1 00:00:05,480 --> 00:00:08,900 Every release brings something new to the Tanki X interface. 2 00:00:08,900 --> 00:00:12,400 We want it to be easy to understand and to use for every player. 3 00:00:12,400 --> 00:00:14,700 The same applies to the controls. 4 00:00:14,700 --> 00:00:16,750 Now in addition to keyboard controls 5 00:00:16,750 --> 00:00:19,800 we’re introducing the option to aim with the mouse. 6 00:00:19,800 --> 00:00:23,199 With this update, the hull can be controlled with the keyboard, 7 00:00:23,199 --> 00:00:26,439 while the turret will have the option to be controlled with the mouse. 8 00:00:28,440 --> 00:00:31,000 Here, everything works the same as in  Tanki Online ... 9 00:00:31,000 --> 00:00:33,300 you rotate the camera around your tank, 10 00:00:33,300 --> 00:00:36,590 and your turret will turn accordingly but at its standard speed. 11 00:00:36,590 --> 00:00:38,960 Shaft’s sniping mode works a bit differently. 12 00:00:39,360 --> 00:00:41,980 In this case, you will also need to aim vertically. 13 00:00:43,040 --> 00:00:44,780 You’ll also be able to use the mouse 14 00:00:44,780 --> 00:00:47,600 to look around while holding the right mouse button, 15 00:00:47,600 --> 00:00:50,289 change the camera angle by using the mouse wheel, 16 00:00:50,289 --> 00:00:52,929 and of course, shoot with the left mouse button. 17 00:00:56,000 --> 00:00:58,559 It looks like a lot of players are quite excited 18 00:00:58,559 --> 00:01:01,629 about the quality of the graphics in Tanki X maps 19 00:01:01,629 --> 00:01:04,500 and the high level of detail in its hulls and turrets. 20 00:01:04,500 --> 00:01:06,400 But there’s no limit to perfection! 21 00:01:06,400 --> 00:01:08,200 Work on graphics is in high gear. 22 00:01:08,200 --> 00:01:10,030 In one of the upcoming releases 23 00:01:10,030 --> 00:01:13,150 all of the tanks will look even cooler with new materials. 24 00:01:15,080 --> 00:01:18,480 The term  material  refers to all of the properties of a surface 25 00:01:18,480 --> 00:01:20,980 its roughness, scrapes and scratches 26 00:01:20,980 --> 00:01:23,300 and whether it has a matte or gloss finish. 27 00:01:23,300 --> 00:01:26,340 With the new materials, metal looks and feels like metal 28 00:01:26,340 --> 00:01:27,940 and wood... like wood. 29 00:01:29,300 --> 00:01:30,940 These same principles work 30 00:01:30,950 --> 00:01:34,070 for the freezing and burning effects of Freeze and Firebird 31 00:01:34,070 --> 00:01:35,760 and for Vulcan’s overheating. 32 00:01:35,760 --> 00:01:37,600 Initially, these effects were achieved 33 00:01:37,600 --> 00:01:39,800 by simply changing the color of the tank. 34 00:01:39,800 --> 00:01:42,650 But now, it is a complex, multi-step process 35 00:01:42,650 --> 00:01:45,470 that involves the overlaying of multiple textures, 36 00:01:45,470 --> 00:01:48,350 depending on the intensity of the heating or freezing effect. 37 00:01:51,700 --> 00:01:53,500 Right now, all upgrade levels 38 00:01:53,500 --> 00:01:56,450 for the hulls and turrets in Tanki X, are identical. 39 00:01:56,450 --> 00:01:57,520 So the question is 40 00:01:57,520 --> 00:02:00,800 “Will tanks change visually with every step of their upgrade?” 41 00:02:00,800 --> 00:02:01,900 Yes, of course! 42 00:02:03,400 --> 00:02:05,230 What we have right now in the test 43 00:02:05,230 --> 00:02:07,810 is the standard look for turrets and hulls. 44 00:02:07,810 --> 00:02:09,610 The next generation of turrets and hulls 45 00:02:09,610 --> 00:02:11,340 what we call M1 46 00:02:11,340 --> 00:02:12,310 is almost finished. 47 00:02:12,310 --> 00:02:14,019 All that’s left to do now, 48 00:02:14,019 --> 00:02:16,069 is finalize all of the effects and materials 49 00:02:16,069 --> 00:02:17,790 and then release. 50 00:02:18,720 --> 00:02:21,359 We’ll add new models for the remaining upgrade levels 51 00:02:21,359 --> 00:02:24,100 when they are ready. 52 00:02:24,100 --> 00:02:26,459 One of the most popular questions right now is 53 00:02:26,459 --> 00:02:30,259 “Will Tanki X feature any unique XT turrets and hulls?” 54 00:02:30,820 --> 00:02:33,200 Yes, we will have XT equipment. 55 00:02:33,200 --> 00:02:36,480 These unique tanks will look a lot cooler than standard tanks. 56 00:02:36,820 --> 00:02:41,200 In Tanki Online, XT tanks have the same physical models as regular ones 57 00:02:41,230 --> 00:02:42,800 only the textures are different. 58 00:02:42,800 --> 00:02:45,280 But in Tanki X they will have unique models 59 00:02:45,290 --> 00:02:48,200 with unique visual effects for using supplies. 60 00:02:48,200 --> 00:02:50,600 Most importantly, they will be a status symbol. 61 00:02:50,600 --> 00:02:54,180 For the first XT-model, we’ve chosen Hornet and Railgun. 62 00:02:54,840 --> 00:02:55,930 Of course, you all want to know 63 00:02:55,930 --> 00:02:58,499 when the game will go into open Beta. 64 00:02:59,140 --> 00:03:01,499 We have a definite road map that we’re following 65 00:03:01,499 --> 00:03:02,999 for the release of the game. 66 00:03:02,999 --> 00:03:05,870 Of course, this plan might change according to circumstances. 67 00:03:05,870 --> 00:03:08,400 However, we promise that as soon as we’re sure 68 00:03:08,400 --> 00:03:11,819 that the game is 100% ready for the open beta stage 69 00:03:11,819 --> 00:03:13,129 we will let you know. 70 00:03:13,580 --> 00:03:14,700 That’s it for now. 71 00:03:14,700 --> 00:03:16,639 Watch out for more upcoming episodes 72 00:03:16,639 --> 00:03:18,439 to keep up with the game s development.[]