1 00:00:02,020 --> 00:00:05,020 WARNING: This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised. 2 00:00:09,280 --> 00:00:11,240 In today’s V-LOG we’ll be telling you about 3 00:00:11,240 --> 00:00:15,170 bugs in the development of Juggernaut as well as killstreaks in the new mode, 4 00:00:15,170 --> 00:00:17,780 and we’ll also be talking about international events. 5 00:00:19,240 --> 00:00:20,460 Hello tankers! 6 00:00:20,460 --> 00:00:23,660 World UFO day has long since ended as a holiday, 7 00:00:23,660 --> 00:00:25,640 but not in Tanki Online! 8 00:00:25,640 --> 00:00:29,789 The event in the game is going to end only with the morning restart on Monday. 9 00:00:29,789 --> 00:00:33,620 Gold Boxes as Meteorites continue to drop 10 times more often, the creepy animated paint is still for sale in the Shop 10 00:00:36,430 --> 00:00:38,150 and more discounts are coming! 11 00:00:38,150 --> 00:00:41,120 Today, on Friday we’ve got discounts in the Shop, 12 00:00:41,120 --> 00:00:44,350 and on Saturday -- it’s 30% off of items in the Garage, 13 00:00:44,350 --> 00:00:49,620 with the final sale on Sunday with 50% off on MicroUpgrades and SpeedUps. Hurry to catch the meteorites! 14 00:00:51,180 --> 00:00:53,080 When will you have a chance like this again? 15 00:00:55,840 --> 00:00:57,920 Juggernaut is still in development. 16 00:00:57,920 --> 00:01:00,579 Within the past several weeks we’ve often heard you ask 17 00:01:00,579 --> 00:01:02,149 “When is Juggernaut coming out? 18 00:01:02,149 --> 00:01:03,870 What’s taking so long? The tank is long since ready!” 19 00:01:05,480 --> 00:01:09,220 For a mode THIS NEW to make a new tank is not even half of the work. 20 00:01:09,220 --> 00:01:12,340 The most important part is how the mechanic of the mode works. 21 00:01:12,340 --> 00:01:14,760 And here we have a ton of “buts” and “ifs”. 22 00:01:14,760 --> 00:01:18,280 The tank must be handed over from player to player without issues and 23 00:01:18,280 --> 00:01:20,700 a lot of details must be kept in mind. 24 00:01:20,710 --> 00:01:22,290 For example, changing equipment: 25 00:01:22,290 --> 00:01:25,910 “what if a Juggernaut-player opens the Garage and changes the equipment?”, “what if the player opens the Garage and gets killed while at it?”, 26 00:01:29,350 --> 00:01:32,100 “does the player even need the ability to open the Garage?” 27 00:01:32,100 --> 00:01:33,160 and so on. 28 00:01:33,160 --> 00:01:35,420 From time to time annoying bugs appear. 29 00:01:35,430 --> 00:01:39,830 The last bug was connected to… drones, to the Supplier, to be specific. With Juggernaut, the effect of the drone didn’t work right, 30 00:01:42,600 --> 00:01:44,940 not only did it extend the active supply, 31 00:01:44,940 --> 00:01:46,680 but also made the effect STRONGER. 32 00:01:46,680 --> 00:01:50,610 For example, Speed Boost would add up, supply after supply, and the tank would reach truly interstellar speeds. 33 00:01:53,340 --> 00:01:56,560 Even our anti-cheat system would think something wasn’t right. 34 00:01:56,560 --> 00:01:59,400 And Double Damage could become VERY powerful. 35 00:01:59,400 --> 00:02:02,680 So that’s how you get shots with 2 or 3 million damage. 36 00:02:02,680 --> 00:02:04,420 And the most interesting part -- 37 00:02:04,420 --> 00:02:09,410 in the original design drones weren't supposed to have any effect on Juggernaut at all. 38 00:02:09,410 --> 00:02:12,030 We decided that the tank was already powerful enough, 39 00:02:12,030 --> 00:02:14,200 especially if you get used to playing it. 40 00:02:14,200 --> 00:02:16,160 And here, of course, we hear a question: 41 00:02:16,170 --> 00:02:19,530 “What if I played with a drone equipped and turned into Juggernaut, 42 00:02:19,530 --> 00:02:21,320 will the batteries still be used?”. 43 00:02:21,320 --> 00:02:24,240 The answer is no, for as long as you play as Juggernaut 44 00:02:24,240 --> 00:02:26,200 the batteries will NOT be spent. And one more thing, which we haven't talked about yet -- 45 00:02:28,940 --> 00:02:31,520 killstreaks, meaning a series of kills. 46 00:02:31,520 --> 00:02:35,080 When somebody becomes Juggernaut, their success is shown on the screen… 47 00:02:35,080 --> 00:02:36,820 and is also announced with voice. You might have seen a similar feature in Tanki X or other games. 48 00:02:40,380 --> 00:02:43,940 We thought about using those already recorded sounds from TX, 49 00:02:43,940 --> 00:02:45,850 but decided to re-record it all instead. 50 00:02:45,850 --> 00:02:47,740 It’s way cooler like this. 51 00:02:47,740 --> 00:02:49,380 What's up everyone, I'm Alex Lynch and 52 00:02:49,380 --> 00:02:51,520 I've got a streak back for you! 53 00:02:51,520 --> 00:02:52,640 First kill 54 00:02:54,860 --> 00:02:56,260 FIRST KILL Domination 55 00:02:58,340 --> 00:03:00,560 DOMINATION 56 00:03:00,560 --> 00:03:03,150 RAGE 57 00:03:03,150 --> 00:03:04,570 UNSTOPPABLE 58 00:03:04,570 --> 00:03:06,940 SOMEBODY MAKE IT STOP 59 00:03:09,000 --> 00:03:12,420 Last week a small, but noticeable change appeared in the game. 60 00:03:12,420 --> 00:03:17,380 Now only a player with Warrant Officer 1 rank and up can participate in battle groups, 61 00:03:17,380 --> 00:03:21,000 and lower ranks will be playing without battle groups… for now. 62 00:03:21,010 --> 00:03:22,650 This way we wanted to limit the cases 63 00:03:22,650 --> 00:03:27,010 where somebody would bring a Recruit into a battle with Legends or something like that. Yes, this solution is not a perfect one, 64 00:03:29,370 --> 00:03:30,370 but it’s temporary. 65 00:03:30,370 --> 00:03:33,140 Soon we will implement proper rank limits for groups, and allowed ranks will be set based on who creates the battle group. 66 00:03:36,510 --> 00:03:39,790 Then it will be possible to create battle groups at any rank, 67 00:03:39,790 --> 00:03:41,940 but not all friends could be invited in the group. 68 00:03:44,300 --> 00:03:47,360 Last weekend tankers from LATAM region of TO 69 00:03:47,360 --> 00:03:51,280 had a pretty special mine hunt, which was interrupted by a terrifying guest, 70 00:03:51,290 --> 00:03:55,120 who entered the battle and destroyed hundreds of players with no remorse. 71 00:03:55,120 --> 00:03:58,500 This is a second time we’ve seen the familiar shadow invade the region, 72 00:03:58,500 --> 00:03:59,640 and continue to guess 73 00:03:59,640 --> 00:04:03,280 if there is any connection between Godmode_ON and the distant rival. 74 00:04:03,280 --> 00:04:05,300 Can this mean a war across the ocean? 75 00:04:05,320 --> 00:04:06,580 Let’s wait and sea. 76 00:04:09,040 --> 00:04:10,520 Video of the Week! 77 00:04:10,520 --> 00:04:14,790 In the last episode we asked you to record a video with you catching meteorite Golds. Let’s see the most awesome video. 78 00:04:40,460 --> 00:04:43,900 Next time record a video about how cool overdrives are, 79 00:04:43,900 --> 00:04:46,060 and don’t forget to equip the White paint. 80 00:04:48,460 --> 00:04:50,880 And another V-LOG has come to an end. 81 00:04:50,890 --> 00:04:53,160 Subscribe to our channel, press the bell button 82 00:04:53,160 --> 00:04:54,040 and bye! 83 00:05:00,760 --> 00:05:04,840 Last week Thunder shot at Mammoth, getting closer and closer to it. 84 00:05:04,850 --> 00:05:08,630 You had to guess at which point Thunder would fire the final shot. 85 00:05:08,630 --> 00:05:10,960 The right answer is -- cell number 8. 86 00:05:11,920 --> 00:05:14,460 Let’s welcome the winners and here’s the new question: 87 00:05:29,240 --> 00:05:32,100 How many shots will it take for Wasp to touch the wall?[]