1 00:00:05,000 --> 00:00:06,100 Hello guys! 2 00:00:06,100 --> 00:00:08,519 Welcome to the Tanki X dev diary, 3 00:00:08,519 --> 00:00:12,259 where we share with you news about our development process. 4 00:00:12,259 --> 00:00:15,219 Keep following us to stay up to date. Let s start! 5 00:00:15,900 --> 00:00:18,840 Players realize the real value of their account, 6 00:00:18,840 --> 00:00:23,410 when they have invested a ton of hours in it, upgraded it... and then lose it. 7 00:00:23,410 --> 00:00:27,480 This is why we’re taking account security in Tanki X very seriously, 8 00:00:27,480 --> 00:00:30,270 and why we invest so much time in it during the closed testing. 9 00:00:31,040 --> 00:00:34,600 Soon, we ll have a new system for applying invite codes, signing up, 10 00:00:34,600 --> 00:00:37,410 and logging into the game using an E-mail address. 11 00:00:37,600 --> 00:00:40,000 We’ll also have a password recovery system 12 00:00:40,000 --> 00:00:41,829 in case you lose or forget your password, 13 00:00:41,829 --> 00:00:44,949 or if you suspect someone else might be using your account. 14 00:00:47,240 --> 00:00:50,120 We’re also actively working on the Anti-Cheat system, 15 00:00:50,120 --> 00:00:52,520 which not only deals with personal security, 16 00:00:52,520 --> 00:00:54,960 but also makes the game more enjoyable for everyone. 17 00:00:55,200 --> 00:00:58,579 With the upcoming release, the game will have defense mechanisms 18 00:00:58,579 --> 00:01:01,100 against speedhacking, speedshooting, 19 00:01:01,100 --> 00:01:02,690 and the fake shooting angle hack, 20 00:01:02,690 --> 00:01:04,750 where the turret points in one direction, 21 00:01:04,750 --> 00:01:05,810 but shoots in another one. 22 00:01:06,200 --> 00:01:09,660 Up until now, we didn’t have an anti-cheat system, 23 00:01:09,670 --> 00:01:13,710 so it was easy to cheat by substituting variables on the client... 24 00:01:13,710 --> 00:01:15,010 it’s not rocket science. 25 00:01:15,340 --> 00:01:17,460 But now we’ve taken care of that, 26 00:01:17,470 --> 00:01:21,220 and we’ll be working hard to eliminate as many cheats as possible 27 00:01:21,220 --> 00:01:22,540 before the open testing. 28 00:01:23,100 --> 00:01:25,560 Now a little about visual effects. 29 00:01:25,560 --> 00:01:29,640 With the upcoming update, firing at walls will leave a mark on them. 30 00:01:29,640 --> 00:01:31,369 It might seem like a minor thing, 31 00:01:31,369 --> 00:01:34,409 but it helps create a cool atmosphere and a sense of immersion. 32 00:01:35,310 --> 00:01:39,510 Unfortunately, freeze and firebird will not leave any marks for now, 33 00:01:39,510 --> 00:01:41,490 because their mechanics are different. 34 00:01:58,320 --> 00:02:01,960 All the testers, invite owners already enjoying the closed beta, 35 00:02:01,960 --> 00:02:04,700 and players following all of our news updates, 36 00:02:04,700 --> 00:02:06,650 are eagerly awaiting new maps. 37 00:02:06,650 --> 00:02:08,560 For the time being, we have four maps 38 00:02:08,560 --> 00:02:12,150 Rio, Silence, Kungur and Sandbox 39 00:02:12,150 --> 00:02:14,190 but we’ll soon be adding one more. 40 00:02:14,190 --> 00:02:15,760 Its name is Massacre. 41 00:02:15,760 --> 00:02:18,730 This battle arena is situated in a swamp area, 42 00:02:18,730 --> 00:02:20,560 and is different from the other maps. 43 00:02:20,560 --> 00:02:22,040 It contains new elements, 44 00:02:22,040 --> 00:02:25,290 including a downed aircraft with smoke coming out of it, 45 00:02:25,290 --> 00:02:28,870 lots of trenches, and burning tanks at the edges of the map, 46 00:02:28,870 --> 00:02:31,890 making it look like a place torn apart by constant battle. 47 00:02:32,100 --> 00:02:34,980 This new map will be available for closed testing 48 00:02:34,980 --> 00:02:37,400 with the upcoming release, so don’t miss it! 49 00:02:44,220 --> 00:02:48,220 The process of developing a game is both delicate and unpredictable. 50 00:02:48,220 --> 00:02:50,840 We come across all sorts of problems. 51 00:02:51,260 --> 00:02:54,700 For example, some bugs only appear with a high number of players. 52 00:02:54,980 --> 00:02:57,960 These bugs take top priority and are fixed first. 53 00:02:58,260 --> 00:03:02,660 One of the main goals for the dev team is code optimization. 54 00:03:02,670 --> 00:03:06,569 In other words, we improve things that have already been released, 55 00:03:06,569 --> 00:03:10,120 in order to decrease the pressure on servers, reduce lag, 56 00:03:10,120 --> 00:03:13,360 increase FPS, and increase the number of players 57 00:03:13,360 --> 00:03:15,060 that can fit on one server. 58 00:03:15,480 --> 00:03:17,160 The sooner we deal with this, 59 00:03:17,160 --> 00:03:20,400 the sooner we ll be able to invite new players to the testing. 60 00:03:20,800 --> 00:03:24,080 Also, we recently wiped out the garages of all players. 61 00:03:24,500 --> 00:03:27,600 This was done to start testing a new economy and balance. 62 00:03:28,060 --> 00:03:30,940 Of course this wipe is not be the last one... 63 00:03:30,950 --> 00:03:32,390 it will happen again. 64 00:03:32,780 --> 00:03:36,900 But the very last wipe will happen right before the OPEN testing. 65 00:03:37,140 --> 00:03:39,740 And now, something about our plans. 66 00:03:39,750 --> 00:03:42,190 In upcoming releases, we intend to bring you 67 00:03:42,190 --> 00:03:45,340 new, awesome materials and textures for tanks, 68 00:03:45,340 --> 00:03:48,020 as well as changes to the way heating and freezing work. 69 00:03:48,380 --> 00:03:50,440 We’ve also started working on fixing 70 00:03:50,450 --> 00:03:52,570 imbalanced and underdog weapons. 71 00:03:53,420 --> 00:03:54,600 That s all for now. 72 00:03:54,860 --> 00:03:57,370 Push the like button if you enjoyed this episode, 73 00:03:57,370 --> 00:03:58,530 and share it with your friends 74 00:03:58,530 --> 00:04:00,530 so that they too can stay up to date. 75 00:04:00,680 --> 00:04:01,340 See you soon![]