1 00:00:05,220 --> 00:00:06,360 Hello tankers! 2 00:00:06,360 --> 00:00:09,460 Welcome to the 30th episode of our developer’s diary. 3 00:00:09,460 --> 00:00:12,040 It’s awesome that you’ve stayed with us this long! 4 00:00:12,040 --> 00:00:14,940 Today, we’re going to tell you about the recent changes to hulls, 5 00:00:14,940 --> 00:00:17,880 and about the relationship between equipment and ranks. 6 00:00:18,080 --> 00:00:21,000 We’ll also be telling you a couple of things about the new map. 7 00:00:24,080 --> 00:00:26,480 At the end of last month, we released an update 8 00:00:26,480 --> 00:00:29,060 in which we made the front and rear end of the hull, 9 00:00:29,060 --> 00:00:30,720 two different hit zones. 10 00:00:30,720 --> 00:00:33,560 This update caused a lot of discussion among tankers. 11 00:00:33,560 --> 00:00:36,100 In our monthly survey and on our forum, 12 00:00:36,100 --> 00:00:39,400 many players insisted that the update was a good idea overall, 13 00:00:39,400 --> 00:00:41,900 but needs further development and polishing. 14 00:00:41,900 --> 00:00:44,420 On Saturday morning, we released a balance update 15 00:00:44,420 --> 00:00:46,300 in which we set different levels of armor 16 00:00:46,300 --> 00:00:49,320 to the front end of hulls, depending on the hull type. 17 00:00:49,320 --> 00:00:53,230 Heavy hulls now take 70% of the regular damage to the front side, 18 00:00:53,230 --> 00:00:57,100 medium hulls take 65%, and light hulls now take 60%, 19 00:00:57,100 --> 00:01:00,180 instead of the 50% that was initially set for all hulls. 20 00:01:00,180 --> 00:01:03,440 Some of you may think that it makes no sense for a heavy hull 21 00:01:03,440 --> 00:01:05,360 to take more damage than a light hull. 22 00:01:05,880 --> 00:01:10,040 That is true, but in practice, the heavy hulls were almost invincible, 23 00:01:10,040 --> 00:01:14,600 and this had a negative impact on game dynamics and battle funds. 24 00:01:14,700 --> 00:01:18,200 With the same balance update, we’ve also improved 3 turrets. 25 00:01:18,200 --> 00:01:21,000 Firebird and Freeze now spray through tanks, 26 00:01:21,000 --> 00:01:24,410 ignoring stacked tanks, including the ones that have been destroyed. 27 00:01:24,410 --> 00:01:26,860 We’ve made several changes to Vulcan. 28 00:01:26,860 --> 00:01:31,710 We’ve buffed its barrel rotation speed and increased the time before it overheats. 29 00:01:32,260 --> 00:01:35,880 The idea was to make the turret more powerful and easier to use, 30 00:01:35,880 --> 00:01:40,400 and thanks to these changes, Vulcan’s damage per minute has increased significantly. 31 00:01:44,840 --> 00:01:47,260 This week, we’ve made some changes that affected 32 00:01:47,260 --> 00:01:50,300 the availability of equipment for low-rank players. 33 00:01:50,300 --> 00:01:54,240 We decided to take a close look at the game from the perspective of a new player, 34 00:01:54,380 --> 00:01:57,340 one who has never played Tanki X or Tanki Online. 35 00:01:57,560 --> 00:02:01,880 When entering the game for the first time, a player sees 11 turrets and 7 hulls. 36 00:02:01,880 --> 00:02:04,980 There’s a lot to choose from and it can get confusing. 37 00:02:05,080 --> 00:02:06,480 So we believe it would be better 38 00:02:06,490 --> 00:02:09,560 to make the progression through the content more gradual, 39 00:02:09,560 --> 00:02:13,060 so that players have something to focus on or look forward to. 40 00:02:13,060 --> 00:02:15,970 Of course, any equipment purchased BEFORE the update, 41 00:02:15,970 --> 00:02:17,820 will remain in the owner’s garage. 42 00:02:17,820 --> 00:02:19,980 Once a player reaches the required rank, 43 00:02:19,980 --> 00:02:23,740 the equipment will be unlocked and become available to purchase for Crystals. 44 00:02:24,020 --> 00:02:26,660 Prices have gone up a bit, but are still affordable. 45 00:02:27,000 --> 00:02:31,500 For those who want to try a turret immediately, there’s the option to buy them for X-crystals. 46 00:02:36,160 --> 00:02:39,200 In an upcoming update, we’ll be releasing a long-awaited feature 47 00:02:39,200 --> 00:02:41,240 — advanced graphics settings. 48 00:02:41,240 --> 00:02:44,980 This update will allow players to adjust some advanced graphics settings, 49 00:02:44,989 --> 00:02:49,329 such as the quality of textures and shadows, grass and vegetation, anti-aliasing, 50 00:02:49,329 --> 00:02:51,600 filtering, and after-effects. 51 00:02:51,920 --> 00:02:54,640 These changes will be added over the old interface, 52 00:02:54,650 --> 00:02:56,840 so that you will be able to set the graphics to your 53 00:02:56,840 --> 00:02:59,700 preference, while still maintaining a good performance. 54 00:03:00,080 --> 00:03:04,120 We will later change the layout of this menu so that it matches the new interface. 55 00:03:07,460 --> 00:03:09,680 There are currently two maps in development. 56 00:03:09,680 --> 00:03:12,440 One of them is getting ready to be released this month. 57 00:03:12,440 --> 00:03:16,360 The new map will be a continuation of the space theme in Tanki X. 58 00:03:16,370 --> 00:03:19,189 Legend says that it is a Frontier base on Mars. 59 00:03:19,189 --> 00:03:22,310 The landscape of the map bears a resemblance to Massacre, 60 00:03:22,310 --> 00:03:25,900 with lots of “so called” funnels, which in this case are called craters. 61 00:03:26,400 --> 00:03:28,800 The level of gravity on this new map will be lower, 62 00:03:28,810 --> 00:03:30,410 just like on Moon Silence, 63 00:03:30,410 --> 00:03:31,340 but not as low. 64 00:03:31,340 --> 00:03:36,700 In practice, the tanks will still feel lighter, but they will be less likely to flip or jump too far. 65 00:03:37,020 --> 00:03:39,860 This new gravity setting is a new gameplay element, 66 00:03:39,860 --> 00:03:42,120 and we think that’s always good news. 67 00:03:42,120 --> 00:03:46,560 With the release of the matchmaking system, such maps will be placed under separate modes. 68 00:03:48,000 --> 00:03:51,680 Hit the like button if you enjoyed our video and see you soon, tankers![]