1 00:00:09,110 --> 00:00:12,450 In today’s episode we’ll be discussing the status of overdrives. 2 00:00:12,450 --> 00:00:15,610 We’ll also be telling you about development plans for this year, 3 00:00:15,610 --> 00:00:18,180 and challenging you with a Mega VLOG Stunt. 4 00:00:19,760 --> 00:00:20,880 Hello tankers! 5 00:00:20,880 --> 00:00:23,790 Holidays are over and we’re all back to school, or work. 6 00:00:23,790 --> 00:00:25,460 So, how’s it going for you? 7 00:00:25,460 --> 00:00:27,220 And how’s it going with the challenge? 8 00:00:27,220 --> 00:00:28,580 Tell us in the comments below! 9 00:00:29,260 --> 00:00:32,020 Last week, we promised you that in upcoming episodes 10 00:00:32,020 --> 00:00:34,370 we’d be sharing more development news with you, 11 00:00:34,370 --> 00:00:36,399 and telling you more about overdrives. 12 00:00:36,400 --> 00:00:38,640 Sooooo… it’s not looking good. 13 00:00:38,640 --> 00:00:41,400 Overdrives are still causing problems. 14 00:00:41,400 --> 00:00:45,190 With each new test we run, we’re finding more bugs to squish 15 00:00:45,190 --> 00:00:48,490 We know many of you are eagerly awaiting this new feature. 16 00:00:48,490 --> 00:00:50,820 The few who aren’t, either don’t know about it, 17 00:00:50,820 --> 00:00:54,570 or still haven’t understood just how cool Overdrives will be for the game. 18 00:00:54,570 --> 00:00:56,780 But while you wait, here’s some new information, 19 00:00:56,780 --> 00:00:59,120 specifically related to Viking’s Overdrive 20 00:00:59,120 --> 00:01:00,840 the increased firing rate. 21 00:01:00,840 --> 00:01:02,100 It turns out this effect 22 00:01:02,110 --> 00:01:06,210 will not be as crazy as we saw in episode 194 of the V-LOG, 23 00:01:06,210 --> 00:01:09,600 due to technical issues with displaying too many shot effects, 24 00:01:09,600 --> 00:01:11,350 which is decreasing FPS. 25 00:01:11,350 --> 00:01:13,360 So we’ve had to tone it down. 26 00:01:13,360 --> 00:01:15,440 That said, the increased firing rate 27 00:01:15,440 --> 00:01:19,650 will still be enough to wipe out an enemy base or a crowd of tanks on a gold box. 28 00:01:19,650 --> 00:01:22,680 Moreover, we’re compensating for the reduced firing rate 29 00:01:22,680 --> 00:01:26,740 with a significant increase in damage for the duration of the overdrive’s active time. 30 00:01:26,740 --> 00:01:29,200 Let’s all be patient and wait together! 31 00:01:29,200 --> 00:01:33,160 And let’s hope the gods of coding decide to smile upon our programmers soon. 32 00:01:35,860 --> 00:01:37,620 Global development plans. 33 00:01:37,620 --> 00:01:40,220 There are loads of ideas flying around here, 34 00:01:40,220 --> 00:01:43,700 with new and interesting proposals for both gameplay and visuals. 35 00:01:43,700 --> 00:01:47,970 But we’ll be talking about them later, when we get closer to the actual releases. 36 00:01:47,970 --> 00:01:49,640 Our main goal for Tanki this year 37 00:01:49,640 --> 00:01:52,860 is to minimize the number of tankers playing the Flash version, 38 00:01:52,860 --> 00:01:56,420 and get them to shift to the HTML5 and mobile versions. 39 00:01:56,420 --> 00:01:59,299 To do this, we need to improve the html5 version 40 00:01:59,299 --> 00:02:01,970 to a point where it is far superior to Flash. 41 00:02:01,970 --> 00:02:03,110 At the same time, 42 00:02:03,110 --> 00:02:06,049 we’ll be updating the game interface in the browser version, 43 00:02:06,049 --> 00:02:07,970 because it’s been long overdue. 44 00:02:07,970 --> 00:02:11,920 Then we’ll be able to implement the optimization developments from TO Mobile 45 00:02:11,920 --> 00:02:13,700 into the desktop version. 46 00:02:13,700 --> 00:02:16,030 This should improve performance significantly. 47 00:02:16,030 --> 00:02:19,020 And by that we mean an improvement of 2X or more. 48 00:02:21,520 --> 00:02:25,200 Some of you may have noticed a tiny mistake in one of our Drone descriptions, 49 00:02:25,200 --> 00:02:27,130 or rather, an inaccuracy. 50 00:02:27,130 --> 00:02:28,130 The Engineer drone 51 00:02:28,130 --> 00:02:31,990 not only increases the active time for any supplies that you pick up. 52 00:02:31,990 --> 00:02:33,430 When you grab a supply box, 53 00:02:33,430 --> 00:02:37,100 all teammates on the map will ALSO get the powerup for a brief time. 54 00:02:37,100 --> 00:02:37,760 Cool! 55 00:02:37,760 --> 00:02:41,320 The mistake has already been fixed, so now the description is correct 56 00:02:43,480 --> 00:02:46,120 If you’ve been playing Tanki for any length of time, 57 00:02:46,120 --> 00:02:50,599 you’re probably familiar with the Beginner’s Tips that show up while a battle is loading. 58 00:02:50,600 --> 00:02:52,320 Here’s where we need your help. 59 00:02:52,320 --> 00:02:55,599 We want to include even more tips on this loading screen. 60 00:02:55,599 --> 00:02:59,099 Do you have a special gameplay tactic that you’ve learned from experience? 61 00:02:59,099 --> 00:03:02,300 Or maybe an unusual way to perform a common maneuver? 62 00:03:02,300 --> 00:03:05,630 Share it with us and let’s help educate new tankers together. 63 00:03:05,630 --> 00:03:07,710 Submit your ideas in the special form. 64 00:03:07,710 --> 00:03:09,480 The link is in the V-LOG’s description. 65 00:03:11,800 --> 00:03:13,340 Video of the Week. 66 00:03:13,340 --> 00:03:16,599 Last time we gave you the freedom to shoot anything you please, 67 00:03:16,599 --> 00:03:19,840 but you had to do it on a winter map while wearing the Black paint. 68 00:03:19,840 --> 00:03:21,640 Let’s watch the best video! 69 00:04:06,420 --> 00:04:10,080 For next time, you’re going to have to undertake a MEGA VLOG STUNT! 70 00:04:10,150 --> 00:04:11,710 Here’s your task. 71 00:04:11,710 --> 00:04:13,890 On the matchmaking version of the Future map, 72 00:04:13,890 --> 00:04:17,060 launch as many tanks as you can onto the tallest building. 73 00:04:17,060 --> 00:04:20,259 The more tanks you get on the building, and the higher you get them, 74 00:04:20,260 --> 00:04:22,160 the better your chances of winning. 75 00:04:22,160 --> 00:04:24,120 Each tank that lands on the building 76 00:04:24,120 --> 00:04:27,300 is worth a number of points depending on where it lands. 77 00:04:27,300 --> 00:04:29,940 Tanks on the lowest level are worth one point. 78 00:04:29,940 --> 00:04:32,620 Those that land on the mid-level are worth three. 79 00:04:32,620 --> 00:04:37,180 And finally, those that make it to the topmost level are worth five points. 80 00:04:37,190 --> 00:04:39,270 Let’s say a team has 5 participants. 81 00:04:39,270 --> 00:04:42,020 Two of the tanks reach the topmost level, 82 00:04:42,020 --> 00:04:45,250 two reach the mid level, and one lands on the lowest level. 83 00:04:45,250 --> 00:04:48,009 This gives the team 17 points in total. 84 00:04:48,009 --> 00:04:50,260 Here’s one more example… 85 00:04:50,260 --> 00:04:52,300 and another one... 86 00:04:52,320 --> 00:04:55,040 The team with the most points at the end, wins. 87 00:04:55,040 --> 00:04:56,420 Now the rules: 88 00:04:56,420 --> 00:04:58,040 Use regular gravity 89 00:04:58,040 --> 00:05:01,520 Team size is limited by the map’s capacity - 16 people. 90 00:05:01,520 --> 00:05:04,880 So in theory, the maximum number of points you can get is eighty 91 00:05:04,889 --> 00:05:09,189 if you participate with 16 tanks and get them all on the topmost level. 92 00:05:09,189 --> 00:05:12,419 The video must show the whole process of performing the trick. 93 00:05:12,420 --> 00:05:16,640 There is no time limit for the video, but please try not to make it too long. 94 00:05:16,640 --> 00:05:19,460 All team members and their nicknames should be clearly visible 95 00:05:19,460 --> 00:05:22,460 so that the organizers can calculate points accurately. 96 00:05:22,460 --> 00:05:26,539 It is forbidden to use the Plasma Torch Alteration on Ricochet. 97 00:05:26,539 --> 00:05:30,659 Deadline for the videos is 9:00 am UTC on January 23rd. 98 00:05:30,660 --> 00:05:31,980 That’s a Wednesday. 99 00:05:31,980 --> 00:05:33,720 Remember, no need to rush. 100 00:05:33,729 --> 00:05:36,220 This time, the number of points is all that matters. 101 00:05:36,220 --> 00:05:37,869 Now, the reward. 102 00:05:37,869 --> 00:05:39,979 The team that scores the highest number of points 103 00:05:39,979 --> 00:05:43,789 will receive ONE MILLION crystals to share between themselves, 104 00:05:43,789 --> 00:05:46,919 plus a weekly container for each tanker in the team. 105 00:05:46,920 --> 00:05:51,000 So if you’ve got the guts to try it with a team of five tankers and actually win, 106 00:05:51,000 --> 00:05:53,740 you’ll be getting 200 thousand crystals each. 107 00:05:53,740 --> 00:05:55,200 But that won’t be easy. 108 00:05:55,210 --> 00:05:58,080 Anyway, the detailed rules are in the special form. 109 00:05:58,080 --> 00:05:59,500 The link is in the description. 110 00:05:59,500 --> 00:06:00,220 Good luck! 111 00:06:02,920 --> 00:06:05,100 That’s all for this episode, tankers! 112 00:06:05,100 --> 00:06:09,140 Remember, the Challenge is ending soon, so keep collecting those stars. 113 00:06:09,140 --> 00:06:09,800 See ya! 114 00:06:16,380 --> 00:06:20,180 Last week, Hammer fired at three tanks simultaneously. 115 00:06:20,189 --> 00:06:23,330 You had to guess in which sequence the tanks would explode. 116 00:06:23,330 --> 00:06:26,700 The correct answer is C... B... A. 117 00:06:26,700 --> 00:06:28,280 That’s option F. 118 00:06:28,280 --> 00:06:31,040 Let’s welcome our winners and watch the new question! 119 00:06:45,280 --> 00:00:00,000 How many shots will it take to destroy Mammoth?[]