1 00:00:02,800 --> 00:00:07,680 In today’s episode, we will be taking a  sneak peek at the new Ultra skin for Striker.  2 00:00:07,680 --> 00:00:12,640 We’ll also be discussing some changes to  PRO battles and telling you about drones.  3 00:00:14,880 --> 00:00:16,239 Hello tankers! 4 00:00:16,239 --> 00:00:19,120 First off, we have some news about PRO-Battles. 5 00:00:19,120 --> 00:00:23,600 With the introduction of Critical Damage,  XP/BP battles have changed noticeably 6 00:00:23,600 --> 00:00:26,320 and have become too different  from the initial gamemode. 7 00:00:26,320 --> 00:00:29,520 After analyzing the situation  and listening to your feedback,   8 00:00:29,520 --> 00:00:31,680 we have decided to make some adjustments. 9 00:00:31,680 --> 00:00:37,280 To adjust the game dynamic to be closer to the  age-old mode, XP/BP will undergo a few changes. 10 00:00:37,920 --> 00:00:43,280 Well, after the changes, Hornet will rarely  be able to survive two Railgun shots, 11 00:00:43,280 --> 00:00:46,560 while Wasp is always guaranteed  to die after two shots.  12 00:00:46,560 --> 00:00:50,000 And what about Hopper? It hasn't historically been in this mode,   13 00:00:50,000 --> 00:00:54,720 so it is very likely to die from one shot already. In addition, we plan to remove the   14 00:00:54,720 --> 00:00:59,520 restriction on equipment modifications. Following the changes, it will be possible to play   15 00:00:59,520 --> 00:01:03,760 with any modification of the turret and the hull. We eagerly await your feedback on   16 00:01:03,760 --> 00:01:07,520 the forum discussion thread. Make sure to drop a comment and let us know   17 00:01:07,520 --> 00:01:14,640 your thoughts; your feedback is highly valued! A new skin for Striker is being prepared. 18 00:01:14,640 --> 00:01:18,240 According to our sources, it  has a more detailed geometry 19 00:01:18,240 --> 00:01:22,240 and is ready to go from the art department  into the hands of our coding team. 20 00:01:22,240 --> 00:01:26,960 They, in turn, will do everything in their  power to implement Striker Ultra in the game.  21 00:01:26,960 --> 00:01:31,360 Next week, you might become a proud  owner of the new skin; well, that is,   22 00:01:31,360 --> 00:01:35,760 if you get it from an Ultra Container, of course. We’re looking forward to releasing the new skin!  23 00:01:37,360 --> 00:01:40,545 We can’t even remember how many comments you  sent like 24 00:01:40,545 --> 00:01:43,886 “In the game, your success depends on how many supplies you have” 25 00:01:43,886 --> 00:01:47,080 “The meaning of the  game nowadays is to spend more and more supplies”. 26 00:01:47,120 --> 00:01:51,280 Despite the pushback, it wouldn’t be a good  idea to just nerf supplies to the ground.  27 00:01:51,280 --> 00:01:52,679 For over 10 years, 28 00:01:52,679 --> 00:01:57,204 we have gotten accustomed to the fact that double damage is exactly double damage. 29 00:01:57,204 --> 00:02:00,837 So what should we do? We have decided to make a compromise. 30 00:02:00,837 --> 00:02:07,600 First off, for newer players in the low ranks, supplies will be weakened and in  higher ranks, they will remain the same.  31 00:02:07,600 --> 00:02:11,760 On the other hand, Drones will help us  reach the other part of this compromise.  32 00:02:11,760 --> 00:02:15,120 As you know, drones have been  changing the way supplies work.  33 00:02:15,120 --> 00:02:18,960 We are going to replace the current non-essential  boost of armor and damage 34 00:02:18,960 --> 00:02:22,512 with increasing the effect you get from Damage and Armour supplies. 35 00:02:22,512 --> 00:02:30,400 With upgrading a drone, the passive bonus you get from it will also increase, reaching the maximum double boost that you get from the supply now.  36 00:02:30,400 --> 00:02:34,320 As this bonus is passive - all  you need to do is equip a drone.  37 00:02:34,320 --> 00:02:37,600 Reloading or drone settings  will not affect this bonus.  38 00:02:37,600 --> 00:02:42,480 And if your drone does nothing but supplies buff  like Brutus, it won’t use batteries anymore!  39 00:02:43,040 --> 00:02:47,440 This update lets us customize the effect of  damage and armor supplies at the beginning   40 00:02:47,440 --> 00:02:52,880 without having any serious effect on high  ranks, leaving them the maximum 100% bonus.  41 00:02:54,720 --> 00:03:00,000 We have had no news about Tesla for a while. But fear not, the turret is in development,   42 00:03:00,000 --> 00:03:03,680 and better yet, we are here live  from the test server with Hazel,   43 00:03:03,680 --> 00:03:08,080 who is going to inform us about the mechanics,  behaviour, and details of the turret.  44 00:03:09,120 --> 00:03:12,880 Hi, I am on the test server and  I am looking at the Tesla turret.  45 00:03:12,880 --> 00:03:15,840 We have got a tester with us  today who you won't hear, ha ha.  46 00:03:16,720 --> 00:03:21,120 We’ll be showing you how this thing works because  I don't think you have quite the right idea.  47 00:03:21,120 --> 00:03:24,960 The turret’s mechanics are a bit  unusual and resemble those of Isida.  48 00:03:24,960 --> 00:03:26,336 Let’s take a look. 49 00:03:26,336 --> 00:03:33,440 BUT before I press Shoot, I’d like to warn you that these effects are not final and are subject to change before the final release.  50 00:03:33,440 --> 00:03:38,640 And like so, it’s powering up just like Isida,  starting to issue bolts of electrical energy...  51 00:03:38,640 --> 00:03:42,560 oh, ok, that's it, let's restart the test server. But just keep shooting,   52 00:03:42,560 --> 00:03:45,920 it's all good, it's planned. That's how it's supposed to be!  53 00:03:45,920 --> 00:03:48,940 So, how does this work? It’s a close range turret - 54 00:03:48,940 --> 00:03:54,320 when the tank is in close proximity, you can electrolize  it and the effects will be slightly different.  55 00:03:54,320 --> 00:03:59,200 The most basic thing I want to say is that the  Tesla turret does not have a limited fuel supply   56 00:03:59,200 --> 00:04:02,560 like other close range turrets. When you press the shoot button,   57 00:04:02,560 --> 00:04:06,240 Tesla begins to deal damage. It's understandable and simple.  58 00:04:06,240 --> 00:04:11,200 But then why does it have a reload bar? Well, this is because it has two firing modes.  59 00:04:11,200 --> 00:04:13,840 The second mode shoots a  lightning ball through air.  60 00:04:14,640 --> 00:04:20,560 Lightning balls are cool, and if plombirka exposes  himself to it right now, he will take damage,   61 00:04:20,560 --> 00:04:25,680 just like with the Ares’ overdrive sphere. Don't forget, the effect is still in development. 62 00:04:25,680 --> 00:04:29,600 Since it is an electric tank, there  must be an electrical circuit.  63 00:04:29,600 --> 00:04:33,287 The lightning ball we let out is part of  the electrical circuit, 64 00:04:33,287 --> 00:04:40,493 and now being far away from the enemy, I am electrocuting the  lightning ball and electrocuting the enemy.   65 00:04:43,600 --> 00:04:47,760 It is much farther away from me, but  thanks to the circuit, I can reach him.  66 00:04:47,760 --> 00:04:52,000 And if I fire another lightning  ball, the range increases even more. 67 00:04:52,000 --> 00:04:54,480 Even if you go behind a wall, it won't help him. 68 00:04:54,834 --> 00:04:57,600 As you can see, there is a teammate right there.  69 00:04:57,600 --> 00:05:00,640 Teammates and enemies are  also links in this chain.  70 00:05:00,640 --> 00:05:03,173 If I shoot a lighting ball at  this distance, 71 00:05:03,173 --> 00:05:08,880 I hit my teammate and he adds some charge to the ball  and it deals damage to the enemy tank.  72 00:05:08,880 --> 00:05:13,440 It might look complex, but I assure  you, it is much easier than it looks.  73 00:05:13,440 --> 00:05:17,840 If there is a chain right to an opponent,  electricity will reach the opponent.  74 00:05:17,840 --> 00:05:22,000 And what if there are many opponents? I hope you have never been electrocuted,   75 00:05:22,000 --> 00:05:25,600 but just imagine that you grabbed  something and you got electrocuted.  76 00:05:25,600 --> 00:05:28,800 It’s going to be very painful. But if someone took your hand,   77 00:05:28,800 --> 00:05:31,465 it would be less painful. In the same way, 78 00:05:31,465 --> 00:05:37,360 electricity will be split evenly between multiple enemies. So if you are attacking two enemies,   79 00:05:37,360 --> 00:05:44,320 you remember I was dealing 15 HP damage and now I  only deal 7 HP but to both enemies simultaneously.  80 00:05:44,320 --> 00:05:48,480 Electricity is split evenly between  all links of a chain, got it?.  81 00:05:48,480 --> 00:05:54,000 It also can deal critical damage. The amount of critical damage is currently 100 HP.  82 00:05:54,000 --> 00:05:59,120 It is dealt to all links of a chain leaving  us room for tons of new augment ideas.  83 00:05:59,120 --> 00:06:03,600 They will be increasing and decreasing damage  or even dealing a lot of critical damage.  84 00:06:04,320 --> 00:06:08,160 Now you know how Tesla works and  its impressive electrocution powers.  85 00:06:09,120 --> 00:06:11,120 So… When will it appear in the game?  86 00:06:14,880 --> 00:06:16,560 You know better, bye bye!  87 00:06:19,680 --> 00:06:21,646 Welcome back to YouTuber  digest, 88 00:06:21,646 --> 00:06:25,585 our weekly selection of the best TO videos created by players. 89 00:06:25,585 --> 00:06:31,888 First, watch Jordan Tanki as he hits some EPIC Skill shots in the XP/BP format! 90 00:06:31,888 --> 00:06:33,840 Wow! 91 00:06:53,040 --> 00:06:59,520 Second, watch Ghost Animators as he creates  part 2 of Juggernaut epic and funny moments!  92 00:06:59,520 --> 00:07:01,840 That one gave me a good chuckle!  93 00:07:39,520 --> 00:07:43,582 Just a reminder: If you want to be featured  in a feature episode of the V-LOG, 94 00:07:43,582 --> 00:07:48,400 then submit your entries via the YouTuber Wannabe form,  which can be found in the video’s description.  95 00:07:55,520 --> 00:07:58,160 That’s all for today. If you have any questions,   96 00:07:58,160 --> 00:08:00,896 make sure to let us know in the comments. 97 00:08:00,896 --> 00:08:02,274 Make sure to subscribe to the channel 98 00:08:02,274 --> 00:08:06,640 and hit the notification bell to be the first  to know when new videos are released.  99 00:08:06,640 --> 00:08:09,280 Oh! And don’t forget to smash the like button as well.  100 00:08:09,920 --> 00:08:11,840 Bye!  101 00:08:17,280 --> 00:08:21,280 Last time, you had to guess which tank  would be the fifth to self-destruct.  102 00:08:22,400 --> 00:08:24,513 The correct answer is: A 103 00:08:24,513 --> 00:08:27,480 Congratulations to the winners! 104 00:08:27,520 --> 00:08:29,840 And here is the next question: 105 00:08:40,000 --> 00:08:42,880 How many tanks will the Hammer with the «Blunderbuss» augment equipped destroy?[]