1 00:00:01,000 --> 00:00:06,500 WARNING: This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised. 2 00:00:09,260 --> 00:00:10,260 Hello tankers! 3 00:00:10,260 --> 00:00:11,860 In today’s episode we’ll be answering 4 00:00:11,860 --> 00:00:14,220 the hottest questions about the matchmaking test. 5 00:00:14,220 --> 00:00:15,260 We’ll also be showing you 6 00:00:15,260 --> 00:00:18,620 some of the coolest entries in the “Goodbye Cedric” meme contest, 7 00:00:18,620 --> 00:00:21,920 and giving you your first task for the Parkour Survival Tournament. 8 00:00:23,480 --> 00:00:25,840 Of course the hottest theme of the past week, 9 00:00:25,840 --> 00:00:27,960 has been the testing of the matchmaking system, 10 00:00:27,960 --> 00:00:30,180 which took place on Tuesday and Wednesday. 11 00:00:30,180 --> 00:00:33,100 There have been many questions on our forum and social media. 12 00:00:33,100 --> 00:00:36,120 Today we’ll be answering the most common ones from our forum. 13 00:00:36,120 --> 00:00:37,900 Let’s start with the loudest one: 14 00:00:37,900 --> 00:00:39,880  The matchmaking system is garbage. 15 00:00:39,880 --> 00:00:42,180 Why did you implement it on the main servers? 16 00:00:42,180 --> 00:00:44,080 Do NOT add it to the game!” 17 00:00:44,080 --> 00:00:46,020 As we explained in the last episode, 18 00:00:46,020 --> 00:00:48,880 this system NEEDED to be tested on our main servers 19 00:00:48,880 --> 00:00:50,680 so that we could get a realistic picture 20 00:00:50,680 --> 00:00:53,360 of how players were being distributed in battles, 21 00:00:53,360 --> 00:00:54,920 how long the waiting times would be, 22 00:00:54,920 --> 00:00:56,220 and how other factors, 23 00:00:56,220 --> 00:00:59,260 such as the rank bracket size for battles, would be handled. 24 00:00:59,260 --> 00:01:02,380 We understand that the system is far from optimized for now. 25 00:01:02,380 --> 00:01:05,200 That’s why it’s not going to be implemented any time soon. 26 00:01:05,200 --> 00:01:08,040 The test has given us a lot of feedback and technical data. 27 00:01:08,040 --> 00:01:11,920 Now we need to analyze it, and use those insights to improve the system. 28 00:01:11,920 --> 00:01:13,820 And now the rest of the questions 29 00:01:13,820 --> 00:01:15,080 Spurger tells us, 30 00:01:15,080 --> 00:01:17,030 “Where is my in-game Mission button???” 31 00:01:17,030 --> 00:01:19,420 There is a problem in the game overall. 32 00:01:19,420 --> 00:01:23,260 A player enters a battle, finishes a mission, and leaves. 33 00:01:23,260 --> 00:01:25,000 This problem exists now, 34 00:01:25,000 --> 00:01:28,020 AND was also present during the matchmaking test. 35 00:01:28,020 --> 00:01:30,220 And that’s why we removed the button. 36 00:01:30,220 --> 00:01:34,660 It is not an elegant solution, but it brought us the results we wanted. 37 00:01:34,660 --> 00:01:37,380 We haven’t decided what it will look like yet. 38 00:01:37,380 --> 00:01:39,800 We’ll tell you this once we’ve decided. 39 00:01:39,800 --> 00:01:44,960 Nicola_M is upset about having to wait behind a queue of 300 players to join a battle. 40 00:01:44,960 --> 00:01:47,180 This is not a queue in the usual sense. 41 00:01:47,180 --> 00:01:49,040 If you’re in a queue in a shop, 42 00:01:49,040 --> 00:01:51,180 and you have 300 people in front of you, 43 00:01:51,180 --> 00:01:52,960 you re number 301, 44 00:01:52,960 --> 00:01:55,680 which means you have to wait for a very long time. 45 00:01:55,680 --> 00:01:59,780 But in our case, this is the number of players who pressed the  Play  button, 46 00:01:59,780 --> 00:02:02,800 and are waiting to join a battle, just like you. 47 00:02:02,800 --> 00:02:06,040 The system goes through this list and sends players into battles. 48 00:02:06,040 --> 00:02:09,039 So, the bigger the number of waiting tankers, the better, 49 00:02:09,039 --> 00:02:11,019 because it means the battle will start sooner. 50 00:02:11,020 --> 00:02:12,940 Yes, it s probably not obvious. 51 00:02:12,940 --> 00:02:14,380 Anyway we ll fix it. 52 00:02:14,380 --> 00:02:18,960 SilentJay_the_cool talks about a TDM game that had Legends and 3rd Lieutenants, 53 00:02:18,960 --> 00:02:22,160 and complains that it’s totally unfair on the lower ranks. 54 00:02:22,160 --> 00:02:25,320 There are no rank limits in matchmaking at all. 55 00:02:25,320 --> 00:02:26,500 After you click the button, 56 00:02:26,510 --> 00:02:30,049 the system starts looking for players with the same rank. 57 00:02:30,049 --> 00:02:32,600 It there aren’t enough such players, 58 00:02:32,600 --> 00:02:36,260 the rank limits increase by 1 rank up and down. 59 00:02:36,260 --> 00:02:41,060 If there are still not enough players, the rank limits grow a step further. 60 00:02:41,060 --> 00:02:45,500 So a battle might include one rank only, for example Legends, 61 00:02:45,500 --> 00:02:48,240 or a range of 15 ranks and more. 62 00:02:48,240 --> 00:02:54,520 There is one very important characteristic: the time after which the rank limit expands. 63 00:02:54,529 --> 00:02:56,680 If this number is increased, 64 00:02:56,680 --> 00:03:02,090 the rank limits become narrower, but you’ll have to wait even more time. 65 00:03:02,090 --> 00:03:05,260 If it is decreased, battles will be created quickly, 66 00:03:05,260 --> 00:03:07,640 but the rank difference will be too big. 67 00:03:07,640 --> 00:03:11,960 Yes, we also have seen battles with Recruits and Legends, 68 00:03:11,960 --> 00:03:14,720 but this is just a bug that we missed. 69 00:03:14,720 --> 00:03:16,060 Our task for us now 70 00:03:16,060 --> 00:03:20,920 is to find the right balance between battle creation speed and rank difference. 71 00:03:20,920 --> 00:03:23,640 The next comment is from Hatty1994: 72 00:03:23,640 --> 00:03:27,720 “Why am I being forced to play with kids when the other side is full of Legends? 73 00:03:27,720 --> 00:03:30,140 Is this the so-called Matchmaking System?” 74 00:03:30,140 --> 00:03:34,220 This was one of the main things that we didn’t manage to finish by Tuesday, 75 00:03:34,220 --> 00:03:38,219 so during the first day, the system scattered players into teams randomly. 76 00:03:38,220 --> 00:03:40,420 The same happened with combat groups, 77 00:03:40,420 --> 00:03:43,220 where sometimes two groups ended up on the same team. 78 00:03:43,220 --> 00:03:45,620 On Wednesday, we fixed these issues, 79 00:03:45,620 --> 00:03:49,280 and the mechanism started dividing groups between teams perfectly. 80 00:03:49,280 --> 00:03:51,920 The remaining players were distributed by rank. 81 00:03:51,930 --> 00:03:54,689 So there were no more battles where five commanders 82 00:03:54,689 --> 00:03:56,540 were playing against five brigadiers. 83 00:03:56,540 --> 00:04:00,640 We understand that the distribution of players by rank is not always fair. 84 00:04:00,640 --> 00:04:02,120 Sometimes a General, 85 00:04:02,129 --> 00:04:04,680 with his kill/death ratio, skill and Garage, 86 00:04:04,680 --> 00:04:06,080 can be stronger than a Legend. 87 00:04:06,080 --> 00:04:07,680 Therefore, in the future, 88 00:04:07,680 --> 00:04:10,580 it will be more fair to distribute players according to rating, 89 00:04:10,580 --> 00:04:14,520 which takes into account kill/death ratio, supplies and other statistics. 90 00:04:14,520 --> 00:04:18,019 hatealien is complaining on the low FPS on Osa map. 91 00:04:18,019 --> 00:04:20,039 This tanker is right. 92 00:04:20,040 --> 00:04:22,500 Not all the maps were properly optimized. 93 00:04:22,500 --> 00:04:27,400 And the map where FPS were falling the most, was Osa. 94 00:04:27,400 --> 00:04:30,620 On Wednesday, we also solved the problems with this map, 95 00:04:30,620 --> 00:04:34,600 as well as on Polygon,  year 2042 , and others. 96 00:04:34,600 --> 00:04:37,040 The next is a suggestion from The_God_Delusion, 97 00:04:37,040 --> 00:04:38,530 who says we should create a system 98 00:04:38,530 --> 00:04:42,420 where ALL battles appear in the battle list regardless of server origin. 99 00:04:42,420 --> 00:04:44,800 The merging of all the servers into one list 100 00:04:44,800 --> 00:04:47,140 has been in the development plan for a long time. 101 00:04:47,140 --> 00:04:48,720 Now we see that the matchmaking system 102 00:04:48,720 --> 00:04:51,660 should definitely be implemented together with the merging. 103 00:04:51,660 --> 00:04:53,650 We’re sure there aren’t any players 104 00:04:53,650 --> 00:04:57,570 who like to hop across all the servers to find the perfect battle. 105 00:04:57,570 --> 00:05:00,840 We’ll do our best to implement a single battle list 106 00:05:00,840 --> 00:05:03,240 by the time we release the matchmaking system. 107 00:05:03,240 --> 00:05:06,940 And the final one — player Sniper1954_the_dark 108 00:05:06,940 --> 00:05:09,950 is upset about not being able to play on a favorite map. 109 00:05:09,950 --> 00:05:12,830 We know that some players like Polygon and Silence 110 00:05:12,830 --> 00:05:16,410 for the fact that the fund there grows faster than on other maps, 111 00:05:16,410 --> 00:05:17,870 due to their design. 112 00:05:17,870 --> 00:05:19,090 With the release of matchmaking, 113 00:05:19,090 --> 00:05:21,560 we will change the profitability on all maps 114 00:05:21,560 --> 00:05:25,380 so that it will be equally profitable to play on every one of them. 115 00:05:25,380 --> 00:05:26,620 Details later. 116 00:05:26,630 --> 00:05:29,540 If the issue is not with the earning of crystals, 117 00:05:29,540 --> 00:05:32,750 but due to a true love of these maps, you are able to choose: 118 00:05:32,750 --> 00:05:37,240 If you don’t like that the system decides where you should play, use the battle list! 119 00:05:37,240 --> 00:05:40,460 Of course, such battles don’t count towards your mission progress. 120 00:05:40,460 --> 00:05:41,720 Want to complete missions? 121 00:05:41,720 --> 00:05:43,800 Play in matchmaking battles. Simple. 122 00:05:43,800 --> 00:05:44,980 So, let’s sum it up. 123 00:05:44,980 --> 00:05:45,860 The test is over, 124 00:05:45,860 --> 00:05:47,420 and despite the fact that the system 125 00:05:47,420 --> 00:05:49,940 is obviously nowhere close to being finished yet, 126 00:05:49,940 --> 00:05:51,960 it works and the servers survived. 127 00:05:51,960 --> 00:05:54,220 Now we need to finalize the system. 128 00:05:54,220 --> 00:05:58,180 Our goal is to create fast and profitable battles on optimized maps, 129 00:05:58,180 --> 00:06:00,580 with teams that are full and fairly balanced, 130 00:06:00,580 --> 00:06:04,340 and without mults and sabotages, robberies and other troubles. 131 00:06:04,340 --> 00:06:06,720 At the same time there will be a single battle list, 132 00:06:06,720 --> 00:06:08,330 so that you don’t have to keep jumping 133 00:06:08,330 --> 00:06:11,460 from one server to the other to find the perfect battle. 134 00:06:11,460 --> 00:06:15,340 All battles, XP/BP, no supplies or  from dusk to dawn  135 00:06:15,340 --> 00:06:17,200 will be in one convenient place. 136 00:06:17,200 --> 00:06:19,260 As we finish programming each new feature, 137 00:06:19,260 --> 00:06:21,520 we will talk about it in the upcoming episodes. 138 00:06:23,620 --> 00:06:25,060 Video of the week 139 00:06:25,060 --> 00:06:26,980 Last week, we gave you a challenge. 140 00:06:26,980 --> 00:06:28,520 On the Space Lost Temple, 141 00:06:28,520 --> 00:06:31,820 you had to jump from this platform... to this roof... 142 00:06:31,820 --> 00:06:33,600 without using any mines. 143 00:06:34,020 --> 00:06:37,260 Here is the video from the first team that completed the test. 144 00:06:37,260 --> 00:06:40,000 They get 200 thousand crystals to share. 145 00:06:40,000 --> 00:06:40,940 Good job! 146 00:06:44,420 --> 00:06:47,960 And now let’s watch the team who submitted the best video for the challenge. 147 00:06:47,960 --> 00:06:50,800 They also get 200 thousand crystals to share. 148 00:07:02,500 --> 00:07:05,720 For next episode, shoot a cool video with Wasp and Hammer, 149 00:07:05,720 --> 00:07:07,180 wearing the Orange paint. 150 00:07:07,180 --> 00:07:11,260 It can be a frag-movie, a spectacular flag delivery, a funny moment... 151 00:07:11,260 --> 00:07:12,920 it’s up to you. Good luck! 152 00:07:15,500 --> 00:07:16,650 A couple of weeks ago, 153 00:07:16,650 --> 00:07:18,890 we told you about a new upcoming Parkour tournament 154 00:07:18,890 --> 00:07:21,440 called “Parkour Survival”, where every week, 155 00:07:21,440 --> 00:07:25,040 the participating teams will be given a parkour challenge to complete. 156 00:07:25,040 --> 00:07:27,020 Those teams who can finish the challenge, 157 00:07:27,020 --> 00:07:29,520 will win a prize and move on to the next stage. 158 00:07:29,520 --> 00:07:32,100 Those who don’t manage, will be eliminated. 159 00:07:32,100 --> 00:07:34,260 Now, the tournament is about to kick off, 160 00:07:34,260 --> 00:07:37,360 and we’ll be issuing the first challenge here in the V-LOG. 161 00:07:37,360 --> 00:07:38,480 For this first challenge, 162 00:07:38,480 --> 00:07:41,760 you’ll need to get on top of this building on the Polygon map. 163 00:07:41,760 --> 00:07:45,100 Yes… we know it’s easy, and that any noob team can do it. 164 00:07:45,100 --> 00:07:47,810 But that’s exactly what we want for this first challenge. 165 00:07:47,810 --> 00:07:50,700 We want EVERYONE to participate and win a prize. 166 00:07:50,700 --> 00:07:52,700 So, make sure you give it a shot. 167 00:07:52,700 --> 00:07:55,080 To find out more about the tournament details, 168 00:07:55,080 --> 00:07:58,160 including the rules, prizes, and where to submit your entry, 169 00:07:58,160 --> 00:07:59,900 check out the link in the description. 170 00:07:59,900 --> 00:08:03,320 By the way, the challenges WILL be getting harder over time, 171 00:08:03,320 --> 00:08:06,040 but the prizes will also be getting bigger and cooler! 172 00:08:08,500 --> 00:08:09,900 Last week, Cedric, 173 00:08:09,900 --> 00:08:12,840 backed by some tear-jerking music added for dramatic effect, 174 00:08:12,840 --> 00:08:16,180 announced that he’ll be leaving Tanki Online at the end of the month. 175 00:08:16,180 --> 00:08:18,660 He also kicked off a meme contest with the theme 176 00:08:18,660 --> 00:08:19,620 “Goodbye Cedric”, 177 00:08:19,620 --> 00:08:21,660 and the entries are already rolling in. 178 00:08:21,670 --> 00:08:23,810 Here are a few cool ones. 179 00:08:23,810 --> 00:08:26,600 Remember, Cedric will be picking his favorite entries 180 00:08:26,600 --> 00:08:29,080 and rewarding them with 1 day of premium each. 181 00:08:29,080 --> 00:08:33,560 Additionally, prizes will be given out to those entries that get the most likes. 182 00:08:33,570 --> 00:08:37,089 To participate in the contest, submit your meme in the special thread. 183 00:08:37,089 --> 00:08:38,460 The link is in the description. 184 00:08:38,460 --> 00:08:42,560 The deadline is on Friday 18th August, at 07:30 UTC. 185 00:08:45,200 --> 00:08:46,340 That’s it tankers! 186 00:08:46,340 --> 00:08:47,560 Subscribe to our channel 187 00:08:47,560 --> 00:08:51,160 so you don’t miss any of our upcoming episodes. See ya! 188 00:08:57,580 --> 00:09:00,640 Last time, we showed you some shots from a mystery map, 189 00:09:00,640 --> 00:09:02,600 and you had to guess its name. 190 00:09:02,600 --> 00:09:05,380 The correct answer is, Solikamsk. 191 00:09:05,380 --> 00:09:06,760 Here are our winners! 192 00:09:06,760 --> 00:09:08,600 And here’s the new question.[]