1 00:00:15,870 --> 00:00:16,870 Hello tankers! 2 00:00:16,870 --> 00:00:20,720 In today’s episode, we’ll be discussing the revised stats for supplies. 3 00:00:20,720 --> 00:00:24,140 We’ll also be telling you about our plans for new overdrives, 4 00:00:24,140 --> 00:00:26,960 and launching a giveaway event with cool prizes. 5 00:00:28,340 --> 00:00:31,220 This week we made a number of changes to supplies. 6 00:00:31,220 --> 00:00:34,520 If you still haven’t seen them in the game, here are the details: 7 00:00:34,520 --> 00:00:38,120 Active time for Supplies has been decreased to 30 seconds 8 00:00:38,130 --> 00:00:40,880 Cooldowns have been increased to 30 seconds 9 00:00:40,880 --> 00:00:42,980 SMART cooldowns have been reduced, 10 00:00:42,980 --> 00:00:46,640 which means it’s now possible to activate a full set of supplies 11 00:00:46,649 --> 00:00:49,010 without depending on drop boxes. 12 00:00:49,010 --> 00:00:51,280 The way the repair kit works has been changed. 13 00:00:51,280 --> 00:00:54,649 We’ve also improved the game interface for supplies. 14 00:00:54,649 --> 00:00:59,320 The activation and expiration of supplies is now accompanied by a sound effect. 15 00:00:59,320 --> 00:01:03,999 And when a supply is ready to activate, you will be notified with a visual effect. 16 00:01:04,000 --> 00:01:06,000 To find out more about this update, 17 00:01:06,000 --> 00:01:08,120 check out the announcement on the homepage, 18 00:01:08,120 --> 00:01:10,540 or just jump into a battle and try it out! 19 00:01:13,060 --> 00:01:15,480 And here’s something you’ve all been waiting for 20 00:01:15,480 --> 00:01:18,480 the overdrive that activates a full set of supplies 21 00:01:18,480 --> 00:01:20,820 for you and any teammates in your vicinity, 22 00:01:20,820 --> 00:01:23,560 is finally a permanent feature of the game. 23 00:01:23,560 --> 00:01:25,560 In an upcoming episode of the VLOG, 24 00:01:25,560 --> 00:01:29,980 we’ll be sharing with you some PRO’s advice on how to use it effectively in battle. 25 00:01:29,980 --> 00:01:31,260 But that’s not all. 26 00:01:31,260 --> 00:01:33,480 There are new Overdrives coming! 27 00:01:33,480 --> 00:01:36,580 First, let’s look at the current situation in Tanki. 28 00:01:36,580 --> 00:01:39,080 Right now, there are 7 hulls in the game. 29 00:01:39,080 --> 00:01:41,960 The only difference between them is in their Armor and speed, 30 00:01:41,960 --> 00:01:44,420 and to a smaller extent, their maneuverability. 31 00:01:44,420 --> 00:01:48,240 Players keep asking us to add new hulls, but this wouldn’t make sense. 32 00:01:48,240 --> 00:01:52,210 A new hull would end up being something like Hunter or Mammoth. 33 00:01:52,210 --> 00:01:53,270 After so many tries, 34 00:01:53,270 --> 00:01:56,740 we only have 2 hulls that are more or less different from each other 35 00:01:56,740 --> 00:01:58,500 Wasp and Hornet. 36 00:01:58,500 --> 00:02:02,700 Our developers want to make hulls as different from each other as the turrets are. 37 00:02:02,700 --> 00:02:07,160 They want players to pick a hull because they love its specific and unique gameplay. 38 00:02:07,160 --> 00:02:10,660 At first, the idea was to implement passive abilities. 39 00:02:10,660 --> 00:02:13,980 But this idea was scrapped because it can get very boring. 40 00:02:13,980 --> 00:02:18,740 Having the option to activate an ability can be a lot more rewarding. 41 00:02:18,740 --> 00:02:21,780 This is how the idea of overdrives was born. 42 00:02:21,780 --> 00:02:25,440 Every hull will have it’s own unique ability. 43 00:02:25,440 --> 00:02:28,840 This was one of reasons why tanks in the same class, 44 00:02:28,840 --> 00:02:31,380 have the same number of hitpoints. 45 00:02:31,380 --> 00:02:35,640 Players must be able to choose a hull by class and ability. 46 00:02:35,640 --> 00:02:39,860 Overdrives should be team oriented, but also useful in DMs. 47 00:02:39,860 --> 00:02:43,420 When our developers started brainstorming for these new mechanics, 48 00:02:43,430 --> 00:02:45,689 they ended up with LOADS of ideas. 49 00:02:45,689 --> 00:02:48,120 But of course, there are only 7 hulls. 50 00:02:48,120 --> 00:02:53,660 So, before choosing the final 7 abilities, the devs decided to try one out in the game. 51 00:02:53,660 --> 00:02:56,080 This is how Zero Supply appeared. 52 00:02:56,080 --> 00:03:01,520 Eventually, we improved it, and now we have the first example of overdrives. 53 00:03:01,520 --> 00:03:03,460 Why does it work with supplies? 54 00:03:03,460 --> 00:03:07,700 Because players know this mechanic, it gives you an advantage in DM, 55 00:03:07,700 --> 00:03:11,840 and it makes sense in team battles because of the activation radius. 56 00:03:11,840 --> 00:03:14,760 Once all of the remaining overdrives have been implemented, 57 00:03:14,760 --> 00:03:19,680 this one will only stay for one hull, while the other hulls will get their own abilities. 58 00:03:19,689 --> 00:03:22,389 To help us decide on the remaining 6 mechanics, 59 00:03:22,389 --> 00:03:24,769 we asked you to share your ideas on the forum. 60 00:03:24,769 --> 00:03:28,209 It seems that most of your ideas coincided with ours. 61 00:03:28,209 --> 00:03:30,340 Here are the abilities we have chosen: 62 00:03:30,340 --> 00:03:31,340 Number one 63 00:03:31,340 --> 00:03:34,120 Since you already can activate a full-set of supplies, 64 00:03:34,120 --> 00:03:38,220 this overdrive deactivates supplies for all enemies within a radius, 65 00:03:38,220 --> 00:03:40,260 and activates their cooldowns. 66 00:03:40,260 --> 00:03:41,440 Number two 67 00:03:41,440 --> 00:03:46,260 The tank throws a bomb that explodes and deals huge damage in a large radius, 68 00:03:46,260 --> 00:03:48,940 which is great for capturing flags and golds. 69 00:03:48,940 --> 00:03:50,000 Number 3 70 00:03:50,000 --> 00:03:54,200 This ability temporarily improves the parameters of your equipped turret. 71 00:03:54,209 --> 00:03:55,989 For turrets with energy gauges, 72 00:03:55,989 --> 00:04:00,220 there will be unlimited energy and increased range for the duration of the action. 73 00:04:00,220 --> 00:04:03,700 For the other turrets, this will typically be an increased firing rate. 74 00:04:03,700 --> 00:04:06,560 Can you imagine a quick-firing Thunder or Magnum? 75 00:04:06,560 --> 00:04:07,780 Scary. 76 00:04:07,780 --> 00:04:08,780 Number four 77 00:04:08,780 --> 00:04:10,380 The tank drops a generator 78 00:04:10,380 --> 00:04:14,940 that gives all allied tanks within its radius, a high resistance against turrets. 79 00:04:14,940 --> 00:04:19,560 Within this radius, you and your teammates will be able to survive a lot of damage. 80 00:04:19,560 --> 00:04:20,880 Number five 81 00:04:20,880 --> 00:04:23,140 This ability makes the tank invincible. 82 00:04:23,150 --> 00:04:27,230 Additionally, the tank will instantly destroy any enemies it touches. 83 00:04:27,230 --> 00:04:29,320 The tradeoff is that it becomes slower. 84 00:04:29,320 --> 00:04:32,880 This can be a handy feature when it comes to golds and flag protection, 85 00:04:32,880 --> 00:04:35,900 but it will have a short duration, so use it wisely. 86 00:04:35,900 --> 00:04:37,960 And finally, number six 87 00:04:37,960 --> 00:04:42,039 This one allows the whole team to temporarily see enemies through walls, 88 00:04:42,039 --> 00:04:44,139 as well as see all enemy hitpoints. 89 00:04:44,139 --> 00:04:47,260 Additionally, the tank that has activated the overdrive, 90 00:04:47,260 --> 00:04:51,520 will ignore all enemy resistances for as long as the overdrive is active. 91 00:04:51,520 --> 00:04:53,229 I’m sure all of our viewers 92 00:04:53,229 --> 00:04:56,759 are already thinking about how to use these abilities in battle, 93 00:04:56,759 --> 00:04:58,030 and more importantly, 94 00:04:58,030 --> 00:05:02,420 how they will interact with each other to strengthen the team and weaken enemies. 95 00:05:02,420 --> 00:05:05,920 We won’t tell you which hull will receive which overdrive, 96 00:05:05,920 --> 00:05:09,620 although we’re sure there will be a lot of discussion about that in the forum. 97 00:05:09,620 --> 00:05:13,260 Let s see whether your opinions coincide with ours again. 98 00:05:13,260 --> 00:05:14,740 I’ll only say one thing. 99 00:05:14,740 --> 00:05:19,080 When choosing overdrives for hulls, we kept in mind their historically established roles. 100 00:05:21,360 --> 00:05:22,980 Video of the week. 101 00:05:22,980 --> 00:05:26,880 In the last episode, we asked you to shoot a frag movie on Serpuhov, 102 00:05:26,880 --> 00:05:28,420 wearing the Red paint. 103 00:05:28,480 --> 00:05:30,020 Here is the best video! 104 00:06:01,100 --> 00:06:03,360 For next time, you can do anything you want, 105 00:06:03,380 --> 00:06:06,940 as long as it’s on the Kungur map, and you’re wearing the white paint. 106 00:06:09,520 --> 00:06:12,520 Last week, we gave away a cool gaming keyboard. 107 00:06:12,520 --> 00:06:14,840 The winner was announced in the Russian livestream. 108 00:06:21,920 --> 00:06:24,880 Now, we’re running yet another weekend giveaway. 109 00:06:24,889 --> 00:06:28,550 The rules are simple, and they are almost the same as last time. 110 00:06:28,550 --> 00:06:30,389 Throughout this Saturday and Sunday, 111 00:06:30,389 --> 00:06:33,449 you need to make a number of kills in NON-PRO battles. 112 00:06:33,449 --> 00:06:36,720 For 400 kills, you’ll get 3 gold boxes 113 00:06:36,720 --> 00:06:41,040 For 800 kills, you’ll get 5 gold boxes and 3 days of Premium 114 00:06:41,040 --> 00:06:45,400 And for 2000 kills, you’ll get 10 gold boxes, 5 days of Premium, 115 00:06:45,400 --> 00:06:48,020 and the Shark T-B resistance module. 116 00:06:48,020 --> 00:06:53,040 We’ll also be randomly picking 3 lucky tankers from those who make 2000 kills or more, 117 00:06:53,050 --> 00:06:57,479 and rewarding them with 2 Dream Tanks and one “Flow” animated paint. 118 00:06:57,480 --> 00:07:00,140 And now, an even more exciting piece of news. 119 00:07:00,140 --> 00:07:03,180 All those tankers who make 800 kills or more, 120 00:07:03,180 --> 00:07:06,280 will be in the chance to win a prize from HyperX: 121 00:07:06,280 --> 00:07:08,120 A Stinger Headset 122 00:07:08,120 --> 00:07:10,539 A Pulsefire Gaming Mouse 123 00:07:10,539 --> 00:07:13,599 And an Alloy FPS Mechanical Keyboard 124 00:07:13,600 --> 00:07:16,040 To find out more about these awesome prizes, 125 00:07:16,040 --> 00:07:18,240 check out the official announcement. 126 00:07:18,240 --> 00:07:20,580 On Monday, we’ll have a short livestream 127 00:07:20,580 --> 00:07:23,320 where we’ll extract the winners for these prizes. 128 00:07:23,320 --> 00:07:24,400 Stay tuned! 129 00:07:24,400 --> 00:07:27,000 By the way, we’re adding a cherry on the cake. 130 00:07:27,000 --> 00:07:28,120 Throughout the weekend, 131 00:07:28,120 --> 00:07:31,680 we’ll also be having increased battle funds in NON-Pro Battles. 132 00:07:31,680 --> 00:07:37,040 So for every battle you finish, you’ll be getting 50% more crystals! 133 00:07:37,040 --> 00:07:38,620 That’s it for today guys! 134 00:07:38,620 --> 00:07:40,820 Have a nice weekend! Bye! 135 00:07:47,200 --> 00:07:51,880 In the last episode, Magnum fired into a crowd of tanks on the Stadium map. 136 00:07:51,880 --> 00:07:54,400 You had to guess how many would survive. 137 00:07:54,400 --> 00:07:57,080 The correct answer is... 2. 138 00:07:57,080 --> 00:07:59,840 Here are our winners, and here’s the new question.[]