1 00:00:15,180 --> 00:00:16,180 Hello Tankers! 2 00:00:16,180 --> 00:00:17,880 In today’s episode we’ll be telling you 3 00:00:17,890 --> 00:00:21,340 about some fresh updates, and the Masters of Parkour finals. 4 00:00:21,340 --> 00:00:22,740 We’ll also be telling you about 5 00:00:22,740 --> 00:00:25,979 a new batch of alterations that are currently in development. 6 00:00:28,000 --> 00:00:30,300 Another Friday, another VLOG! 7 00:00:30,300 --> 00:00:33,200 Let’s start with some news about the latest updates. 8 00:00:33,200 --> 00:00:36,480 As announced, three old maps have returned to the game 9 00:00:36,480 --> 00:00:39,379 Magadan, Canyon and Deck 9. 10 00:00:39,390 --> 00:00:43,710 However, the «Battle» button will never send you to a battle on one of these maps. 11 00:00:43,710 --> 00:00:46,890 They are only available to PRO Pass and Premium players. 12 00:00:47,660 --> 00:00:50,599 We’ve also given the Smoky turret a little tweak, 13 00:00:50,600 --> 00:00:53,100 specifically to its critical damage system. 14 00:00:53,100 --> 00:00:57,400 Before the update, Smoky’s critical damage was reduced over distance, 15 00:00:57,400 --> 00:00:59,800 just like its regular shot damage. 16 00:00:59,800 --> 00:01:00,320 Not anymore! 17 00:01:00,320 --> 00:01:03,550 Now, Smoky’s critical shot damage remains the same, 18 00:01:03,550 --> 00:01:05,649 regardless of how far the target is! 19 00:01:06,560 --> 00:01:08,380 Now, some development news. 20 00:01:08,380 --> 00:01:10,960 In addition to the new turrets and clan system, 21 00:01:10,970 --> 00:01:13,810 our developers are working on a new batch of alterations. 22 00:01:14,300 --> 00:01:17,440 In fact, ten very new alterations are coming, 23 00:01:17,440 --> 00:01:22,480 and our developers are working like crazy to get them in the game before the New Year. 24 00:01:22,490 --> 00:01:23,729 Let’s find out more! 25 00:01:24,220 --> 00:01:26,340 The high pressure compressor for Firebird 26 00:01:26,350 --> 00:01:30,100 makes the damage cone narrower, but increases its range. 27 00:01:30,100 --> 00:01:30,900 With this alteration, you’ll need to be more precise when aiming, makes the damage cone narrower, but increases its range. 28 00:01:30,900 --> 00:01:33,390 With this alteration, you’ll need to be more precise when aiming, 29 00:01:33,390 --> 00:01:36,430 but players will find it harder to get away from you. 30 00:01:36,430 --> 00:01:38,390 The new modification for Freeze, 31 00:01:38,390 --> 00:01:42,119 increases its damage but completely removes the freezing effect 32 00:01:42,119 --> 00:01:44,220 a good choice for DM battles. 33 00:01:44,220 --> 00:01:48,140 Isida’s new alteration increases its self-healing and energy gauge, 34 00:01:48,140 --> 00:01:50,520 but slashes the damage output. 35 00:01:50,530 --> 00:01:53,350 Hammer’s alteration gives it a bigger ammo clip, 36 00:01:53,350 --> 00:01:55,820 but the reload time becomes considerably higher, 37 00:01:55,820 --> 00:01:58,279 leaving your tank helpless for much longer. 38 00:02:00,140 --> 00:02:05,200 Smoky’s alteration is pretty simple: increased damage, lower firing rate. 39 00:02:05,200 --> 00:02:09,200 Vulcan’s modification is going to make it better suited to small maps. 40 00:02:09,200 --> 00:02:14,300 Barrel rotation time before you start, and after you stop firing, will be a bit shorter. 41 00:02:14,300 --> 00:02:17,720 Shaft’s new alteration works on its Arcade Shot mode, 42 00:02:17,720 --> 00:02:22,400 increasing damage AND reload time for this mode of shooting. 43 00:02:22,400 --> 00:02:24,120 This modification helps Shaft users 44 00:02:24,120 --> 00:02:27,940 get out of nasty situations when someone takes them by surprise. 45 00:02:27,940 --> 00:02:31,640 Aimed Shot mode will not be affected by this alteration. 46 00:02:31,640 --> 00:02:34,590 And now, good news for Railgun fans. 47 00:02:34,600 --> 00:02:36,940 There will be two alterations for this turret. 48 00:02:36,940 --> 00:02:41,900 The first one makes this turret better suited for fast battles on flat maps. 49 00:02:41,900 --> 00:02:46,250 Vertical aiming angles will become narrower, but the turret’s rotation speed will be faster. 50 00:02:46,250 --> 00:02:50,350 The second alteration will increase damage, but also reload time. 51 00:02:50,350 --> 00:02:53,570 This Railgun will be fairly similar to the old Railgun. 52 00:02:53,570 --> 00:02:55,730 And the final alteration is for Thunder. 53 00:02:55,730 --> 00:02:57,760 It simply removes splash damage. 54 00:02:57,760 --> 00:02:59,959 You’re probably wondering, “What’s the deal?”. 55 00:02:59,959 --> 00:03:02,779 Well, no splash-damage, no self-damage! 56 00:03:02,780 --> 00:03:06,239 As you can see, not all the turrets will be getting new alterations. 57 00:03:06,239 --> 00:03:07,499 There’s a reason for this 58 00:03:07,500 --> 00:03:12,800 and it has to do with the new turrets that are in development right now. 59 00:03:12,800 --> 00:03:16,549 The thing is that our plan for Twins and Ricochet modifications 60 00:03:16,549 --> 00:03:19,890 involves giving them a tiny bit of splash damage. 61 00:03:19,890 --> 00:03:22,700 And right now, we’re working on improving the splash damage mechanism 62 00:03:22,709 --> 00:03:25,909 as part of the development process of the new turrets. 63 00:03:25,909 --> 00:03:28,310 So the new alterations for plasma guns 64 00:03:28,310 --> 00:03:32,549 will be implemented around the time that one of the new turrets is released, 65 00:03:32,549 --> 00:03:34,489 or possibly a bit later than that. 66 00:03:35,180 --> 00:03:36,980 The new alterations for each turret 67 00:03:36,980 --> 00:03:41,600 will be able to function together with those that were added in the first batch. 68 00:03:41,600 --> 00:03:43,360 So, if you’re using Hammer for example, 69 00:03:43,360 --> 00:03:47,860 you can choose to activate the Slugger alteration, which improves Hammer’s accuracy, 70 00:03:47,860 --> 00:03:50,920 TOGETHER with the alteration for the bigger ammo clip. 71 00:03:51,260 --> 00:03:54,179 The update that will bring the new batch of alterations, 72 00:03:54,180 --> 00:03:56,000 will also upgrade the PRO-pass. 73 00:03:56,240 --> 00:04:00,480 We will separate the options for disabling alterations and micro-upgrades. 74 00:04:00,480 --> 00:04:03,600 This will allow for more interesting and diverse battles. 75 00:04:03,600 --> 00:04:07,990 Moreover, PRO-pass owners will have the option to enable friendly fire 76 00:04:07,990 --> 00:04:09,340 but that’s only for fans of that feature. 77 00:04:09,340 --> 00:04:13,600 Of course, we still need to decide on the finer details of the update, 78 00:04:13,600 --> 00:04:16,700 so some of the things we’ve mentioned here might change a little bit. 79 00:04:20,620 --> 00:04:22,180 Yesterday, the Russian community 80 00:04:22,180 --> 00:04:27,100 held the finals for the Russian edition of the 2016 Masters of Parkour, 81 00:04:27,100 --> 00:04:29,580 and it was definitely a heated competition. 82 00:04:29,580 --> 00:04:30,940 And as you might have heard, 83 00:04:30,940 --> 00:04:33,640 due to difficulties in scheduling between the teams, 84 00:04:33,640 --> 00:04:36,500 the finals for the international edition of the contest 85 00:04:36,500 --> 00:04:40,120 had to be postponed to tomorrow, Saturday 10th December. 86 00:04:40,120 --> 00:04:44,130 So far, this year’s contest has been a very exciting one. 87 00:04:44,130 --> 00:04:46,590 Instead of 10 finalists as originally planned, 88 00:04:46,590 --> 00:04:51,130 we’ll be having 11 finalists due to a tie in points in the 10th place. 89 00:04:51,130 --> 00:04:54,710 Additionally, we’ve awarded thirteen consolation prizes 90 00:04:54,710 --> 00:04:58,750 and a special prize in the category of Best Solo Parkourist. 91 00:04:58,750 --> 00:05:03,220 All finalists and prize winners have already received 1 week of Premium Pass, 92 00:05:03,230 --> 00:05:09,170 and will be keeping the prestigious Master of Parkour 2016 paint in their garages forever. 93 00:05:09,360 --> 00:05:14,400 Make sure you don’t miss tomorrow’s finals, streamed live on our official Youtube channel, 94 00:05:14,400 --> 00:05:17,489 to find out which three of the eleven finalist teams 95 00:05:17,490 --> 00:05:21,300 will be crowned the undisputed Masters of Parkour. 96 00:05:21,300 --> 00:05:23,490 All the details are on the homepage. 97 00:05:25,180 --> 00:05:26,500 Video of the week! 98 00:05:26,500 --> 00:05:29,320 Last week we asked you to shoot a video with Isida. 99 00:05:29,320 --> 00:05:31,400 Let’s check out the best entry. 100 00:05:45,460 --> 00:05:49,640 For next time, we want you to send us a video where you are the hero of the battle. 101 00:05:49,640 --> 00:05:54,260 Shoot a video of the last 30 seconds of a battle, AND the final result screen. 102 00:05:54,260 --> 00:05:56,719 Make sure you’re wearing the standard green paint. 103 00:05:59,610 --> 00:06:01,100 New week, new sales! 104 00:06:01,100 --> 00:06:04,900 This time it’s 30% discount on all paints in the Shop, 105 00:06:04,910 --> 00:06:08,350 till this Monday’s server restart at 2am UTC. 106 00:06:08,350 --> 00:06:12,150 This is the perfect opportunity to show off with a new, unique paint! 107 00:06:14,500 --> 00:06:16,000 That’s it for this episode! 108 00:06:16,000 --> 00:06:18,180 Next week we won’t be having a V-LOG 109 00:06:18,190 --> 00:06:22,100 because the production team needs to get ready for the New Year’s celebrations. 110 00:06:22,100 --> 00:06:27,800 So, the next V-LOG, episode 119, will be published on the 23rd of December. 111 00:06:27,900 --> 00:06:27,869 See ya! 112 00:06:33,880 --> 00:06:35,659 Last week, we asked you to guess 113 00:06:35,660 --> 00:06:38,900 how many hit points of damage, Thunder would deal in total. 114 00:06:38,900 --> 00:06:42,940 The correct answer is A… 2104. 115 00:06:42,940 --> 00:06:45,780 Here are our winners, and here’s the new question![]