1 00:00:15,719 --> 00:00:16,719 Hello tankers! 2 00:00:16,719 --> 00:00:20,480 In today’s episode of the V-LOG, we’ll share with you a little bit of news 3 00:00:20,480 --> 00:00:23,000 about the new turrets that are currently in development. 4 00:00:23,000 --> 00:00:25,890 We’ll also review the new balance changes, 5 00:00:25,890 --> 00:00:29,790 and give you a preview of what you can expect for this Halloween’s festivities. 6 00:00:31,280 --> 00:00:32,280 Some time ago, 7 00:00:32,280 --> 00:00:35,480 we told you about our plans to create two new turrets. 8 00:00:35,480 --> 00:00:39,959 Many of you were excited about this, but now, a question is starting to come up 9 00:00:43,440 --> 00:00:45,160 So, let’s clear this up. 10 00:00:45,160 --> 00:00:47,500 The first time we spoke about these new turrets, 11 00:00:47,500 --> 00:00:50,420 was during our Tanki meetups in Yerevan and Tbilisi. 12 00:00:50,420 --> 00:00:55,800 But, at that point in time, we were still at the very early stages of planning. 13 00:00:55,800 --> 00:00:58,980 Now as you can imagine, creating a new turret takes a ton of work. 14 00:00:58,980 --> 00:01:01,760 Right now, our programmers are in the coding stage 15 00:01:01,760 --> 00:01:04,700 for the new turret code- named “rocket launcher”. 16 00:01:04,700 --> 00:01:06,900 There’s still a lot of ground to be covered, 17 00:01:06,910 --> 00:01:10,190 but we can share some details with you about how it will work. 18 00:01:10,360 --> 00:01:13,260 The rocket launcher will have four barrels. 19 00:01:13,260 --> 00:01:18,000 Pressing the spacebar will fire a rocket in a straight line from one of the barrels. 20 00:01:18,000 --> 00:01:19,880 Here’s where it gets interesting. 21 00:01:19,880 --> 00:01:21,460 When holding down the spacebar, 22 00:01:21,460 --> 00:01:24,259 a laser beam similar to the one on Shaft, will appear. 23 00:01:24,260 --> 00:01:26,920 By point this laser beam towards an enemy, 24 00:01:26,920 --> 00:01:30,000 waiting for it to lock on, and releasing the spacebar, 25 00:01:30,000 --> 00:01:32,440 the rocket launcher will fire FOUR homing missiles 26 00:01:32,440 --> 00:01:35,300 that will try to find and destroy the targeted enemy. 27 00:01:35,480 --> 00:01:40,400 Of course, these rockets CAN be avoided, especially by light hulls. 28 00:01:40,400 --> 00:01:43,200 But even if an enemy manages to avoid the shot, 29 00:01:43,210 --> 00:01:46,548 the rockets will still deal splash damage to any tank 30 00:01:46,549 --> 00:01:49,389 that is close enough to where they explode. 31 00:01:52,200 --> 00:01:54,820 We’ve been working hard on improving the tanki client, 32 00:01:54,820 --> 00:01:57,500 and we’re now ready to share some good news with you. 33 00:01:57,500 --> 00:02:02,380 It is now possible to refresh the client by pressing the F5 key on your keyboard, 34 00:02:02,390 --> 00:02:04,900 just like when using a browser. 35 00:02:04,900 --> 00:02:05,560 So, if you’re in a battle 36 00:02:05,560 --> 00:02:07,909 and you get disconnected due to a critical error, 37 00:02:07,909 --> 00:02:10,609 all you need to do is refresh the client. 38 00:02:10,609 --> 00:02:14,709 This will return you to the battle, while preserving all of your battle achievements. 39 00:02:15,720 --> 00:02:19,840 A few weeks ago we announced a series of changes to the game’s balance. 40 00:02:19,840 --> 00:02:21,680 Many of you expressed your opinions, 41 00:02:21,680 --> 00:02:25,280 and some even managed to try out these changes in the test server. 42 00:02:25,280 --> 00:02:27,700 But now the changes are actually in the game, 43 00:02:27,700 --> 00:02:31,299 so let’s have a look at some of the things that have changed, and how. 44 00:02:31,600 --> 00:02:36,420 As announced, all M3 equipment is now unlocked at the rank of Marshall. 45 00:02:36,420 --> 00:02:40,880 This has affected a number of things, one of them being the price of such equipment. 46 00:02:40,890 --> 00:02:45,190 For example, M3 Firebird, which used to be available at the rank of Commander, 47 00:02:45,190 --> 00:02:47,500 is now available 2 ranks earlier. 48 00:02:47,500 --> 00:02:52,280 Because of this, its price has gone down by almost 43000 crystals. 49 00:02:52,580 --> 00:02:55,460 Of course, this doesn’t apply to all equipment. 50 00:02:55,460 --> 00:02:57,880 Some turrets and hulls have become more expensive 51 00:02:57,880 --> 00:03:00,500 as a result of the changes in rank requirements. 52 00:03:00,910 --> 00:03:05,300 Isida is one of those turrets that has had its minimum rank requirement 53 00:03:05,300 --> 00:03:06,780 raised from Brigadier to Marshal, 54 00:03:06,780 --> 00:03:11,340 and its price has gone up to 235600 crystals. 55 00:03:11,590 --> 00:03:13,910 The balance changes have affected the parameters 56 00:03:13,910 --> 00:03:16,350 of practically all turrets and hulls. 57 00:03:16,350 --> 00:03:19,700 For a full explanation of why these changes have been implemented, 58 00:03:19,700 --> 00:03:22,519 you can check out episode 108 of the V-LOG. 59 00:03:23,300 --> 00:03:27,420 There’s also a complete and comprehensive list of all changes on the Wiki. 60 00:03:27,720 --> 00:03:32,000 You can find links to the V-LOG and wiki article in this V-LOG’s description. 61 00:03:34,520 --> 00:03:38,250 This update has also allowed us to bring back a special battle format 62 00:03:38,250 --> 00:03:42,450 that was very popular between 2009 and 2012 63 00:03:42,450 --> 00:03:44,429 the Dictator and Rail format. 64 00:03:44,430 --> 00:03:47,330 You can now organize your own Dictator and Rail battles 65 00:03:47,330 --> 00:03:51,179 by selecting the respective option in the battle creation screen. 66 00:03:51,180 --> 00:03:55,221 In the Dictator and Rail format, Railgun is automatically equipped with 67 00:03:55,221 --> 00:03:59,981 an alteration that increases its damage and slows down its reload speed. 68 00:04:00,500 --> 00:04:04,660 This gives it a 92% chance of 2-shotting a Dictator. 69 00:04:04,960 --> 00:04:08,240 Another cool feature that has been rolled out with this release is 70 00:04:08,240 --> 00:04:10,140 visible damage counters. 71 00:04:10,140 --> 00:04:13,859 This feature will come in very handy in quite a few situations. 72 00:04:14,400 --> 00:04:17,000 Damage counters will be a great help in format battles. 73 00:04:17,000 --> 00:04:19,519 If a player’s first shot has dealt little damage, 74 00:04:19,519 --> 00:04:22,599 he or she will probably need another 2 shots to make the kill. 75 00:04:22,600 --> 00:04:25,240 Ricochet users will also find it helpful, 76 00:04:25,240 --> 00:04:27,700 because it will allow them to find out whether they’ve managed 77 00:04:27,700 --> 00:04:30,200 to hit that sneaky tank hiding around the corner. 78 00:04:30,360 --> 00:04:34,300 Also, damage counters for kill shots will be red. 79 00:04:34,300 --> 00:04:37,660 This will help players know for sure whether it was them 80 00:04:37,660 --> 00:04:40,600 who landed the killing shot, or someone else. 81 00:04:41,140 --> 00:04:44,340 One more advantage is that tankers with short range turrets 82 00:04:44,340 --> 00:04:48,219 will be able to see how their damage decreases over distance, 83 00:04:48,220 --> 00:04:51,540 helping them to better understand how their turret works. 84 00:04:51,720 --> 00:04:55,420 Now, here are a couple of questions that you’ve been asking us on the forum. 85 00:04:58,400 --> 00:05:01,460 No, your damage counters will only be visible to you. 86 00:05:01,460 --> 00:05:03,380 Nobody, not even your teammates, 87 00:05:03,380 --> 00:05:06,800 will be able to see how much damage you’re dealing to your opponents. 88 00:05:11,200 --> 00:05:12,320 Yes, of course. 89 00:05:12,320 --> 00:05:14,320 If for some reason you do not want to see 90 00:05:14,320 --> 00:05:16,560 how much damage your turret is dealing, 91 00:05:16,560 --> 00:05:19,360 you can turn the feature off in the options screen. 92 00:05:19,720 --> 00:05:22,840 The update has also brought a couple of other changes. 93 00:05:22,840 --> 00:05:27,200 Self-destruct time has now been reduced from 10 seconds to 5 seconds, 94 00:05:27,200 --> 00:05:30,900 which means you’ll be able to get back into the action a lot faster. 95 00:05:31,300 --> 00:05:34,200 Additionally, the time between equipment changes 96 00:05:34,200 --> 00:05:36,820 has been increased from 1 minute to 5 minutes. 97 00:05:37,260 --> 00:05:39,520 So, make sure you log into the game 98 00:05:39,520 --> 00:05:41,890 and check out all the new features and changes 99 00:05:41,890 --> 00:05:43,909 that this update has brought with it. 100 00:05:43,910 --> 00:05:45,539 And don’t forget that right now 101 00:05:45,540 --> 00:05:51,660 we’re also running a 30% sale on supplies, plus 50% extra battle funds! 102 00:05:51,660 --> 00:05:55,280 There’s no better time to blow up some enemies in the arena! 103 00:05:57,100 --> 00:05:58,600 Video of the week! 104 00:05:58,600 --> 00:06:01,720 Last week we asked you to create a video on the theme 105 00:06:01,720 --> 00:06:05,220 “I’m playing an XP/BP battle”, wearing the white paint! 106 00:06:05,440 --> 00:06:07,280 Let’s watch the winning entry! 107 00:06:28,980 --> 00:06:30,680 For next week, the theme is 108 00:06:30,680 --> 00:06:33,420 “How I spent Halloween with Tanki Online”. 109 00:06:33,420 --> 00:06:37,360 Have fun with this, and remember, your imagination is the limit! 110 00:06:40,240 --> 00:06:43,380 Well tankers, we’ve already said a lot in this V-LOG, 111 00:06:43,380 --> 00:06:45,679 but we’ve really saved the best for last. 112 00:06:45,680 --> 00:06:48,421 It’s time to pull the skeletons out of the closet, 113 00:06:48,421 --> 00:06:53,221 and tell you all about what you can expect for this year’s Tanki Halloween festivities. 114 00:06:53,221 --> 00:06:55,520 First of all, we need to set the atmosphere, 115 00:06:55,520 --> 00:06:58,500 so we’ll have special themed decorations for maps, 116 00:06:58,500 --> 00:07:03,480 with spooky bushes and trees, billboards, and even a Halloween-themed gold box. 117 00:07:04,400 --> 00:07:07,800 Next, we want you to spread the Halloween spirit, 118 00:07:07,800 --> 00:07:10,820 so we’ll have a special in-game gift to share with your fellow tankers. 119 00:07:10,820 --> 00:07:14,340 For those tankers who want to go on some trick-or-treating fun, 120 00:07:14,340 --> 00:07:17,600 we’ve also got two Halloween festive paints. 121 00:07:17,600 --> 00:07:19,600 One is a regular holiday paint. 122 00:07:19,600 --> 00:07:23,000 The great news is that it will be possible to buy this paint for crystals, 123 00:07:23,000 --> 00:07:24,320 and keep it forever. 124 00:07:24,320 --> 00:07:27,180 The premium paint will be available to buy in the shop, 125 00:07:27,180 --> 00:07:29,190 as part of a special holiday bundle 126 00:07:29,190 --> 00:07:33,100 together with 7 days of premium time, supplies, and crystals. 127 00:07:33,380 --> 00:07:37,940 And what’s cool is that the festivities will last for a whopping EIGHT DAYS! 128 00:07:37,940 --> 00:07:39,200 But that’s not all! 129 00:07:39,200 --> 00:07:43,599 For a FULL 48 hours, on the 29th and 30th October, 130 00:07:43,600 --> 00:07:45,780 we’ll be having a special Halloween map, 131 00:07:45,780 --> 00:07:49,539 on which gold boxes will be dropping 5 times as often. 132 00:07:49,540 --> 00:07:52,580 There will also be special missions on this map. 133 00:07:52,580 --> 00:07:55,900 They’ll be more challenging than normal missions, 134 00:07:55,900 --> 00:07:57,609 but they will bring bigger and better rewards. 135 00:07:57,850 --> 00:08:00,610 And NO, we have NOT forgotten about discounts. 136 00:08:00,860 --> 00:08:07,840 We’ll be having a sale of 31% off modules… paints… hulls… and turrets. 137 00:08:07,840 --> 00:08:10,900 You can find more details about this on the homepage. 138 00:08:11,140 --> 00:08:14,990 So, get ready to experience eight terrific days of Halloween 139 00:08:14,990 --> 00:08:18,770 in Tanki Online, starting from Monday, October 24th! 140 00:08:20,520 --> 00:08:22,460 That’s it for this week’s V-LOG. 141 00:08:22,460 --> 00:08:26,000 Make sure you hit the like button and subscribe to our channel. 142 00:08:26,000 --> 00:08:28,800 It’s the best way to stay up to date 143 00:08:28,800 --> 00:08:31,140 on all the hot news that’s coming in the next few weeks! 144 00:08:31,140 --> 00:08:31,940 See ya! 145 00:08:38,220 --> 00:08:41,659 Last week we showed you Twins equipped with an alteration, 146 00:08:41,659 --> 00:08:41,660 and asked you to guess how many shots it would need to destroy the Wasp. Last week we showed you Twins equipped with an alteration, 147 00:08:41,660 --> 00:08:45,459 and asked you to guess how many shots it would need to destroy the Wasp. 148 00:08:47,580 --> 00:08:49,900 The correct answer is 13. 149 00:08:49,900 --> 00:08:52,930 Let’s meet our winners and watch the next question![]