1 00:00:15,400 --> 00:00:16,460 Hello Tankers! 2 00:00:16,460 --> 00:00:19,720 In today’s episode we’ll be reviewing last week’s live-stream. 3 00:00:19,720 --> 00:00:22,300 We’ll also be discussing a new supplies experiment, 4 00:00:22,300 --> 00:00:24,120 and critical errors in the game. 5 00:00:25,800 --> 00:00:29,199 Last week we had a great live stream with Semyon Strizhak, 6 00:00:29,200 --> 00:00:30,520 also known as Hazel-Rah, 7 00:00:30,520 --> 00:00:34,080 where we discussed a lot of your questions, and hot topics in the game. 8 00:00:34,080 --> 00:00:37,360 Unfortunately we didn’t have enough time to discuss everything in detail, 9 00:00:37,360 --> 00:00:38,900 and to answer live chat. 10 00:00:39,180 --> 00:00:43,300 But the most important thing is that we realized that you liked this event a lot, 11 00:00:43,300 --> 00:00:46,060 which means we’ll be having more of them from time to time. 12 00:00:46,300 --> 00:00:47,900 We haven’t yet decided how often, 13 00:00:47,900 --> 00:00:51,120 and whether they will be occasionally replacing V-LOG episodes. 14 00:00:51,120 --> 00:00:53,420 But as soon as we decide, we’ll let you know. 15 00:00:53,420 --> 00:00:57,100 If you missed last week’s live-stream, you really should watch the recording. 16 00:00:57,100 --> 00:00:59,920 There were lots of interesting details about future plans, 17 00:00:59,920 --> 00:01:02,740 and Hazel-Rah even showed the Artillery in action. 18 00:01:02,920 --> 00:01:06,920 By the way, last week Hazel-Rah tested the new turret on the main servers 19 00:01:06,920 --> 00:01:08,700 and changed some of its properties. 20 00:01:08,940 --> 00:01:10,210 Sometimes, a test like this 21 00:01:10,210 --> 00:01:13,880 gives much better results than a whole week of testing on the test servers. 22 00:01:14,060 --> 00:01:17,900 In the meantime, we’re all pretty excited about having the turret in the game. 23 00:01:20,720 --> 00:01:22,480 In the live-stream we also discussed 24 00:01:22,490 --> 00:01:25,270 the supplies experiment that took place two weeks ago. 25 00:01:25,270 --> 00:01:28,180 No, we won’t be changing supplies in that way 26 00:01:28,180 --> 00:01:30,320 It would make them too boring. 27 00:01:30,320 --> 00:01:32,660 But we ARE going to try one more experiment 28 00:01:32,660 --> 00:01:34,780 this time with different settings. 29 00:01:34,780 --> 00:01:37,240 We haven’t decided on the final parameters yet, 30 00:01:37,250 --> 00:01:39,990 but in general, cooldowns will be much shorter, 31 00:01:39,990 --> 00:01:43,520 and there WILL be smart cooldowns, but possibly with different settings. 32 00:01:43,700 --> 00:01:45,020 The most important thing is that 33 00:01:45,020 --> 00:01:49,520 tankers will be able to play with regular supplies settings in PRO-battles. 34 00:01:49,820 --> 00:01:51,320 We don’t have exact dates yet. 35 00:01:51,320 --> 00:01:54,220 It might be next weekend, or it might be later. 36 00:01:56,560 --> 00:01:58,900 One more point that was discussed in the live stream, 37 00:01:58,909 --> 00:02:00,590 is critical errors in the game. 38 00:02:00,590 --> 00:02:03,100 So let’s have a look at those in more detail. 39 00:02:03,100 --> 00:02:05,880 One of the top problems in Tanki Online right now, 40 00:02:05,890 --> 00:02:07,440 is the dreaded Critical error, 41 00:02:07,440 --> 00:02:11,120 which affects both the browser version AND the client version of the game. 42 00:02:11,240 --> 00:02:14,380 Some people only get it rarely, some others get it often. 43 00:02:14,380 --> 00:02:18,060 The problem is that it always happens at the worst possible time. 44 00:02:18,480 --> 00:02:20,900 Our programmers, analysts and testers, 45 00:02:20,909 --> 00:02:24,650 have been investing a lot of time into understanding what causes the errors, 46 00:02:24,650 --> 00:02:26,670 and what they need to do to eliminate them. 47 00:02:26,670 --> 00:02:27,819 What they’ve discovered, 48 00:02:27,819 --> 00:02:30,300 is that the general cause for critical errors is 49 00:02:30,300 --> 00:02:31,920 lots of updates in the game. 50 00:02:31,920 --> 00:02:35,340 Some players insist that in the past, we had less errors. 51 00:02:35,700 --> 00:02:36,760 And they are right! 52 00:02:36,760 --> 00:02:40,420 We had less problems because there were very few releases. 53 00:02:40,720 --> 00:02:45,320 But throughout 2016, we’ve implemented a huge amount of releases, 54 00:02:45,320 --> 00:02:48,340 and many of them need to co-exist peacefully. 55 00:02:48,560 --> 00:02:49,900 When this doesn’t happen, 56 00:02:49,900 --> 00:02:54,700 the browser or game client goes nuts, and triggers a critical error. 57 00:02:54,700 --> 00:02:57,000 For example, a tanker using Vulcan, 58 00:02:57,000 --> 00:03:01,420 increases the chance of the error happening for others in the same battle. 59 00:03:01,660 --> 00:03:06,980 The problem here is the recoil effect of the turret while it is firing. 60 00:03:07,280 --> 00:03:11,140 What’s worse, players don’t even have to be looking at the turret. 61 00:03:11,140 --> 00:03:15,220 Just being in the same battle is enough to trigger the error. 62 00:03:15,590 --> 00:03:17,620 The interesting part is that the problems 63 00:03:17,630 --> 00:03:21,300 did NOT start immediately after Vulcan’s release. 64 00:03:21,300 --> 00:03:25,840 It was one of the updates that came later, that triggered the anomaly. 65 00:03:25,840 --> 00:03:28,370 Now this problem is solved, of course. 66 00:03:28,370 --> 00:03:29,830 There are many such cases. 67 00:03:29,830 --> 00:03:33,950 Here’s one that appeared as a result of two updates that are totally unrelated 68 00:03:33,950 --> 00:03:36,060 changing equipment, and mouse controls. 69 00:03:36,300 --> 00:03:38,660 So, a player is using keyboard controls, 70 00:03:38,670 --> 00:03:42,370 then uses the mouse to visit the garage and change his equipment. 71 00:03:42,370 --> 00:03:44,300 If, upon returning to the battle, 72 00:03:44,300 --> 00:03:47,970 he clicks with his mouse in the game window to activate mouse controls, 73 00:03:47,970 --> 00:03:51,020 and is also destroyed, a critical error is triggered. 74 00:03:51,020 --> 00:03:54,800 This specific set of data is too complicated for flash to handle, 75 00:03:54,800 --> 00:03:57,060 and that’s when the error shows up. 76 00:03:57,060 --> 00:03:59,720 And here’s my favorite scenario. 77 00:04:00,020 --> 00:04:04,260 A tanker plants a mine, then goes to the Garage to change equipment. 78 00:04:04,620 --> 00:04:08,440 If another player gets close to the mine and it becomes visible, 79 00:04:08,440 --> 00:04:10,840 AND the player who planted it is destroyed, 80 00:04:10,840 --> 00:04:12,580 the critical error is triggered. 81 00:04:13,600 --> 00:04:14,960 Here’s why that happens. 82 00:04:14,960 --> 00:04:17,860 Flash asks the server, “is there a mine?” 83 00:04:17,860 --> 00:04:20,880 The server says, “yes... oh wait, no.” 84 00:04:20,880 --> 00:04:23,150 “Is the player who planted it still alive?” 85 00:04:23,150 --> 00:04:25,140 “Ehmm... no” 86 00:04:25,140 --> 00:04:27,020 “Is he still in the battle?” 87 00:04:27,020 --> 00:04:28,539 “Not exactly.” 88 00:04:28,540 --> 00:04:31,640 And the poor tanker —as they say— is history. 89 00:04:34,040 --> 00:04:35,500 As you watch this episode, 90 00:04:35,500 --> 00:04:39,860 Tanki developers have already dealt with many of the reasons behind critical errors, 91 00:04:39,860 --> 00:04:41,400 reducing them considerably. 92 00:04:41,400 --> 00:04:43,680 We’ll be telling you more about our successes, 93 00:04:43,680 --> 00:04:47,080 in dealing with even MORE of these issues, in upcoming episodes. 94 00:04:47,080 --> 00:04:49,440 So, as soon as you’re done watching the V-LOG, 95 00:04:49,440 --> 00:04:52,800 make sure you log into the game and try a few battles. 96 00:04:52,800 --> 00:04:54,720 We want to hear your opinion in the comments. 97 00:04:54,720 --> 00:04:57,100 And if you feel that the situation has improved, 98 00:04:57,100 --> 00:04:58,320 click the Like button! 99 00:04:58,320 --> 00:05:00,440 This will show us that we’re on the right track! 100 00:05:02,900 --> 00:05:05,020 Last Saturday, February 25th, 101 00:05:05,020 --> 00:05:07,620 the Winter Tandem tournament came to its conclusion, 102 00:05:07,620 --> 00:05:09,460 and the champions from the last edition, 103 00:05:09,460 --> 00:05:12,120 managed to defend their title successfully. 104 00:05:12,120 --> 00:05:14,990 The winners have already received crystals, gold boxes 105 00:05:14,990 --> 00:05:17,480 and 3 months of Premium account time each. 106 00:05:17,480 --> 00:05:18,440 Well done! 107 00:05:18,790 --> 00:05:21,360 Additionally, on the 21st of February, 108 00:05:21,360 --> 00:05:23,680 the Lords of the Points tournament kicked off. 109 00:05:23,680 --> 00:05:26,150 The format is 7 by 7 battles, 110 00:05:26,150 --> 00:05:29,710 with minimal restrictions on turrets and hulls, in CP mode. 111 00:05:29,710 --> 00:05:31,380 There are also two categories: 112 00:05:31,380 --> 00:05:34,540 WITH micro-upgrades, and WITHOUT micro-upgrades. 113 00:05:34,840 --> 00:05:37,200 We already have more than a hundred teams. 114 00:05:37,210 --> 00:05:41,180 The tournament starts with two group phases and then moves on to play-offs. 115 00:05:41,180 --> 00:05:45,460 The winners will get the prestigious Acid paint, tons of crystals, and XT items. 116 00:05:45,880 --> 00:05:47,080 At the same time, 117 00:05:47,080 --> 00:05:50,400 BLITZ tournaments are taking place every week for ratings. 118 00:05:50,760 --> 00:05:53,600 These battles will go on till the end of March. 119 00:05:53,610 --> 00:05:55,620 Then, depending on their ratings, 120 00:05:55,620 --> 00:05:59,320 some teams will go on to the “Masters of the sword” tournament. 121 00:06:01,400 --> 00:06:02,780 Video of the week. 122 00:06:02,780 --> 00:06:07,100 Last time you had to shoot a frag movie with the recently-buffed Isida. 123 00:06:07,100 --> 00:06:08,920 Here’s the best entry of all. 124 00:06:32,380 --> 00:06:34,820 For next episode, shoot a parkour-video 125 00:06:34,820 --> 00:06:37,700 using Hammer’s new, bouncing projectiles feature. 126 00:06:37,700 --> 00:06:39,920 Make sure you’re wearing the Metallic paint. 127 00:06:42,440 --> 00:06:44,460 That’s all for this episode, tankers. 128 00:06:44,460 --> 00:06:46,320 Subscribe to our YouTube channel 129 00:06:46,320 --> 00:06:50,420 to make sure you don’t miss any of our upcoming V-LOGs and live-streams! 130 00:06:50,760 --> 00:06:52,100 Oh! One more thing. 131 00:06:52,100 --> 00:06:53,520 Remember the Test-box videos 132 00:06:53,520 --> 00:06:56,100 we used to feature in the V-LOG some time ago? 133 00:06:56,100 --> 00:06:57,100 Great news! 134 00:06:57,100 --> 00:06:59,100 We’ve found one more. Check it out! 135 00:07:31,500 --> 00:07:33,200 Last time we asked you to guess 136 00:07:33,200 --> 00:07:35,900 how many shots it would take Hammer to self destruct. 137 00:07:36,380 --> 00:07:39,320 The correct answer is... 10. 138 00:07:39,320 --> 00:07:40,440 Here are our winners. 139 00:07:40,440 --> 00:07:41,920 And here’s the new question.[]