1 00:00:03,520 --> 00:00:06,800 In today’s episode, we will be announcing the March Challenge.  2 00:00:07,520 --> 00:00:12,640 We’ll also be answering your questions and  recapping the hottest matches from eSports. 3 00:00:15,280 --> 00:00:18,720 Hello, tankers! February is coming to an end.  4 00:00:18,720 --> 00:00:21,680 This means that the March  Challenge will start on Monday.  5 00:00:22,240 --> 00:00:26,000 You have three more days to complete  the missions and receive prizes.  6 00:00:26,000 --> 00:00:27,412 Running a bit behind? 7 00:00:27,412 --> 00:00:32,800 Make up some of those missing stars by completing special and  daily missions if you haven’t already.  8 00:00:32,800 --> 00:00:36,080 Meanwhile, let’s move on and discuss the next challenge.  9 00:00:36,080 --> 00:00:37,336 Starting on March 1st, 10 00:00:37,336 --> 00:00:44,400 we’ll be introducing some amazing prizes in the Gold Tier: two new  paints “Spring Bouquet” and “Pixel Plasma”,  11 00:00:44,400 --> 00:00:48,160 as well as three augments -  “Heavy Capacitors” for Shaft,  12 00:00:48,160 --> 00:00:51,760 “Heat Immunity” for Dictator  and “Stun Immunity” for Hunter.  13 00:00:51,760 --> 00:00:52,373 And by the way, 14 00:00:52,373 --> 00:00:58,880 don’t forget to hop into the game for a special Hopper-Railgun  DM mode on the Skyscrapers map this weekend.  15 00:00:58,880 --> 00:01:01,680 There will be an increased  gold box drop chance as well,  16 00:01:01,680 --> 00:01:02,560 so don’t miss it! 17 00:01:04,400 --> 00:01:08,000 By the way, German Community is searching for new helpers!  18 00:01:08,000 --> 00:01:10,617 Are you good at art design and video making? 19 00:01:10,617 --> 00:01:14,309 If so, then you are welcome to join our creative team. 20 00:01:14,309 --> 00:01:17,600 Besides, applications for Social Media, Wiki,  21 00:01:17,600 --> 00:01:20,287 Contests and E-Sports are open as well. 22 00:01:20,287 --> 00:01:26,040 Don't be shy, apply to German Community  helpers using the link below 23 00:01:26,040 --> 00:01:28,080 Maria: So, Hazel,  24 00:01:28,080 --> 00:01:30,087 are you ready for a new set of questions? 25 00:01:30,087 --> 00:01:31,680 Hazel: Hello, of course. What’s up? 26 00:01:32,520 --> 00:01:36,209 M: Before we start, I would like to warn you that 27 00:01:36,209 --> 00:01:39,277 I am reading the questions as they were aske.  28 00:01:39,277 --> 00:01:40,400 H: Alright. In this case,  29 00:01:40,400 --> 00:01:42,000 it would be even more interesting! 30 00:01:42,000 --> 00:01:47,333 M: Will there be more 70% sales? Also,  when? 31 00:01:47,333 --> 00:01:52,480 H: Guys, there might be more sales, and there might not be more sales.  32 00:01:52,480 --> 00:01:54,960 Follow our social media to stay updated.  33 00:01:54,960 --> 00:01:58,240 There will always be a post to  alert you when the sale begins,  34 00:01:58,240 --> 00:02:00,844 especially for these hot one hour sales. 35 00:02:00,844 --> 00:02:05,520 However, I will not tell you when exactly they will  happen because then it will be unfair. 36 00:02:06,040 --> 00:02:11,760 M: Could you make the XP/BP format  available for all modifications?  37 00:02:11,760 --> 00:02:15,120 Or make a new one where all  modifications will be the same?  38 00:02:15,120 --> 00:02:19,200 H: This is exactly what we  are doing now on weekends.  39 00:02:19,200 --> 00:02:19,783 Last time, 40 00:02:19,783 --> 00:02:25,440 there was a Hornet-Railgun mode where all modifications were the same so that everyone could play and have fun.  41 00:02:26,000 --> 00:02:27,812 This is how we want to continue. 42 00:02:27,812 --> 00:02:32,720 We do not think that we have to change PRO battles. They have their own unique essence in the game.  43 00:02:33,280 --> 00:02:36,720 Yes, Hornet-Railgun will come back on some weekends.  44 00:02:36,720 --> 00:02:38,509 We have an Ultra Weekend soon, 45 00:02:38,509 --> 00:02:42,800 although I won’t reveal the mode we are going to add. It will be a surprise for you to discover. 46 00:02:42,800 --> 00:02:44,400 M: Third question.  47 00:02:45,680 --> 00:02:48,480 When will you release the new “Tesla” turret, and which augments will it have?  48 00:02:48,480 --> 00:02:51,360 I do not know if this question is  supposed to be read aggressively,  49 00:02:51,360 --> 00:02:53,440 so, WHEN WILL YOU RELEASE TESLA AND   50 00:02:53,440 --> 00:02:55,117 WHICH AUGMENTS WILL IT HAVE???? 51 00:02:55,117 --> 00:02:58,712 H: Well, then I have a question for your question. 52 00:02:58,712 --> 00:03:03,254 How can you ask us which augments Tesla will have if you do not know how it works? 53 00:03:03,254 --> 00:03:08,218 I have read the comments and no one correctly guessed how Tesla will work. (evil Hazel laugh)  54 00:03:08,320 --> 00:03:11,360 Anyways, Tesla will eventually be released… But, again,  55 00:03:11,360 --> 00:03:15,680 it will be released when it is ready. The turret is currently under development.  56 00:03:15,680 --> 00:03:17,776 We promised to tell you how it works. 57 00:03:17,776 --> 00:03:22,080 However, we will not do it right now, because we want to SHOW you how it works.  58 00:03:22,080 --> 00:03:25,040 Visuals will certainly do the  trick better than Hazel speaking, right? 59 00:03:25,040 --> 00:03:26,160 And yes,  60 00:03:26,160 --> 00:03:29,680 there will be augments for Tesla  which will apply status effects.  61 00:03:29,680 --> 00:03:32,054 But this is not the most interesting part. 62 00:03:32,054 --> 00:03:36,240 Some augments will depend on the turret’s mechanics, so stay tuned. 63 00:03:36,240 --> 00:03:40,347 Whispering: Actually, there was a person who guessed it right, but I will not tell who it was. 64 00:03:40,347 --> 00:03:45,840 M: Question from a person who  watched the V-LOG carefully.  65 00:03:46,178 --> 00:03:53,520 Can you tell us something  about the gamepad gameplay?  66 00:03:53,520 --> 00:03:59,253 H: Ooh yes, thank you for asking this question.  67 00:03:59,520 --> 00:04:02,240 We have a prototype, and we are working on it.  68 00:04:02,240 --> 00:04:05,840 You can indeed control the tank  with a gamepad in this prototype.  69 00:04:05,840 --> 00:04:08,400 You know how the thumbsticks of a controller work, right?  70 00:04:08,400 --> 00:04:12,320 You tilt it a bit and the tank moves a little. They are sensitive to your movements.  71 00:04:12,960 --> 00:04:14,084 Wonderful things. 72 00:04:14,084 --> 00:04:17,440 We have a prototype, and it is very cool, very,  73 00:04:17,440 --> 00:04:20,480 very cool, it is really enjoyable to play there.  74 00:04:20,480 --> 00:04:20,980 Of course, 75 00:04:20,980 --> 00:04:26,800 controlling the tank in the battle and controlling the whole  interface with a gamepad are two different things.  76 00:04:26,800 --> 00:04:30,400 We know that you would like to play with a  gamepad on mobile because it is way easier. 77 00:04:31,080 --> 00:04:34,800 M: And next, we have a common question.  78 00:04:34,800 --> 00:04:37,333 When will you release new gamemodes? 79 00:04:37,333 --> 00:04:43,520 H: Look at how it is currently, we have Matchmaking, where the modes are more or less stable.  80 00:04:43,520 --> 00:04:47,040 We have pretty much everything you can  think of for arena shooters in the game.  81 00:04:47,840 --> 00:04:50,333 The only thing we don't have is the wagon game - 82 00:04:50,333 --> 00:04:55,680 a mode where one team pushes a wagon and  the other team tries to push it back.  83 00:04:55,680 --> 00:04:57,760 Other modes are, in one way or another,  84 00:04:57,760 --> 00:04:58,868 a part of the game. 85 00:04:58,868 --> 00:05:03,120 And now, we are trying to do something experimental  and interesting for special events,  86 00:05:03,120 --> 00:05:05,196 such as the Hopper-Railgun format. 87 00:05:05,196 --> 00:05:08,560 For now, we don't want to add the  event modes to the main modes.  88 00:05:09,360 --> 00:05:13,360 Some of them only work within the event  because they are usually played for fun,  89 00:05:13,360 --> 00:05:15,812 while the current modes focus more on team play. 90 00:05:15,812 --> 00:05:19,440 Additionally, since there is already enough  variety in Matchmaking,  91 00:05:19,440 --> 00:05:23,840 we are not planning to make a completely new mode. Perhaps you are interested in the wagon game.  92 00:05:24,400 --> 00:05:28,160 Let us know in the comments below if you  know any games with the wagon pushing mode.  93 00:05:28,720 --> 00:05:31,009 I know two games and they are great. 94 00:05:31,009 --> 00:05:34,080 Actually, no, three...  95 00:05:34,640 --> 00:05:34,988 four.... Eh,  96 00:05:34,988 --> 00:05:38,313 What’s the next question? 97 00:05:38,313 --> 00:05:40,880 M: This is not a question  but rather a player’s wish.  98 00:05:41,440 --> 00:05:44,461 Bring back the Deathmatch mode into matchmaking. 99 00:05:44,461 --> 00:05:48,880 Sometimes, you just want to play for yourself  and experiment with a new combo,  100 00:05:48,880 --> 00:05:54,541 and not letting your team down while doing so. 101 00:05:54,541 --> 00:05:59,440 H: They want DM in Matchmaking, but they want it only sometimes. 102 00:05:59,440 --> 00:06:05,360 This is the main problem, there are not enough players for  Deathmatch to be like a full-fledged mode.  103 00:06:05,360 --> 00:06:07,840 But... it is perfect to do on special events.  104 00:06:08,480 --> 00:06:10,560 For example, on Ultra Weekends,  105 00:06:10,560 --> 00:06:13,760 a regular DM mode without  additions is quite a good idea.  106 00:06:13,760 --> 00:06:16,400 And this event should just be the Deathmatch mode   107 00:06:16,400 --> 00:06:18,949 without any restrictions on turrets and hulls. 108 00:06:18,949 --> 00:06:21,007 You just play regular DM. 109 00:06:21,007 --> 00:06:23,759 It would be cool - both for you and for us. 110 00:06:23,759 --> 00:06:27,195 And as for normal days, it is better to not add Deathmatch 111 00:06:27,195 --> 00:06:29,480 because Matchmaking is designed for team gameplay. 112 00:06:30,918 --> 00:06:32,731 H: And now, let’s switch it up,  shall we? 113 00:06:32,731 --> 00:06:36,190 This time, Hazel chooses one of the questions to answer. 114 00:06:36,190 --> 00:06:41,440 How often do we have to let you know in the comments about server lags and freezes?  115 00:06:41,440 --> 00:06:42,802 When will you fix it? 116 00:06:42,802 --> 00:06:45,080 Last weekend we had a serious problem. 117 00:06:45,120 --> 00:06:48,640 When the update was released, we had sales and new missions,  118 00:06:48,640 --> 00:06:51,280 and the game was lagging. It was horrible.  119 00:06:51,280 --> 00:06:53,479 But we fixed everything on Saturday. 120 00:06:53,479 --> 00:06:54,920 It will not happen again, 121 00:06:54,960 --> 00:06:57,529 we figured the problem out and fixed it already. 122 00:06:57,529 --> 00:07:02,720 Now, there will be no two-minute waiting times  after you push a button during an event.  123 00:07:02,720 --> 00:07:07,520 The garage and the battles will load faster. It all happened because of a problem.  124 00:07:07,520 --> 00:07:11,474 Fortunately,  we solved it and will make sure  that it will never happen again. 125 00:07:13,760 --> 00:07:18,480 TankiSport Season I is heating up - the first  battles of the group stage began on Monday. 126 00:07:18,720 --> 00:07:22,880 At the end of 5 qualifying tournaments, we have selected 8 teams,  127 00:07:22,880 --> 00:07:25,122 who will compete for the grand  prize - 128 00:07:25,122 --> 00:07:29,680 the unique “Impulse” paint, as well as tons of crystals, tankoins,  129 00:07:29,680 --> 00:07:32,240 containers, and other amazing prizes. 130 00:07:32,240 --> 00:07:37,040 Toxic and Feechki earned 2 points apiece  in a deadlock struggle for the win,  131 00:07:37,040 --> 00:07:41,120 and after four incredibly close rounds, no one came out on top.  132 00:07:41,120 --> 00:07:44,080 The second match was held  between Monkeys and Penguins,  133 00:07:44,080 --> 00:07:48,240 where the latter ones proved to be one of  the strongest clans in the game once again,  134 00:07:48,240 --> 00:07:49,760 earning six points. 135 00:07:49,760 --> 00:07:51,676 There were no draws on Tuesday. 136 00:07:51,676 --> 00:07:55,699 The match between 4Fun and Team Pointers was even more intense than expected. 137 00:07:55,699 --> 00:08:00,084 Team Pointers won with a margin of only 1 flag in the first half. 138 00:08:00,084 --> 00:08:03,932 4Fun also showed a  high level of play in the second match, 139 00:08:03,932 --> 00:08:09,200 but Team Pointers didn't falter and brought the match to a victorious end, earning 6 points. 140 00:08:09,200 --> 00:08:12,000 The other match of the day  was even more interesting.  141 00:08:12,000 --> 00:08:14,960 Both teams, Revenge and Empire Army,  142 00:08:14,960 --> 00:08:17,822 were heavy favorites to qualify for the playoffs. 143 00:08:17,822 --> 00:08:22,480 Empire Army put up a real fight against their rivals in  the first half of the tournament,  144 00:08:22,480 --> 00:08:27,280 but they started to lose steam at the end and  gave up their opportunity to earn more points.  145 00:08:27,280 --> 00:08:29,353 The second half was in the Setups format. 146 00:08:29,353 --> 00:08:32,253 All bets were on Empire Army to win - they had Yarik, 147 00:08:32,253 --> 00:08:36,792 the undisputed champion of the Efficiency leaderboard - on their team. 148 00:08:36,792 --> 00:08:40,480 However, it wasn't enough to defeat  the Clan Championship victors   149 00:08:40,480 --> 00:08:44,800 as Revenge swept those two rounds to  rack up a grand total of 6 points.  150 00:08:45,200 --> 00:08:50,640 The most interesting matches are just ahead, do not forget to come to TankiSport broadcasts,  151 00:08:50,640 --> 00:08:53,747 where we show all of the group stage and playoffs matches. 152 00:08:53,747 --> 00:08:55,120 All links are in the description. 153 00:08:57,840 --> 00:08:59,920 Welcome back to Youtuber Digest,  154 00:08:59,920 --> 00:09:03,440 our weekly selection of the best  TO videos created by players. 155 00:09:04,480 --> 00:09:05,069 First, 156 00:09:05,069 --> 00:09:11,840 watch Lightshot as he makes a comparison between the new smoky augments with the medium range turrets. 157 00:09:24,720 --> 00:09:26,551 Second, watch Vegas 158 00:09:26,551 --> 00:09:32,840 as he shows us some of his outstanding shots from the special event mode. Enjoy! 159 00:10:01,120 --> 00:10:03,936 That's all for this week. Just a quick reminder: 160 00:10:03,936 --> 00:10:07,326 there are two more days left in the famous GAME quest. 161 00:10:07,326 --> 00:10:12,840 Pay attention to the details and you will succeed - we believe in you. See you in Spring! 162 00:10:18,800 --> 00:10:20,548 Last time, you had to guess 163 00:10:20,548 --> 00:10:24,997 how many tanks would stay on the platform after Juggernaut activates its Overdrive. 164 00:10:24,997 --> 00:10:27,280 The correct answer is: D. 165 00:10:28,080 --> 00:10:30,100 Congratulations to the winners! 166 00:10:30,100 --> 00:10:31,840 And here is the next question: 167 00:10:47,798 --> 00:10:50,000 Which two targets will be destroyed by either Vulcan or Smoky? Both attackers have the Rubberized Rounds augment equipped.[]