1 00:00:05,040 --> 00:00:06,020 Hello, tankers! 2 00:00:06,040 --> 00:00:08,300 We’re hoping you’ve been enjoying Valentine’s Day, 3 00:00:08,300 --> 00:00:10,740 both in real life and Tanki X. 4 00:00:10,750 --> 00:00:13,280 In the meantime, our in-game celebrations with 5 00:00:13,280 --> 00:00:16,340 3 times the drop rate for Gold Boxes and supplies, 6 00:00:16,340 --> 00:00:19,980 and 25% off turret and hull upgrades, continues. 7 00:00:19,980 --> 00:00:22,160 Hurry up if you want to make the best of them. 8 00:00:22,170 --> 00:00:24,390 Also, don’t forget about the “Spark” paint, 9 00:00:24,390 --> 00:00:26,630 and the “Red Heart“ and “Blue Heart” graffiti, 10 00:00:26,630 --> 00:00:30,110 which are available for purchase only until the end of the celebrations. 11 00:00:30,110 --> 00:00:31,610 You won’t get another chance! 12 00:00:31,929 --> 00:00:33,369 Good luck hunting gold boxes. 13 00:00:36,880 --> 00:00:38,340 Now, project news. 14 00:00:38,340 --> 00:00:42,440 In our 20th episode of Developer’s Diary, we told you about modules. 15 00:00:42,440 --> 00:00:45,640 Their implementation requires a lot of game play changes, 16 00:00:45,640 --> 00:00:48,280 which is why we’ll be rolling them out in stages. 17 00:00:48,280 --> 00:00:51,560 The first batch of modules will be introduced at the end of February. 18 00:00:51,560 --> 00:00:55,580 The first step in this process, was the implementation of containers, 19 00:00:55,580 --> 00:00:59,380 which were designed to contain module parts for crafting. 20 00:00:59,380 --> 00:01:02,740 The second step was the balance of the supply system. 21 00:01:02,740 --> 00:01:08,320 These will eventually be removed and replaced with modules, once the first batch is released. 22 00:01:08,700 --> 00:01:10,120 Let’s have a recap. 23 00:01:10,120 --> 00:01:14,760 There are 4 module types: Scouting, Defensive, Supportive, and Special. 24 00:01:14,760 --> 00:01:18,260 They are assembled from different parts that will drop from containers. 25 00:01:18,260 --> 00:01:25,620 There are 5 types of module parts: field generators, supermagnets, quantum circuits, lasers, and nanobots. 26 00:01:25,890 --> 00:01:28,590 10 modules will be introduced with the first batch. 27 00:01:29,000 --> 00:01:30,960 4 of them will be Special modules. 28 00:01:31,020 --> 00:01:31,800 These are: 29 00:01:31,840 --> 00:01:34,760 “Recharging”... which will replace the “Repair Kit” supply; 30 00:01:35,260 --> 00:01:38,880 “Invisibility”... which will grant invisibility for a limited time; 31 00:01:42,700 --> 00:01:45,360 “Mine”... which will replace the Mine supply; 32 00:01:46,120 --> 00:01:47,560 And “Target Focus”. 33 00:01:47,620 --> 00:01:50,860 The Crosshair in the HUD will no longer be a standard feature. 34 00:01:50,870 --> 00:01:54,659 Instead, it will only be available as part of this new module. 35 00:01:54,659 --> 00:01:56,520 The 2 Scouting modules will be: 36 00:01:56,520 --> 00:02:00,630 “Increased Damage”, which is a reworked version of the supply with the same name; 37 00:02:00,630 --> 00:02:03,850 and “Sonar”, which detects nearby invisible units. 38 00:02:09,080 --> 00:02:11,120 The 2 Supportive modules will be: 39 00:02:11,120 --> 00:02:14,670 “Turbo Speed”, which increases your movement speed for a limited time; 40 00:02:14,670 --> 00:02:19,850 and “Spider Mine” - a mine that activates and follows a target that moves within its range. 41 00:02:20,120 --> 00:02:23,100 And finally, the 2 Defensive modules will include: 42 00:02:23,110 --> 00:02:26,880 “Absorbing Armor”, which is a reworked version of the “Double Armor” supply; 43 00:02:26,880 --> 00:02:30,740 and “Accelerated Gears”, which increases the turret’s rotation speed. 44 00:02:30,740 --> 00:02:34,040 Each module will have either a passive or an active ability. 45 00:02:34,040 --> 00:02:37,800 After installing a module with an active ability into a module slot, 46 00:02:37,810 --> 00:02:40,489 its activation button will automatically be assigned 47 00:02:40,489 --> 00:02:43,329 to one of the number keys currently assigned to supplies. 48 00:02:43,540 --> 00:02:47,720 Hulls can have up to 5 different module slots at hull upgrade level 30. 49 00:02:47,880 --> 00:02:51,359 For example, the Hunter hull has 2 Special module slots, 50 00:02:51,359 --> 00:02:55,079 a scouting slot, a defensive slot, and a supportive slot. 51 00:02:55,100 --> 00:02:59,740 As you level up to upgrade level 30, these slots will be unlocked exactly in this order. 52 00:02:59,860 --> 00:03:03,160 As we’ve already explained, after they’ve been crafted, 53 00:03:03,160 --> 00:03:08,159 modules will receive bonus properties such as damage resistance from a random turret, 54 00:03:08,159 --> 00:03:11,239 or amplified damage against a random turret. 55 00:03:11,240 --> 00:03:14,480 The bonus ranges between 3% and 7%. 56 00:03:14,480 --> 00:03:18,860 On very rare occasions, it can even go up to 10%, 57 00:03:18,860 --> 00:03:22,000 but you’d have to be really lucky to get that. 58 00:03:22,010 --> 00:03:26,430 Now, let’s see a few examples of how modules can be used. 59 00:03:26,430 --> 00:03:28,730 “Invisibility” can be used to sneak into the 60 00:03:28,730 --> 00:03:31,500 enemy base unnoticed, and grab the flag. 61 00:03:31,500 --> 00:03:34,200 However, the invisibility effect will fade as soon 62 00:03:34,200 --> 00:03:37,220 as your tank performs any action apart from moving, 63 00:03:37,230 --> 00:03:39,910 and that includes grabbing a supply box or the flag, 64 00:03:39,910 --> 00:03:42,390 activating another module, and so on. 65 00:03:42,390 --> 00:03:44,580 Invisibility can also be used to wait for the 66 00:03:44,590 --> 00:03:47,459 cooldown timer on turrets with long cooldowns, 67 00:03:47,459 --> 00:03:49,859 such as Firebird, Freeze and Isida. 68 00:03:50,520 --> 00:03:54,060 The “Spider Mine” will be a very useful tool for defending the base. 69 00:03:54,069 --> 00:03:57,709 You’ll have to make sure you place your mines in narrow passages. 70 00:03:57,709 --> 00:04:01,060 This will increase the spider mine’s chances of hitting the target, 71 00:04:01,060 --> 00:04:04,069 and make sure your enemy enters your base already damaged, 72 00:04:04,069 --> 00:04:07,559 or with a cooldown on his or her “Recharge” module ability. 73 00:04:07,559 --> 00:04:10,639 Of course, the system will be developed even further: 74 00:04:10,639 --> 00:04:15,539 new abilities, better bonuses… the variety of different builds will only increase with time. 75 00:04:19,000 --> 00:04:21,800 The 23rd of February is a national holiday in Russia 76 00:04:21,810 --> 00:04:23,850 — the Defender of the Fatherland Day. 77 00:04:23,990 --> 00:04:28,210 For this holiday, we’ve decided to create a special event called “Warrior’s Glory Days”, 78 00:04:28,440 --> 00:04:31,379 so that all Tanki X players can celebrate with us, 79 00:04:31,379 --> 00:04:33,679 no matter what nationality they are. 80 00:04:33,680 --> 00:04:39,340 For four consecutive days, players will receive more experience points and crystals in battle. 81 00:04:39,740 --> 00:04:44,260 Additionally, at the end of every battle, players will have a chance to receive 82 00:04:44,260 --> 00:04:48,840 limited edition containers, which will only be available for a few days. 83 00:04:49,020 --> 00:04:52,960 We’re hoping you will enjoy our February celebrations in Tanki X. 84 00:04:57,320 --> 00:04:59,960 Like our video and subscribe to our channel. 85 00:04:59,960 --> 00:05:03,500 Don’t forget that as soon as we hit twenty thousand subscribers on YouTube, 86 00:05:03,500 --> 00:05:06,500 we’ll have a 3000 X crystals giveaway. 87 00:05:06,520 --> 00:05:07,640 See you in March![]