1 00:00:05,260 --> 00:00:06,200 Hello, tankers! 2 00:00:06,200 --> 00:00:09,400 Welcome to our 25th episode of developer’s diary. 3 00:00:09,400 --> 00:00:11,860 Today, we’ll be telling you about the recent updates. 4 00:00:11,860 --> 00:00:15,300 We’ll also be telling you about the upcoming matchmaking system, 5 00:00:15,300 --> 00:00:18,200 and our preparations for the April Fool’s Day celebration. 6 00:00:21,800 --> 00:00:24,780 Last week, we implemented the new upgrade system 7 00:00:24,780 --> 00:00:28,130 that we told you about in the last episode of our developer’s diary. 8 00:00:28,130 --> 00:00:31,640 We’ve also significantly increased rewards for rank ups. 9 00:00:31,640 --> 00:00:34,520 You can check out the details in our Knowledge Base. 10 00:00:34,520 --> 00:00:36,080 The link is in the description. 11 00:00:36,080 --> 00:00:38,800 The next big step towards balancing players in battle, 12 00:00:38,800 --> 00:00:42,180 will be to turn off the over-upgrading of equipment, 13 00:00:42,180 --> 00:00:46,540 so the upgrade level of a turret or hull will not be able to go higher than its mastery level. 14 00:00:46,960 --> 00:00:51,720 This means that your mastery and upgrade levels should always be roughly equal, 15 00:00:51,720 --> 00:00:55,200 in order to keep yourself as effective as possible in battles. 16 00:00:58,480 --> 00:01:01,500 We’ve finally updated the flag in CTF mode! 17 00:01:01,960 --> 00:01:06,060 The old flag was a legacy of “Tanki Online”, and it was flat. 18 00:01:06,060 --> 00:01:09,380 But a modern 3D shooter needs something a bit more special. 19 00:01:09,380 --> 00:01:13,540 So, we’ve finally found some time, and turned it into a high-tech device 20 00:01:13,540 --> 00:01:18,680 that projects a red or blue canvas with a cool swaying motion that leaves a nice trail behind. 21 00:01:19,020 --> 00:01:22,780 The new flag resembles the one you might have seen in our cinematic trailer, 22 00:01:22,780 --> 00:01:25,100 but our artists have made it even more detailed. 23 00:01:30,840 --> 00:01:34,799 We’ve already mentioned the development of a matchmaking system in Tanki X, 24 00:01:34,800 --> 00:01:37,280 which is designed to bring players together in battles. 25 00:01:37,600 --> 00:01:41,080 There are currently three ways a player can join a battle: 26 00:01:41,080 --> 00:01:43,920 through the battle list, through the friends list, 27 00:01:43,920 --> 00:01:45,680 and by pressing the “Play” button. 28 00:01:45,680 --> 00:01:50,060 But none of these methods can guarantee a full and exciting battle. 29 00:01:50,400 --> 00:01:53,000 The distribution of players is unbalanced, 30 00:01:53,000 --> 00:01:57,480 and any of your opponents or allies can quit the battle at any time. 31 00:01:57,760 --> 00:02:01,840 The new system is designed to match players with equally powerful tanks, 32 00:02:01,840 --> 00:02:04,400 and have them playing those battles till the end. 33 00:02:04,700 --> 00:02:06,060 This is how it will work: 34 00:02:06,060 --> 00:02:08,880 You start searching for a game in your preferred mode; 35 00:02:08,880 --> 00:02:13,980 The system will find the most suitable battle... and players for you to play with and against. 36 00:02:13,980 --> 00:02:17,680 When the system finds the battle, you will be sent to a special lobby, 37 00:02:17,680 --> 00:02:21,360 where you will be able to choose the turret and hull you want to use in that battle. 38 00:02:21,360 --> 00:02:24,620 You will also be able to see the equipment of your allies; 39 00:02:24,630 --> 00:02:28,790 The battle will start as soon as every player has finished loading, and is ready. 40 00:02:28,790 --> 00:02:33,740 This system will avoid imbalances in the number of players in each team, and their strength. 41 00:02:33,820 --> 00:02:38,140 In addition, we will add penalties for players leaving the battle prematurely, 42 00:02:38,140 --> 00:02:41,000 depending on their previous battle participation records. 43 00:02:41,000 --> 00:02:45,040 This feature will encourage players to play their battles till the very end. 44 00:02:45,040 --> 00:02:48,060 You might have already noticed similar systems in other games. 45 00:02:48,320 --> 00:02:49,420 Now you might ask: 46 00:02:49,420 --> 00:02:51,880 “what if I get kicked out of the battle, 47 00:02:51,880 --> 00:02:55,740 or my internet or electricity go off and my PC is restarted?” 48 00:02:55,740 --> 00:02:58,680 We’ve already thought about that, and in the upcoming updates, 49 00:02:58,690 --> 00:03:02,850 we’re planning on implementing a system that will allow you to reconnect to the battle 50 00:03:02,850 --> 00:03:04,400 without losing your progress. 51 00:03:04,800 --> 00:03:08,880 The implementation of the matchmaking system goes hand in hand with the implementation 52 00:03:08,880 --> 00:03:11,330 of the updates interface, in which we will have 53 00:03:11,330 --> 00:03:14,090 a new screen for match searching, and a lobby. 54 00:03:14,090 --> 00:03:16,580 We’ll tell you more about how these screens will look, 55 00:03:16,580 --> 00:03:19,220 in an upcoming episode of our developer’s diary. 56 00:03:23,580 --> 00:03:27,260 For the eve of April Fool’s Day, we’ve prepared something special for you 57 00:03:27,260 --> 00:03:31,800 an unusual version of the “Area-159” map will be available in the battle list. 58 00:03:32,120 --> 00:03:35,920 The unusual thing about this map, will be a higher limit of maximum players. 59 00:03:35,920 --> 00:03:40,600 So this weekend, we’ll be experiencing real madness with 10 versus 10 battles 60 00:03:40,600 --> 00:03:41,450 on this tiny map. 61 00:03:41,450 --> 00:03:44,880 There’s going to be something more too, but we’ll keep that a secret. 62 00:03:45,190 --> 00:03:47,040 That’s it for this episode. 63 00:03:47,040 --> 00:03:49,730 Like our video and subscribe to our channel. 64 00:03:49,730 --> 00:03:50,620 See you next time![]