1 00:00:05,340 --> 00:00:06,340 Hello tankers! 2 00:00:06,340 --> 00:00:10,700 Welcome to the first episode of Developer’s Diary for 2017! 3 00:00:10,700 --> 00:00:15,000 We hope you’ve had some amazing holidays, and that you’re ready for exciting new things. 4 00:00:15,220 --> 00:00:19,680 The Tanki X team has already started working on the development plan for this year. 5 00:00:19,690 --> 00:00:23,720 Today, we’ll be telling you about the new skins, and the return of containers. 6 00:00:23,720 --> 00:00:25,920 We’ll also be telling you about upcoming changes 7 00:00:25,930 --> 00:00:28,350 to supplies, and announcing hull modules. 8 00:00:28,350 --> 00:00:29,230 Let’s go! 9 00:00:32,640 --> 00:00:35,020 This week, we’ve witnessed the return of containers 10 00:00:35,020 --> 00:00:38,220 holding skins and paints, including some brand new ones. 11 00:00:38,460 --> 00:00:43,620 This new containers work just like the ones you got during the winter holiday celebrations. 12 00:00:43,630 --> 00:00:47,250 They may contain supplies, shells, skins, paints, or crystals. 13 00:00:47,580 --> 00:00:52,560 Additionally, every container you open gives you the chance to get brand new and rare items 14 00:00:52,700 --> 00:00:56,020 that cannot be obtained any other way... at least for now. 15 00:00:56,440 --> 00:00:59,400 Three new types of containers can be found, purchased 16 00:00:59,400 --> 00:01:02,280 and opened in the already familiar section of your garage. 17 00:01:02,500 --> 00:01:07,860 Assassin - may contain golden skins for Railgun or Hornet, the “Gloom” shell for Railgun, 18 00:01:07,960 --> 00:01:12,880 the Coal, Taiga, and Inferno paints, and a new one called Stone. 19 00:01:12,890 --> 00:01:16,450 XT Railgun and Hornet can also drop from this container. 20 00:01:16,740 --> 00:01:21,620 Valhalla - may contain golden skins for Viking and Thunder, plus a few other items 21 00:01:21,620 --> 00:01:24,400 such as the North paint, the “Lightning” shell for Thunder, 22 00:01:24,400 --> 00:01:28,180 and the Drakkar, Valkyrie, and Yggdrasil graffiti. 23 00:01:28,240 --> 00:01:31,480 It also contains the XT skins for Viking and Thunder. 24 00:01:31,600 --> 00:01:37,820 Camouflage - may contain the paints Mary, Rust, Marine, Prodigy, Rock, and Tundra, 25 00:01:37,830 --> 00:01:40,060 as well as a new one called Rust. 26 00:01:40,060 --> 00:01:43,520 It also may also contain the new and very rare paint called Tar. 27 00:01:43,540 --> 00:01:48,420 By the way, the Camouflage container has now become one of the rewards for weekly missions. 28 00:01:48,420 --> 00:01:49,860 Good luck hunting containers! 29 00:01:53,320 --> 00:01:57,040 With the re-introduction of containers, we’ve also implemented an update 30 00:01:57,040 --> 00:02:00,490 that serves as the first step towards a change of the supplies system. 31 00:02:00,490 --> 00:02:05,200 We’ve asked the opinion of the majority of our players about the current supplies system, 32 00:02:05,200 --> 00:02:07,560 and we’ve also tested a lot of hypotheses. 33 00:02:07,720 --> 00:02:11,160 In the end, we decided to radically change the system, 34 00:02:11,160 --> 00:02:15,380 making the Tanki X battles more interesting and balanced. 35 00:02:15,660 --> 00:02:18,680 These are the changes we’ve already implemented for supplies: 36 00:02:18,680 --> 00:02:23,400 We’ve removed smart cooldowns, which means that you can now activate all supplies at once. 37 00:02:23,620 --> 00:02:27,020 However, we’ve increased the cooldown on each of the supplies. 38 00:02:27,029 --> 00:02:30,189 Now you’ll have to think seriously before activating one. 39 00:02:30,300 --> 00:02:33,140 Battles now start with all supplies on cooldown. 40 00:02:33,150 --> 00:02:35,599 You won’t have to wait for the full cooldown though. 41 00:02:35,599 --> 00:02:38,599 The countdown timer will only be at 25%. 42 00:02:38,599 --> 00:02:42,339 The supplies cooldown timer no longer resets with your tank’s destruction. 43 00:02:42,340 --> 00:02:45,859 Pausing the game will NOT pause the cooldown on supplies. 44 00:02:45,859 --> 00:02:48,900 Additionally, we’ve made some changes to two supplies. 45 00:02:48,900 --> 00:02:54,320  Repair Kit  duration has been increased by 1 second, but the repair power has been decreased. 46 00:02:54,700 --> 00:03:00,359 And the bonus damage from the  Double Damage  supply has been reduced from 100% to 50%. 47 00:03:00,560 --> 00:03:06,140 The changes to these supplies were needed in order to increase their value on the battlefield, 48 00:03:06,140 --> 00:03:11,999 and to gradually prepare our players for the next phase, which is scheduled to be implemented 49 00:03:11,999 --> 00:03:14,119 in the second half of February. 50 00:03:14,120 --> 00:03:18,580 For the second phase, we will be completely removing supplies from garages. 51 00:03:18,580 --> 00:03:21,720 You will not be able to buy or earn them anymore. 52 00:03:21,760 --> 00:03:27,040 The supplies you accumulated in your garage will be removed, and you will be compensated. 53 00:03:27,040 --> 00:03:30,260 But we’ll tell you more about that in upcoming episodes. 54 00:03:30,460 --> 00:03:32,080 By now you’re probably asking... 55 00:03:32,100 --> 00:03:33,900 “What will replace supplies?”. 56 00:03:33,940 --> 00:03:36,980 First of all, there will still be supplies in the game, 57 00:03:37,020 --> 00:03:39,100 but only those dropped on maps. 58 00:03:39,100 --> 00:03:41,800 More importantly, we will be implementing modules, 59 00:03:41,800 --> 00:03:45,580 which are tank boosters that are mounted into special slots on hulls. 60 00:03:46,140 --> 00:03:51,300 There will be four module types: Scouting, Supportive, Defensive, and Universal... 61 00:03:51,300 --> 00:03:54,640 all having different characteristics and special properties. 62 00:03:54,760 --> 00:03:57,580 Every hull, depending on its upgrade level, will have 63 00:03:57,590 --> 00:04:01,150 up to 5 slots, one for each corresponding module type. 64 00:04:01,260 --> 00:04:06,800 For example, Wasp will have 2 scouting slots, 2 universal slots, and 1 support slot, 65 00:04:06,800 --> 00:04:09,440 which will strengthen its scouting role even more. 66 00:04:09,640 --> 00:04:14,720 Players will need to craft the modules themselves, using parts that will be obtainable 67 00:04:14,720 --> 00:04:20,660 from a new type of container, which can be purchased in the garage or obtained from battles. 68 00:04:20,660 --> 00:04:23,440 After accumulating the required number of parts, 69 00:04:23,520 --> 00:04:27,460 players will be able to assemble their module in the special section in the menu. 70 00:04:27,460 --> 00:04:31,040 When crafting a module, in addition to its standard abilities, 71 00:04:31,050 --> 00:04:35,009 you will receive an additional random property a damage increase to your turret, 72 00:04:35,009 --> 00:04:37,349 or damage reduction from enemy turrets. 73 00:04:37,349 --> 00:04:41,529 This is how we’ll be introducing the long-awaited resistances feature in the game. 74 00:04:41,660 --> 00:04:47,600 Using modules with different properties, you will be able to create your own unique tank build, 75 00:04:47,760 --> 00:04:51,539 and come up with interesting strategies to use on the battlefield. 76 00:04:51,940 --> 00:04:53,260 That’s it for today. 77 00:04:53,260 --> 00:04:55,840 Stay tuned for more Tanki X news. 78 00:04:55,840 --> 00:04:56,780 Fire at will![]