1 00:00:05,200 --> 00:00:06,400 Greetings, tankers! 2 00:00:06,400 --> 00:00:10,000 We are glad to see you back within our ranks for 2018. 3 00:00:10,000 --> 00:00:13,700 Today, we’ll be talking about the most recent winter holiday celebration, 4 00:00:13,700 --> 00:00:18,400 how we are planning on starting the new year, and we’ll set the course for the upcoming month. 5 00:00:18,600 --> 00:00:19,820 Don’t switch the channel! 6 00:00:23,440 --> 00:00:26,660 As the entire world was celebrating Christmas and New Year, 7 00:00:26,670 --> 00:00:28,130 so was Tanki X. 8 00:00:28,130 --> 00:00:30,980 The winter holiday season has successfully concluded. 9 00:00:30,980 --> 00:00:34,800 The tankers, that fearlessly fought for their well-deserved place on the ladder, 10 00:00:34,800 --> 00:00:37,040 have now received their unique rewards. 11 00:00:37,040 --> 00:00:39,940 Player Nikolka still remains undefeated this season 12 00:00:39,940 --> 00:00:42,500 just as he was during previous seasons. 13 00:00:42,500 --> 00:00:44,500 The third season is now in full swing. 14 00:00:44,500 --> 00:00:46,860 It is time to show everybody what you’re made of, 15 00:00:46,860 --> 00:00:49,660 and break into the top 50 players in Tanki X! 16 00:00:49,920 --> 00:00:54,700 The contest avalanche, which has shown a wide diversity of contests, has also concluded. 17 00:00:54,700 --> 00:00:58,900 On January 10th, during our Livestream, 10 players were randomly chosen, 18 00:00:58,900 --> 00:01:05,100 to receive 3740 X-crystals each, which is an equal share of the ultimate prize fund. 19 00:01:05,319 --> 00:01:08,540 What a great start to the new year for those lucky tankers! 20 00:01:08,900 --> 00:01:11,100 Finally, the results of the Ladder Challenge, 21 00:01:11,100 --> 00:01:14,200 a traditional fun event that is organized every half a year, 22 00:01:14,200 --> 00:01:15,480 have been announced. 23 00:01:15,480 --> 00:01:17,840 The winners have received winter holiday containers, 24 00:01:17,840 --> 00:01:20,580 as well as containers with blueprints, premium accounts, 25 00:01:20,580 --> 00:01:23,860 and the best ones even got a special title on our forum. 26 00:01:23,860 --> 00:01:26,840 Congratulations to the winners of all the contests and challenges 27 00:01:26,840 --> 00:01:28,680 that we ran during the celebration. 28 00:01:31,820 --> 00:01:36,580 In January, we decided to focus on fixing game bugs and planning future updates. 29 00:01:36,580 --> 00:01:39,119 During the first week after the celebration ended, 30 00:01:39,120 --> 00:01:42,580 we fixed a number of bugs that were causing the game to occasionally crash. 31 00:01:42,800 --> 00:01:45,100 The game has become more stable since. 32 00:01:45,100 --> 00:01:49,280 We also improved the functionality of squads, containers, and battle points. 33 00:01:49,680 --> 00:01:53,060 In a recent update, we modified the Freeze turret. 34 00:01:53,060 --> 00:01:57,040 The turret will now have the ability to cool down an allied “Vulcan” turret. 35 00:01:57,040 --> 00:02:01,040 Additionally, the freezing effect will now be removed upon respawn. 36 00:02:01,040 --> 00:02:04,860 In the upcoming months, we are planning to further improve the interface of the game. 37 00:02:04,860 --> 00:02:07,560 You have probably noticed how the new design of the interface 38 00:02:07,560 --> 00:02:09,060 has transformed the game. 39 00:02:09,060 --> 00:02:11,220 Well, we are not planning on stopping here. 40 00:02:11,220 --> 00:02:13,920 The next changes will affect the battle interface. 41 00:02:14,640 --> 00:02:16,980 We continue to work on the balance of the game. 42 00:02:16,980 --> 00:02:20,820 Last Monday we increased the recharge timer of the EMP module. 43 00:02:20,820 --> 00:02:24,760 Its frequent use on the battlefield was giving players too much of an advantage. 44 00:02:24,760 --> 00:02:27,460 EMP will have to be used smarter and less often, 45 00:02:27,460 --> 00:02:29,720 in order to reverse the course of a battle. 46 00:02:29,720 --> 00:02:32,830 However, the characteristics of the EMP and other modules 47 00:02:32,830 --> 00:02:34,660 are subject to change in the future. 48 00:02:34,660 --> 00:02:36,480 How will matchmaking change? 49 00:02:36,480 --> 00:02:40,020 We already said during the last stream that we have plans to make the battles 50 00:02:40,020 --> 00:02:43,140 start simultaneously for all the players in a lobby. 51 00:02:43,140 --> 00:02:46,880 That means that the battle will only start once every player 52 00:02:46,880 --> 00:02:50,220 has finished loading and his tank has spawned on the map. 53 00:02:50,220 --> 00:02:54,020 Besides that, we are working on balancing the teams in matchmaking, 54 00:02:54,020 --> 00:02:57,160 by having it take into account the player’s modules. 55 00:03:02,020 --> 00:03:06,860 In a recent update, we changed a few rules related to reputation earning in some leagues. 56 00:03:06,880 --> 00:03:09,420 After analyzing this problem for three seasons 57 00:03:09,420 --> 00:03:11,320 now we’ve finally made a decision. 58 00:03:11,320 --> 00:03:14,020 The most effective players in the Bronze and Silver league 59 00:03:14,020 --> 00:03:17,060 will no longer lose reputation points in a lost battle. 60 00:03:17,060 --> 00:03:19,840 This way, climbing the ladder will become easier for those 61 00:03:19,840 --> 00:03:22,080 who try to carry their team in every battle. 62 00:03:22,080 --> 00:03:25,160 It often happens that you put effort into winning, 63 00:03:25,160 --> 00:03:26,560 but your team is slacking. 64 00:03:26,560 --> 00:03:29,620 We believe that such players are worthy of reputation points, 65 00:03:29,620 --> 00:03:31,600 even if their team lost the battle. 66 00:03:31,600 --> 00:03:35,120 This could be a great chance for skilled players to get into the Gold league, 67 00:03:35,120 --> 00:03:37,780 and then into top 50 if they are worthy. 68 00:03:38,200 --> 00:03:41,440 Gold and Master leagues will be less affected by these changes. 69 00:03:41,440 --> 00:03:45,780 Players will have to choose skill over comfort if they want to place higher on the ladder. 70 00:03:45,780 --> 00:03:49,360 In battles of highest rating, players will have to show all their skill 71 00:03:49,360 --> 00:03:51,800 and fight in full strength along their teammates. 72 00:03:56,420 --> 00:03:57,680 Attention, tankers! 73 00:03:57,700 --> 00:04:01,620 Tomorrow, January 19th starts the “Radioactive weekend”, 74 00:04:01,620 --> 00:04:05,780 in which everyone will have a chance to test drive super speedy tanks. 75 00:04:05,780 --> 00:04:07,320 For three consecutive days, 76 00:04:07,320 --> 00:04:10,600 the speed of all the hulls will be increased 1.5x times. 77 00:04:10,600 --> 00:04:13,380 So, buckle up, cause It’s about to get hot in here! 78 00:04:13,380 --> 00:04:17,700 Besides that, upon buying the 4th, 5th, and the 6th X-crystals package, 79 00:04:17,700 --> 00:04:20,300 you will get a rare paint called “Radiation”. 80 00:04:20,300 --> 00:04:22,500 This paint was contained in the “Mars” container 81 00:04:22,500 --> 00:04:24,720 that is no longer available for sale. 82 00:04:24,720 --> 00:04:28,340 The event is scheduled to end Monday morning, January 22nd. 83 00:04:28,340 --> 00:04:32,440 After that, we will conduct a survey in which you will have the chance to share your opinion 84 00:04:32,440 --> 00:04:35,080 about the increased pace of the game, during the event. 85 00:04:35,200 --> 00:04:36,580 That’s it for today. 86 00:04:36,580 --> 00:04:39,700 Thanks for watching and don’t forget to like our video. 87 00:04:39,700 --> 00:00:00,000 Fire at will! 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