1 00:00:09,139 --> 00:00:12,200 In today’s episode, we’ll showing how overdrives work. 2 00:00:12,200 --> 00:00:16,320 We’ll also be telling you about how TO Mobile will be reaching new countries, 3 00:00:16,320 --> 00:00:19,180 and congratulating the winners of the Clan Championship. 4 00:00:20,540 --> 00:00:21,700 Hello tankers! 5 00:00:21,700 --> 00:00:23,520 As we explained last week, 6 00:00:23,520 --> 00:00:26,880 Viking is still preventing Overdrives from being released. 7 00:00:26,880 --> 00:00:30,780 Our programmers are trying to resolve the issues as quickly as possible, 8 00:00:30,780 --> 00:00:34,379 but in the meantime, here's what you can expect from Overdrives. 9 00:00:34,380 --> 00:00:37,440 Let’s start by looking at the overdrives one by one. 10 00:00:37,440 --> 00:00:40,740 As you might already know, Wasp’s Overdrive is a bomb. 11 00:00:40,740 --> 00:00:42,620 The effect and damage from the explosion, 12 00:00:42,620 --> 00:00:47,399 is similar to that from the meteorites we had in Astronauts day and UFO day. 13 00:00:47,399 --> 00:00:50,270 The bomb explodes 5 seconds after being planted. 14 00:00:50,270 --> 00:00:53,190 It’s great for getting rid of enemies who are chasing you, 15 00:00:53,190 --> 00:00:55,440 or clearing the way for a gold capture. 16 00:00:56,660 --> 00:01:01,220 Unlike mines, if you plant a bomb, it will not disappear if you’re destroyed. 17 00:01:03,280 --> 00:01:06,380 Hornet's Overdrive ability marks remote enemies. 18 00:01:06,380 --> 00:01:09,440 This makes it possible to predict the actions of your opponents, 19 00:01:09,440 --> 00:01:13,000 making you even deadlier, especially when playing with a Railgun. 20 00:01:15,440 --> 00:01:18,160 Indicators disappear as you approach the enemy. 21 00:01:18,160 --> 00:01:21,080 At the same time, you can see the enemy health bar. 22 00:01:21,080 --> 00:01:23,640 Hornet shares this effect with the whole team, 23 00:01:23,640 --> 00:01:26,620 which makes the hull perfect for team-captain positions. 24 00:01:27,220 --> 00:01:30,080 Additionally, when you activate Hornet’s overdrive, 25 00:01:30,090 --> 00:01:34,009 your turret ignores all resistances against it for the duration of the effect. 26 00:01:34,009 --> 00:01:37,400 Now, you can have a laugh at your enemy’s 50% protection. 27 00:01:37,740 --> 00:01:38,520 Hunter. 28 00:01:38,520 --> 00:01:41,800 Its power debuffs opponents within its area of effect, 29 00:01:41,800 --> 00:01:45,100 stopping all active supplies and putting them in cooldown. 30 00:01:45,100 --> 00:01:47,619 This is the perfect counter to a team of enemies 31 00:01:47,620 --> 00:01:50,240 raiding your base with a full supply set. 32 00:01:53,680 --> 00:01:57,740 The overdrive affects not only enemy supplies but also their overdrives. 33 00:01:57,740 --> 00:02:01,560 So it can disable Wasp’s bomb, Hornet’s vision and so on. 34 00:02:02,280 --> 00:02:06,020 Moreover, Hunter also de-energizes your enemy’s engine, 35 00:02:06,020 --> 00:02:09,340 stunning the tank and leaving it immobile for a brief time, 36 00:02:09,340 --> 00:02:12,800 which is perfect for stopping an enemy from escaping with your flag. 37 00:02:15,220 --> 00:02:19,260 Viking’s overdrive increases the firing rate for the equipped turret, 38 00:02:19,260 --> 00:02:21,480 which makes it great for clearing the enemy base 39 00:02:21,480 --> 00:02:24,230 as your teammate moves in to steal the flag. 40 00:02:24,230 --> 00:02:29,280 For turrets like Freeze, Firebird and Isida, where the firing rate cannot be increased, 41 00:02:29,280 --> 00:02:31,520 the overdrive increases damage instead. 42 00:02:31,520 --> 00:02:34,660 Magazine, area-of-effect, and overheating turrets 43 00:02:34,660 --> 00:02:37,760 lose their disadvantage for the duration of the overdrive. 44 00:02:37,760 --> 00:02:40,280 So, Freeze gets an infinite energy gauge, 45 00:02:40,280 --> 00:02:44,220 Hammer gets a bottomless magazine, and so on. 46 00:02:44,220 --> 00:02:46,200 Dictator’s overdrive is simple. 47 00:02:46,200 --> 00:02:48,680 It’s the one we’ve had in the game up until now. 48 00:02:48,680 --> 00:02:51,820 It provides a full set of supplies and health recovery, 49 00:02:51,820 --> 00:02:56,160 and plants a mine from your tank, as well as from your teammates close by. 50 00:02:56,160 --> 00:02:58,460 Only the visual effect will change. 51 00:02:59,400 --> 00:03:03,600 Titan’s overdrive plants a protective field generator when activated. 52 00:03:03,600 --> 00:03:07,760 This field enhances the defence of all friendly tanks within its radius 53 00:03:07,760 --> 00:03:10,260 AND REPAIRS everyone under the dome. 54 00:03:10,260 --> 00:03:14,580 Of course, anyone who moves out of the area of effect, loses its protection. 55 00:03:16,000 --> 00:03:20,940 And if you’re sporting a 50% protection module AND sitting under a protective field, 56 00:03:20,940 --> 00:03:24,260 your enemy’s shots will do nothing more than tickle you. 57 00:03:24,260 --> 00:03:26,700 And finally, Mammoth’s Overdrive, 58 00:03:26,700 --> 00:03:29,700 which makes you indestructible for the duration of the effect, 59 00:03:29,700 --> 00:03:33,480 with the added benefit that anyone touching your tank, explodes. 60 00:03:33,480 --> 00:03:36,800 Of course, with great power comes great… lack of speed. 61 00:03:36,820 --> 00:03:40,620 Yes, you’ll be tough and unbeatable, but also as slow as a tortoise. 62 00:03:41,980 --> 00:03:44,140 The new overdrives will bring to the game 63 00:03:44,140 --> 00:03:48,220 a level of variety that is difficult to compare with any other update. 64 00:03:48,220 --> 00:03:52,460 This means that a mistake on our part could bring very painful consequences, 65 00:03:52,460 --> 00:03:56,560 which is why everything needs to be tested a hundred times… and then some. 66 00:03:57,060 --> 00:03:59,040 So some of you might be thinking, 67 00:03:59,040 --> 00:04:01,020 68 00:04:01,020 --> 00:04:02,860 69 00:04:02,860 --> 00:04:08,680 Guys, we appreciate the enthusiasm, but no, Overdrives are still not ready for release. 70 00:04:08,680 --> 00:04:10,940 As they say… the devil is in the detail. 71 00:04:17,540 --> 00:04:21,079 As for challenges, we were planning to launch them in November 72 00:04:21,079 --> 00:04:23,540 so that the first one would end in December. 73 00:04:23,540 --> 00:04:25,140 But there’s been a change of plans. 74 00:04:25,140 --> 00:04:26,980 We’ve decided to push back the date, 75 00:04:26,980 --> 00:04:30,320 so that the first challenge starts a little closer to the New Year. 76 00:04:30,320 --> 00:04:33,060 That way, the holiday action will be included in the challenge. 77 00:04:35,680 --> 00:04:37,180 TO mobile news. 78 00:04:37,180 --> 00:04:40,680 The sale of Early access bundles has REALLY picked up speed, 79 00:04:40,680 --> 00:04:42,860 and we’ve almost reached the finish line. 80 00:04:42,860 --> 00:04:44,900 Once we reach 10 thousand sales, 81 00:04:44,900 --> 00:04:48,840 the rewards will increase by 50 thousand crystals and 5 containers, 82 00:04:48,840 --> 00:04:50,560 plus the special Photon paint, 83 00:04:50,560 --> 00:04:54,120 which is currently only available by purchasing the bundle. 84 00:04:54,120 --> 00:04:58,300 At the same time, Mobile Tanki is about to spread into new territories. 85 00:04:58,300 --> 00:05:00,940 Next week, we’re planning on releasing the mobile version 86 00:05:00,940 --> 00:05:04,669 in the remaining European countries, with the exception of the CIS, 87 00:05:04,669 --> 00:05:06,620 which includes the countries in this list. 88 00:05:06,620 --> 00:05:10,900 This will be the penultimate step before TO Mobile gets a worldwide release. 89 00:05:13,640 --> 00:05:14,940 eSports news. 90 00:05:14,940 --> 00:05:17,640 The 11th Clan Championship will go down in history 91 00:05:17,640 --> 00:05:22,880 as the tournament where the top places remained undecided till the very last minute. 92 00:05:22,880 --> 00:05:26,020 Five clans fought tooth and turret for the coveted title: 93 00:05:26,020 --> 00:05:30,820 WooDPeckers, Peppers, Penguins, Synergy and Eternity Advanced. 94 00:05:30,820 --> 00:05:34,260 Eternity Advanced and current double champion clan Synergy 95 00:05:34,270 --> 00:05:36,729 clashed violently in the Grand Final. 96 00:05:36,729 --> 00:05:41,060 The confrontation lasted ten heated and intense rounds in five formats, 97 00:05:41,060 --> 00:05:44,340 but in the end Eternity Advanced ripped the victory from Synergy 98 00:05:44,340 --> 00:05:46,440 with a slim, one-point margin. 99 00:05:46,440 --> 00:05:48,780 If you missed the livestream for the Grand Final, 100 00:05:48,780 --> 00:05:52,020 you can find the link to the recording in the V-LOG’s description, 101 00:05:52,020 --> 00:05:54,620 as well as an article about the championship. 102 00:05:54,620 --> 00:05:56,479 Alongside the Clan championship, 103 00:05:56,479 --> 00:06:00,600 we also had the conclusion of the group stage for the SandStorm tournament. 104 00:06:00,600 --> 00:06:03,480 The winners of each group will now meet in the Playoffs, 105 00:06:03,480 --> 00:06:06,580 and the draw will be broadcast live this weekend. 106 00:06:06,580 --> 00:06:08,020 Want a piece of the action? 107 00:06:08,020 --> 00:06:10,300 Get your team together and start practicing. 108 00:06:10,300 --> 00:06:11,760 Tournaments are always running! 109 00:06:14,060 --> 00:06:18,240 Last week, you had to shoot a video on the theme “How Alterations help me”. 110 00:06:18,240 --> 00:06:19,860 Let’s watch the best entry. 111 00:06:53,380 --> 00:06:55,780 For next week, let’s see some gold captures. 112 00:06:55,780 --> 00:06:57,830 It’s been a while since we’ve had that topic. 113 00:06:57,830 --> 00:07:02,530 We’re looking for beautiful, spectacular, NON-STAGED gold box captures. 114 00:07:02,530 --> 00:07:04,940 So the theme is “how I caught the gold box”. 115 00:07:04,940 --> 00:07:07,800 Make sure your video is shot in a matchmaking battle, 116 00:07:07,800 --> 00:07:09,460 and that you’re wearing the Red paint. 117 00:07:11,880 --> 00:07:13,040 That's all, folks! 118 00:07:13,040 --> 00:07:16,200 Next week, instead of the V-LOG, we’ll be having a livestream. 119 00:07:16,200 --> 00:07:19,920 We’ll be discussing the latest updates, the upcoming New Year's promotions, 120 00:07:19,920 --> 00:07:21,800 and handing out promo codes. 121 00:07:21,800 --> 00:07:22,420 See ya! 122 00:07:31,380 --> 00:07:33,560 Last week, we were opening containers 123 00:07:33,560 --> 00:07:36,440 and you had to guess what would drop from the final container. 124 00:07:36,440 --> 00:07:40,600 The correct answer is D, the Prodigy 2.0 paint. 125 00:07:40,600 --> 00:07:41,660 Here are the winners. 126 00:07:41,660 --> 00:07:43,080 And here’s the new question.[]