1 00:00:02,040 --> 00:00:06,020 WARNING: This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised. 2 00:00:09,280 --> 00:00:12,660 In today’s episode we’ll be talking about Matchmaking in Tanki, 3 00:00:12,660 --> 00:00:14,920 discussing changes to Gold Box drops 4 00:00:14,920 --> 00:00:17,900 and we’ll also be talking about how tank controls will change. 5 00:00:19,480 --> 00:00:20,320 Hello, tankers! 6 00:00:20,320 --> 00:00:23,080 It’s been awhile since we talked about Matchmaking, 7 00:00:23,080 --> 00:00:25,000 except that it is “being made”. 8 00:00:25,000 --> 00:00:27,620 During the development a lot of things become clearer, 9 00:00:27,620 --> 00:00:29,540 and today we’ll tell you about something new 10 00:00:29,540 --> 00:00:31,800 and remind you what we’ve talked about before. 11 00:00:31,800 --> 00:00:37,360 In August of last year a 2 day Matchmaking test was held on the live servers of Tanki Online. 12 00:00:37,360 --> 00:00:41,100 Back then developers received a lot of negative feedback about the new system, 13 00:00:41,140 --> 00:00:44,460 which is understandable -- at that time the new feature was unfinished, 14 00:00:44,460 --> 00:00:46,840 not ready to be tested or played in full. 15 00:00:46,840 --> 00:00:50,719 Battles were loading for too long, and, sometimes, wouldn’t load at all. 16 00:00:50,720 --> 00:00:55,080 We saw the negative feedback about the test version of matchmaking and agree with it, 17 00:00:55,080 --> 00:00:59,339 but the main goal of the test was to see the live performance of the new feature. 18 00:00:59,339 --> 00:01:02,769 It was important for us to understand if the servers will handle the pressure, 19 00:01:02,769 --> 00:01:06,080 and if they will continue to work until the next restart. 20 00:01:06,080 --> 00:01:09,840 And here the system did well -- servers did handle the pressure. 21 00:01:09,840 --> 00:01:11,380 So let’s remind everyone: 22 00:01:11,380 --> 00:01:14,660 the most noticeable thing that will be removed with the release of Matchmaking 23 00:01:14,660 --> 00:01:16,620 is the ability to choose the battle. 24 00:01:16,620 --> 00:01:20,020 Standard, non-PRO battles will disappear from the battle list, 25 00:01:20,020 --> 00:01:22,430 meaning you won’t be able to choose a map and enemies. 26 00:01:22,430 --> 00:01:25,950 Also, after battles end, you won’t be able to stay for the next round. 27 00:01:25,950 --> 00:01:28,080 Here’s what tankers will get: 28 00:01:28,080 --> 00:01:29,240 Balanced matches. 29 00:01:29,240 --> 00:01:33,460 A special system will choose players for battles and divide them equally among the teams. 30 00:01:33,480 --> 00:01:36,500 This doesn’t mean that all players in the battle will be of the same level 31 00:01:36,500 --> 00:01:41,360 -- there will be both strong and weak, but they will be split between teams in a fair way. 32 00:01:41,360 --> 00:01:45,410 A new option will be added to play with friends by creating battle groups. 33 00:01:45,410 --> 00:01:49,080 This will be much easier, than to invite each friend individually into the battle 34 00:01:49,100 --> 00:01:52,640 or wait with friends looking at the Battle List for free spots. 35 00:01:52,640 --> 00:01:54,560 The duration of battles will be shorter. 36 00:01:54,560 --> 00:01:58,640 Right now first several minutes of the battle are saved for gathering enough players. 37 00:01:58,680 --> 00:02:01,600 After the update, battles will start with full teams. 38 00:02:01,600 --> 00:02:04,220 And one of the most important changes for many players -- 39 00:02:04,229 --> 00:02:08,389 it will be impossible to send a passive player to sabotage the enemy team. 40 00:02:08,389 --> 00:02:12,760 Also, the way battle fund is calculated for standard battles will change. 41 00:02:12,760 --> 00:02:16,541 Right now there’s a problem in the game: a lot of maps, on which tankers don’t play 42 00:02:16,541 --> 00:02:18,930 because the battle fund grows slowly. 43 00:02:18,930 --> 00:02:21,130 On the other hand, Polygon is a hit! 44 00:02:21,130 --> 00:02:24,930 And that’s not because the map has great balance or unique gameplay, 45 00:02:24,930 --> 00:02:29,460 it’s just because on Polygon there’s always a brawl, meaning battle fund grows faster. 46 00:02:29,460 --> 00:02:33,440 Battle fund in standard battles won’t depend directly on the number of kills, 47 00:02:33,440 --> 00:02:35,400 captured points or delivered flags. 48 00:02:35,400 --> 00:02:38,540 It will be worth playing on all maps in the same way. 49 00:02:38,540 --> 00:02:41,920 The system behind experience and battle points will also change. 50 00:02:41,920 --> 00:02:43,560 Now they are separate from each other. 51 00:02:43,569 --> 00:02:48,420 It so happened in Tanki, that earning crystals and earning experience is 52 00:02:48,420 --> 00:02:49,910 always tightly connected. 53 00:02:49,910 --> 00:02:54,670 To earn a lot of crystals and only a little experience means you will 54 00:02:54,670 --> 00:02:56,430 play longer on the same rank, 55 00:02:56,430 --> 00:02:59,239 but your tank will be more powerful. 56 00:02:59,239 --> 00:03:03,849 And if you ranked up a lot, but didn’t upgrade your tank -- it’s not good, 57 00:03:03,849 --> 00:03:05,930 because everyone else did. 58 00:03:05,930 --> 00:03:09,050 We want to better highlight stronger and more efficient players. 59 00:03:09,050 --> 00:03:12,360 If a player does the most useful actions for the team in a game mode 60 00:03:12,360 --> 00:03:17,360 -- meaning captures points, steals flags, destroys enemy flag carriers and so on, 61 00:03:17,360 --> 00:03:20,739 this player will get more battle points with the same amount of experience, 62 00:03:20,739 --> 00:03:23,870 and more battle points will get you a better prize at the end of battles. 63 00:03:23,870 --> 00:03:27,410 At the same time we don’t want to slow down the speed of ranking up, 64 00:03:27,410 --> 00:03:31,110 and the right actions in battles will help you upgrade your tank faster. 65 00:03:31,110 --> 00:03:32,700 Now about Gold Boxes. 66 00:03:32,700 --> 00:03:34,980 They won’t depend on the battle fund. 67 00:03:34,980 --> 00:03:38,580 Right now players of lower ranks see Gold Boxes drop very rarely. 68 00:03:38,580 --> 00:03:40,500 And containers even less. 69 00:03:40,500 --> 00:03:45,080 We want to make so that they drop at the same rate in all battles and on all ranks. 70 00:03:45,080 --> 00:03:48,540 Everything we’ve told you about just now applies to standard battles. 71 00:03:48,540 --> 00:03:51,000 In PRO-battles there will be minimal changes. 72 00:03:51,000 --> 00:03:55,880 For example, as we said before, the battle fund will stop increasing in private battles. 73 00:03:55,880 --> 00:03:59,820 These fights will remain as practice matches and for shooting cool videos. 74 00:03:59,820 --> 00:04:03,760 Also in these combats, experience will almost stop increasing. 75 00:04:03,760 --> 00:04:07,860 Any action -- kill, point captured, flag delivered and others -- will 76 00:04:07,870 --> 00:04:10,489 earn you +1 point of experience. 77 00:04:10,489 --> 00:04:13,840 This was made to keep it still possible to record Rank Up videos. 78 00:04:16,399 --> 00:04:20,159 During recent holidays, as an experiment we reduced the delay between the sound 79 00:04:20,160 --> 00:04:24,380 of the Gold Box siren and when the Gold Box actually drops down to 15 seconds. 80 00:04:24,380 --> 00:04:27,300 Just a reminder, the delay used to be 30 seconds. 81 00:04:27,300 --> 00:04:29,060 After the change here’s what we saw: 82 00:04:29,060 --> 00:04:31,500 There’s now a lot more new gold catchers. 83 00:04:31,500 --> 00:04:34,430 It means that the small miracle of catching a Gold is now possible 84 00:04:34,430 --> 00:04:37,580 not only for professional Gold Farmers and you know for who else, 85 00:04:37,580 --> 00:04:39,920 but also for a wider range of tankers. 86 00:04:39,920 --> 00:04:42,180 Also very soon battles will become shorter. 87 00:04:42,180 --> 00:04:46,259 And there, 15 seconds of bonus free time will be very useful. 88 00:04:46,260 --> 00:04:51,800 With the nearest update we’ll reduce the delay between the Gold Box siren and its drop and will keep it in the game. 89 00:04:51,800 --> 00:04:54,820 It will be 15 seconds, or maybe 10, or maybe 20 -- 90 00:04:54,820 --> 00:04:58,660 we’ll decide closer to the release and, of course, will tell you about it. 91 00:05:01,120 --> 00:05:03,560 The mobile version is getting closer and closer. 92 00:05:03,560 --> 00:05:07,550 Currently, we’re working on the code optimization, user interface and also 93 00:05:07,550 --> 00:05:09,000 on tank controls. 94 00:05:09,000 --> 00:05:10,860 Today we’ll discuss the latter. 95 00:05:10,860 --> 00:05:13,640 Testing the controls, we faced one feature of the game physics 96 00:05:13,640 --> 00:05:15,660 which is intuitive for PC players, 97 00:05:15,660 --> 00:05:18,620 and which is extremely uncomfortable on phones or tablets: 98 00:05:18,620 --> 00:05:21,970 When you’re controlling the tank, coming out of a turn you have to 99 00:05:21,970 --> 00:05:25,580 micro adjust the turning at the very end to stabilize the tank. 100 00:05:25,580 --> 00:05:29,550 For keyboards it’s easy to do, but for mobile -- very uncomfortable. 101 00:05:29,550 --> 00:05:31,240 Here’s the solution: 102 00:05:31,240 --> 00:05:34,800 when coming out of a turn, the tank will stabilize itself quicker. 103 00:05:34,800 --> 00:05:37,550 Thanks to this, it will be easier to play on the phones, 104 00:05:37,550 --> 00:05:41,380 and on computers the tank handling during the turns will be more predictable. 105 00:05:41,380 --> 00:05:45,740 To put it simply, right now tanks behave like cars while turning, and after that 106 00:05:45,740 --> 00:05:47,280 they will behave more like tanks. 107 00:06:02,680 --> 00:06:06,140 The update is scheduled for next week, but before that you will be able to 108 00:06:06,140 --> 00:06:10,400 test the new tank controls during an open test on Saturday, March 17th. 109 00:06:12,760 --> 00:06:18,000 On March 15 a new tournament started for all eSports fans of the European community, 110 00:06:18,000 --> 00:06:23,440 with 16 clans competing over the title of Champions among the English, German and Polish communities, 111 00:06:23,460 --> 00:06:28,640 and it will be held until April 15th in two stages: Group Stage and PlayOffs. 112 00:06:28,640 --> 00:06:33,360 Prizes for the tournament include a new special paint, limited-time Spectrum M-B module, 113 00:06:33,360 --> 00:06:37,930 a mountain of crystals, hundreds of containers, and plenty of Gold Boxes. 114 00:06:37,930 --> 00:06:41,680 Follow the tournament news in the official Championship topic on the Forum, 115 00:06:41,680 --> 00:06:45,940 watch the best European clans compete live on the official Tanki eSports Channel 116 00:06:45,940 --> 00:06:47,750 and support your favorite team! 117 00:06:47,750 --> 00:06:49,380 The links are in the description. 118 00:06:50,280 --> 00:06:54,900 And for the fans of parkour, a new round of Parkour Survival started on Monday! 119 00:06:54,910 --> 00:06:58,580 You still have time to find a team with the help of a special topic on the Forum, 120 00:06:58,580 --> 00:07:01,229 come up with a unique strategy how to beat the first challenge 121 00:07:01,229 --> 00:07:05,250 and continue onto the next round to win a special paint, lots of prizes 122 00:07:05,250 --> 00:07:07,419 and different rewards for each challenge! 123 00:07:07,419 --> 00:07:11,840 But remember, only those who survive every new challenge will get to the finals. 124 00:07:11,840 --> 00:07:14,360 Look for the event links in the description below. 125 00:07:15,220 --> 00:07:18,520 Video of the week, or, to be correct, of the last two weeks. 126 00:07:18,520 --> 00:07:23,220 This time the winner will get 50 thousand crystals with an additional 20 containers! 127 00:07:23,220 --> 00:07:25,940 And the theme was “How much I miss V-LOG”. 128 00:07:25,940 --> 00:07:28,160 Let’s watch the best video: 129 00:07:28,160 --> 00:07:33,280 Correction: Video by june151 130 00:07:46,680 --> 00:07:49,880 For the next video, the V-LOG crew has prepared a new CHALLENGE 131 00:07:49,889 --> 00:07:51,520 on Stadium in Rugby! 132 00:07:51,520 --> 00:07:56,100 The challenge must be completed in Space mode, with all participants on the same team. 133 00:07:56,140 --> 00:07:59,780 Wasp equipped with Hammer starts from the billboard, picks up the ball, 134 00:07:59,780 --> 00:08:02,940 jumps in place and makes a pass to Magnum on the tribune. 135 00:08:02,940 --> 00:08:06,220 Magnum catches the ball while in the air, and during the same jump 136 00:08:06,220 --> 00:08:08,520 makes a pass to the opposite tribune. 137 00:08:08,520 --> 00:08:12,220 Ricochet takes the ball and in one jump delivers it to the goal. 138 00:08:12,220 --> 00:08:13,320 The Rules: 139 00:08:13,320 --> 00:08:17,020 Send the videos using the special form, the link is in the description. 140 00:08:17,020 --> 00:08:22,100 The rules of the challenge are also explained in the form, read them before submitting the video. 141 00:08:22,100 --> 00:08:25,419 For a challenge this hard, we’ve prepared a special prize: 142 00:08:25,420 --> 00:08:29,720 200 thousand crystals and 100 containers for the winning team. 143 00:08:31,760 --> 00:08:33,419 That’s it for today’s episode. 144 00:08:33,419 --> 00:08:38,099 A lot of cool updates are coming, so don’t miss the new V-LOGs to learn about them first. 145 00:08:38,100 --> 00:08:38,740 Bye! 146 00:08:46,020 --> 00:08:49,100 Last time two tanks shot at each other on a bridge. 147 00:08:49,100 --> 00:08:51,160 You had to guess which one would win. 148 00:08:51,160 --> 00:08:53,400 The right answer is -- Firebird. 149 00:08:53,400 --> 00:08:54,720 Welcome the winners! 150 00:08:54,720 --> 00:08:57,240 And today we shoot from Magnum. 151 00:09:06,660 --> 00:00:00,000 Where will the Wasp land? 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