1 00:00:15,640 --> 00:00:16,270 Hello Tankers! 2 00:00:16,640 --> 00:00:20,380 In today’s episode we’ll be updating you on the development of the game client. 3 00:00:20,680 --> 00:00:23,020 We’ll also be having a “Save the Gold” event, 4 00:00:23,020 --> 00:00:27,520 and announcing some upcoming global adjustments to the balance of Tanki Online. 5 00:00:28,960 --> 00:00:33,120 We’ll open this episode by answering one of the top questions from this week: 6 00:00:33,120 --> 00:00:36,840 Why was the 1500 supply pack removed from the garage? 7 00:00:37,140 --> 00:00:40,660 We knew we’d get criticism and backlash because of this decision. 8 00:00:40,670 --> 00:00:42,780 However, we had to go through with it, 9 00:00:42,780 --> 00:00:46,400 because the discount on this supply pack was simply too high. 10 00:00:46,620 --> 00:00:51,800 As a result, it affected the game economy negatively, and devalued supplies as items. 11 00:00:52,890 --> 00:00:56,870 During the past week, our game client has undergone a few changes. 12 00:00:56,870 --> 00:00:59,480 Our developers will tell you more about that. 13 00:00:59,480 --> 00:01:01,489 Great news for Mac users! 14 00:01:01,489 --> 00:01:05,849 We finally have a downloadable game client that will work on your system. 15 00:01:05,849 --> 00:01:07,960 It took slightly longer to finish, 16 00:01:07,970 --> 00:01:12,380 but now it’s here and you can download it from the official Tanki Online website. 17 00:01:12,380 --> 00:01:14,880 Now, some news about the Flash player! 18 00:01:14,890 --> 00:01:19,000 Adobe has released a new and very stable version of the flash player. 19 00:01:19,000 --> 00:01:24,780 So, those tankers who are still playing on Mozilla, Opera, Internet Explorer, Edge, 20 00:01:24,780 --> 00:01:29,440 and other browsers, should update their flash player to the latest version. 21 00:01:29,440 --> 00:01:32,820 Chrome has already update the player automatically. 22 00:01:35,340 --> 00:01:36,180 Attention! 23 00:01:36,180 --> 00:01:37,640 Very important news. 24 00:01:37,640 --> 00:01:41,380 Tanki Online is getting ready for a huge game balance update. 25 00:01:41,380 --> 00:01:43,020 Here’s what you need to know. 26 00:01:43,020 --> 00:01:44,640 Game balance in Tanki Online 27 00:01:44,649 --> 00:01:48,719 has been a subject of hot debate from the very first days of the game. 28 00:01:48,719 --> 00:01:51,619 Our development team is always tracking statistics, 29 00:01:51,619 --> 00:01:56,139 in order to stay updated on which weapons are most popular, which ones are less used, 30 00:01:56,140 --> 00:01:57,860 and more importantly, why. 31 00:01:58,220 --> 00:02:02,760 You’ve probably noticed that there haven’t been any balance adjustments in a long time. 32 00:02:02,770 --> 00:02:03,830 The reason for that, 33 00:02:03,830 --> 00:02:07,530 is that we’re tracking the effect of the most recently-implemented features, 34 00:02:07,530 --> 00:02:10,390 how they relate to the balance, and how they influence it. 35 00:02:10,640 --> 00:02:14,820 From our observations, we’ve concluded that certain balance changes need to be made, 36 00:02:14,820 --> 00:02:18,300 and that a slight adjustment to equipment characteristics won’t help. 37 00:02:18,540 --> 00:02:20,580 Let’s take Isida as an example. 38 00:02:20,580 --> 00:02:24,940 Right now, the M3 version of this turret is available at the rank of Brigadier. 39 00:02:24,940 --> 00:02:28,300 This is why this turret and its micro-upgrades are cheaper than others. 40 00:02:28,300 --> 00:02:31,200 The tanker who acquires this weapon and upgrades it, 41 00:02:31,200 --> 00:02:33,860 becomes much more powerful at that rank, 42 00:02:33,860 --> 00:02:36,239 since his peers are still using M2. 43 00:02:36,239 --> 00:02:40,880 Yes, at Generalissimo level, when players can buy any weapon and upgrade it, 44 00:02:40,880 --> 00:02:43,220 the Isida will become relatively weaker. 45 00:02:43,220 --> 00:02:46,560 But until that point, it maintains a distinct advantage. 46 00:02:46,560 --> 00:02:49,100 These changes will take effect in mid-October, 47 00:02:49,110 --> 00:02:52,290 and will affect all turrets and hulls on every upgrade level. 48 00:02:52,290 --> 00:02:55,670 High rank players and M3 equipment will be the most affected. 49 00:02:56,260 --> 00:03:00,360 To start off, all M3 turrets and hulls will become available for purchase 50 00:03:00,360 --> 00:03:01,600 from the rank of Marshall. 51 00:03:01,900 --> 00:03:05,580 This means that, when compared to the current minimum requirements, 52 00:03:05,580 --> 00:03:10,060 some equipment will become available earlier, while some will become available later. 53 00:03:10,420 --> 00:03:12,520 You might ask: “Why Marshall?” 54 00:03:12,520 --> 00:03:13,160 Simple. 55 00:03:13,160 --> 00:03:17,000 Among the ranks that have M3 available, Marshall is right in the middle. 56 00:03:17,010 --> 00:03:21,370 Due to changes in the accessibility of M3 turrets and hulls, 57 00:03:21,370 --> 00:03:24,190 their characteristics will also change. 58 00:03:24,190 --> 00:03:27,940 Those that are available at Brigadier and General ranks, 59 00:03:27,940 --> 00:03:29,420 will become stronger, 60 00:03:29,420 --> 00:03:33,440 but those available at Field Marshal, Commander and Generalissimo, 61 00:03:33,450 --> 00:03:35,290 will become slightly weaker. 62 00:03:35,460 --> 00:03:39,460 Logically, any items that will receive an improvement in their parameters, 63 00:03:39,460 --> 00:03:41,020 will increase in price. 64 00:03:41,020 --> 00:03:43,980 And of course, any turrets and hulls that become weaker, 65 00:03:43,989 --> 00:03:45,560 will also become cheaper. 66 00:03:45,560 --> 00:03:49,000 The change in prices will obviously affect micro upgrades as well. 67 00:03:49,280 --> 00:03:52,260 Hulls also will undergo additional changes. 68 00:03:52,269 --> 00:03:54,109 There are 2 general ideas: 69 00:03:54,400 --> 00:03:57,140 First of all, we want to slightly reduce the difference 70 00:03:57,150 --> 00:03:59,230 between light hulls and heavy hulls. 71 00:03:59,230 --> 00:04:02,720 Light hulls are too squishy and die pretty quickly. 72 00:04:02,720 --> 00:04:05,220 For this reason, we are going to increase their armor, 73 00:04:05,220 --> 00:04:07,340 and reduce their speed slightly. 74 00:04:07,340 --> 00:04:10,980 On the other hand, heavy hulls are too slow and hard to maneuver. 75 00:04:10,980 --> 00:04:15,180 So, we’ll be reducing their Health Points in exchange for an increase in speed. 76 00:04:15,480 --> 00:04:18,080 The second idea is for hulls in the same category 77 00:04:18,090 --> 00:04:20,450 to have the same amount of health points. 78 00:04:20,450 --> 00:04:23,690 The intention here is for hull classes to be better defined. 79 00:04:23,980 --> 00:04:28,580 For example, Viking, Hunter and Dictator will be equally resistant, 80 00:04:28,580 --> 00:04:30,620 but will differ in their unique attributes. 81 00:04:30,980 --> 00:04:35,540 This could be better acceleration, better maneuverability, higher maximum speed, 82 00:04:35,540 --> 00:04:39,620 and in the case of Dictator, a higher top, which brings its pros and cons. 83 00:04:39,860 --> 00:04:42,700 Now, let’s talk about the reasons behind this change. 84 00:04:42,710 --> 00:04:47,070 For example, Hunter is a mid-class hull, but is destroyed by 2 Railgun shots 85 00:04:47,070 --> 00:04:48,520 just like the light hulls. 86 00:04:48,520 --> 00:04:50,260 Another example is Twins, 87 00:04:50,260 --> 00:04:53,100 which only needs one more second to destroy a heavy Titan, 88 00:04:53,100 --> 00:04:55,240 compared to destroying a mid-class Dictator. 89 00:04:55,480 --> 00:04:58,780 But these are just part of the changes to expect in this update. 90 00:04:58,900 --> 00:05:00,440 Supplies will also be affected. 91 00:05:00,860 --> 00:05:03,540 Everybody loves the rainbow of colors 92 00:05:03,540 --> 00:05:07,590 when Double Damage, Double Armor, and Speed Boost are activated, 93 00:05:07,590 --> 00:05:10,910 so we’ve decided to increase the length of this effect. 94 00:05:10,910 --> 00:05:14,630 However, to make sure supplies don’t become overpowered, 95 00:05:14,630 --> 00:05:16,960 we need to reduce their active time. 96 00:05:17,320 --> 00:05:18,880 Let’s talk numbers: 97 00:05:18,880 --> 00:05:20,100 15 second cooldowns, 98 00:05:20,110 --> 00:05:23,090 like the one between repair kit and double damage, 99 00:05:23,090 --> 00:05:25,100 will be reduced to 10 seconds; 100 00:05:25,100 --> 00:05:26,340 30 second cooldowns, 101 00:05:26,340 --> 00:05:29,260 like the one between Double Damage and Double Armor, 102 00:05:29,260 --> 00:05:31,340 will be reduced to 20 seconds; 103 00:05:31,340 --> 00:05:35,700 the active time for every supply will be reduced from 45 to 40 seconds; 104 00:05:36,120 --> 00:05:39,000 The cooldown between the repair kit and the Mine, 105 00:05:39,000 --> 00:05:40,480 will be removed completely, 106 00:05:40,480 --> 00:05:44,080 but reload time for Mines will be increased to 40 seconds. 107 00:05:44,500 --> 00:05:47,560 And finally, the bonus speed from the Speed boost supply 108 00:05:47,560 --> 00:05:50,320 will be increased from 30 to 40%. 109 00:05:50,500 --> 00:05:54,320 This will be a noticeable change that will affect the dynamics of the game. 110 00:05:54,500 --> 00:05:56,640 These changes are not simple, 111 00:05:56,650 --> 00:05:59,390 and players will need some time to get used to them. 112 00:05:59,680 --> 00:06:04,960 Some will be happy, others will not, but we have 2 things that will cheer you up. 113 00:06:04,960 --> 00:06:06,640 The first and most obvious one 114 00:06:06,650 --> 00:06:09,720 is that knowing about these changes in advance, 115 00:06:09,720 --> 00:06:12,930 many players will be able to take advantage of the system 116 00:06:12,930 --> 00:06:16,690 by purchasing items that are expected to increase in price 117 00:06:16,690 --> 00:06:18,860 before the introduction of the update, 118 00:06:18,870 --> 00:06:20,370 OR the other way around, 119 00:06:20,370 --> 00:06:26,250 by not buying expensive items, and waiting for them to get cheaper after the update 120 00:06:26,250 --> 00:06:27,590 to get a better deal. 121 00:06:27,590 --> 00:06:31,310 The next generation of tankers won’t have this opportunity. 122 00:06:31,420 --> 00:06:33,940 The second thing is definitely positive. 123 00:06:33,940 --> 00:06:37,200 After the introduction of this update, we are going to run a sale, 124 00:06:37,200 --> 00:06:40,760 together with an increased battle fund rate for several days. 125 00:06:40,760 --> 00:06:43,860 We’ll be telling you more about this, closer to the launch. 126 00:06:43,860 --> 00:06:47,440 Before releasing these changes, we’ll be conducting a mass test. 127 00:06:47,440 --> 00:06:50,960 But for now, we have prepared a special wikipedia article for you, 128 00:06:50,960 --> 00:06:55,120 including every aspect of this update in as much detail as possible. 129 00:06:55,120 --> 00:06:58,440 Read, count, draw conclusions and discuss. 130 00:06:58,860 --> 00:07:01,220 One more VERY important thing. 131 00:07:01,220 --> 00:07:04,880 In the V-LOG’s description, you will also find a link to a survey, 132 00:07:04,880 --> 00:07:08,160 where we ask your opinion about this upcoming balance update. 133 00:07:08,340 --> 00:07:13,500 Your opinion is very important to us, so please take the time to reply to this survey. 134 00:07:15,720 --> 00:07:17,040 Video of the Week. 135 00:07:17,040 --> 00:07:18,740 Last week we asked you to record 136 00:07:18,750 --> 00:07:22,480 an epic play using a Wasp and Hammer, wearing the red paint. 137 00:07:22,660 --> 00:07:24,840 Let’s watch the best video of the week. 138 00:07:55,840 --> 00:07:56,720 For next week, 139 00:07:56,720 --> 00:07:59,100 we want videos from a Save the Gold event. 140 00:07:59,100 --> 00:08:01,560 You can organize a Save the Gold event yourself, 141 00:08:01,570 --> 00:08:04,370 or join an existing one — it doesn’t matter. 142 00:08:04,370 --> 00:08:07,970 What matters is that the video is interesting and entertaining. 143 00:08:07,970 --> 00:08:11,910 However, to show us that you video was recorded for THIS contest, 144 00:08:11,910 --> 00:08:14,100 we want you to wear the white paint. 145 00:08:14,100 --> 00:08:15,920 And to make the reward tastier, 146 00:08:15,920 --> 00:08:20,600 we’re going to add 5 gold boxes to the usual prize of 50k crystals. 147 00:08:20,600 --> 00:08:24,180 If you’re not familiar with Save the Gold and how to organize it, 148 00:08:24,180 --> 00:08:27,960 check Aflapoid’s advice from episode 67 of the V-LOG. 149 00:08:28,180 --> 00:08:29,740 The link is in the description. 150 00:08:32,440 --> 00:08:33,800 That is it for today! 151 00:08:33,810 --> 00:08:35,370 Don’t forget about the code, 152 00:08:35,370 --> 00:08:38,940 follow the news, and watch the upcoming episodes of our V-LOG 153 00:08:38,940 --> 00:08:40,560 to stay up to date. 154 00:08:40,560 --> 00:08:41,100 Bye! 155 00:08:47,260 --> 00:08:49,740 Last week, 3 tanks with Alterations 156 00:08:49,740 --> 00:08:52,900 had a shoot out against tanks with no Alterations. 157 00:08:52,900 --> 00:08:56,320 You had to guess which tank would be the last one standing. 158 00:08:56,320 --> 00:09:00,640 The correct answer is — C The red Firebird with Alterations 159 00:09:00,940 --> 00:09:03,760 Let’s meet our winners and watch the next question.[]