1 00:00:15,720 --> 00:00:16,840 Hello tankers! 2 00:00:16,840 --> 00:00:18,520 In today’s episode, we’ll be answering 3 00:00:18,520 --> 00:00:21,200 some of your most frequently asked questions. 4 00:00:21,200 --> 00:00:23,600 We’ll also be sharing with you some useful advice, 5 00:00:23,600 --> 00:00:25,380 and announcing a new Tanki meeting. 6 00:00:26,740 --> 00:00:31,440 We’re always answering many questions in our live streams and other official platforms. 7 00:00:31,440 --> 00:00:35,620 Today we’ll be answering some of the top questions you asked us in a special forum thread. 8 00:00:38,700 --> 00:00:41,500 The old repair kit won’t be coming back. 9 00:00:41,500 --> 00:00:44,040 The new one functions exactly as intended. 10 00:00:44,040 --> 00:00:48,740 The advantage that close combat and high firing rate turrets got after the update, 11 00:00:48,740 --> 00:00:51,780 isn’t a balance bug, but an intended feature 12 00:00:51,780 --> 00:00:56,420 if you get too close to these tanks in the arena, you will suffer. 13 00:00:56,420 --> 00:00:59,880 The old repair kit was breaking the roles of the turrets. 14 00:00:59,880 --> 00:01:05,099 It allowed long range turrets to get into duels with close combat turrets on their territory. 15 00:01:05,099 --> 00:01:06,760 And that wasn’t a good thing. 16 00:01:06,760 --> 00:01:09,980 Eventually, we might make small changes to a few things 17 00:01:09,980 --> 00:01:13,320 such as healing speed, and number of hitpoints recovered, 18 00:01:13,320 --> 00:01:16,360 but the mechanic will remain exactly as it is. 19 00:01:16,360 --> 00:01:18,440 Anyway, any possible balance changes 20 00:01:18,440 --> 00:01:21,760 will not happen before the Matchmaking system is implemented. 21 00:01:21,760 --> 00:01:24,260 Additionally, the price will not change. 22 00:01:24,260 --> 00:01:27,720 The repair kit still gives the advantage in a one on one duel, 23 00:01:27,720 --> 00:01:30,710 as well as the possibility of fully recovering your hit points 24 00:01:30,710 --> 00:01:32,570 while out of active combat. 25 00:01:32,570 --> 00:01:36,120 The price of supplies is not connected to their effectiveness. 26 00:01:36,120 --> 00:01:39,420 For example Double damage and Speed-up cost the same amount, 27 00:01:39,420 --> 00:01:41,540 but their effects cannot be compared. 28 00:01:46,140 --> 00:01:47,480 No, we aren’t. 29 00:01:47,480 --> 00:01:51,640 In the future, all missions will have to be completed in Matchmaking battles. 30 00:01:51,640 --> 00:01:54,720 And there are 2 very important reasons for this: 31 00:01:54,720 --> 00:01:58,360 The first is that we want to eliminate “unnatural” ways 32 00:01:58,360 --> 00:02:02,420 of dealing with small missions such as “Get boxes in a battle”, 33 00:02:02,420 --> 00:02:06,900 as well as big ones such as “Get 10 thousand kills”. 34 00:02:06,900 --> 00:02:09,180 The second reason is no surprise. 35 00:02:09,180 --> 00:02:10,240 In online games, 36 00:02:10,240 --> 00:02:15,240 daily missions or quests are intended to keep a high number of online users. 37 00:02:15,240 --> 00:02:20,680 And that’s because in multiplayer games, players are the content for each other. 38 00:02:20,680 --> 00:02:25,660 In PRO-battles, players are broken up into many small groups: 39 00:02:25,660 --> 00:02:28,240 one group plays XP/BP only, 40 00:02:28,240 --> 00:02:31,720 another is only interested in NON-supplies battles, 41 00:02:31,720 --> 00:02:36,080 and someone else might enjoy the craziness of no-cooldown battles. 42 00:02:36,080 --> 00:02:40,380 And all of this decreases the “effective” online population. 43 00:02:42,780 --> 00:02:46,280 No. On one hand, modules need some fine-tuning, 44 00:02:46,280 --> 00:02:50,140 but this is not related to the number of resistances in modules. 45 00:02:50,140 --> 00:02:53,400 Here’s what will happen if we add 4-slot resistance modules… 46 00:02:53,400 --> 00:02:55,680 First, they will be extremely expensive, 47 00:02:55,680 --> 00:02:58,980 which means that only a small number of players will be able to buy it, 48 00:02:58,989 --> 00:03:00,660 creating a Pay-to-win situation. 49 00:03:00,660 --> 00:03:03,200 And we’re sure you don’t want that. 50 00:03:03,200 --> 00:03:09,240 Second, 3 slots modules will lose their relevance, and that is unfair on EVERYONE! 51 00:03:09,240 --> 00:03:13,740 Third, eventually, players will get 50% resistance against all turrets, 52 00:03:13,740 --> 00:03:18,920 and this will break the game process that is tuned to a specific lifetime for tanks. 53 00:03:18,920 --> 00:03:20,580 And to deal with that new problem, 54 00:03:20,590 --> 00:03:23,239 we would have to add something for additional damage, 55 00:03:23,239 --> 00:03:25,810 which would mean new micro-upgrades, tons of crystals, 56 00:03:25,810 --> 00:03:28,400 and even more Pay-to-win, which is bad. 57 00:03:28,400 --> 00:03:31,620 Resistances were created to make the game more diverse, 58 00:03:31,620 --> 00:03:34,260 not just as a simple health boost. 59 00:03:34,260 --> 00:03:36,020 If we do something to modules, 60 00:03:36,020 --> 00:03:38,300 it will be to cater for specialized roles, 61 00:03:38,300 --> 00:03:41,300 for example Flag catchers, base defense, and so on. 62 00:03:41,300 --> 00:03:45,900 But such plans are at the very end of a very long queue. 63 00:03:50,700 --> 00:03:54,340 Right now, we’re testing battle groups of 5. 64 00:03:54,340 --> 00:03:58,680 After the Matchmaking system is released, this number might be changed. 65 00:03:58,680 --> 00:04:02,860 We still don’t have a final decision, because it’s still too early. 66 00:04:04,920 --> 00:04:10,640 We have some ideas for new turrets and hulls, but for now, they’re just ideas. 67 00:04:10,640 --> 00:04:14,140 Developing of a new turret or hull is a huge task. 68 00:04:14,140 --> 00:04:16,839 Right now, we do not have the resources for it, 69 00:04:16,839 --> 00:04:20,619 and our primary focus is on moving into the new technology, 70 00:04:20,620 --> 00:04:25,380 which means that there won’t be any new turrets or hulls in the near future. 71 00:04:29,520 --> 00:04:30,780 Since the very beginning, 72 00:04:30,780 --> 00:04:34,260 XT’s were meant as skins for hulls and turrets. 73 00:04:34,260 --> 00:04:39,140 However, due to technical restrictions, we created them as exclusive tanks. 74 00:04:39,140 --> 00:04:45,120 But this is not practical, because XT’s are simply equipment clones in the Garage. 75 00:04:45,120 --> 00:04:48,120 So before we start making new XT equipment, 76 00:04:48,120 --> 00:04:51,900 we first need to convert the current XT’s into skins, 77 00:04:51,900 --> 00:04:55,840 turning them into an option for standard equipment. 78 00:04:55,840 --> 00:04:59,860 This means that the Alteration question is resolved. 79 00:04:59,860 --> 00:05:01,880 But as we’ve said before, 80 00:05:01,880 --> 00:05:06,920 our top priorities for now are the Matchmaking system and HTML5. 81 00:05:09,320 --> 00:05:10,740 Video of the week. 82 00:05:10,740 --> 00:05:11,840 In the last episode, 83 00:05:11,840 --> 00:05:14,300 we asked you to shoot a video on the Kungur map, 84 00:05:14,300 --> 00:05:15,900 wearing the White paint. 85 00:05:15,900 --> 00:05:17,760 Here is the best entry we received. 86 00:05:46,940 --> 00:05:48,880 The topic for next episode is open. 87 00:05:48,880 --> 00:05:50,320 You can do whatever you want, 88 00:05:50,320 --> 00:05:52,280 but try to do something very new... 89 00:05:52,280 --> 00:05:53,540 something unusual. 90 00:05:53,540 --> 00:05:56,200 And we don’t mean some unusual kind of parkour. 91 00:05:56,200 --> 00:05:57,900 We mean something REALLY new. 92 00:06:00,780 --> 00:06:02,680 It’s time for a new lifehack. 93 00:06:02,680 --> 00:06:04,380 From your feedback, we’ve realized 94 00:06:04,380 --> 00:06:07,740 that not everyone understands exactly how Overdrive works. 95 00:06:07,740 --> 00:06:09,080 So let’s explain it. 96 00:06:09,080 --> 00:06:13,060 When Overdrive is ready for action, a small star will appear above your tank. 97 00:06:13,060 --> 00:06:14,060 All you need to do, 98 00:06:14,060 --> 00:06:16,580 is wait for the right moment to activate the ability, 99 00:06:16,580 --> 00:06:19,080 and then destroy everything in your path. 100 00:06:19,080 --> 00:06:21,860 The default key for using Overdrive, is Shift. 101 00:06:21,860 --> 00:06:24,800 Here is one more tip that we still haven’t shared with you. 102 00:06:24,800 --> 00:06:27,240 If you’re in battle and you want to visit your garage, 103 00:06:27,240 --> 00:06:29,300 you can do so by pressing G. 104 00:06:29,300 --> 00:06:33,360 This is a lot more convenient than clicking on the Garage button at the top of the screen, 105 00:06:33,360 --> 00:06:36,140 especially if you play using the keyboard only. 106 00:06:36,140 --> 00:06:39,160 Of course, you can always remap keys in the Settings menu. 107 00:06:41,860 --> 00:06:42,620 Hello everyone. 108 00:06:42,620 --> 00:06:46,280 This Saturday, 21st of July at 17:00 UTC, 109 00:06:46,280 --> 00:06:50,720 we’re going to have the Grand Final of the Domination Series 2 Tournament 110 00:06:50,720 --> 00:06:52,831 between All Kind vs Synergy, 111 00:06:52,840 --> 00:06:56,660 two of the very best clans in our communities. 112 00:06:56,660 --> 00:07:01,820 One of them is already guaranteed 3,000,000 crystals and the Gladiator Paint. 113 00:07:01,820 --> 00:07:06,240 But what they’re really fighting for is a grand prize of 4,000,000 crystals, 114 00:07:06,240 --> 00:07:10,199 plus Acid Paint, plus the Spectrum M-B Module. 115 00:07:10,199 --> 00:07:13,110 So, make sure you tune in to our esports channel 116 00:07:13,110 --> 00:07:16,240 tomorrow at 17:00 UTC this Saturday, 117 00:07:16,240 --> 00:07:20,540 and watch the Grand Final and find out who’s gonna win this tournament 118 00:07:20,540 --> 00:07:23,160 whether it’s gonna be All Kind or Synergy. 119 00:07:23,160 --> 00:07:26,560 Also, we have a really cool new tournament lined up after this one, 120 00:07:26,560 --> 00:07:29,080 as soon as we wrap up Domination Series. 121 00:07:29,080 --> 00:07:35,040 It’s gonna be an XP/BP tournament for tandem teams… in Space mode. 122 00:07:35,040 --> 00:07:38,220 It’s gonna be a lot of fun, with some really nice prizes. 123 00:07:38,220 --> 00:07:40,460 We’ll give you more details later on, 124 00:07:40,460 --> 00:07:44,280 but do keep your eyes on the news because we’re opening registrations soon. 125 00:07:44,280 --> 00:07:44,840 See you! 126 00:07:46,880 --> 00:07:51,040 Tanki continues its tradition of organizing offline events for players. 127 00:07:51,040 --> 00:07:54,200 Last summer, our developers visited Armenia and Georgia, 128 00:07:54,200 --> 00:07:57,620 while in 2015 there was the Tanki road trip. 129 00:07:57,620 --> 00:07:58,940 So what now? 130 00:07:58,940 --> 00:08:03,120 This time, Tanki Online and Tanki X will be visiting Moscow! 131 00:08:03,120 --> 00:08:04,300 On the 9 of September, 132 00:08:04,310 --> 00:08:08,639 we’ll be organizing an event in a cool club called Brooklyn Hall, in Moscow. 133 00:08:08,640 --> 00:08:12,520 During the event, tankers will be able to ask questions to Semyon Strizhak, 134 00:08:12,520 --> 00:08:15,100 and to Vladimir Beletskiy from Tanki X. 135 00:08:15,110 --> 00:08:18,020 There will also be plenty of contests and other activities 136 00:08:18,020 --> 00:08:22,080 where participants will be able to win cool in-game and real prizes. 137 00:08:22,080 --> 00:08:24,780 Attendees will also be meeting the game developers, 138 00:08:24,780 --> 00:08:28,720 and more importantly, they will be meeting and getting to know other tankers! 139 00:08:28,720 --> 00:08:32,159 We’ll be sharing more details about the meeting in the next episodes. 140 00:08:32,159 --> 00:08:32,799 Stay tuned! 141 00:08:35,380 --> 00:08:37,360 Great news for our tankers! 142 00:08:37,360 --> 00:08:41,039 This Saturday there will be 3 good reasons to visit Tanki: 143 00:08:41,039 --> 00:08:45,620 50 percent sale on micro-upgrades and 70 percent on speed-ups. 144 00:08:45,620 --> 00:08:50,940 A special bundle in the Shop with Premium account, gold boxes, supplies and crystals. 145 00:08:50,940 --> 00:08:54,060 And finally, a discount on crystals in the shop, 146 00:08:54,060 --> 00:08:57,120 that can be combined with a crystal bonus card. 147 00:08:57,120 --> 00:09:01,740 The event starts this Saturday with the server restart at 2am UTC, 148 00:09:01,740 --> 00:09:05,320 and will last for 24 hours till the Sunday restart. 149 00:09:05,320 --> 00:09:06,580 Go get it! 150 00:09:06,580 --> 00:09:08,340 That’s all we have for you today. 151 00:09:08,340 --> 00:09:11,060 Make sure you subscribe to our channel! See ya! 152 00:09:17,180 --> 00:09:21,760 Last time, Viking-Ricochet was firing into a wall at very close range. 153 00:09:21,760 --> 00:09:25,260 You had to guess how many shots it would take for it to self-destruct. 154 00:09:25,260 --> 00:09:27,360 The correct answer is... 12. 155 00:09:27,900 --> 00:09:30,500 Here are our winners. And here’s the new question.[]