1 00:00:15,769 --> 00:00:16,749 Hello tankers! 2 00:00:16,860 --> 00:00:18,820 In today’s episode, we’ll be telling you about 3 00:00:18,830 --> 00:00:21,090 the latest changes in the game’s balance, 4 00:00:21,090 --> 00:00:22,680 and about the new Alterations. 5 00:00:22,680 --> 00:00:26,090 We’ll also be telling you about some features of the Artillery turret, 6 00:00:26,090 --> 00:00:27,850 and showing you an EPIC jump. 7 00:00:29,640 --> 00:00:33,500 Since the release of Player Ratings, we’ve received a lot of questions such as 8 00:00:39,950 --> 00:00:40,700 No. 9 00:00:40,700 --> 00:00:43,060 This number shows how tough you are. 10 00:00:43,070 --> 00:00:47,200 The better you are at playing Tanki, the bigger this number will be. 11 00:00:47,200 --> 00:00:52,860 So, if your Rating number is 7000, and Kasim’s is 6000, 12 00:00:52,860 --> 00:00:55,080 you are better than him at playing Tanki. 13 00:00:55,280 --> 00:00:56,840 One more thing about ratings. 14 00:00:56,850 --> 00:01:00,989 We’ve made some changes to the new Ratings formula that was implemented last week. 15 00:01:00,989 --> 00:01:03,710 Now, power-leveling and other sneaky tactics, 16 00:01:03,710 --> 00:01:06,280 will have an insignificant effect on a Player’s Rating. 17 00:01:06,280 --> 00:01:09,960 We’ve also multiplied the number by 10 to make it more responsive. 18 00:01:10,740 --> 00:01:13,240 In our continuous quest for the perfect balance, 19 00:01:13,250 --> 00:01:16,260 we’ve made some changes to Vulcan, Ricochet and Twins. 20 00:01:16,460 --> 00:01:17,720 Let’s start with Vulcan. 21 00:01:17,720 --> 00:01:20,060 We’ve weakened it’s gyroscopic effect, and 22 00:01:20,060 --> 00:01:22,240 decreased the angle for vertical auto aim. 23 00:01:22,240 --> 00:01:25,320 So now, it IS possible to knock off its aim, 24 00:01:25,320 --> 00:01:27,920 but it’s still a lot harder than for other turrets. 25 00:01:28,120 --> 00:01:31,159 On the other hand, we’ve increased the turret’s weak damage, 26 00:01:31,159 --> 00:01:33,210 which has made it more effective at long range. 27 00:01:33,320 --> 00:01:34,840 Next...Ricochet. 28 00:01:34,920 --> 00:01:36,360 For the purposes of optimization, 29 00:01:36,369 --> 00:01:41,089 we’ve decreased the maximum number of bounces for Rico’s projectiles, to 20. 30 00:01:41,280 --> 00:01:44,359 In a real battle, you’ll almost never need more than that. 31 00:01:44,359 --> 00:01:49,340 We’ve also increased the physical size of Rico’s projectiles to make hitting easier. 32 00:01:49,340 --> 00:01:52,140 The bigger the charge, the harder it is to miss a target. 33 00:01:52,340 --> 00:01:55,460 And finally, a new batch of Alterations is in the game. 34 00:01:55,460 --> 00:01:58,000 Ricochet’s Alteration gives it splash damage, 35 00:01:58,000 --> 00:01:59,920 but you’ll have to give up the bounce effect. 36 00:02:00,040 --> 00:02:02,120 And last but not least... Twins. 37 00:02:02,360 --> 00:02:06,440 The splash damage effect that we wanted to add as an Alteration for Twins, 38 00:02:06,450 --> 00:02:09,250 has now become a standard feature for this turret. 39 00:02:09,250 --> 00:02:11,940 So, this new Twins Alteration turns it off. 40 00:02:11,940 --> 00:02:15,320 With this step, we’ve made this turret less… noobish. 41 00:02:15,320 --> 00:02:18,440 Now, it’s no longer possible to play with a brick on your spacebar, 42 00:02:18,440 --> 00:02:21,180 because self-damage will come back to bite you. 43 00:02:21,180 --> 00:02:23,200 But the turret has lots of potential now. 44 00:02:26,120 --> 00:02:29,500 Did you like the looks of the new Artillery turret that we showed you last week? 45 00:02:29,500 --> 00:02:31,820 The turret has been in testing for some time. 46 00:02:31,830 --> 00:02:33,760 Here are some of its unique features: 47 00:02:33,760 --> 00:02:36,000 The turret itself does NOT rotate. 48 00:02:36,000 --> 00:02:38,920 For horizontal aiming you’ll have to rotate your whole tank. 49 00:02:39,380 --> 00:02:42,100 Firing distance depends on 2 factors: 50 00:02:42,110 --> 00:02:44,810 the shot’s velocity, AND the angle of the barrel, 51 00:02:44,810 --> 00:02:47,940 which is controlled by the turret rotation controls. 52 00:02:47,940 --> 00:02:51,580 To make it more intuitive, we’ll add two new indicators 53 00:02:51,580 --> 00:02:55,400 that show the firing angle and velocity of the last shot fired. 54 00:02:55,750 --> 00:02:58,450 The shot’s velocity is set by holding the spacebar. 55 00:02:58,450 --> 00:03:01,530 The longer you hold it down, the farther your shot will travel. 56 00:03:01,530 --> 00:03:02,660 If you remember the Worms game, 57 00:03:02,660 --> 00:03:04,980 you’ll know exactly how the mechanic works. 58 00:03:05,340 --> 00:03:07,720 And now, some details on its appearance. 59 00:03:07,730 --> 00:03:10,270 This turret has a very long barrel… 60 00:03:10,270 --> 00:03:13,310 and yes, we already know all the jokes you can make about it, 61 00:03:13,700 --> 00:03:15,400 and some you haven’t even thought about yet. 62 00:03:15,560 --> 00:03:18,480 You already know what the turret looks like on its own. 63 00:03:18,480 --> 00:03:21,000 Now, let’s see what it looks like on a hull. 64 00:03:21,000 --> 00:03:22,980 Here it is with a light 65 00:03:22,980 --> 00:03:24,660 medium 66 00:03:24,660 --> 00:03:25,940 and heavy hull. 67 00:03:26,420 --> 00:03:27,710 The barrel of this new turret 68 00:03:27,710 --> 00:03:32,410 rotates up and down from 0 degrees (completely horizontal) to 90 degrees. 69 00:03:32,410 --> 00:03:36,350 And yes, you WILL be able to fire the turret vertically and kill yourself. 70 00:03:37,310 --> 00:03:39,960 One more visual feature for the Artillery turret, 71 00:03:39,960 --> 00:03:42,760 is the animation for the hydraulic recoil mechanism, 72 00:03:42,760 --> 00:03:46,420 which shows the barrel retracting at the moment that the shell is fired. 73 00:03:46,430 --> 00:03:49,170 So far, only one other turret has moving elements, 74 00:03:49,170 --> 00:03:51,750 and that is the Vulcan, with its spinning barrel. 75 00:03:51,750 --> 00:03:55,910 In the future we might add similar animations to other existing turrets. 76 00:03:55,910 --> 00:03:57,680 And now… release dates. 77 00:03:57,680 --> 00:04:01,370 This new turret will be in the game sooner than some of you might expect. 78 00:04:01,370 --> 00:04:02,670 The coding part is ready, 79 00:04:02,670 --> 00:04:06,210 and we’re currently finalizing the turret’s audio and visual effects. 80 00:04:06,210 --> 00:04:08,120 Of course, we have to test it some more, 81 00:04:08,130 --> 00:04:11,500 prepare resistance modules, and finish off a few more things. 82 00:04:11,500 --> 00:04:14,240 We’re hoping to have all this sorted out in about a month. 83 00:04:16,700 --> 00:04:18,040 Video of the week... 84 00:04:18,049 --> 00:04:19,049 Tanki challenge. 85 00:04:19,200 --> 00:04:23,800 Last episode, we challenged you to travel a huge distance on the Skyscrapers map... 86 00:04:23,800 --> 00:04:25,120 with just one jump. 87 00:04:25,130 --> 00:04:29,710 As promised, the first team to complete the challenge gets 200 thousands crystals. 88 00:04:29,900 --> 00:04:31,220 Here is the winning video. 89 00:04:51,349 --> 00:04:53,529 Another prize of 200 thousand crystals 90 00:04:53,529 --> 00:04:56,160 goes to the team who also completed the challenge, 91 00:04:56,160 --> 00:04:58,240 BUT sent us the coolest video. 92 00:04:58,240 --> 00:04:59,980 And here’s what they came up with. 93 00:05:30,419 --> 00:05:33,720 For next week, let’s have a standard Video of the Week contest. 94 00:05:33,720 --> 00:05:35,860 The theme is, playing with the new Twins. 95 00:05:35,860 --> 00:05:37,820 Show us this turret’s new potential, 96 00:05:37,820 --> 00:05:40,020 and make sure you’re wearing the Black paint. 97 00:05:42,540 --> 00:05:44,460 Valentine’s Day is almost here 98 00:05:44,460 --> 00:05:47,800 and it’s the perfect time to show your enemies how much you love them, 99 00:05:47,800 --> 00:05:51,000 even though you’ve been making holes in their hulls all year. 100 00:05:51,000 --> 00:05:53,940 So, for 24 hours only on February 14th, 101 00:05:53,940 --> 00:05:58,620 we’ll be setting up the mood with special holiday decorations and lots of other goodies. 102 00:05:58,820 --> 00:06:01,920 We’ll have holiday paints, special in-game gifts to share, 103 00:06:01,930 --> 00:06:06,860 bigger gold boxes, new daily missions, and a special Holiday Bundle in the Shop. 104 00:06:06,860 --> 00:06:08,840 And of course, we’ll be having sales! 105 00:06:09,040 --> 00:06:16,180 20% on Shop items, In-game gifts, Paints, Modules, Supplies, Alterations, Hulls and Turrets 106 00:06:16,340 --> 00:06:21,580 Plus 50% Discount on Micro-upgrades, and 70% Discount on Speed-ups. 107 00:06:21,860 --> 00:06:22,540 Enjoy! 108 00:06:25,380 --> 00:06:26,900 That’s all for this week! 109 00:06:26,900 --> 00:06:30,719 Give us a thumbs up if you’re looking forward to getting the new Artillery turret. 110 00:06:30,719 --> 00:06:33,939 By the way, if you like our V-LOGs and don’t want to miss any of them, 111 00:06:33,939 --> 00:06:35,629 subscribe to our YouTube channel 112 00:06:35,629 --> 00:06:39,269 and make sure you turn on notifications by clicking on the bell icon. 113 00:06:39,420 --> 00:06:40,140 See ya! 114 00:06:48,580 --> 00:06:50,259 Last time you had to guess 115 00:06:50,259 --> 00:06:53,739 how many gold boxes Kasim would manage to collect in 30 seconds. 116 00:06:54,240 --> 00:06:56,840 The correct answer is 15 boxes. 117 00:06:58,600 --> 00:07:01,420 Here are our winners and here’s the new question.[]