1 00:00:15,599 --> 00:00:16,670 Hello tankers! 2 00:00:16,670 --> 00:00:17,670 In today’s episode, 3 00:00:17,670 --> 00:00:21,580 we’ll be telling you about the balance changes for Shaft, Hammer and Isida. 4 00:00:21,580 --> 00:00:25,090 We’ll also be announcing the upcoming Iron Days festivities, 5 00:00:25,090 --> 00:00:27,410 and a live stream with Cedric from the English Community, 6 00:00:27,410 --> 00:00:31,770 and Tanki’s game-designer, Semyon Strizhak... also known as Hazel-Rah. 7 00:00:33,420 --> 00:00:35,200 Let’s start with the latest news 8 00:00:35,210 --> 00:00:38,350 the balance changes for Isida, Hammer and Shaft. 9 00:00:38,629 --> 00:00:39,829 First, Shaft. 10 00:00:40,220 --> 00:00:44,760 Arcade shot damage now decreases over distance, same as for Thunder. 11 00:00:44,770 --> 00:00:47,890 The time between shots in sniper mode has been increased. 12 00:00:47,890 --> 00:00:51,280 And the turret’s rotation speed in sniper mode has been decreased. 13 00:00:51,280 --> 00:00:52,000 BUT! 14 00:00:52,000 --> 00:00:55,019 The maximum damage in sniper mode has been increased, 15 00:00:55,019 --> 00:00:57,759 making it powerful enough to destroy a medium hull. 16 00:00:57,760 --> 00:01:01,920 and following your feedback, we’ve slightly reduced the scope’s zooming effect 17 00:01:01,929 --> 00:01:06,770 So we’ve improved sniper shot, and made arcade shot weaker at long range. 18 00:01:06,770 --> 00:01:10,800 The idea is to make an even bigger distinction between the two firing modes. 19 00:01:10,800 --> 00:01:15,140 So, sniper mode is for long range, arcade mode is for close range. 20 00:01:15,140 --> 00:01:16,600 Next, Hammer. 21 00:01:16,600 --> 00:01:19,280 Clip reload time now takes 1 second longer. 22 00:01:19,290 --> 00:01:22,290 We’ve also cut the number of pellets down to one third, 23 00:01:22,290 --> 00:01:25,520 BUT increased each pellet’s damage and kinetic power, 24 00:01:25,520 --> 00:01:28,810 so the turret still deals the same amount of damage and pushback 25 00:01:28,810 --> 00:01:31,080 when hitting with the full amount of pellets. 26 00:01:31,080 --> 00:01:34,440 Additionally, Hammer’s pellets will now bounce off surfaces. 27 00:01:34,450 --> 00:01:35,820 Now some players will go 28 00:01:35,820 --> 00:01:37,170 “What for? 29 00:01:37,170 --> 00:01:40,729 Hammer isn’t Ricochet!”... without even having tried it. 30 00:01:40,729 --> 00:01:41,729 You’re right. 31 00:01:41,729 --> 00:01:42,729 Hammer is NOT Ricochet. 32 00:01:42,729 --> 00:01:47,329 In fact, Hammer fires pellets, and they will only bounce once. 33 00:01:47,329 --> 00:01:49,649 So these turrets remain VERY different. 34 00:01:49,649 --> 00:01:53,969 This new Hammer feature is great for playing town-maps with lots of vertical walls. 35 00:01:53,969 --> 00:01:56,089 But watch out for self-damage. 36 00:01:58,570 --> 00:02:00,000 There are also some other pluses: 37 00:02:00,000 --> 00:02:02,460 the time between shots in a clip has been decreased, 38 00:02:02,460 --> 00:02:05,180 and the vertical aiming angle has been increased. 39 00:02:05,180 --> 00:02:06,180 ISIDA! 40 00:02:06,180 --> 00:02:09,440 Isida had been pretty imbalanced for a long time. 41 00:02:09,440 --> 00:02:13,040 Then, some time ago, we nerfed it, but we went a little bit too far, 42 00:02:13,040 --> 00:02:15,240 so now we’ve given it a good boost. 43 00:02:15,240 --> 00:02:17,100 We’ve also removed self-healing, 44 00:02:17,100 --> 00:02:20,470 to make a clear distinction between the two roles of the turret in battle. 45 00:02:20,470 --> 00:02:25,210 So, vampirism has been removed, and we’re not planning on bringing it back for now. 46 00:02:25,440 --> 00:02:28,480 However, we’ve seriously increased the turret’s damage. 47 00:02:28,720 --> 00:02:30,240 But the most interesting part 48 00:02:30,250 --> 00:02:34,170 is that Isida’s energy consumption changes depending on the way it’s being used. 49 00:02:34,480 --> 00:02:37,000 So, Isida’s damage output is now higher, 50 00:02:37,010 --> 00:02:40,330 and a full energy bar lasts 5 seconds, as in the past. 51 00:02:40,330 --> 00:02:44,220 However, healing teammates now consumes half the amount of energy, 52 00:02:44,220 --> 00:02:47,080 so the turret is now twice as effective at healing. 53 00:02:47,080 --> 00:02:48,540 And if you don’t have a target, 54 00:02:48,550 --> 00:02:51,320 it will take you 20 seconds to waste a full energy bar. 55 00:02:51,320 --> 00:02:53,680 That’s 4 times longer than in the past. 56 00:02:53,900 --> 00:02:55,640 For full details on the update, 57 00:02:55,640 --> 00:02:58,580 check out the Tanki-Wiki and the patch notes in the forum. 58 00:03:01,040 --> 00:03:03,120 It’s time for some unexpected news. 59 00:03:03,120 --> 00:03:06,000 This weekend, on the 18th and 19th of February, 60 00:03:06,000 --> 00:03:08,540 we’ll be running an experiment for 48 hours 61 00:03:08,540 --> 00:03:11,960 We’ll be temporarily changing the parameters of garage supplies, 62 00:03:11,960 --> 00:03:15,660 the ones you use by clicking 1-2-3-4-5 on your keyboard. 63 00:03:15,660 --> 00:03:18,880 Supplies in Tanki give you a huge advantage in battle. 64 00:03:18,890 --> 00:03:22,430 A tank with Double Armour and Double Damage activated, 65 00:03:22,430 --> 00:03:26,870 is roughly 4 times as powerful as the same tank without buffs. 66 00:03:26,870 --> 00:03:32,170 Because of this, supplies almost always beat skill, and we’re not happy with that. 67 00:03:32,170 --> 00:03:35,290 So, we’ve decided to experiment with supplies, 68 00:03:35,290 --> 00:03:39,730 and give our players a chance to play a different kind of Tanki Online. 69 00:03:39,880 --> 00:03:41,240 And now the numbers: 70 00:03:41,240 --> 00:03:44,580 For those 48 hours, we’ll be turning off smart cooldowns. 71 00:03:44,860 --> 00:03:45,460 But! 72 00:03:45,460 --> 00:03:48,120 Тhe active time for supplies will be 30 seconds. 73 00:03:48,120 --> 00:03:51,900 The cooldown for repeated use of the SAME supply will be increased. 74 00:03:51,900 --> 00:03:54,580 Supplies will not be reactivated if you’re destroyed 75 00:03:54,580 --> 00:03:58,780 And you won’t be able to activate supplies immediately upon entering a battle. 76 00:03:58,790 --> 00:03:59,870 You’ll have to wait. 77 00:04:00,100 --> 00:04:03,080 Note that these changes will not affect supply drops. 78 00:04:03,080 --> 00:04:05,220 Those will keep functioning as usual. 79 00:04:05,220 --> 00:04:08,160 With these settings, we want to increase the value 80 00:04:08,160 --> 00:04:13,190 of dropped and garage supplies that can be bought or earned in Daily Missions. 81 00:04:13,190 --> 00:04:16,570 We know it’s cool to activate all supplies at the same time, 82 00:04:16,570 --> 00:04:18,539 but if you time it incorrectly, 83 00:04:18,539 --> 00:04:23,399 you will not be able to activate one of your buffs such as Double Armour for a long time. 84 00:04:25,560 --> 00:04:26,980 Video of the week. 85 00:04:26,980 --> 00:04:30,320 Last time we asked you to show us what the new Twins could do. 86 00:04:30,330 --> 00:04:32,310 Let’s see the best video of the lot. 87 00:05:02,540 --> 00:05:03,500 Not bad! 88 00:05:03,500 --> 00:05:06,140 For next time, make a frag-movie with Isida... 89 00:05:06,150 --> 00:05:07,850 it should be a lot easier now. 90 00:05:07,850 --> 00:05:10,410 Remember, we said FRAG-movie, not parkour. 91 00:05:10,410 --> 00:05:12,790 So, we wanna see some cool kills. 92 00:05:12,790 --> 00:05:13,550 Good luck! 93 00:05:16,020 --> 00:05:18,340 Saint Valentine’s Day has come and gone, 94 00:05:18,350 --> 00:05:20,750 but we’ve got more festivities planned for you. 95 00:05:20,750 --> 00:05:22,660 Next up is the Iron Days event, 96 00:05:22,660 --> 00:05:26,080 which will be starting on Thursday and taking place over 4 days. 97 00:05:26,080 --> 00:05:29,140 In addition to decorations and a holiday paint, 98 00:05:29,140 --> 00:05:33,720 we’ll be having new in-game gifts, gold boxes dropping more often, 99 00:05:33,720 --> 00:05:36,760 a special daily mission, a special Shop bundle, 100 00:05:36,760 --> 00:05:39,160 and of course, Garage and Shop Sales. 101 00:05:39,160 --> 00:05:42,660 We’ll give you all the details on Wednesday, February the 22nd. 102 00:05:45,430 --> 00:05:47,950 For next week, we’ve decided to try something new. 103 00:05:47,950 --> 00:05:50,290 There will NOT be a VLOG on Friday. 104 00:05:51,320 --> 00:05:54,200 Instead, Cedric, our English Community Manager, 105 00:05:54,210 --> 00:05:57,210 together with Tanki’s game-designer, Semyon Strizhak, 106 00:05:57,210 --> 00:06:01,210 will be making a live-stream discussing recent updates and upcoming plans, 107 00:06:01,210 --> 00:06:04,180 answering your questions, and of course, playing Tanki! 108 00:06:04,180 --> 00:06:06,930 You can post your questions in the special forum thread. 109 00:06:06,930 --> 00:06:08,790 The link is in the V-LOG’s description. 110 00:06:08,790 --> 00:06:10,580 Make sure you don’t miss it. 111 00:06:10,590 --> 00:06:13,910 The exact time and date will be announced closer to the event. 112 00:06:16,020 --> 00:06:17,260 That’s it for today! 113 00:06:17,260 --> 00:06:21,060 We wish you a great weekend and lots of fun with the Iron Days event! 114 00:06:21,060 --> 00:06:21,860 See ya! 115 00:06:28,280 --> 00:06:31,020 Last week we showed tiny fragments from a map, 116 00:06:31,020 --> 00:06:32,750 and you had to guess its name. 117 00:06:32,750 --> 00:06:34,170 The correct answer is... 118 00:06:34,170 --> 00:06:34,790 Valley. 119 00:06:37,030 --> 00:06:39,630 Here are our winners and here is the new question![]