1 00:00:02,060 --> 00:00:05,040 WARNING: This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised. 2 00:00:09,220 --> 00:00:12,420 In today’s episode we’ll be telling you about new sounds in the game, 3 00:00:12,420 --> 00:00:14,800 answering the most common questions from players 4 00:00:14,800 --> 00:00:17,000 and we’ll also be talking about the War Herald. 5 00:00:18,720 --> 00:00:19,950 Hello tankers! 6 00:00:19,950 --> 00:00:21,990 New Friday, new V-LOG. 7 00:00:21,990 --> 00:00:25,790 A new update came out this week, which made the ball spin in Rugby. 8 00:00:25,790 --> 00:00:29,430 This was planned for the initial release of the mode, but was a bit late. 9 00:00:29,430 --> 00:00:32,200 Now when the ball is spinning it looks much better. 10 00:00:32,200 --> 00:00:35,970 One more small change happened to the sound the turret makes while rotating. 11 00:00:35,970 --> 00:00:37,150 Now it’s quieter. 12 00:00:37,150 --> 00:00:40,200 After this change was made, our video producer - Nikolay - 13 00:00:40,200 --> 00:00:43,660 decided to bring the rest of the sounds to the next level. 14 00:00:43,660 --> 00:00:45,770 Soon more new sounds will be added to Rugby, 15 00:00:45,770 --> 00:00:47,520 like the sound of throwing the ball, 16 00:00:47,520 --> 00:00:51,510 the sound when the ball touches the ground or walls and when it’s rolling. 17 00:00:51,510 --> 00:00:54,240 Later we also want to add sounds to the Lobby, 18 00:00:54,240 --> 00:00:59,160 right now it’s absolutely silent there and only battle invites occasionally make noise. 19 00:00:59,160 --> 00:01:02,020 And the most noticeable part will be how different hulls 20 00:01:02,020 --> 00:01:04,340 will have unique sounds depending on their class - 21 00:01:04,340 --> 00:01:08,600 light hulls, medium hulls, and heavy hulls. 22 00:01:12,080 --> 00:01:15,960 On Tuesday we asked you to send questions for the devs via a special form, 23 00:01:15,960 --> 00:01:17,920 let’s answer the most popular ones. 24 00:01:17,920 --> 00:01:22,420 When will you fix the bug with the preview image for Yorkshire? 25 00:01:22,420 --> 00:01:24,100 With the next release 26 00:01:25,100 --> 00:01:27,980 When will the testing of the mobile version start? 27 00:01:27,980 --> 00:01:31,760 Previously we shared the info that the tests would start at the end of January, 28 00:01:31,760 --> 00:01:33,440 and they have already begun. 29 00:01:33,440 --> 00:01:36,030 These are the internal tests for employees of the company, 30 00:01:36,030 --> 00:01:37,850 and the tests have shown good results - 31 00:01:37,850 --> 00:01:42,320 for the mobile version we’ve decided to make a special, NOT html5 client, 32 00:01:42,320 --> 00:01:45,260 and this solution already provides higher FPS. 33 00:01:45,260 --> 00:01:47,780 In Spring, we’ll start testing the mobile version 34 00:01:47,780 --> 00:01:50,980 with a wider selection of players - our dedicated testers. 35 00:01:51,020 --> 00:01:54,320 And only after that we’ll be able to share news about an open test, 36 00:01:54,320 --> 00:01:55,880 where anyone can join, 37 00:01:55,880 --> 00:01:57,510 and we’ll also talk about the release. 38 00:01:57,510 --> 00:02:02,500 It’s too soon to share specific dates - we still have 2 big tests to be completed. 39 00:02:02,500 --> 00:02:05,540 Make it so that when the gold box doesn’t drop before the battle ends, 40 00:02:05,540 --> 00:02:07,800 it will drop at the start of the next battle. 41 00:02:07,800 --> 00:02:09,540 Here we have a few problems: 42 00:02:09,550 --> 00:02:12,540 Right now, there’s no such option in the game. 43 00:02:12,540 --> 00:02:15,269 And since there’s none, we need to make it 44 00:02:15,269 --> 00:02:17,189 and have to answer another question - 45 00:02:17,189 --> 00:02:21,870 is this feature so important, that it’s worth delaying other, bigger plans? 46 00:02:21,870 --> 00:02:23,670 No, not as important. 47 00:02:23,670 --> 00:02:27,540 Especially since Matchmaking is coming soon and with it, 48 00:02:27,540 --> 00:02:29,780 every new battle will have one round, 49 00:02:29,780 --> 00:02:32,320 so there’s nowhere to send the golds. 50 00:02:32,320 --> 00:02:34,300 And about how the gold drops work: 51 00:02:34,310 --> 00:02:38,560 in the game there is a point in the match after which gold boxes will no longer drop. 52 00:02:38,560 --> 00:02:41,180 But not always battles end when the timer runs out. 53 00:02:41,180 --> 00:02:44,920 For example, when a player is driving with the last flag to win the match. 54 00:02:44,920 --> 00:02:48,100 He might hear the gold box siren, but still deliver the flag 55 00:02:48,100 --> 00:02:50,080 and end the match before the gold is caught. 56 00:02:50,080 --> 00:02:54,200 We cannot control such situations and such “missing” golds still happen. 57 00:02:54,200 --> 00:02:58,250 Also, there are players, who will drop gold boxes right before the battle ends. 58 00:02:58,250 --> 00:03:00,459 For what purpose, we are yet to discover. 59 00:03:00,460 --> 00:03:04,000 To summarize: can we make sure that no golds will be lost? 60 00:03:04,000 --> 00:03:05,180 We can’t. 61 00:03:05,180 --> 00:03:08,660 Can we transfer the golds that didn’t land before the next round started? 62 00:03:08,660 --> 00:03:10,800 Unfortunately, we can’t either. 63 00:03:10,800 --> 00:03:15,680 In our opinion, it is not worth the delay of other important features. 64 00:03:15,680 --> 00:03:17,900 Will Tanki Online close down soon? 65 00:03:17,900 --> 00:03:22,330 This is a very strange question, and we’re surprised several players have sent it. 66 00:03:22,330 --> 00:03:24,740 No, we are not planning to close the game 67 00:03:24,740 --> 00:03:27,420 and right now we are hard at work on the mobile version, 68 00:03:27,420 --> 00:03:31,599 so the game can continue growing, live long and be a home for even more players. 69 00:03:31,600 --> 00:03:33,080 Don’t trust rumors. 70 00:03:33,080 --> 00:03:35,300 When is the next Crazy Weekend? 71 00:03:35,300 --> 00:03:39,030 In the near future we’re not planning to have another Crazy Weekend, 72 00:03:39,030 --> 00:03:42,989 because the War is very similar to Crazy Weekends in mechanics, 73 00:03:42,989 --> 00:03:46,790 since you also need to make enough kills to win prizes. 74 00:03:46,790 --> 00:03:49,340 But more about the War a bit later. 75 00:03:49,340 --> 00:03:51,460 When is the new XT equipment coming? 76 00:03:51,460 --> 00:03:54,320 We’ve already shared with you, that new XT hulls and turrets 77 00:03:54,320 --> 00:03:58,180 are coming AFTER we convert XT gear from equipment into skins. 78 00:03:58,190 --> 00:04:00,200 The XT update is right now in development, 79 00:04:00,200 --> 00:04:04,480 and in future V-LOGs we’ll share more details about its release. 80 00:04:04,480 --> 00:04:06,880 Will containers be added as mission rewards? 81 00:04:06,880 --> 00:04:10,000 They won’t be, and containers will remain as rewards 82 00:04:10,000 --> 00:04:14,600 for completing the weekly mission chain, starting with the second week. 83 00:04:14,660 --> 00:04:16,740 When will you fix all the cheating? 84 00:04:16,759 --> 00:04:20,459 Unfortunately, to completely solve the problem with cheating is impossible. 85 00:04:20,459 --> 00:04:22,970 The fight against cheaters is a constant struggle - 86 00:04:22,970 --> 00:04:27,020 we release a new anti-cheat, cheaters eventually find a way around it. 87 00:04:27,020 --> 00:04:30,560 We create an even better one, and cheaters come up with something new. 88 00:04:30,560 --> 00:04:34,440 This process can be compared to the development of new weapons and new armor - 89 00:04:34,440 --> 00:04:37,840 the stronger the armor, the more powerful the next weapon. 90 00:04:37,840 --> 00:04:40,720 Someone might think, that the anti-cheat doesn’t work. 91 00:04:40,720 --> 00:04:46,000 But these are players, who don’t know how bad the cheating was in 2011 and 2012. 92 00:04:46,000 --> 00:04:48,130 Back then, a cheater could join a battle, 93 00:04:48,130 --> 00:04:52,310 and within 1 second win it by delivering twenty, thirty or forty flags. 94 00:04:52,310 --> 00:04:55,860 Today, cheats like jumping are certainly very frustrating, 95 00:04:55,860 --> 00:04:58,820 but the impact they have on battles is much less. 96 00:04:58,820 --> 00:05:01,680 Fighting the cheaters, Tanki came to a certain point, 97 00:05:01,690 --> 00:05:05,810 where the way cheaters behave is very close to a way an actual player would be, 98 00:05:05,810 --> 00:05:07,280 from the technical side. 99 00:05:07,280 --> 00:05:10,470 Even looking straight at the cheaters in live battles it’s hard to determine 100 00:05:10,470 --> 00:05:13,780 if the player is using cheats, or if those are just lags. 101 00:05:13,780 --> 00:05:17,740 So the development of a better anti-cheat has become very intricate work: 102 00:05:17,740 --> 00:05:20,210 on the one hand, we want to punish cheaters, 103 00:05:20,210 --> 00:05:23,320 on the other hand, we don’t want to harm innocent players. 104 00:05:23,320 --> 00:05:27,600 Don’t worry, we are fighting the cheaters and are doing everything necessary. 105 00:05:27,600 --> 00:05:30,460 When will you make better graphics for the game? 106 00:05:30,460 --> 00:05:34,900 Optimization for HTML5 and for the special mobile client 107 00:05:34,900 --> 00:05:37,520 has shown good results and improved performance. 108 00:05:37,520 --> 00:05:40,780 To keep it simple, we believe that the new version of Tanki 109 00:05:40,780 --> 00:05:44,800 will have a better framerate both on PC and smartphones. 110 00:05:44,800 --> 00:05:48,419 With this knowledge, we decided to experiment with graphics and 111 00:05:48,419 --> 00:05:53,610 right now our 3D-artists are working on better detailed models for the tanks. 112 00:05:53,610 --> 00:05:55,940 Once we have the first results with the new models, 113 00:05:55,940 --> 00:05:58,220 we’ll share them with you in the V-LOG. 114 00:05:58,220 --> 00:06:01,009 Will you add an option to remove paints and modules 115 00:06:01,009 --> 00:06:03,030 that we don’t need from the Garage? 116 00:06:03,030 --> 00:06:05,540 We understand where these suggestions are coming from - 117 00:06:05,540 --> 00:06:09,540 it would be easier to browse your Garage if you remove what you don’t need, 118 00:06:09,550 --> 00:06:13,560 but doing so would not solve the problem, just fix it, temporarily. 119 00:06:13,560 --> 00:06:16,920 So the removal could help, but could also introduce new problems, 120 00:06:16,920 --> 00:06:17,880 for example: 121 00:06:17,880 --> 00:06:20,480 someone has hacked your account, deleted everything 122 00:06:20,480 --> 00:06:24,220 and now you need to write to support and spend extra time solving the issue, 123 00:06:24,220 --> 00:06:26,340 or you just deleted something by mistake. 124 00:06:26,340 --> 00:06:29,360 Instead, we will make the Garage interface easier to use, 125 00:06:29,360 --> 00:06:31,460 and we’ll share what will be changed later, 126 00:06:31,500 --> 00:06:35,200 but the problem of a long equipping process will be gone. 127 00:06:35,200 --> 00:06:39,360 Selecting questions for this episode we couldn’t choose any concerning the War, 128 00:06:39,370 --> 00:06:40,870 and to learn more about the event 129 00:06:40,870 --> 00:06:43,920 check out the second issue of the War Herald on the Forum! 130 00:06:45,500 --> 00:06:46,620 Video of the Week. 131 00:06:46,620 --> 00:06:49,840 In the last episode we asked you to record cool tricks in Rugby, 132 00:06:49,840 --> 00:06:51,440 let’s check out the best video. 133 00:07:11,920 --> 00:07:14,920 For the next episode you can record a video in any mode, 134 00:07:14,920 --> 00:07:17,300 but make sure you’re wearing the Blue paint. 135 00:07:19,480 --> 00:07:21,600 Tomorrow, on Saturday February 10th, 136 00:07:21,610 --> 00:07:25,060 a traditional carnival starts in the Brazil region of Tanki Online, 137 00:07:25,060 --> 00:07:28,340 and it’s 4 days of crazy fun with discounts and Golds. 138 00:07:28,340 --> 00:07:30,400 We ask European players not to worry, 139 00:07:30,400 --> 00:07:35,020 as next week celebrations will also come to the European Union with St. Valentine’s Day! 140 00:07:35,360 --> 00:07:39,640 The holiday event will start February 14th and continue for 4 days. 141 00:07:39,780 --> 00:07:42,740 More details will be revealed closer to the start of the event. 142 00:07:45,420 --> 00:07:47,160 That’s it for today’s episode! 143 00:07:47,160 --> 00:07:49,680 Prepare for St. Valentine’s and the War, 144 00:07:49,680 --> 00:07:50,860 and see you next week! 145 00:07:51,000 --> 00:07:51,500 Bye! 146 00:07:58,140 --> 00:08:01,770 In the last episode, Hammer fired at 3 tanks and you had to guess 147 00:08:01,770 --> 00:08:04,419 how much damage Hornet would receive. 148 00:08:04,419 --> 00:08:08,199 The right answer is - 228 points of damage. 149 00:08:08,200 --> 00:08:10,600 Welcome the winners and here’s the new question: 150 00:08:21,760 --> 00:00:00,000 On which mine will Viking explode? 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