1 00:00:04,960 --> 00:00:06,080 Hello, tankers! 2 00:00:06,080 --> 00:00:08,920 Today’s episode is going to be a very special one. 3 00:00:08,920 --> 00:00:10,920 We’re excited to finally be able to share with you 4 00:00:10,920 --> 00:00:14,020 some of the coolest and most important upcoming changes in the game, 5 00:00:14,020 --> 00:00:16,520 which we’ve been working on for the past few months. 6 00:00:17,500 --> 00:00:20,660 Everyone in the office has been helping us test the upcoming updates, 7 00:00:20,660 --> 00:00:23,580 and it was pretty hard to keep everyone from spilling the beans. 8 00:00:23,580 --> 00:00:26,130 There’s going to be a simplified levelling-up system, 9 00:00:26,130 --> 00:00:27,880 a new mechanic for modules, 10 00:00:27,880 --> 00:00:30,280 a ranked mode, and a few new additions. 11 00:00:30,280 --> 00:00:34,080 Watch this episode carefully because it contains a lot of new information. 12 00:00:34,080 --> 00:00:36,540 If anything is unclear... just rewind! 13 00:00:37,300 --> 00:00:40,040 You might be wondering why we need big changes 14 00:00:40,040 --> 00:00:45,160 We love Tanki X because of its dynamic battles, weapons variety, and crazy gameplay. 15 00:00:45,160 --> 00:00:50,660 As developers, we want to retain these qualities, and if possible, also add a few more exciting goals 16 00:00:50,660 --> 00:00:53,000 and rewards for our players to focus on. 17 00:00:56,060 --> 00:00:59,500 Let’s start with the new system for levelling up turrets and hulls. 18 00:00:59,500 --> 00:01:01,620 We’re getting rid of the “Mastery” mechanic. 19 00:01:01,620 --> 00:01:04,220 We’re also slashing the maximum number of upgrades 20 00:01:04,220 --> 00:01:06,700 to 10 levels, and making them free. 21 00:01:06,700 --> 00:01:09,859 Additionally, upgrades will no longer directly affect 22 00:01:09,859 --> 00:01:12,340 a hull’s speed or a turret’s firing rate. 23 00:01:12,340 --> 00:01:14,380 So... what will the new upgrades do? 24 00:01:14,380 --> 00:01:18,140 They will unlock skins or other rewards at different levels. 25 00:01:18,140 --> 00:01:20,840 But most importantly, they will unlock module slots, 26 00:01:20,840 --> 00:01:27,300 which are now the most important aspect of the new gameplay, and the key to your tank’s power. 27 00:01:27,500 --> 00:01:29,180 While we’re on the topic of modules, 28 00:01:29,180 --> 00:01:32,760 this is the gameplay aspect that will be most affected by the new changes. 29 00:01:32,760 --> 00:01:35,620 You will have a total of 6 module slots available. 30 00:01:35,620 --> 00:01:40,420 You will be able to install modules on both hulls and turrets — specifically, 3 in each. 31 00:01:40,520 --> 00:01:45,060 After the update, every module in a hull will grant an ability, and improved armor, 32 00:01:45,060 --> 00:01:49,340 while installing a module in a turret will grant an ability, and improved damage. 33 00:01:49,380 --> 00:01:53,080 So, your tank’s power will now depend on the modules that you’ve installed, 34 00:01:53,080 --> 00:01:54,600 rather than the upgrades. 35 00:01:54,600 --> 00:01:57,200 And for those players who don’t enjoy crafting, 36 00:01:57,200 --> 00:02:00,960 the good news is that you’ll no longer need resources to craft modules. 37 00:02:00,960 --> 00:02:04,600 Instead, you’ll be using blueprints, which will come in containers. 38 00:02:04,600 --> 00:02:07,100 Once you’ve gathered the required amount of blueprints, 39 00:02:07,100 --> 00:02:09,020 you will be able to craft the module. 40 00:02:09,020 --> 00:02:11,640 You will also be able to upgrade your modules, 41 00:02:11,640 --> 00:02:15,280 which will most probably turn the whole thing into a gear race. 42 00:02:15,660 --> 00:02:19,700 The higher the module level, the more armor or damage it will grant. 43 00:02:19,700 --> 00:02:20,400 For example 44 00:02:20,400 --> 00:02:22,700 it will gradually increase the amount of hit points 45 00:02:22,700 --> 00:02:24,840 restored by the “Reanimation” module, 46 00:02:24,840 --> 00:02:27,120 or the damage dealt by Spider mines. 47 00:02:27,420 --> 00:02:30,700 Upgrading modules will also require blueprints. 48 00:02:30,700 --> 00:02:34,220 The higher the upgrade level, the bigger the requirement. 49 00:02:34,220 --> 00:02:37,580 The new system will no longer split modules into classes. 50 00:02:37,820 --> 00:02:41,520 Instead, the new modules will simply belong to one of two categories: 51 00:02:41,520 --> 00:02:43,580 hull modules and turret modules 52 00:02:43,640 --> 00:02:45,320 — two active and one passive. 53 00:02:45,460 --> 00:02:48,280 The active ones will be triggered at the push of a button. 54 00:02:48,280 --> 00:02:52,480 The passive ones will work independently and will trigger under certain circumstances 55 00:02:52,480 --> 00:02:54,700 or they will simply grant a permanent effect. 56 00:02:55,100 --> 00:03:00,180 It will not be possible to install duplicates of a module, for example two Spider mines. 57 00:03:00,180 --> 00:03:02,640 Another thing we took into consideration, 58 00:03:02,640 --> 00:03:07,940 is that the abilities on the old modules had a very long recharge time. 59 00:03:07,940 --> 00:03:13,520 Players were getting impatient waiting for an ability to finish its cooldown. 60 00:03:13,520 --> 00:03:18,060 So we’ve decided to allow you to use these abilities more often. 61 00:03:18,060 --> 00:03:22,159 This should make battles more dynamic and even more fun! 62 00:03:22,160 --> 00:03:24,280 But what about the new modules themselves? 63 00:03:24,280 --> 00:03:27,520 We’ve already talked about the “Force Field” and “Reanimation” modules. 64 00:03:27,820 --> 00:03:29,960 We’ve also mentioned the drone module. 65 00:03:29,960 --> 00:03:33,600 This will be a weaponized quadcopter that will assist you in battle. 66 00:03:33,600 --> 00:03:37,820 There are a couple of other modules that have made it through the tough selection process. 67 00:03:37,820 --> 00:03:43,160 These include modules such as Rage, Ice Trap, Invulnerability, and a few others. 68 00:03:43,160 --> 00:03:46,320 You’ll be able to decide which ones to install on your tank. 69 00:03:49,540 --> 00:03:52,500 Last time, we told you about leagues, and in this episode, 70 00:03:52,500 --> 00:03:55,160 we’ll be expanding on that topic a bit more. 71 00:03:55,160 --> 00:03:59,140 Leagues will be implemented along with a special mode called “Ranked battle”. 72 00:03:59,140 --> 00:04:02,240 This will be the only mode that will affect the ranking ladder. 73 00:04:02,240 --> 00:04:06,620 As you climb to the top of the ranking ladder, you will earn Crystals and blueprints 74 00:04:06,620 --> 00:04:09,180 that you can use to craft or upgrade modules. 75 00:04:09,180 --> 00:04:12,920 You will also get huge rewards at the end of every ranking season. 76 00:04:12,920 --> 00:04:15,880 For now, we ve decided that seasons should last a month. 77 00:04:15,880 --> 00:04:18,560 “Quick play” will be the best way to earn charges. 78 00:04:18,560 --> 00:04:22,500 These will work as a kind of currency that allows you to play “Ranked battles”. 79 00:04:22,500 --> 00:04:24,470 You will have a few charges available daily, 80 00:04:24,470 --> 00:04:27,480 and the number of charges you can earn every day will be limited. 81 00:04:27,480 --> 00:04:31,400 Any charges earned over the daily limit, will be converted into Crystals. 82 00:04:31,400 --> 00:04:33,920 Keep in mind that the more prestigious a league is, 83 00:04:33,920 --> 00:04:36,960 the more charges it will cost to enter a “Ranked battle”. 84 00:04:36,960 --> 00:04:40,980 Ranked battles will now provide the most intense Tanki X experience! 85 00:04:40,980 --> 00:04:44,280 The rest of the modes will mostly serve as training simulations, 86 00:04:44,280 --> 00:04:46,600 or simply as another way to level up your tank. 87 00:04:46,920 --> 00:04:49,780 Oh, and by the way, “Ranked battle” and “Quick Play” 88 00:04:49,780 --> 00:04:52,360 will only be available for team based modes. 89 00:04:52,360 --> 00:04:55,690 “Deathmatch”, also known as DM, will become a separate mode 90 00:04:55,690 --> 00:04:58,760 in which players will only earn experience points. 91 00:04:59,060 --> 00:05:01,720 The higher the league - the better the rewards. 92 00:05:01,720 --> 00:05:05,040 Level up faster and recharge your Teleports in “Quick Play”, 93 00:05:05,040 --> 00:05:07,920 in order to battle against more challenging opponents. 94 00:05:07,920 --> 00:05:12,080 Ranked battles are also the only way to get blueprints for building the coolest modules, 95 00:05:12,100 --> 00:05:14,860 which will ultimately help you build the deadliest tank! 96 00:05:18,860 --> 00:05:22,580 With the addition of leagues, the matchmaking algorithm will also change. 97 00:05:22,580 --> 00:05:25,440 Players will now be matched depending on their reputation, 98 00:05:25,440 --> 00:05:27,460 which will be an indicator of their skill. 99 00:05:27,460 --> 00:05:30,740 This is the same indicator we told you about in the last episode. 100 00:05:30,740 --> 00:05:34,520 It will change depending on a player’s wins and losses in “Ranked battles”. 101 00:05:34,680 --> 00:05:38,460 This indicator will also affect your position on the ranking ladder. 102 00:05:38,460 --> 00:05:42,840 Leaving a game prematurely will have even more severe consequences than before, 103 00:05:42,840 --> 00:05:45,220 including the loss of reputation points. 104 00:05:45,220 --> 00:05:48,180 For those with the “Deserter” status, it will be even worse. 105 00:05:48,180 --> 00:05:52,720 The reason for having such severe consequences for abandoning a battle, 106 00:05:52,720 --> 00:05:55,820 is that players tend to let their team down too often. 107 00:05:55,820 --> 00:05:59,740 We believe that this approach will make players think twice before leaving a battle. 108 00:05:59,740 --> 00:06:02,280 If they still decide to leave battles prematurely 109 00:06:02,280 --> 00:06:04,400 despite the reputation penalty, 110 00:06:04,400 --> 00:06:07,220 they will end up at the bottom of the ranking ladder. 111 00:06:07,220 --> 00:06:12,440 It is always advantageous to finish battles, because even if you’re on the losing team, 112 00:06:12,440 --> 00:06:14,800 you will still earn some kind of reward. 113 00:06:15,220 --> 00:06:18,580 The usual battle funds will be replaced with new loot containers 114 00:06:18,580 --> 00:06:23,180 that will contain two types of rewards - blue crystals, and blueprints for modules. 115 00:06:23,180 --> 00:06:27,340 A special progress bar will indicate the number of points you get from each battle. 116 00:06:27,340 --> 00:06:30,800 Once the bar has filled up completely, you will receive the container. 117 00:06:31,380 --> 00:06:33,360 Since there will be no funds in the new system, 118 00:06:33,360 --> 00:06:37,180 we will rework gold boxes to make them drop a different kind of reward. 119 00:06:37,580 --> 00:06:41,200 The first Ranked Season will be a trial, and will last a month. 120 00:06:41,200 --> 00:06:44,200 During this period, the final product may change. 121 00:06:44,200 --> 00:06:48,500 However, the season rewards are fixed, so you don’t need to worry about those. 122 00:06:48,500 --> 00:06:53,100 Of course, we will save all of your achievements, the current level of every hull, turret 123 00:06:53,100 --> 00:06:57,120 or piece of equipment you own, as well as your modules, resources, containers, 124 00:06:57,120 --> 00:06:58,320 and other items. 125 00:06:58,320 --> 00:07:01,920 All of these will be converted nto the levels and rewards for the new system. 126 00:07:06,140 --> 00:07:07,620 So, let’s sum it all up. 127 00:07:07,960 --> 00:07:10,080 There are three important things you need to remember. 128 00:07:10,380 --> 00:07:11,300 Number one… 129 00:07:11,740 --> 00:07:13,180 Fast and free levelling-up, 130 00:07:13,180 --> 00:07:16,100 and ten upgrade levels that will open up module slots. 131 00:07:16,400 --> 00:07:17,340 Number two… 132 00:07:17,520 --> 00:07:20,180 The strength of your tank now relies on modules. 133 00:07:20,180 --> 00:07:23,220 You’ll have four active modules and two passive ones, 134 00:07:23,220 --> 00:07:26,840 for a total of six — three in your hull and three in your turret. 135 00:07:26,840 --> 00:07:30,880 They will grant your tank new abilities, stronger armor, and higher damage. 136 00:07:31,120 --> 00:07:32,160 Number three… 137 00:07:32,360 --> 00:07:36,480 There are now two team based modes - quick play and ranked battle. 138 00:07:36,480 --> 00:07:38,020 You can play the regular quick play, 139 00:07:38,020 --> 00:07:41,300 in which you can level-up your tank just like everybody else. 140 00:07:41,300 --> 00:07:44,940 Or... you can play ranked battles against more challenging opponents. 141 00:07:44,940 --> 00:07:47,100 This will grant you a placement in the league, 142 00:07:47,100 --> 00:07:50,080 and rewards that will allow you to improve your tank even more. 143 00:07:50,080 --> 00:07:55,240 We’re super happy to have reached the final steps in the development of these updates, 144 00:07:55,300 --> 00:07:58,140 and very excited to see our game reborn! 145 00:07:58,260 --> 00:08:00,120 Hopefully, you guys are too. 146 00:08:03,480 --> 00:08:06,760 In the coming days, we will be celebrating two important events: 147 00:08:06,760 --> 00:08:09,440 Tanker’s Day, and the Tanki X Anniversary. 148 00:08:09,440 --> 00:08:13,260 For this occasion, we’ve planned a celebration that will last 8 days. 149 00:08:13,260 --> 00:08:17,680 Throughout the celebration, you will be able to earn a new rare container in battle. 150 00:08:17,680 --> 00:08:19,880 It will contain all of the paints that we’ve released 151 00:08:19,889 --> 00:08:22,550 on every celebration during the past year... 152 00:08:22,550 --> 00:08:23,820 plus a new one. 153 00:08:23,820 --> 00:08:26,860 Additionally, every celebration graffiti from the past year, 154 00:08:26,860 --> 00:08:28,640 will be available for Crystals, 155 00:08:28,640 --> 00:08:32,240 while a super-container with all the celebration skins from the past year, 156 00:08:32,240 --> 00:08:34,900 will be available in the garage for X-crystals. 157 00:08:34,900 --> 00:08:38,200 Of course, if the container drops a skin that you already own, 158 00:08:38,200 --> 00:08:40,520 you will receive a compensation in Crystals. 159 00:08:40,520 --> 00:08:43,820 Additionally, every third day, we will be increasing battle funds 160 00:08:43,820 --> 00:08:47,500 until they become double on the 16th and 17th of September. 161 00:08:47,500 --> 00:08:51,820 We’re also going to run a few special offers including a discount on X-crystals 162 00:08:51,820 --> 00:08:53,920 , and releasing a brand new wallpaper. 163 00:08:53,920 --> 00:08:58,380 So, clear up your schedule and get ready for a very unique and rare celebration. 164 00:08:58,540 --> 00:00:00,000 See ya![]