1 00:00:15,650 --> 00:00:16,600 In today s v-log, 2 00:00:16,600 --> 00:00:19,000 we’ll be answering questions about the latest update. 3 00:00:19,230 --> 00:00:22,200 We’ll also be meeting the new E.N. community manager, 4 00:00:22,200 --> 00:00:24,400 and improving our technique with RailGun. 5 00:00:26,030 --> 00:00:29,410 Last Thursday April 14th, we released a new update 6 00:00:29,410 --> 00:00:31,810 that affects the nicknames of inactive accounts. 7 00:00:32,000 --> 00:00:35,000 From your comments, it looks like you still have some questions... 8 00:00:35,000 --> 00:00:36,960 so let’s sort them out right now. 9 00:00:42,100 --> 00:00:43,300 Just have fun playing. 10 00:00:43,300 --> 00:00:46,800 This update probably won’t affect you, the V-LOG audience. 11 00:00:46,800 --> 00:00:50,770 Since you watch the V-LOG, you probably enter the game often enough. 12 00:00:50,770 --> 00:00:54,500 By  inactive players , we mean those tankers who don’t play at all... 13 00:00:54,500 --> 00:00:56,780 and haven’t played for a long time. 14 00:01:01,320 --> 00:01:02,300 Of course not! 15 00:01:02,300 --> 00:01:05,600 As we already said, you probably still play, at least a little bit. 16 00:01:05,600 --> 00:01:08,990 If someone tries to create a new account using your nickname, 17 00:01:08,990 --> 00:01:12,500 he will simply get a message saying  This nickname is not available . 18 00:01:12,500 --> 00:01:14,400 This will not affect you in any way, 19 00:01:14,400 --> 00:01:16,820 because the system considers your account active. 20 00:01:17,210 --> 00:01:19,960 Additionally, no one is going to take your account away. 21 00:01:19,960 --> 00:01:22,400 This system only affects nicknames. 22 00:01:22,400 --> 00:01:25,500 An inactive account with a nickname that is taken by someone else, 23 00:01:25,500 --> 00:01:26,800 only loses its nickname. 24 00:01:26,800 --> 00:01:30,060 And when that happens, the account is given a generic nickname. 25 00:01:30,060 --> 00:01:33,100 If the account owner decides to start playing again, 26 00:01:33,100 --> 00:01:35,750 he can restore his account and select a new nickname 27 00:01:35,750 --> 00:01:39,390 by using his linked email address, or contacting our technical support. 28 00:01:45,170 --> 00:01:47,340 These rules do not apply to blocked accounts. 29 00:01:47,620 --> 00:01:51,780 If a nickname breaks the rules of the game, it will always remain unavailable. 30 00:01:54,600 --> 00:01:56,500 A couple of weeks ago Semyon Kirov, 31 00:01:56,500 --> 00:01:59,390 the EN Community manager, and face of the V-LOG, 32 00:01:59,390 --> 00:02:02,200 left Tanki Online to head into a new adventure. 33 00:02:02,200 --> 00:02:04,970 In doing so, he passed on the torch to Cedric, 34 00:02:04,970 --> 00:02:07,620 who will be taking his place at the lead of this community. 35 00:02:07,620 --> 00:02:09,549 Let’s hear what he has to say. 36 00:02:10,220 --> 00:02:10,900 Hi Tankers! 37 00:02:11,280 --> 00:02:13,239 I just wanted to take a moment to let you know 38 00:02:13,400 --> 00:02:16,060 how happy I am to be in this community, 39 00:02:16,060 --> 00:02:17,500 and to make a small announcement. 40 00:02:18,300 --> 00:02:21,700 Over the past two weeks, I’ve received tons of welcome messages, 41 00:02:21,900 --> 00:02:23,560 questions and suggestions. 42 00:02:24,349 --> 00:02:27,730 Of course, it’s very hard for me to answer all of them individually. 43 00:02:28,200 --> 00:02:33,220 So I’ve decided to organize an official Forum A.M.A session 44 00:02:33,900 --> 00:02:36,560 an “Ask Me Anything” session on our forums, 45 00:02:36,560 --> 00:02:38,500 where you can come in, 46 00:02:38,500 --> 00:02:40,300 ask your questions, 47 00:02:40,300 --> 00:02:42,940 and I’ll be answering them in real time. 48 00:02:43,689 --> 00:02:45,219 You can ask me about my hobbies, 49 00:02:45,219 --> 00:02:48,379 my plans for Tanki Online, and all sorts of other stuff. 50 00:02:49,000 --> 00:02:53,620 The important thing is that we keep the conversations polite and fun. 51 00:02:54,040 --> 00:02:56,700 I’ll be announcing the official day and time 52 00:02:56,709 --> 00:02:58,989 for the session in the next couple of days. 53 00:02:59,500 --> 00:03:01,680 Stay tuned, and talk to you soon! 54 00:03:04,400 --> 00:03:06,900 It’s time to learn some new tips and tactics. 55 00:03:06,900 --> 00:03:11,000 Today’s guest is an experienced eSports tanker... Eternity_Guard_Burn 56 00:03:11,000 --> 00:03:13,580 and the topic is... Railgun. Watch and learn! 57 00:03:16,860 --> 00:03:19,000 Hello everyone, this is Eternity_Guard_Burn, 58 00:03:19,000 --> 00:03:21,600 and today we ll be talking about playing with Railgun, 59 00:03:21,600 --> 00:03:25,000 and compensating for its main disadvantage... warm-up time 60 00:03:25,000 --> 00:03:28,060 which gives enemy tanks the chance to throw off your aim. 61 00:03:28,600 --> 00:03:31,700 When playing with Railgun, your most dangerous opponents are 62 00:03:31,700 --> 00:03:33,600 Smoky, Ricochet and Hammer. 63 00:03:33,600 --> 00:03:36,930 In skilled hands, their powerful impact force enables the player 64 00:03:36,930 --> 00:03:39,510 to beat a railgun user in a one on one duel. 65 00:03:40,400 --> 00:03:43,800 One of the easiest techniques, is to position your back against something. 66 00:03:43,800 --> 00:03:47,659 This can be a wall, house, fence, billboard… anything. 67 00:03:47,659 --> 00:03:51,049 But remember, this technique only works in this sector. 68 00:03:51,049 --> 00:03:53,000 If you have your back against the wall, 69 00:03:53,000 --> 00:03:56,480 and the enemy comes at you from the side while you re still warming up, 70 00:03:56,480 --> 00:03:58,660 your shot will go right over his head. 71 00:04:00,400 --> 00:04:04,400 You can also stabilize your tank by clinging to the side of a flat wall. 72 00:04:04,400 --> 00:04:07,000 This maneuver is a bit harder than the previous one, 73 00:04:07,000 --> 00:04:09,000 but it allows you to move while shooting. 74 00:04:09,000 --> 00:04:13,160 Just make sure you stay as close to the wall as possible, otherwise it will not work. 75 00:04:16,500 --> 00:04:19,300 The third method is for when you’re driving up a ramp. 76 00:04:19,300 --> 00:04:22,100 Position your tank close to the wall opposite your enemy. 77 00:04:22,100 --> 00:04:24,400 The position of your tank here is crucial. 78 00:04:24,400 --> 00:04:29,020 If you move too far out, the opponent can hit your turret and cause you to miss. 79 00:04:29,500 --> 00:04:31,000 One more useful technique... 80 00:04:31,000 --> 00:04:32,600 preheating from behind cover. 81 00:04:32,600 --> 00:04:35,400 To minimize the chance of getting your aim thrown off, 82 00:04:35,400 --> 00:04:39,640 you need to learn how to fire your turret at the precise moment of leaving cover. 83 00:04:42,400 --> 00:04:45,000 Additionally, to increase your chances of hitting, 84 00:04:45,000 --> 00:04:47,700 you can fire at the enemy as he moves on the ramp. 85 00:04:48,040 --> 00:04:51,100 If you stay at a safe distance, you will be out of his firing angle, 86 00:04:51,100 --> 00:04:53,000 and have a chance at a clean shot! 87 00:04:56,500 --> 00:04:59,560 Now, let s say you re playing against an experienced Smokey player 88 00:04:59,560 --> 00:05:01,400 who is trying to throw off your aim. 89 00:05:01,400 --> 00:05:03,800 Here are a couple of effective tricks you can use. 90 00:05:03,800 --> 00:05:07,400 Come out from behind the house, without warming up your Railgun. 91 00:05:07,400 --> 00:05:11,770 The enemy will fire at you. As soon as he fires, start warming up your Railgun. 92 00:05:11,770 --> 00:05:16,500 During that time, you ll be able to stabilize your tank, aim, and fire at the enemy. 93 00:05:16,500 --> 00:05:18,330 Just make sure that the tip of your barrel 94 00:05:18,330 --> 00:05:21,200 doesn’t stick out through wall while doing this trick. 95 00:05:21,200 --> 00:05:24,680 Otherwise, your opponent will notice that you’re not heating up your turret, 96 00:05:24,680 --> 00:05:26,360 and that you’re trying to trick him. 97 00:05:32,160 --> 00:05:34,200 Also, when you shoot from behind the house, 98 00:05:34,200 --> 00:05:37,200 you can make a small movement towards the corner of the building. 99 00:05:37,200 --> 00:05:39,370 This will fool your opponent into thinking 100 00:05:39,370 --> 00:05:41,169 that you are going to shoot from this corner. 101 00:05:41,169 --> 00:05:44,379 In reality, you will be shooting from the other side of the building, 102 00:05:44,379 --> 00:05:45,839 catching your enemy off guard. 103 00:05:46,640 --> 00:05:48,200 That’s it for now tankers! 104 00:05:48,200 --> 00:05:52,820 Play with Railgun using this advice, and your kill/death ratio will go up. 105 00:05:53,120 --> 00:05:53,620 Bye! 106 00:05:55,880 --> 00:05:57,659 Another week... another video. 107 00:05:57,659 --> 00:06:01,229 Last time you needed to shoot a cool video using Sencha’s tricks. 108 00:06:01,229 --> 00:06:03,049 Let’s see what you came up with. 109 00:06:25,060 --> 00:06:27,699 The theme for next week is Monster-kill with a Hammer. 110 00:06:27,960 --> 00:06:31,600 You need to show us a series of spectacular frags with this gun. 111 00:06:31,600 --> 00:06:35,580 Preference will be given to videos from real battles, not staged ones. 112 00:06:38,900 --> 00:06:40,400 That s it for now guys! 113 00:06:40,400 --> 00:06:43,840 This time we don’t have any invite codes from Tanki X. 114 00:06:43,840 --> 00:06:45,969 But they will be available from time to time 115 00:06:45,969 --> 00:06:48,310 in the Tanki X Facebook community. 116 00:06:48,310 --> 00:06:48,900 By the way! 117 00:06:48,900 --> 00:06:51,900 Next week we’ll be sending out one hundred invites. 118 00:06:51,900 --> 00:06:54,310 So good luck, and see you in the next episode.[]