1 00:00:00,500 --> 00:00:06,500 WARNING: This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised. 2 00:00:15,790 --> 00:00:17,110 Hello tankers! 3 00:00:17,110 --> 00:00:18,890 In today’s episode we’ll be talking about 4 00:00:18,890 --> 00:00:21,440 the upcoming changes in supplies and overdrives. 5 00:00:21,440 --> 00:00:26,000 We’ll also be announcing a new Weekend giveaway event with cool prizes. 6 00:00:27,260 --> 00:00:30,780 If everything goes according to plan, in the next week or two, 7 00:00:30,780 --> 00:00:35,420 we’ll be implementing a massive update that will affect supplies and overdrives. 8 00:00:35,420 --> 00:00:37,340 Let’s start with supplies. 9 00:00:37,340 --> 00:00:39,720 We’ll be changing how the Repair kit works. 10 00:00:39,720 --> 00:00:43,140 It will heal a big chunk of your hitpoints upon activation, 11 00:00:43,140 --> 00:00:46,880 and then will heal the rest of your health bar over several seconds. 12 00:00:46,880 --> 00:00:52,320 More importantly, if you receive any damage during that period of time, healing will stop. 13 00:00:52,320 --> 00:00:54,920 This will make the Repair Kit more fair. 14 00:00:54,920 --> 00:00:58,100 Right now, the Repair Kit heals you over two seconds, 15 00:00:58,100 --> 00:01:00,670 which makes you almost invincible during this time. 16 00:01:00,670 --> 00:01:04,760 We want to make Tanki a little fairer for players without supplies. 17 00:01:04,760 --> 00:01:08,710 Also, close combat turrets such as FireBird, Freeze and Isida, 18 00:01:08,710 --> 00:01:10,860 now suffer a lot in supply-battles 19 00:01:10,860 --> 00:01:14,270 when wasting their energy bars against healing enemies. 20 00:01:14,270 --> 00:01:16,520 The experiment that took place in Spring, 21 00:01:16,520 --> 00:01:18,380 gave us some very useful data. 22 00:01:18,380 --> 00:01:19,740 One of our general goals 23 00:01:19,740 --> 00:01:24,160 was to make it possible to destroy enemies who use supplies ALL THE TIME. 24 00:01:24,160 --> 00:01:25,440 Based on this data, 25 00:01:25,450 --> 00:01:29,180 the active time of Double Armor, Double Damage and Speed Boost, 26 00:01:29,180 --> 00:01:30,430 will be decreased, 27 00:01:30,430 --> 00:01:32,480 while cooldowns will take longer. 28 00:01:32,480 --> 00:01:35,580 Moreover we’ll be decreasing SMART cooldowns. 29 00:01:35,580 --> 00:01:37,270 We want to decrease smart cooldowns 30 00:01:37,270 --> 00:01:40,500 to make it possible to have a full set of supplies faster, 31 00:01:40,500 --> 00:01:43,200 for when you’re on your way to the enemy base. 32 00:01:43,200 --> 00:01:44,200 But you need to understand 33 00:01:44,200 --> 00:01:46,750 that if you choose to activate a full supply set, 34 00:01:46,750 --> 00:01:48,979 you’ll be vulnerable for a while after that. 35 00:01:48,980 --> 00:01:53,280 We also decided to drop one of the mechanics we used in the experiment. 36 00:01:53,280 --> 00:01:56,820 It is when supply cooldowns do not reset after respawning. 37 00:01:57,420 --> 00:01:58,700 It didn’t achieve its goal, 38 00:01:58,710 --> 00:02:01,630 which was to weaken a bit those players who spam supplies. 39 00:02:01,630 --> 00:02:03,549 It also had some side effects like 40 00:02:03,549 --> 00:02:05,800 “you’re dead, you’ve respawned in your base, 41 00:02:05,800 --> 00:02:08,039 and you can’t do anything against your enemies.” 42 00:02:08,039 --> 00:02:10,039 Now about the interface. 43 00:02:10,039 --> 00:02:12,959 Sound effects will indicate when supplies are activated, 44 00:02:12,959 --> 00:02:14,620 and when they run out. 45 00:02:14,620 --> 00:02:17,180 When a supply becomes available after a cooldown, 46 00:02:17,180 --> 00:02:20,950 the game will alert you with both a sound AND a visual effect. 47 00:02:20,950 --> 00:02:22,689 This means you won’t have to pay attention 48 00:02:22,689 --> 00:02:25,300 to the supplies panel at the bottom of the screen. 49 00:02:25,840 --> 00:02:28,140 Now let’s talk about overdrives. 50 00:02:28,140 --> 00:02:29,860 As many have already guessed, 51 00:02:29,870 --> 00:02:32,999 this mechanic will be returning to the game as a permanent feature. 52 00:02:33,000 --> 00:02:36,540 It will be implemented in the game together with the changes in supplies. 53 00:02:36,880 --> 00:02:39,140 Here’s how the final version will work: 54 00:02:39,140 --> 00:02:41,439 Overdrive’s active time will be decreased, 55 00:02:41,440 --> 00:02:44,920 to correspond to the active time of supplies after the update. 56 00:02:44,920 --> 00:02:47,360 Just like before, the progress indicator will fill up 57 00:02:47,360 --> 00:02:51,740 with every kill, flag or other action you perform for your team. 58 00:02:51,750 --> 00:02:55,439 However, this will NOT happen while Overdrive is active. 59 00:02:55,439 --> 00:03:00,590 This is how Supplies and Zero-supply worked during Tanki’s last Birthday celebrations. 60 00:03:00,590 --> 00:03:02,169 We did this to eliminate situations 61 00:03:02,169 --> 00:03:05,379 where 2 or 3 tanks use the feature in quick succession 62 00:03:05,380 --> 00:03:08,900 after killing enemies in their base right after they have respawned. 63 00:03:08,900 --> 00:03:12,159 This update will also include new interface elements 64 00:03:12,160 --> 00:03:14,240 a new Overdrive progress indicator, 65 00:03:14,240 --> 00:03:18,860 and an icon that appears above your tank when Overdrive is ready to activate. 66 00:03:18,860 --> 00:03:22,199 Of course if you prefer not to use this new game mechanic, 67 00:03:22,199 --> 00:03:25,319 you can also deactivate it when creating a PRO battle. 68 00:03:25,319 --> 00:03:29,310 Will we ever implement the Overdrives with flying tanks and atomic strikes 69 00:03:29,310 --> 00:03:31,760 that you proposed in the special forum thread? 70 00:03:31,760 --> 00:03:34,120 You’ll find out in upcoming VLOGs. 71 00:03:34,120 --> 00:03:34,920 Stay tuned! 72 00:03:37,680 --> 00:03:40,300 We haven’t had a giveaway event in a while. 73 00:03:40,300 --> 00:03:43,600 So this weekend, we’re having a crazy weekend giveaway. 74 00:03:43,600 --> 00:03:46,120 This time the rules are a bit different. 75 00:03:46,120 --> 00:03:49,879 The number of kills has changed, and you can do it across two days, 76 00:03:49,879 --> 00:03:53,689 without having to eat and sleep at your PC for 24 hours. 77 00:03:53,689 --> 00:03:54,889 Here are the rules 78 00:03:54,889 --> 00:04:02,949 Tankers need to make 400, 900 or 2000 kills in TWO days, in NON PRO battles. 79 00:04:02,949 --> 00:04:06,449 It’s quite a challenge, BUT we’ve increased the rewards! 80 00:04:06,449 --> 00:04:09,799 400 kills bring you 3 gold boxes. 81 00:04:09,800 --> 00:04:14,500 900 kills bring you 5 gold boxes, and 3 days of Premium. 82 00:04:14,500 --> 00:04:18,359 And if you can hit 2000 kills in two days, 83 00:04:18,360 --> 00:04:24,080 you will get 10 gold boxes, 5 days of Premium, and the Steak paint, 84 00:04:24,080 --> 00:04:26,060 if you don’t already have it. 85 00:04:26,060 --> 00:04:28,980 Moreover, on Monday, the 26th of June, 86 00:04:28,980 --> 00:04:33,540 we’ll be randomly choosing 3 players who have made more than 2000 kills, 87 00:04:33,540 --> 00:04:36,760 and we will reward them with a Dream tank 88 00:04:36,760 --> 00:04:43,470 consisting of a fully upgraded turret, hull and protection module of their choice, 89 00:04:43,470 --> 00:04:45,360 available at their level. 90 00:04:45,360 --> 00:04:47,780 And to make this weekend more exciting, 91 00:04:47,780 --> 00:04:51,650 we’re also having some discounts in the Shop and Garage, 92 00:04:51,650 --> 00:04:56,380 plus 50% increased battle funds in non-PRO Battles. 93 00:04:56,380 --> 00:04:59,800 All the details about the event, are on the homepage. 94 00:05:02,500 --> 00:05:06,900 Last week, the English eSports team, together with the Broadcasting team, 95 00:05:06,900 --> 00:05:11,100 organized a live stream for a cool new event called The Arena. 96 00:05:11,100 --> 00:05:13,840 In it, two prominent clans from the community 97 00:05:13,850 --> 00:05:15,750 ALL KIND, and PENGUINS 98 00:05:15,750 --> 00:05:19,570 battled for 4 rounds to see who would capture the most flags. 99 00:05:19,570 --> 00:05:21,220 The interesting part was that the map 100 00:05:21,220 --> 00:05:25,170 was announced to the teams just ONE hour prior to the event. 101 00:05:25,170 --> 00:05:29,600 Additionally, the map was one that isn’t usually featured in eSports events. 102 00:05:29,600 --> 00:05:32,060 This means that the teams had just one hour 103 00:05:32,070 --> 00:05:35,130 to prepare their strategy for an unfamiliar map. 104 00:05:35,130 --> 00:05:39,460 Moreover, each team member had to have a different hull and a different turret. 105 00:05:39,460 --> 00:05:42,600 In the end, ALL KIND delivered a crushing defeat 106 00:05:42,600 --> 00:05:45,390 and are now the current champions of The Arena… 107 00:05:45,390 --> 00:05:48,180 that is, until someone knocks them down! 108 00:05:48,180 --> 00:05:51,240 Stay on the lookout for future live streams of The Arena. 109 00:05:51,240 --> 00:05:55,360 Find out whether the next challenger will manage to dethrone ALL KIND, 110 00:05:55,360 --> 00:05:59,140 and watch the event LIVE for a chance to win LOTS of crystals! 111 00:06:01,240 --> 00:06:04,680 Last week, you had to shoot a video on the Opposition map, 112 00:06:04,680 --> 00:06:06,340 wearing the Metallic paint. 113 00:06:06,420 --> 00:06:08,160 Let’s watch the winning video. 114 00:06:38,760 --> 00:06:42,120 For next week, we’d like you to take part in the Tanki Challenge. 115 00:06:42,120 --> 00:06:45,260 The task has been prepared by our V-LOG helpers group. 116 00:06:46,340 --> 00:06:47,380 Hey everyone! 117 00:06:47,380 --> 00:06:49,340 Here is the task for the CHALLENGE. 118 00:06:49,340 --> 00:06:53,500 You need to shoot a video where you jump from this roof on the Future map… 119 00:06:53,500 --> 00:06:55,160 and land on this yard... 120 00:06:55,160 --> 00:06:56,680 ON YOUR TRACKS. 121 00:06:56,690 --> 00:06:59,430 The first team that manages to accomplish this, 122 00:06:59,430 --> 00:07:03,300 will get 200 thousand crystals to split between its members. 123 00:07:03,300 --> 00:07:06,200 Your team can have a maximum of 4 players. 124 00:07:06,200 --> 00:07:07,800 Use the Orange paint. 125 00:07:10,320 --> 00:07:11,800 That’s it for today. 126 00:07:11,800 --> 00:07:14,920 Make sure you don’t miss any of our upcoming episodes. 127 00:07:14,920 --> 00:07:15,660 See ya! 128 00:07:22,500 --> 00:07:26,080 Last week the Ricochet fired into a group of tanks. 129 00:07:26,080 --> 00:07:29,150 You had to guess how much damage it would deal in total. 130 00:07:29,150 --> 00:07:33,490 The correct answer is 1840 — option D. 131 00:07:33,490 --> 00:07:34,620 Here are our winners. 132 00:07:34,620 --> 00:07:36,100 And here’s the next question. 133 00:07:45,840 --> 00:00:00,000 Where will Wasp stop?[]