1 00:00:02,000 --> 00:00:04,040 WARNING: This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised. 2 00:00:08,700 --> 00:00:10,260 In today’s episode we’ll be talking 3 00:00:10,260 --> 00:00:12,860 about balance changes for Ricochet and Magnum. 4 00:00:12,860 --> 00:00:15,420 We’ll be also discussing the length of battles and 5 00:00:15,420 --> 00:00:18,080 introducing a big pack of new drones. 6 00:00:19,480 --> 00:00:20,680 Hello tankers! 7 00:00:20,680 --> 00:00:22,900 Last week had a bunch of interesting updates. 8 00:00:22,910 --> 00:00:24,689 Let’s discuss them in a bit more detail, 9 00:00:24,689 --> 00:00:26,390 than in the Patch Notes on the Forum. 10 00:00:26,390 --> 00:00:27,390 Ricochet. 11 00:00:27,390 --> 00:00:30,790 We saw many comments along the lines of “Ugh, Rico is nerfed! 12 00:00:30,790 --> 00:00:32,610 It was already pretty weak!”. 13 00:00:32,610 --> 00:00:34,210 This is not entirely true. 14 00:00:34,210 --> 00:00:36,580 Yes, the range of the turret was reduced, 15 00:00:36,580 --> 00:00:39,390 but the turret now also uses less energy per shot, 16 00:00:39,390 --> 00:00:42,679 so you can fire more shots before you run out of energy, 17 00:00:42,679 --> 00:00:46,469 plus this parameter now depends on how upgraded the turret is. 18 00:00:46,469 --> 00:00:51,440 Previously, using a full tank of energy, Ricochet would fire only 14 shots, 19 00:00:51,440 --> 00:00:55,640 and now with an upgraded M3 it’s a whole 29 shots! 20 00:00:55,649 --> 00:00:57,399 Ricochet is now way more comfortable, 21 00:00:57,399 --> 00:00:59,489 so definitely try it out! Now Magnum. 22 00:01:00,670 --> 00:01:03,109 Its changes were more intricate and of course, 23 00:01:03,109 --> 00:01:05,861 overall it was a small decrease in the turret’s power 24 00:01:05,861 --> 00:01:07,950 which had been requested for a long time. 25 00:01:07,950 --> 00:01:10,360 So, splash damage is now weaker – 26 00:01:10,360 --> 00:01:13,440 5-tank monster kills will be harder to pull off. 27 00:01:13,440 --> 00:01:14,659 And the second change: 28 00:01:14,659 --> 00:01:17,009 reload speed at short range was increased 29 00:01:17,009 --> 00:01:19,340 and at long range it was reduced. 30 00:01:19,340 --> 00:01:22,080 This way we’ve once again established that Magnum, 31 00:01:22,080 --> 00:01:23,180 first and foremost, 32 00:01:23,180 --> 00:01:26,340 is meant to be artillery -- a long range turret. 33 00:01:26,340 --> 00:01:28,020 One more considerable change -- the length of battles was reduced to 9 minutes. 34 00:01:30,800 --> 00:01:33,300 We continue to experiment with battle duration, 35 00:01:33,300 --> 00:01:34,899 and as practice shows, 36 00:01:34,899 --> 00:01:38,520 in Matchmaking games short and dynamic battles always win, 37 00:01:38,520 --> 00:01:41,680 since in the same length of time you get more maps, more teams, 38 00:01:41,680 --> 00:01:42,860 and more excitement. 39 00:01:42,870 --> 00:01:44,259 The advantage is clear -- 40 00:01:44,260 --> 00:01:46,880 the shorter the battles, the more often they are finished, and the more often the Battle Fund gets distributed, 41 00:01:49,380 --> 00:01:52,700 which in turn means that overall you get more stars! 42 00:01:52,700 --> 00:01:54,789 Bobruisk is in Matchmaking. 43 00:01:54,789 --> 00:01:57,939 This is the 4th map to be added in standard battles this week. We’ve talked about the 3 others earlier. 44 00:02:00,009 --> 00:02:01,470 Compared to the base version, 45 00:02:01,470 --> 00:02:04,119 the Matchmaking version of Bobruisk is more rounded, 46 00:02:04,160 --> 00:02:06,280 and some obstacles and walls have been changed. 47 00:02:18,180 --> 00:02:20,880 And the last point among more noticeable changes: 48 00:02:20,880 --> 00:02:24,330 M0 equipment now has twenty Micro-Upgrade steps. 49 00:02:24,330 --> 00:02:28,040 The overall cost and time of upgrading remains the same as before the change. 50 00:02:28,880 --> 00:02:31,080 And don't forget about the Star Week. 51 00:02:31,080 --> 00:02:34,640 There are discounts ahead in Tanki Shop and in the Garage, as well as the last chance to earn stars. 52 00:02:37,640 --> 00:02:42,220 This time getting 700 stars will bring you 30 containers in total, 53 00:02:42,220 --> 00:02:45,160 and a brand new animated paint "Runes" 54 00:02:45,160 --> 00:02:46,560 Hurry up, tankers! 55 00:02:49,140 --> 00:02:51,280 Now let’s talk about Halloween. 56 00:02:51,300 --> 00:02:53,940 More precisely, the updates planned for Halloween, 57 00:02:53,940 --> 00:02:56,840 and even more precisely - the upcoming drones. 58 00:02:56,840 --> 00:03:00,170 Right now, there are 6 drones in the game, and there will be 9… NINE MORE! 59 00:03:01,670 --> 00:03:03,510 Which means 9 new game mechanics, 60 00:03:03,510 --> 00:03:05,780 which will all be added to the game at once. 61 00:03:05,780 --> 00:03:08,950 Let’s go over each of the new drones one by one. 62 00:03:08,950 --> 00:03:12,200 Just to clarify – the names are subject to change: 63 00:03:12,200 --> 00:03:15,180 First drone -- Defender. When using Double Armor 64 00:03:15,180 --> 00:03:19,260 its protecting effect will be boosted for a short period of time. Second -- Booster -- similar to Defender – 65 00:03:22,250 --> 00:03:27,070 for a brief time it will boost the effect of a Double Damage supply or drop. 66 00:03:27,070 --> 00:03:28,070 Sapper. 67 00:03:28,070 --> 00:03:32,820 After being destroyed, some previously dropped mines will remain on the battlefield 68 00:03:32,820 --> 00:03:33,860 Camper. 69 00:03:33,860 --> 00:03:38,060 Speeds up the reload time for supplies if the tank is at full health. 70 00:03:38,070 --> 00:03:39,140 Demoman. 71 00:03:39,140 --> 00:03:41,920 Explodes the tank upon destruction or self-destruction, 72 00:03:41,920 --> 00:03:44,240 damaging nearby enemies. 73 00:03:44,240 --> 00:03:45,370 And Rescuer. 74 00:03:45,370 --> 00:03:50,060 After each drone’s recharge allows to survive fatal damage done to the tank. 75 00:03:50,060 --> 00:03:52,090 And now the last 3 drones. 76 00:03:52,090 --> 00:03:54,110 Their appearance is work in progress. 77 00:03:54,110 --> 00:03:55,110 Saboteur. 78 00:03:55,110 --> 00:03:58,960 After placing a mine it will also place several additional mines around it. 79 00:03:58,960 --> 00:04:01,540 Works when the drone is fully charged. 80 00:04:01,550 --> 00:04:02,550 Sprinter. 81 00:04:02,550 --> 00:04:05,560 After picking up the flag, the ball or capturing a point 82 00:04:05,560 --> 00:04:08,840 it will activate Repair Kit, Double Damage, Double Armor 83 00:04:08,840 --> 00:04:10,780 and Speed Boost for a short time. 84 00:04:10,780 --> 00:04:13,620 Also works only when the drone is at full charge. 85 00:04:13,620 --> 00:04:15,360 And the last drone is Trickster. 86 00:04:15,360 --> 00:04:17,960 When the drone is ready and you’re using Speed Boost, 87 00:04:17,970 --> 00:04:22,220 the instant supplies reload will be activated for nearby allies and yourself. 88 00:04:22,220 --> 00:04:24,600 In the end we will get a ton of cool new mechanics, 89 00:04:24,600 --> 00:04:27,560 which will help some survive longer, some to do more damage, 90 00:04:27,560 --> 00:04:30,880 and others to be more effective at stealing flags. 91 00:04:30,880 --> 00:04:33,699 In future V-LOGs we will tell more about the other updates 92 00:04:33,699 --> 00:04:35,680 that are prepared for the end of October – 93 00:04:35,680 --> 00:04:39,040 some we’ve already talked about, and some are yet to be unveiled. 94 00:04:41,020 --> 00:04:42,360 Video of the Week. 95 00:04:42,370 --> 00:04:45,300 In the last episode we’ve accidentally tasked you with an impossible challenge 96 00:04:45,300 --> 00:04:48,750 -- to record a video on a space version of a MM map. 97 00:04:48,750 --> 00:04:49,750 To make things easier, 98 00:04:49,750 --> 00:04:51,909 we accepted videos recorded on all maps. 99 00:04:51,909 --> 00:04:53,180 Let’s watch the best one! 100 00:05:22,940 --> 00:05:25,500 And for next time the task is plain and easy: 101 00:05:25,500 --> 00:05:27,720 Hornet, Smoky, not parkour. 102 00:05:27,720 --> 00:05:28,960 Record something impressive! Don’t forget to wear the Green paint. 103 00:05:32,920 --> 00:05:34,700 That’s it for today’s episode! 104 00:05:34,710 --> 00:05:37,650 Enjoy the rest of the Star Week, wait for more Mobile news 105 00:05:37,650 --> 00:05:38,949 and watch out for new movies ;) 106 00:05:38,960 --> 00:05:40,120 Bye! 107 00:05:48,260 --> 00:05:50,940 Last week we showed you a tank in Spectrum paint, 108 00:05:50,950 --> 00:05:52,560 which changed several colors. 109 00:05:52,560 --> 00:05:55,410 You had to guess a specific color at a specific moment, 110 00:05:55,410 --> 00:05:58,100 and the right answer is -- Red, option B. 111 00:05:58,100 --> 00:06:00,580 Let’s welcome the winners and here’s today’s question: 112 00:06:13,580 --> 00:06:16,620 How many shots will it take to destroy Mammoth?[]