1 00:00:05,080 --> 00:00:07,980 The process of releasing updates is not a simple one. 2 00:00:07,980 --> 00:00:09,880 It consists of multiple stages. 3 00:00:09,880 --> 00:00:14,260 In the language of developers, any game update is referred to as a release. 4 00:00:14,260 --> 00:00:17,440 This should not be confused with the official release of the game. 5 00:00:17,680 --> 00:00:20,540 The process starts with the assignment of the tasks, 6 00:00:20,540 --> 00:00:24,560 and ends with the announcement... “A new update has been released”. 7 00:00:24,560 --> 00:00:27,060 But what happens in between those two points? 8 00:00:27,380 --> 00:00:29,780 A release can include several tasks. 9 00:00:29,780 --> 00:00:35,000 These can be new features, new functionalities, bug fixes, or a combination of these. 10 00:00:35,000 --> 00:00:38,680 The lead developers advise on which releases should be implemented, 11 00:00:38,680 --> 00:00:44,100 and the Product Manager will then decide which of these will be implemented, and in which order. 12 00:00:44,380 --> 00:00:47,520 Before the final version of the release reaches the “master”, 13 00:00:47,520 --> 00:00:50,780 which is the main server that runs the Closed­ Beta­ Test, 14 00:00:50,780 --> 00:00:55,260 a preupdate version is released on a separate Release Candidate server. 15 00:00:55,260 --> 00:01:00,080 This is the first step of the process, and usually takes about 1­ or 2 days. 16 00:01:00,500 --> 00:01:04,080 Our testers then check the “release candidate” for critical errors, 17 00:01:04,080 --> 00:01:07,600 and to see whether it does what it should be doing, properly. 18 00:01:07,610 --> 00:01:10,350 In the meantime, the community manager prepares a list 19 00:01:10,350 --> 00:01:14,550 with the upcoming changes and patch notes, to notify the players. 20 00:01:14,550 --> 00:01:18,740 If the test gives positive results, the changes reach the primary server. 21 00:01:18,740 --> 00:01:21,500 Of course, we must still be prepared for hot fixes. 22 00:01:21,500 --> 00:01:26,520 A hot fix is an adjustment to fix unforeseen problems in critical cases. 23 00:01:26,520 --> 00:01:29,140 Once we’ve made sure everything works as intended, 24 00:01:29,140 --> 00:01:31,100 the update release task is closed, 25 00:01:31,100 --> 00:01:33,800 and the development team prepares for the next update. 26 00:01:34,080 --> 00:01:37,920 Tanki X applies the concept of continuous releases, 27 00:01:37,920 --> 00:01:42,380 which is why the closed beta testers are experiencing so many restarts. 28 00:01:42,400 --> 00:01:46,780 Each restart is an update, a release with a number of small changes, 29 00:01:46,780 --> 00:01:48,140 or server maintenance. 30 00:01:48,140 --> 00:01:51,960 Daily releases allow us to quickly assess the impact of that change, 31 00:01:51,960 --> 00:01:53,520 and adjust accordingly. 32 00:01:53,960 --> 00:01:57,720 So why don’t we announce every single small update we release? 33 00:01:57,940 --> 00:02:02,800 We split releases into three categories: functional, technical and experimental. 34 00:02:03,080 --> 00:02:06,760 The technical releases involve changes to the client and servers. 35 00:02:06,770 --> 00:02:11,570 For example, adding new logs into the game to help us analyze player activity. 36 00:02:11,570 --> 00:02:16,290 Experimental releases are the ones that won’t necessarily make it into the game. 37 00:02:16,540 --> 00:02:18,920 First they need to be stress tested. 38 00:02:18,920 --> 00:02:22,040 Functional releases change the functionality of the game 39 00:02:22,040 --> 00:02:23,880 in a way that players see. 40 00:02:23,900 --> 00:02:27,820 That includes new content, graphics, and interface updates, 41 00:02:27,820 --> 00:02:31,620 as well as effects and animations, equipment balance, and others. 42 00:02:31,620 --> 00:02:35,300 This is the only type of release that is accompanied by patch notes. 43 00:02:38,240 --> 00:02:41,780 It’s only been 20 days since the Closed Beta Quest kicked off, 44 00:02:41,780 --> 00:02:46,900 and the milestone of one million, three hundred and fifty thousand tanks destroyed, 45 00:02:46,900 --> 00:02:48,400 has already been hit. 46 00:02:48,400 --> 00:02:51,400 This means that 3 rewards have already been secured, 47 00:02:51,400 --> 00:02:54,040 with the fourth milestone approaching fast. 48 00:02:54,040 --> 00:02:55,600 So, here’s what’s next! 49 00:02:55,959 --> 00:02:59,799 The fifth milestone of the Beta Quest will be a new feature -­ avatars! 50 00:02:59,800 --> 00:03:02,740 This feature will allow you to set an Avatar for yourself. 51 00:03:03,120 --> 00:03:07,500 It will be displayed next to your nickname on the battle scoreboard, chat and profile. 52 00:03:07,500 --> 00:03:11,220 We will start developing the rewards as soon as the milestone is reached, 53 00:03:11,220 --> 00:03:13,660 and will add them once they re done. 54 00:03:13,660 --> 00:03:16,069 The sixth milestone is a unique hull modification 55 00:03:16,069 --> 00:03:19,530 — an awesome modification to one of the most popular hulls in the CBT! 56 00:03:19,530 --> 00:03:23,410 The sight of it will fill your opponents with fear and awe! 57 00:03:23,540 --> 00:03:25,280 As the number of testers grows, 58 00:03:25,280 --> 00:03:28,960 each successive milestone requires more tanks to be destroyed. 59 00:03:28,960 --> 00:03:31,780 To see the number needed to reach the next milestone, 60 00:03:31,780 --> 00:03:35,920 and to check the overall progress, visit the Closed Beta Quest website. 61 00:03:36,360 --> 00:03:39,620 Remember, Beta Quest participants will receive their rewards 62 00:03:39,620 --> 00:03:41,580 at the start of the Open Beta Test, 63 00:03:41,580 --> 00:03:45,820 and these rewards will be theirs to keep, even after the release of the game. 64 00:03:48,260 --> 00:03:52,080 Like this video and stay up to date by subscribing to our channels. 65 00:03:52,140 --> 00:03:53,180 See you next time![]