07:47,280 --> 00:07:49,634 The most important and coolest  new element here 145 00:07:49,634 --> 00:07:53,360 is this button in the upper-right corner that  will disable background music. 146 00:07:54,240 --> 00:07:58,640 Yeah, we moved our main soundtrack to this  screen so it will be less distracting for you, 147 00:07:58,640 --> 00:08:01,440 and in the Garage we will  have the new ambient sounds. 148 00:08:01,440 --> 00:08:02,880 I hope you like it. 149 00:08:02,880 --> 00:08:04,080 Thanks for watching! 150 00:08:04,080 --> 00:08:07,262 In the next episode we will tell you  about PRO battle changes 151 00:08:07,262 --> 00:08:11,432 and what will happen to the ideas we mentioned  in previous episodes of the V-LOG. 152 00:08:13,840 --> 00:08:16,000 We have a batch of questions to answer, 153 00:08:16,000 --> 00:08:16,960 so let’s hurry up! 154 00:08:18,960 --> 00:08:21,440 Why is the new map, Chernushka, not HD? 155 00:08:22,480 --> 00:08:25,040 We created the Chernushka map a long time ago, 156 00:08:25,040 --> 00:08:29,323 but due to Flash platform restrictions  we were not able to release this map 157 00:08:29,323 --> 00:08:32,159 as performance values on this map were way too low. 158 00:08:32,159 --> 00:08:34,779 And now we have dozens of old maps to be remastered. 159 00:08:36,160 --> 00:08:43,609 Will you make sure that the HD turrets all have some unique animation or moving parts when firing like it was done with Smoky? 160 00:08:43,902 --> 00:08:51,155 The latest HD turret (Firebird) did not have any special animations and the flame it shoots out is still in 2D. 161 00:08:51,520 --> 00:08:55,755 We are not trying to cram as many animations as possible into the turrets. 162 00:08:55,755 --> 00:08:58,129 Our goal is to make the turret look organic. 163 00:08:58,129 --> 00:09:03,123 For example, for Thunder, the animations of the shell and barrel will not be superfluous. 164 00:09:03,123 --> 00:09:05,690 Meanwhile for Firebird, it doesn't look right. 165 00:09:05,690 --> 00:09:09,280 As for the special effects, we will work on them separately soon. 166 00:09:10,116 --> 00:09:15,414 Do you have plans to add new higher quality sky boxes to fit the new HD maps? 167 00:09:16,736 --> 00:09:21,122 The remaster of the Sandbox map is already using a new skybox! 168 00:09:21,317 --> 00:09:27,424 Will you add the Tic-tac-toe mini-game that is available in the mobile version to the PC version of the game? 169 00:09:27,424 --> 00:09:32,114 It’s a good way to spend your time while waiting for a match without leaving the game window. 170 00:09:32,114 --> 00:09:37,907 We are tired of moving our tanks in the Garage and would like another way to spend the time. 171 00:09:38,666 --> 00:09:40,514 According to the data we have, 172 00:09:40,514 --> 00:09:45,607 the average battle waiting time is not long enough to spend our resources on adding this mini-game. 173 00:09:45,607 --> 00:09:50,960 However, map loading takes more time and we will try  to find something for you to do as you wait. 174 00:09:52,636 --> 00:09:54,922 Why has my GS (Gear Score) changed? 175 00:09:54,922 --> 00:09:58,077 I didn’t do anything, I didn’t change turrets! 176 00:09:58,077 --> 00:10:02,677 In a recent update, we changed the way GS (Gear Score) is calculated. 177 00:10:02,677 --> 00:10:06,100 Previously, most of the points were from the Turret and Hull. 178 00:10:06,100 --> 00:10:09,465 Now, these points are divided between the Turret, Hull and the Drone. 179 00:10:09,465 --> 00:10:17,719 Why? In one of the updates this year, Drones gained the ability to boost the power of your supplies, and this update reflects that. 180 00:10:17,719 --> 00:10:24,430 If your GS has dropped significantly, it means that you still haven't upgraded your drone and could easily lose in battles. 181 00:10:24,430 --> 00:10:28,679 We recommend that you urgently upgrade any drone during discounts. 182 00:10:29,600 --> 00:10:33,920 Do you plan to settle in and make  permanent mechanics for a turret? 183 00:10:33,920 --> 00:10:36,640 So do you plan to reach the perfect balance, 184 00:10:36,640 --> 00:10:39,600 and stop changing parameters of tanks? 185 00:10:39,600 --> 00:10:43,680 Or will you never settle down and  give a turret a permanent statistics? 186 00:10:44,880 --> 00:10:49,440 Once in the history of Tanki Online we  sat down to develop the Final Rebalance, 187 00:10:49,440 --> 00:10:50,880 which would make everything right. 188 00:10:51,440 --> 00:10:53,600 It was the worst version of balance in the game. 189 00:10:54,640 --> 00:10:58,800 Balance parameters will be constantly  adjusted to maintain a healthy meta. 190 00:10:58,800 --> 00:11:01,040 The addition of new content continues, 191 00:11:01,040 --> 00:11:04,040 the old meta is improved, and new mechanics appear; 192 00:11:04,040 --> 00:11:08,003 otherwise players would get bored playing the same stuff every year. 193 00:11:10,240 --> 00:11:11,920 Last time, you had to guess 194 00:11:11,920 --> 00:11:16,880 how many seconds it would take to destroy  the Isida with 95% protection against Vulcan. 195 00:11:17,520 --> 00:11:20,000 The correct answer is: C, 16 seconds. 196 00:11:21,280 --> 00:11:23,280 Congratulations to the winners! 197 00:11:23,280 --> 00:11:25,136 And here is the next question: 198 00:11:35,360 --> 00:11:37,424 Who will be destroyed first? 199 00:11:40,080 --> 00:11:41,840 That's all the news for the week. 200 00:11:41,840 --> 00:11:43,680 See you at the same place next time. 201 00:11:44,240 --> 00:11:49,680 Don't forget to like the video and hit the bell to  get a notification whenever we post a new video! 202 00:11:49,680 --> 00:11:50,472 Bye![]