1 00:00:15,610 --> 00:00:16,680 Hello tankers! 2 00:00:16,680 --> 00:00:19,490 In today’s episode we’ll be discussing the clan system. 3 00:00:19,680 --> 00:00:22,920 We’ll also be telling you more about the upcoming artillery turret, 4 00:00:22,930 --> 00:00:26,570 and sharing some cool tips with you on how to play with Striker. 5 00:00:28,120 --> 00:00:32,440 One of the biggest news events this week has been about the demise of the Russian forum. 6 00:00:32,560 --> 00:00:35,260 Unfortunately, all of its data has been wiped out. 7 00:00:35,270 --> 00:00:37,220 But, following this unfortunate event, 8 00:00:37,220 --> 00:00:41,220 we have taken the opportunity to update the forum engine to the newest version, 9 00:00:41,220 --> 00:00:43,860 which is called IPS Community Suite 4. 10 00:00:44,060 --> 00:00:46,940 If we find that this version of the forum fits our needs, 11 00:00:46,940 --> 00:00:49,700 we’ll also update the rest of the forums one by one, 12 00:00:49,700 --> 00:00:51,160 including the English one. 13 00:00:51,160 --> 00:00:54,900 Of course, this kind of update will NOT involve the loss of any data. 14 00:00:55,880 --> 00:00:58,020 And now let’s talk about upcoming updates. 15 00:00:58,380 --> 00:01:00,060 Last Thursday, we had an update 16 00:01:00,070 --> 00:01:02,690 that brought some changes for Ricochet and Smoky, 17 00:01:02,920 --> 00:01:05,280 AND included the long-awaited clan system. 18 00:01:05,560 --> 00:01:07,480 But many of you are already asking, 19 00:01:07,480 --> 00:01:10,700 “Why can’t I buy a clan license to create my own clan?” 20 00:01:11,020 --> 00:01:11,740 Don’t worry! 21 00:01:11,740 --> 00:01:13,600 For now, we’ve handed out licenses 22 00:01:13,610 --> 00:01:16,910 to a handful of well-established veteran clans for testing. 23 00:01:17,140 --> 00:01:20,900 They will help us finalize the system and get it just right for you. 24 00:01:21,220 --> 00:01:22,780 This should take roughly a week, 25 00:01:22,780 --> 00:01:26,440 and after that, we’ll make licenses available for purchase for everyone. 26 00:01:27,520 --> 00:01:28,580 By the way! 27 00:01:28,590 --> 00:01:32,610 Since last episode, we’ve received a number of questions about “Clan battles”, 28 00:01:32,610 --> 00:01:35,060 which is one of the main features of the Clan system. 29 00:01:35,060 --> 00:01:36,200 Let’s answer them. 30 00:01:37,120 --> 00:01:38,780 Let’s say I’m a member in a clan. 31 00:01:38,900 --> 00:01:42,020 I create a clan battle, and join it on the blue team. 32 00:01:42,300 --> 00:01:43,840 From that moment onward, 33 00:01:43,840 --> 00:01:46,780 only my clanmates will be able to join the blue team. 34 00:01:46,980 --> 00:01:48,060 At the same time, 35 00:01:48,060 --> 00:01:51,840 a member from any other clan, can join the battle on the red team. 36 00:01:51,840 --> 00:01:54,100 But as soon as a clan member joins the red team, 37 00:01:54,100 --> 00:01:58,460 only his or her fellow clan members will be able to join that battle on the red team. 38 00:01:58,780 --> 00:01:59,460 Simple. 39 00:01:59,830 --> 00:02:02,070 That’s the only way these battles will function, 40 00:02:02,070 --> 00:02:03,570 and there’s no way around it. 41 00:02:03,570 --> 00:02:04,570 You might be asking, 42 00:02:04,570 --> 00:02:07,390 “What if I plant my mult in the clan I’m fighting against?” 43 00:02:09,860 --> 00:02:13,200 Well, first of all, you would need to get your mult in that clan. 44 00:02:13,200 --> 00:02:17,480 Even if you somehow managed to do that, the other clan members would soon find out, 45 00:02:17,480 --> 00:02:21,260 and kick your mult from the clan as soon as you sabotage their first battle. 46 00:02:21,620 --> 00:02:25,180 This system is part of our efforts towards getting rid of the mult problem. 47 00:02:25,180 --> 00:02:27,920 We look forward to seeing you all create your clans 48 00:02:27,920 --> 00:02:30,800 and have a great time with your fellow tankers in battle! 49 00:02:31,000 --> 00:02:32,200 One more thing. 50 00:02:32,200 --> 00:02:33,630 As promised some time ago, 51 00:02:33,630 --> 00:02:36,580 we’ve finally removed the annoying pop-up that comes up 52 00:02:36,580 --> 00:02:38,900 when you want to visit your Garage while in battle. 53 00:02:41,730 --> 00:02:45,550 The long wait for a new turret is always a very exciting time in TO. 54 00:02:45,860 --> 00:02:48,600 The new Artillery turret is currently on the test servers. 55 00:02:48,880 --> 00:02:52,760 This turret still doesn’t have a name, so for now we’ll be calling it “Artillery”. 56 00:02:53,000 --> 00:02:55,480 But don’t worry, we’ll give it a name eventually. 57 00:02:56,890 --> 00:03:00,290 The initial tests are taking place right now on the test servers. 58 00:03:00,440 --> 00:03:04,000 There’s still a lot to be done before this new turret can be released, 59 00:03:04,000 --> 00:03:07,000 but we can start sharing a few things with you right now. 60 00:03:07,200 --> 00:03:12,180 Its shells will follow a parabolic trajectory and will produce the largest splash area. 61 00:03:12,180 --> 00:03:16,060 It will deal lots of damage, but you’ll need to watch out for self-damage. 62 00:03:16,060 --> 00:03:20,860 The very powerful recoil will probably make it a pretty interesting turret for parkour. 63 00:03:21,240 --> 00:03:24,600 And now, the most interesting part… what will it look like? 64 00:03:24,720 --> 00:03:27,720 We haven’t shown you the turret yet, and there’s a reason for that. 65 00:03:27,720 --> 00:03:30,980 We want you to design your own version of the Artillery turret. 66 00:03:30,980 --> 00:03:33,790 The design that is closest to the one that we’ve created 67 00:03:33,790 --> 00:03:36,610 will get a prize of twenty thousand crystals. 68 00:03:36,610 --> 00:03:39,290 The same goes for other designs that we think are cool. 69 00:03:39,290 --> 00:03:41,700 And no, there’s no limit on the number of winners. 70 00:03:42,060 --> 00:03:46,380 If you’d like to give it a shot, there’s link to a special form in the V-LOG’s description. 71 00:03:46,520 --> 00:03:48,860 Next time, we’ll see what you’ve come up with. 72 00:03:51,700 --> 00:03:53,820 We haven’t had PRO’s advice in a while! 73 00:03:53,980 --> 00:03:57,720 Today’s guest is triple Champion paint holder — Dynamite, 74 00:03:57,720 --> 00:03:59,400 previously known as The_Best_Boy. 75 00:03:59,620 --> 00:04:01,840 He’ll be showing us some tricks with Striker. 76 00:04:02,480 --> 00:04:04,260 Hey everyone! This is Dynamite. 77 00:04:04,500 --> 00:04:07,240 Today I’ll be discussing some features of the Striker turret, 78 00:04:07,240 --> 00:04:10,090 and sharing with you a couple of tricks you can do with it. 79 00:04:10,090 --> 00:04:14,110 Let’s start from the obvious one: the turret has two firing modes 80 00:04:14,110 --> 00:04:16,950 a single missile, or a salvo of homing missiles. 81 00:04:17,380 --> 00:04:21,820 Single missile mode is good for mid sized and small maps in DM battle mode, 82 00:04:21,820 --> 00:04:24,260 and also for Striker Hornet format battles. 83 00:04:24,740 --> 00:04:27,060 Firing salvos in these kinds of battles 84 00:04:27,060 --> 00:04:30,500 will drop you to the middle or even bottom of the battle results tab, 85 00:04:30,500 --> 00:04:32,440 and decrease your kill-death ratio. 86 00:04:32,920 --> 00:04:35,260 While the missiles can deal a lot of damage, 87 00:04:35,270 --> 00:04:38,039 the low firing rate means you can’t afford to miss, 88 00:04:38,039 --> 00:04:39,519 so aim more carefully. 89 00:04:39,960 --> 00:04:41,780 One of the main features of this turret, 90 00:04:41,789 --> 00:04:45,200 is that missiles are fired one by one from side barrels. 91 00:04:45,200 --> 00:04:49,340 This means you’ll have to keep in mind which barrel will be firing the next rocket. 92 00:04:49,580 --> 00:04:51,319 Remember — after your respawn, 93 00:04:51,319 --> 00:04:54,479 the first missile will always be fired from the right barrel. 94 00:04:54,480 --> 00:04:57,400 An easy way to keep track is to say it out loud: 95 00:04:57,400 --> 00:05:00,620 “left-right, left-right” or “one-two, one-two”. 96 00:05:00,740 --> 00:05:04,440 This way, you’ll be turning your turret’s disadvantage into an advantage, 97 00:05:04,440 --> 00:05:07,469 because side barrels allow you to fire from behind a wall 98 00:05:07,469 --> 00:05:10,210 without needing to come out of cover too much. 99 00:05:10,210 --> 00:05:12,730 Check out the difference between Hornet and Railgun. 100 00:05:13,260 --> 00:05:15,740 Striker deals amazing splash damage, 101 00:05:15,740 --> 00:05:18,300 but that is going to be a problem if you don’t follow the order 102 00:05:18,300 --> 00:05:20,009 in which rockets are launched. 103 00:05:20,009 --> 00:05:24,109 Of course, splash damage is great for hitting enemies behind buildings and obstacles. 104 00:05:24,380 --> 00:05:28,540 You can do this by firing at walls... or the ground close to your enemy. 105 00:05:28,860 --> 00:05:31,499 And here is the most interesting feature of the turret 106 00:05:31,499 --> 00:05:32,999 the homing missile salvos. 107 00:05:33,320 --> 00:05:37,920 This firing mode is great for team battles, especially in Control Point mode. 108 00:05:38,240 --> 00:05:40,580 One salvo deals enormous damage. 109 00:05:40,580 --> 00:05:43,090 It can bring down the hitpoints of a heavy hull, 110 00:05:43,090 --> 00:05:45,369 where a single Smoky shot can finish it off. 111 00:05:45,369 --> 00:05:47,979 Also, thanks to its splash damage feature, 112 00:05:47,980 --> 00:05:50,880 the salvo can sweep away all enemies from a point, 113 00:05:50,880 --> 00:05:53,260 allowing you to capture it without any problems. 114 00:05:54,060 --> 00:05:57,660 Try to use missile salvos only against medium and heavy hulls. 115 00:05:57,820 --> 00:05:59,259 Light ones are harder to hit 116 00:05:59,259 --> 00:06:01,739 because they can easily dodge your missile salvo. 117 00:06:02,020 --> 00:06:06,520 And even if you DO destroy the light hull, you’ll be wasting a lot of potential damage. 118 00:06:06,720 --> 00:06:09,020 And here are three little-known tricks: 119 00:06:09,260 --> 00:06:10,460 Use the mouse! 120 00:06:10,460 --> 00:06:12,100 It makes it easier to aim. 121 00:06:12,110 --> 00:06:15,430 You can easily lock onto a target while moving on a light hull. 122 00:06:15,620 --> 00:06:19,900 If an enemy hides behind a corner at the moment that your salvo is being fired, 123 00:06:19,909 --> 00:06:21,749 all the missiles will hit the wall. 124 00:06:21,749 --> 00:06:23,609 But you can do something about it. 125 00:06:23,969 --> 00:06:25,789 While the salvo is being fired, 126 00:06:25,789 --> 00:06:29,249 turn your turret and hull in the opposite side of the locked-on target. 127 00:06:29,249 --> 00:06:33,400 This will give your rockets a bigger flying arc, allowing them to hit the enemy. 128 00:06:33,409 --> 00:06:37,109 A similar trick can be done if something, for example a team mate, 129 00:06:37,109 --> 00:06:39,569 gets in the middle of your salvo’s line of fire. 130 00:06:39,780 --> 00:06:43,720 In this case you can try to avoid the obstacle by swinging your hull. 131 00:06:43,720 --> 00:06:46,490 Of course you shouldn’t just stick to one mode or the other. 132 00:06:46,490 --> 00:06:51,010 Both modes complement each other, which is what makes Striker a universal turret. 133 00:06:51,360 --> 00:06:52,540 That’s it tankers! 134 00:06:52,550 --> 00:06:54,230 My name is Dynamite. See ya! 135 00:06:59,960 --> 00:07:01,200 Video of the week! 136 00:07:01,400 --> 00:07:05,639 Last time you had to show us your skills on the battlefield with Smoky and Wasp. 137 00:07:05,639 --> 00:07:07,319 Let’s watch the best entry. 138 00:08:01,540 --> 00:08:04,020 For next time, we want you to shoot something awesome 139 00:08:04,029 --> 00:08:06,849 on one of the game’s oldest maps — Molotov. 140 00:08:07,160 --> 00:08:11,000 Do whatever you want, BUT… you must use the white paint. 141 00:08:11,000 --> 00:08:11,620 Good luck! 142 00:08:14,240 --> 00:08:17,040 Another week, another good reason to visit the Shop. 143 00:08:17,280 --> 00:08:21,680 This weekend, we’ll be having a sale of twenty to forty percent on equipment kits. 144 00:08:21,889 --> 00:08:22,569 Groovy! 145 00:08:22,960 --> 00:08:24,120 That’s all tankers! 146 00:08:24,129 --> 00:08:28,629 Don’t miss the next episode, because we’ll finally be showing you the artillery turret. 147 00:08:28,629 --> 00:08:29,269 See ya! 148 00:08:37,120 --> 00:08:39,979 Last time you had to guess how many shots it would take 149 00:08:39,979 --> 00:08:42,999 for the Railgun to destroy all four Mammoths. 150 00:08:43,120 --> 00:08:45,380 The correct answer is 11. 151 00:08:46,260 --> 00:08:47,480 Here are our winners! 152 00:08:47,480 --> 00:08:48,640 And here’s the new question![]