1 00:00:15,880 --> 00:00:16,880 Hello Tankers! 2 00:00:16,880 --> 00:00:18,640 In today’s episode we’ll be telling you 3 00:00:18,640 --> 00:00:21,740 about the upcoming Tanki Online game client, 4 00:00:21,740 --> 00:00:23,599 and the future of DM tournaments. 5 00:00:23,800 --> 00:00:26,560 We’ll also be bringing back one of your favorite contests. 6 00:00:27,920 --> 00:00:29,640 In the last episode, we told you 7 00:00:29,640 --> 00:00:32,790 we were building a game client for Tanki Online. 8 00:00:32,790 --> 00:00:35,740 The great news is that it’s almost ready to be released. 9 00:00:36,900 --> 00:00:37,850 Now it’s time to find out 10 00:00:37,850 --> 00:00:40,130 why it is better than the browser version. 11 00:00:40,680 --> 00:00:44,260 When it came to deciding whether we need a downloadable client or not, 12 00:00:44,270 --> 00:00:45,700 our choice was a clear... 13 00:00:45,700 --> 00:00:46,700 “Yes”. 14 00:00:46,700 --> 00:00:49,100 A downloadable client brings many advantages 15 00:00:49,100 --> 00:00:51,780 as opposed to keeping the game browser-based. 16 00:00:52,400 --> 00:00:56,640 First off, it allows you to launch Tanki Online directly from your desktop, 17 00:00:56,640 --> 00:00:59,100 without having to launch it from a browser. 18 00:00:59,100 --> 00:01:02,800 More importantly, the client supports mouse controls 19 00:01:02,800 --> 00:01:05,298 and we’re sure THAT will make many tankers happy. 20 00:01:05,299 --> 00:01:09,559 But the most important point in its favor, is that it is NOT a browser. 21 00:01:09,800 --> 00:01:11,720 Many of you have probably noticed 22 00:01:11,730 --> 00:01:13,890 that the game takes quite a while to load, 23 00:01:13,890 --> 00:01:16,799 especially when launched for the first time on a computer, 24 00:01:16,799 --> 00:01:19,310 or after a long period of not playing. 25 00:01:19,310 --> 00:01:23,490 The loading takes forever, and every battle takes ages to start. 26 00:01:23,490 --> 00:01:27,810 Then, after having been run a few times, the game starts to load faster. 27 00:01:28,140 --> 00:01:30,860 This happens because the first time the game is launched, 28 00:01:30,880 --> 00:01:35,350 all the required resources including map models, tanks, textures and more, 29 00:01:35,350 --> 00:01:37,910 need to be downloaded to the browser cache. 30 00:01:37,910 --> 00:01:41,289 But working with the browser cache is usually very unstable. 31 00:01:41,290 --> 00:01:44,400 Over time, the cache tends to lose data packages, 32 00:01:44,400 --> 00:01:47,240 and will be forced to redownload parts of the game. 33 00:01:47,240 --> 00:01:49,460 THIS is one of the things that triggers lags. 34 00:01:49,469 --> 00:01:51,839 It is also a waste of internet bandwidth, 35 00:01:51,840 --> 00:01:56,200 especially for those who have limited connectivity such as on mobile Internet. 36 00:01:56,530 --> 00:01:59,900 The TO game client is a tiny program. 37 00:01:59,900 --> 00:02:00,709 Just like the browser’s cache, 38 00:02:00,709 --> 00:02:02,140 when launched the first time, 39 00:02:02,140 --> 00:02:05,360 it will download all the data required for the game. 40 00:02:05,360 --> 00:02:08,820 However, the client will NOT lose any of that data. 41 00:02:08,820 --> 00:02:11,700 The only time the client will need to download data, 42 00:02:11,700 --> 00:02:13,720 is when a new update is released. 43 00:02:14,260 --> 00:02:17,790 The end result is a much better user experience, 44 00:02:17,800 --> 00:02:20,920 and an improvement in game performance when compared to a browser. 45 00:02:20,920 --> 00:02:24,839 Additionally, the game will no longer fall victim to browser updates. 46 00:02:24,840 --> 00:02:27,480 Let’s not forget how many times game performance 47 00:02:27,480 --> 00:02:30,119 went downhill due to a Chrome browser update. 48 00:02:30,380 --> 00:02:32,579 There are two important things to keep in mind 49 00:02:32,590 --> 00:02:35,100 when it comes to future development of the client: 50 00:02:35,260 --> 00:02:37,980 As we’ve already mentioned, one of our top priorities 51 00:02:37,990 --> 00:02:41,200 is giving players the option to customize their experience 52 00:02:41,200 --> 00:02:43,549 by changing the controls of the game. 53 00:02:43,550 --> 00:02:46,370 Another priority is to have an intuitive interface 54 00:02:46,370 --> 00:02:50,110 that allows players to easily switch between their accounts. 55 00:02:52,960 --> 00:02:55,540 DM tournaments had to go back to the drawing board 56 00:02:55,550 --> 00:02:58,880 after less than two weeks of being officially in the game. 57 00:02:58,880 --> 00:03:02,340 If you’re curious about why that happened, here’s the story. 58 00:03:02,760 --> 00:03:05,980 The DM tournaments update spent a lot of time in testing. 59 00:03:05,980 --> 00:03:10,260 At first, we focused on the mechanics of battle creation and invitations. 60 00:03:10,260 --> 00:03:12,600 When these started to work as intended, 61 00:03:12,610 --> 00:03:15,150 we launched battles for every intended rank, 62 00:03:15,150 --> 00:03:17,980 to test the system under realistic conditions. 63 00:03:18,320 --> 00:03:21,320 Unfortunately, DM tournaments in their current state, 64 00:03:21,320 --> 00:03:24,340 proved not to be very popular within the community. 65 00:03:24,340 --> 00:03:26,660 After a lot of tests and feedback from our tankers, 66 00:03:26,670 --> 00:03:30,410 we’ve managed to figure out what they liked, and what they didn’t like. 67 00:03:30,410 --> 00:03:33,840 Players liked the idea of random opponent selection, and ratings, 68 00:03:33,840 --> 00:03:37,240 but they DIDN’T like match scheduling, and entry fees. 69 00:03:37,480 --> 00:03:39,500 For now, the system will be disabled. 70 00:03:39,510 --> 00:03:42,850 Although the entry fee is something we can change overnight, 71 00:03:42,850 --> 00:03:47,910 changing the scheduling system will require some time to revise, program and test. 72 00:03:48,230 --> 00:03:50,899 Right now, the battles are created according to the schedule, 73 00:03:50,900 --> 00:03:52,650 and the number of battles depends 74 00:03:52,650 --> 00:03:55,620 on the number of players who signed up for the tournament. 75 00:03:55,620 --> 00:03:59,740 The plan, is to change this mechanism so that when a player hits “Play”, 76 00:03:59,740 --> 00:04:03,400 the system creates a battle with other tankers of the same rank, 77 00:04:03,400 --> 00:04:05,620 who are also waiting for a battle to begin. 78 00:04:06,400 --> 00:04:09,459 In the end, the waiting time for a battle should be significantly lower, 79 00:04:09,460 --> 00:04:12,500 and players will be able to participate whenever they want, 80 00:04:12,500 --> 00:04:14,680 without having to stick to a match schedule. 81 00:04:14,689 --> 00:04:18,808 The same mechanic will be used for Clan Battles, which will also have a rating system. 82 00:04:21,640 --> 00:04:23,659 Are you looking for a cool contest? 83 00:04:23,660 --> 00:04:24,560 Great news! 84 00:04:24,560 --> 00:04:28,520 The Mister and Miss Tanki Online Contest is coming back next week. 85 00:04:28,530 --> 00:04:32,210 If you’re not familiar with the rules, here’s what you need to do: 86 00:04:32,210 --> 00:04:34,489 Shoot a video on a specific theme, 87 00:04:34,490 --> 00:04:35,840 send us the video, 88 00:04:35,840 --> 00:04:39,900 and become the next Mister or Miss Tanki Online. 89 00:04:39,900 --> 00:04:44,200 Prizes include Crystals, supplies, gold boxes, premium accounts and 90 00:04:44,200 --> 00:04:46,460 a Smartphone as the main prize! 91 00:04:46,460 --> 00:04:49,299 The wait will be over soon, so get your camera ready! 92 00:04:51,680 --> 00:04:53,180 Video of the week. 93 00:04:53,180 --> 00:04:56,540 Last time, you had to send us a video from the Parma map, 94 00:04:56,540 --> 00:04:58,600 wearing the white paint. 95 00:04:58,600 --> 00:04:59,720 Let’s watch the best entry! 96 00:05:21,440 --> 00:05:22,500 For the next episode, 97 00:05:22,500 --> 00:05:25,220 you will have to record a video using mouse controls. 98 00:05:25,220 --> 00:05:29,800 We will only accept videos recorded in first person mode, 99 00:05:29,800 --> 00:05:30,700 without spectator mode. 100 00:05:32,960 --> 00:05:34,640 That’s it for today, guys! 101 00:05:34,640 --> 00:05:37,979 Make sure you like and share this video with your friends. 102 00:05:37,990 --> 00:05:39,350 See you next week! 103 00:05:39,350 --> 00:05:39,970 Bye! 104 00:05:46,140 --> 00:05:48,659 Last week, Kasim played a simple DM battle, 105 00:05:48,660 --> 00:05:52,419 and you had to guess how many crystals he earned in that match. 106 00:05:52,419 --> 00:05:55,719 The correct answer is - 516 107 00:05:55,720 --> 00:05:58,800 Remember, the winners of the “Question of the week” 108 00:05:58,800 --> 00:06:00,419 are picked randomly out of all the users 109 00:06:00,420 --> 00:06:02,800 who have answered our question correctly. 110 00:06:02,800 --> 00:06:05,860 Now, let’s meet our winners and watch the next question.[]