1 00:00:03,110 --> 00:00:06,720 In today’s episode, we will give you an overview of the new battle interface 2 00:00:06,720 --> 00:00:10,730 We’ll also be checking out changes to the freezing status effect 3 00:00:10,730 --> 00:00:13,690 and celebrating Ultra Weekend. 4 00:00:13,690 --> 00:00:16,260 Hello, tankers 5 00:00:16,260 --> 00:00:20,270 Before we begin, let us remind you that the Developers vs Players battle 6 00:00:20,270 --> 00:00:21,840 is going live on this channel today 7 00:00:21,840 --> 00:00:28,430 Don’t forget to join the party at 5 PM UTC and support your team! 8 00:00:28,430 --> 00:00:31,430 While B0-NK goes on a long and deserved vacation, 9 00:00:31,430 --> 00:00:35,090 we’ll be kicking off an Ultra Weekend for maximum enjoyment 10 00:00:35,090 --> 00:00:37,130 So instead of having Arms Race, 11 00:00:37,130 --> 00:00:41,520 be ready for a hot new Juggernaut mode on Brest, Solikamsk and Yorkshire. 12 00:00:41,520 --> 00:00:45,090 Additionally, all matchmaking modes will have boosted funds and experience 13 00:00:45,090 --> 00:00:47,280 as well as themed decorations 14 00:00:47,280 --> 00:00:50,560 Get playing, because we’ve also prepared 5 special missions 15 00:00:50,560 --> 00:00:55,739 as well as a supermission that will supercharge your matchmaking experience to the next level 16 00:00:55,739 --> 00:00:58,920 Just play and earn your way to these awesome rewards. 17 00:00:58,920 --> 00:01:00,790 For those who like to get everything instantly, 18 00:01:00,790 --> 00:01:03,860 we’ve got two special offers just for you: 19 00:01:03,860 --> 00:01:08,451 «Invulnerability» and «Ultra Pack» are available in the Shop at a cool 50% discount 20 00:01:08,451 --> 00:01:13,070 It’s the fastest and easiest way to snag yourself some extra Ultra Containers 21 00:01:13,070 --> 00:01:18,290 They’ve also just been updated and now include the promised Tesla XT skin 22 00:01:18,290 --> 00:01:21,600 and an interesting augment for Hammer — Wyvern's Breath, 23 00:01:21,600 --> 00:01:24,770 which leaves tanks frozen in their tracks on critical shots 24 00:01:24,770 --> 00:01:27,170 Want to get your hands on one of these cool items 25 00:01:27,170 --> 00:01:29,620 Put your luck to the test this weekend! 26 00:01:29,620 --> 00:01:32,740 We hope you have fun! 27 00:01:32,740 --> 00:01:34,890 After releasing the Stun status effect, 28 00:01:34,890 --> 00:01:36,530 you have brought our attention to the fact 29 00:01:36,530 --> 00:01:39,159 that it is quite similar to the Freezing status effect 30 00:01:39,159 --> 00:01:42,900 In fact, you think that the last one is just a pathetic excuse for Stun. 31 00:01:42,900 --> 00:01:45,860 Let’s dive deeper into the differences between the two 32 00:01:45,860 --> 00:01:49,810 Stun’s duration is shorter but it brings the opponent to a dead stop, 33 00:01:49,810 --> 00:01:52,560 making it impossible for them to control their tank. 34 00:01:52,560 --> 00:01:54,009 And what about the Freezing status effect 35 00:01:54,009 --> 00:01:57,530 Today, we released an update that changes how it works, 36 00:01:57,530 --> 00:02:02,659 not only for Freeze but also for other turrets with the Freezing status effect augments equipped 37 00:02:02,659 --> 00:02:04,620 Now it slows down a hull by a bit, 38 00:02:04,620 --> 00:02:06,030 but for a much longer time 39 00:02:06,030 --> 00:02:10,479 Thus, the role of the Freezing status effect is not to stop an opponent 40 00:02:10,479 --> 00:02:13,060 but to slow them down for a long time. 41 00:02:13,060 --> 00:02:14,920 We have decided to choose these settings 42 00:02:14,920 --> 00:02:18,370 taking into account the old version of Freeze that was in the game 43 00:02:18,370 --> 00:02:21,680 One of the first versions froze a tank by a significant amount 44 00:02:21,680 --> 00:02:24,700 and for such a long time that it was easier to self-destruct 45 00:02:24,700 --> 00:02:27,000 than to wait for the effect to end 46 00:02:27,000 --> 00:02:28,890 Another version froze opponents slowly 47 00:02:28,890 --> 00:02:33,420 but dealt so much damage that an opponent was dying faster than getting frozen 48 00:02:33,420 --> 00:02:37,170 And one more version focused on freezing the turret instead of the hull 49 00:02:37,170 --> 00:02:39,890 The main disadvantage of that version was that the only turret 50 00:02:39,890 --> 00:02:44,260 that could slow down an opponent was no longer actually slowing it down. 51 00:02:44,260 --> 00:02:46,720 This update is not the final version of these settings 52 00:02:46,720 --> 00:02:51,280 We would like to get your feedback and review your experience of playing with this change 53 00:02:51,280 --> 00:02:53,610 Share your feedback in the comments section. 54 00:02:53,610 --> 00:02:55,319 Hey, everyone! 55 00:02:55,319 --> 00:03:00,239 Almost a month ago, we created the new interface with your help, 56 00:03:00,239 --> 00:03:02,069 and we’re still working on it 57 00:03:02,069 --> 00:03:05,129 Last time, I finished with this screenshot of the battle interface 58 00:03:05,129 --> 00:03:07,560 Let’s take a closer look at it. 59 00:03:07,560 --> 00:03:10,069 Let’s start with the overdrives 60 00:03:10,069 --> 00:03:13,690 Last time, you noticed that there were 2 overdrive indicators 61 00:03:13,690 --> 00:03:16,550 and thought that there would be 2 overdrives 62 00:03:16,550 --> 00:03:18,569 We thought that was a funny idea, 63 00:03:18,569 --> 00:03:21,910 so this time we have all twelve overdrive indicators on screen 64 00:03:21,910 --> 00:03:25,690 Don’t worry, that’s just a joke 65 00:03:25,690 --> 00:03:30,050 These icons are just to show multiple variants of how the OD icon might look 66 00:03:30,050 --> 00:03:33,060 depending on its current status 67 00:03:33,060 --> 00:03:35,760 By the way, there are some spoilers here 68 00:03:35,760 --> 00:03:39,360 For example, changed icons of game modes 69 00:03:39,360 --> 00:03:43,190 Let me move myself and voila, you can see them all now. 70 00:03:43,190 --> 00:03:45,800 You may also notice these small dots in the centre, 71 00:03:45,800 --> 00:03:48,569 as well as an indicator of where Magnum’s projectile should land 72 00:03:48,569 --> 00:03:53,930 Yes, we have considered adding this mobile feature to the browser version 73 00:03:53,930 --> 00:03:55,470 On to the next screen. 74 00:03:55,470 --> 00:04:00,640 You’ll notice that the radar and overdrive icons are on opposite sides 75 00:04:00,640 --> 00:04:04,280 You can see that this is an animated variant of the overdrive icon, 76 00:04:04,280 --> 00:04:08,370 which will be used to indicate that the overdrive is charged and ready to be used 77 00:04:08,370 --> 00:04:12,750 The radar is also a very useful tool for finding out where an opponent is, 78 00:04:12,750 --> 00:04:16,180 as well as whether they are above or below you. 79 00:04:16,180 --> 00:04:18,180 Next up - the health bar and turret’s ammo charge 80 00:04:18,180 --> 00:04:24,009 They are designed here to look the same as they do in the mobile interface 81 00:04:24,009 --> 00:04:25,009 You may ask why 82 00:04:25,009 --> 00:04:29,849 Well, the main point is to remove any lines flying between your tank and camera 83 00:04:29,849 --> 00:04:32,139 so you can enjoy your HD skins 84 00:04:32,139 --> 00:04:36,689 The new lines are semicircular, so they won’t disrupt you while shooting, 85 00:04:36,689 --> 00:04:39,080 and at the same time they look like a scope 86 00:04:39,080 --> 00:04:41,389 Maybe not the best scope you have ever seen, 87 00:04:41,389 --> 00:04:44,300 but it’s quite problematic to try and make a scope in our game 88 00:04:44,300 --> 00:04:45,710 And what are these red lines for 89 00:04:45,710 --> 00:04:48,240 That’s an experimental new feature that shows 90 00:04:48,240 --> 00:04:52,139 where you were damaged from and where your opponent is 91 00:04:52,139 --> 00:04:53,539 Under the opponent's health bar, 92 00:04:53,539 --> 00:04:57,839 you can also see icons to show activated supplies and applied status effects 93 00:04:57,839 --> 00:05:02,900 As you can see, all supplies are in white and status effects are in red 94 00:05:02,900 --> 00:05:05,419 We did it this way because the more status effects we have, 95 00:05:05,419 --> 00:05:07,969 the more rainbow-like it will look 96 00:05:07,969 --> 00:05:09,919 We decided to try and use fewer colours, 97 00:05:09,919 --> 00:05:14,270 and you will still be able to understand what type of supply or what effect is activated 98 00:05:14,270 --> 00:05:16,389 from the icon itself. 99 00:05:16,389 --> 00:05:20,110 Your indicators are colourful, and each icon is in a circle 100 00:05:20,110 --> 00:05:23,830 White circles for supplies and red for status effects. 101 00:05:23,830 --> 00:05:28,349 We also changed the icon shapes for supplies to make them look slightly different, 102 00:05:28,349 --> 00:05:30,900 as well as moving messages for battle actions, 103 00:05:30,900 --> 00:05:33,939 like flag or point captures to the centre, like it used to be 104 00:05:33,939 --> 00:05:38,879 We will also try to decrease the number of messages you see here. 105 00:05:38,879 --> 00:05:40,499 Next up is the battle end screen 106 00:05:40,499 --> 00:05:43,499 The main thing to see here is the chat 107 00:05:43,499 --> 00:05:44,969 We have considered your feedback 108 00:05:44,969 --> 00:05:49,189 and agree that everyone wants to write something to an opponent or a teammate after a battle 109 00:05:49,189 --> 00:05:53,559 Moreover, you will also see your mission progress here, which we think is important 110 00:05:53,559 --> 00:05:58,229 Yeah, we know that you asked to be able to see mission progress during a battle, 111 00:05:58,229 --> 00:06:01,159 but nobody wants teammates to be leaving in the middle of a battle 112 00:06:01,159 --> 00:06:03,599 because they realise they finished a mission 113 00:06:03,599 --> 00:06:07,289 Finish a battle and then decide whether to play one more or not 114 00:06:07,289 --> 00:06:09,539 And finally the battle statistics screen 115 00:06:09,539 --> 00:06:11,740 There aren't many changes here. 116 00:06:11,740 --> 00:06:13,089 Well that’s it for now 117 00:06:13,089 --> 00:06:15,929 We have now finished showing you the new battle interface, 118 00:06:15,929 --> 00:06:18,659 but keep in mind that that’s not the final version 119 00:06:18,659 --> 00:06:20,969 What you will see in the game will be much better, 120 00:06:20,969 --> 00:06:23,629 and your feedback will help us improve it even more 121 00:06:23,629 --> 00:06:25,849 You definitely need to leave a comment 122 00:06:25,849 --> 00:06:28,979 See ya! 123 00:06:28,979 --> 00:06:30,699 Ready for a new batch of questions and answers 124 00:06:30,699 --> 00:06:31,840 Let’s go! 125 00:06:31,840 --> 00:06:35,039 Are you guys planning to bring back the default skins 126 00:06:35,039 --> 00:06:39,969 (i.e the old default Railgun M3 skin) as purchasable skins? 127 00:06:39,969 --> 00:06:42,780 Answer: Maybe, but only when nostalgia is strong enough 128 00:06:42,780 --> 00:06:46,349 When will you add new formats to PRO battles 129 00:06:46,349 --> 00:06:49,369 Hornet Striker and Dictator Railgun modes suck 130 00:06:49,369 --> 00:06:52,409 Maybe you make it possible to choose what equipment is allowed? 131 00:06:52,409 --> 00:06:55,429 Answer: There will be no new formats in PRO battles 132 00:06:55,429 --> 00:06:57,479 It is reasonable to add equipment settings 133 00:06:57,479 --> 00:07:00,719 but we would need to change the way you enter PRO battles 134 00:07:00,719 --> 00:07:03,039 and implement some other scheduled changes. 135 00:07:03,039 --> 00:07:06,189 I used my Google Play account to sign up, 136 00:07:06,189 --> 00:07:10,520 but to take part in contests I need to log in with my password which I don’t have 137 00:07:10,520 --> 00:07:11,559 What should I do? 138 00:07:11,559 --> 00:07:13,889 Answer: That’s our fault and we will fix it 139 00:07:13,889 --> 00:07:17,289 You can now send an email to our customer support department (at help@tankionline.com) 140 00:07:17,289 --> 00:07:19,610 and they will generate a password for you. 141 00:07:19,610 --> 00:07:21,089 Will you bring back old maps? 142 00:07:21,089 --> 00:07:23,189 Answer: There is no reason to bring old maps back 143 00:07:23,189 --> 00:07:26,399 Well, let’s take a look at the old Train Station map 144 00:07:26,399 --> 00:07:27,399 How did it look 145 00:07:27,399 --> 00:07:28,619 There was a railway 146 00:07:28,619 --> 00:07:33,099 You could jump inside a water tower and shoot others while they had no way to destroy you 147 00:07:33,099 --> 00:07:34,759 We can’t just bring it back 148 00:07:34,759 --> 00:07:37,460 There aren’t even any bonus box drop zones there 149 00:07:37,460 --> 00:07:40,719 It doesn’t support any modes but TDM and CTF 150 00:07:40,719 --> 00:07:44,499 You wouldn’t be able to jump inside the tower as your tank would self-destruct 151 00:07:44,499 --> 00:07:48,830 But you could jump from one corner to another with Hopper as the map is so small 152 00:07:48,830 --> 00:07:52,345 Moreover, it’s just a slightly different version of Kungur, 153 00:07:52,345 --> 00:07:54,819 so why should we return it? 154 00:07:54,819 --> 00:07:59,379 Why did you change the price of Battle Pass from 500 Tankoins to 1500? 155 00:07:59,379 --> 00:08:03,379 Answer: We are trying to strike a balance between the price of the Battle Pass 156 00:08:03,379 --> 00:08:05,069 and the content you get from it 157 00:08:05,069 --> 00:08:09,589 The current price and content is not the final version and may change. 158 00:08:09,589 --> 00:08:13,300 On map edges, how can I find out where I can go and where not 159 00:08:13,300 --> 00:08:17,389 On some maps there are no kill zones and on others they are everywhere 160 00:08:17,389 --> 00:08:20,459 I think that it should work the same way on all maps. 161 00:08:20,459 --> 00:08:23,569 Answer: We agree that it should be the same everywhere 162 00:08:23,569 --> 00:08:26,659 We have also considered changing self-destruction to a countdown 163 00:08:26,659 --> 00:08:31,259 showing you when your tank will be destroyed if you do not leave the current area. 164 00:08:31,259 --> 00:08:33,029 Will there be clan rating wars? 165 00:08:33,029 --> 00:08:35,330 Answer: We don’t think that it is needed. 166 00:08:35,330 --> 00:08:39,052 Will you add a discount in case you have an upgraded modification 167 00:08:39,052 --> 00:08:41,140 but a better one is available 168 00:08:41,140 --> 00:08:44,232 For example, if you have Railgun Mk5-5 169 00:08:44,232 --> 00:08:48,790 and you have unlocked Mk6, you would get a 50% discount. 170 00:08:48,790 --> 00:08:53,010 Answer: No, we won’t have discounts like that anymore. 171 00:08:53,010 --> 00:08:55,899 How can I choose which map I enter in MM? 172 00:08:55,899 --> 00:08:59,170 Answer: There is no order, schedule, or anything like that 173 00:08:59,170 --> 00:09:02,680 All maps are used equally with some rank limits. 174 00:09:02,680 --> 00:09:05,930 Why does Hunter’s overdrive charge slower than Mammoth’s one? 175 00:09:05,930 --> 00:09:08,730 Answer: The time needed for a hull to recharge its overdrive 176 00:09:08,730 --> 00:09:11,510 depends on many factors and place of the hull in a battle 177 00:09:11,510 --> 00:09:14,410 Let’s take a look at Titan and Mammoth 178 00:09:14,410 --> 00:09:18,430 Titan is smaller and faster than Mammoth while having the same total health 179 00:09:18,430 --> 00:09:21,505 Mammoth’s overdrive destroys opponents 180 00:09:21,505 --> 00:09:25,690 and Titan’s makes it easier to play, e.g in CP mode 181 00:09:25,690 --> 00:09:29,829 Which one should charge faster? 182 00:09:29,829 --> 00:09:31,959 Welcome back to YouTuber digest, 183 00:09:31,959 --> 00:09:36,300 our weekly selection of the best TO videos created by players. 184 00:09:36,300 --> 00:09:38,149 Did you enjoy Arms Race? 185 00:09:38,149 --> 00:09:43,120 Watch junior_el_PRO as he gives an overview of the new mode and Bonks his enemies! 186 00:10:00,570 --> 00:10:04,220 While you’re here, take a look at Taspens' “Equipment Ranking” montage 187 00:10:04,220 --> 00:10:08,190 It's a helpful video that can greatly extend your knowledge of the game’s mechanics 188 00:10:08,190 --> 00:10:10,480  and teach you new ways to play! 189 00:10:27,500 --> 00:10:30,867 Quick note: If you want to be featured in the YouTuber Digest, 190 00:10:30,867 --> 00:10:33,120 fill out the "Youtuber Wannabe" form, 191 00:10:33,120 --> 00:10:37,680 and show us your best recent video - you might be on the next episode of the V-LOG 192 00:10:37,680 --> 00:10:41,029 The link to the form can be found in the description. 193 00:10:41,029 --> 00:10:43,550 That’s all for today 194 00:10:43,550 --> 00:10:47,273 Don’t forget to share your feedback in the comments section below, 195 00:10:47,273 --> 00:10:50,740 and make sure to subscribe to the channel and hit the notification bell 196 00:10:50,740 --> 00:10:54,141 And before you go, don’t forget to smash the like button as well 197 00:10:54,141 --> 00:10:54,908 Bye! 198 00:11:01,779 --> 00:11:05,970 Last time, you had to guess how many tanks would one Railgun shot destroy? 199 00:11:05,970 --> 00:11:08,370 The correct answer was: B 200 00:11:08,370 --> 00:11:10,519 Congratulations to the winners! 201 00:11:10,519 --> 00:11:11,519 And here is the next question: 202 00:11:26,057 --> 00:11:29,057 Who will take the goldbox?[]