1 00:00:02,020 --> 00:00:05,060 WARNING: This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised. 2 00:00:09,340 --> 00:00:12,400 In today’s episode we’ll be answering questions about the War, 3 00:00:12,400 --> 00:00:14,740 announcing a new round of contest overseas 4 00:00:14,740 --> 00:00:18,040 and we’ll be also talking about a new game mode in Tanki Online. 5 00:00:19,760 --> 00:00:20,990 Hello tankers! 6 00:00:20,990 --> 00:00:23,420 The War is getting heated and many players already know 7 00:00:23,420 --> 00:00:25,570 how the event works and what to do, 8 00:00:25,570 --> 00:00:27,960 but some questions continue to be asked by everyone. 9 00:00:27,960 --> 00:00:30,580 Let’s look at two most popular ones: 10 00:00:30,580 --> 00:00:32,680 Many tankers are worried about one thing: 11 00:00:32,680 --> 00:00:36,040 “The bigger is the faction, the lower is its average K/D, 12 00:00:36,040 --> 00:00:40,760 since you’re destroying players of your own faction and your faction K/D drops significantly”. 13 00:00:40,780 --> 00:00:43,640 In reality it’s not that bad. Let’s calculate together. 14 00:00:43,640 --> 00:00:46,200 If you don’t take into account the singular cases, 15 00:00:46,200 --> 00:00:52,340 the average faction K/D is the ratio of ALL kills for that faction compared to ALL deaths for the same faction. 16 00:00:52,340 --> 00:00:58,220 So if the faction K/D is lower than 1, killing your own ally will increase the average K/D, 17 00:00:58,220 --> 00:01:02,080 and if it’s bigger than 1, then the average K/D is impacted only a little. 18 00:01:02,080 --> 00:01:05,160 But anyway this is better than getting killed by an enemy player 19 00:01:05,170 --> 00:01:08,240 or by a player who is not participating in the War. 20 00:01:08,240 --> 00:01:11,070 The clearest example of this is the English faction. 21 00:01:11,070 --> 00:01:14,890 They are big, considerably bigger than the Polish and the German factions, 22 00:01:14,890 --> 00:01:18,360 but in reality their average K/D is also the highest. 23 00:01:18,360 --> 00:01:21,640 Second question, from the recent winner of The GAME - Scorpion321. 24 00:01:21,649 --> 00:01:25,590 To win your faction needs to collect 10 resources, 25 00:01:25,590 --> 00:01:29,170 capture the rocket and hold it for 1 full turn after the capture. 26 00:01:29,170 --> 00:01:31,759 So what happens, if you gather the last points of resources 27 00:01:31,760 --> 00:01:34,580 while defending the rocket? Will the win count? 28 00:01:34,640 --> 00:01:37,459 Like you capture the rocket with 8 points of each resource 29 00:01:37,459 --> 00:01:40,670 and on the last needed turn you collect the missing points. 30 00:01:40,670 --> 00:01:42,759 To cut it short, the answer is no. 31 00:01:42,759 --> 00:01:45,729 On the last, deciding turn, when you need to defend the rocket, 32 00:01:45,729 --> 00:01:49,750 you must already begin the turn with 10 resources of fuel and survey data. 33 00:01:49,750 --> 00:01:51,209 And the idea here is this: 34 00:01:51,209 --> 00:01:53,780 during the last turn on the territory with the rocket 35 00:01:53,780 --> 00:01:57,300 you need to pump it full of fuel and calculate all of the launch data. 36 00:01:59,980 --> 00:02:05,100 Imagine a tank with two Railguns, Striker turret with 6 rockets, 37 00:02:05,119 --> 00:02:09,429 with a hull as fast as Hornet, and armored with 2 Mammoths! 38 00:02:09,440 --> 00:02:10,840 No way…. 39 00:02:19,720 --> 00:02:22,880 So we’re making a new tank… well, we’re making a new mode… 40 00:02:22,910 --> 00:02:25,160 well, a new mode with a super tank! 41 00:02:25,160 --> 00:02:26,560 Here’s how it works: 42 00:02:26,560 --> 00:02:28,860 Juggernaut is the name of the new tank. 43 00:02:28,860 --> 00:02:32,740 Everyone will be able to try it while playing the new mode with the same name. 44 00:02:32,740 --> 00:02:38,140 The rules are simple -- it’s Deathmatch, where one tanker is always controlling a special battle machine. 45 00:02:38,180 --> 00:02:39,440 At the start of the battle, 46 00:02:39,440 --> 00:02:42,480 the role of the Juggernaut is randomly given to a player. 47 00:02:42,480 --> 00:02:47,260 As soon as that player is destroyed, this role is transferred to the one who destroys the super tank. 48 00:02:47,260 --> 00:02:48,620 Then it repeats. 49 00:02:48,620 --> 00:02:52,590 Designing the new mode, we were thinking how many team modes are in the game, 50 00:02:52,590 --> 00:02:55,629 but for solo players there’s only one -- DM. 51 00:02:55,629 --> 00:02:58,980 Juggernaut is like DM, but with a constant challenge 52 00:02:58,980 --> 00:03:03,960 -- to find, destroy, become the mightiest and survive as long as possible. 53 00:03:03,960 --> 00:03:06,980 Some of the tankers have already seen the new tank in the game. 54 00:03:06,980 --> 00:03:09,280 That was the developers testing the Juggernaut, 55 00:03:09,280 --> 00:03:11,420 to properly tune it for release. 56 00:03:11,420 --> 00:03:14,120 Right now, the Juggernaut specifications are: 57 00:03:14,129 --> 00:03:18,510 Two Railguns, with standard parameters, but with a higher firing speed 58 00:03:18,510 --> 00:03:22,920 Rocket launcher that fires only homing missiles, with standard parameters, 59 00:03:22,960 --> 00:03:26,300 but target acquisition is faster and there are 6 rockets 60 00:03:26,310 --> 00:03:29,900 Turning speed of the turret is slow 61 00:03:29,900 --> 00:03:32,640 Size of the tank -- bigger than a heavy hull 62 00:03:32,640 --> 00:03:34,650 The speed is similar to a light hull 63 00:03:34,650 --> 00:03:37,599 The amount of armor is 10 thousand, for now 64 00:03:37,599 --> 00:03:40,499 And the overdrive cooldown is much shorter 65 00:03:40,499 --> 00:03:43,730 All tank and mode specifications are not yet finalized. 66 00:03:43,730 --> 00:03:47,700 Things can change during testing, and in future V-LOGs we’ll share more information 67 00:03:47,700 --> 00:03:50,099 about the new mode and when is the release. 68 00:03:50,100 --> 00:03:51,780 Watch the new episodes to find out! 69 00:03:54,560 --> 00:03:58,980 The LATAM community is back with a second round of the COLISEUM event, 70 00:03:59,000 --> 00:04:02,840 and on Saturday, March 3rd you'll have another chance to win crystals, 71 00:04:02,840 --> 00:04:05,480 days of premium, containers and much more! 72 00:04:05,480 --> 00:04:09,040 Check the link in the description for the list of dates and prizes! 73 00:04:11,000 --> 00:04:12,600 Video of the Week. 74 00:04:12,600 --> 00:04:16,760 Last week we asked you to record cool tricks with the ball in Rugby on Stadium map. 75 00:04:16,800 --> 00:04:18,560 Let’s see the best video! 76 00:04:35,200 --> 00:04:38,540 Next week there will be no V-LOG, but for such an occasion, 77 00:04:38,550 --> 00:04:41,180 we ask you to record videos on a specific theme: 78 00:04:41,180 --> 00:04:43,300 how much you miss the V-LOG. 79 00:04:43,300 --> 00:04:46,820 Record the video in the game or in real life, but if it’s in the game 80 00:04:46,830 --> 00:04:48,810 make sure you are wearing the Marine paint. 81 00:04:48,810 --> 00:04:55,100 And the author of the best video will get 50 thousand crystals and an additional prize of 20 containers! 82 00:04:55,100 --> 00:04:56,460 Good luck! 83 00:04:58,140 --> 00:05:02,620 That’s it for today’s episode, we remind you that next week there will be no V-LOG. 84 00:05:02,620 --> 00:05:07,360 Rest up, finish the War and get ready for an event announcement on March 8th. 85 00:05:07,360 --> 00:05:07,860 Bye! 86 00:05:14,520 --> 00:05:16,540 Last week we opened some containers, 87 00:05:16,540 --> 00:05:19,440 and you had to guess what would appear in the last one. 88 00:05:19,440 --> 00:05:21,820 The right answer is -- Eternity. 89 00:05:21,820 --> 00:05:24,240 Welcome the winners! And here’s the new question: 90 00:05:38,980 --> 00:00:00,000 Who will win??[]