1 00:00:15,660 --> 00:00:18,000 Hello tankers, welcome to the Tanki V-LOG! 2 00:00:18,000 --> 00:00:23,390 In today’s episode we’ll be learning how to master the Freeze turret, announcing a 3 00:00:23,390 --> 00:00:27,550 new contest, and telling you about how TO updates are launched. 4 00:00:29,400 --> 00:00:33,540 Let’s start with this week’s update, which hit the game on Thursday. 5 00:00:33,540 --> 00:00:38,530 The release turned out to be mostly technical, introducing a number of under-the-hood changes 6 00:00:38,530 --> 00:00:39,910 and bug fixes… 7 00:00:39,910 --> 00:00:43,240 But there was one thing that might have come to your attention… 8 00:00:43,250 --> 00:00:47,940 Now, upon entering the game for the first time during the day, those of you who don t 9 00:00:47,940 --> 00:00:52,690 have an email address linked to your account, will now see a special menu. 10 00:00:52,690 --> 00:00:56,510 This menu will allow you to link your account to a valid email address. 11 00:00:56,510 --> 00:01:01,530 If you do so, AND verify the link via the special email you receive, you will get a 12 00:01:01,530 --> 00:01:02,910 reward in crystals! 13 00:01:03,900 --> 00:01:07,100 Tanki Online is almost 7 years old. 14 00:01:07,100 --> 00:01:11,899 Since its birth, our programmers have launched several hundred updates — from smaller ones 15 00:01:11,899 --> 00:01:17,530 that aren t immediately noticeable, to big, all-new features such as the friends system, 16 00:01:17,530 --> 00:01:19,000 or micro-upgrades. 17 00:01:19,000 --> 00:01:23,910 We tell you about these regular releases almost every week, but we’ve never told you about 18 00:01:23,910 --> 00:01:25,080 HOW they are launched. 19 00:01:25,080 --> 00:01:27,250 Time to go behind the scenes! 20 00:01:27,250 --> 00:01:32,209 For players, a Tanki update is usually just a couple of minutes of server shutdown. 21 00:01:32,209 --> 00:01:36,670 But in reality, there’s a whole team of professionals and several days of preparation 22 00:01:36,670 --> 00:01:38,500 behind every release. 23 00:01:38,500 --> 00:01:43,610 The main difficulty is that every release, even the smallest, affects many aspects of 24 00:01:43,610 --> 00:01:45,410 the game in terms of code. 25 00:01:45,410 --> 00:01:47,619 You can’t just add something new to Tanki. 26 00:01:47,619 --> 00:01:52,640 You must make sure this new thing works perfectly with all the other things surrounding it. 27 00:01:52,640 --> 00:01:57,420 So, even a minor release brings with it quite a lot of risk — there’s always a chance 28 00:01:57,420 --> 00:02:00,530 that something will stop working unexpectedly. 29 00:02:00,530 --> 00:02:05,110 This is why each and every update is thoroughly checked by our testing department. 30 00:02:05,110 --> 00:02:11,150 A new feature first goes to the test server, where it is carefully studied by Tanki Online 31 00:02:11,150 --> 00:02:12,750 in-house testers. 32 00:02:12,750 --> 00:02:18,750 Their task is to identify as many bugs as possible and make sure the game works as intended. 33 00:02:18,750 --> 00:02:21,060 After that, the community testers kick in. 34 00:02:21,060 --> 00:02:25,640 Since they’re a fairly large group, they often manage to find issues that have been 35 00:02:25,640 --> 00:02:27,090 overlooked in the office. 36 00:02:27,090 --> 00:02:31,930 And when an update needs a stress test, we open the test server doors to everyone. 37 00:02:31,930 --> 00:02:36,480 Once all the issues have been brought down to a minimum, the update is uploaded to a 38 00:02:36,480 --> 00:02:42,060 local pre-release server, where our guys will be running final check ups for one more day. 39 00:02:42,060 --> 00:02:45,840 If everything looks good, the update is automatically released. 40 00:02:45,840 --> 00:02:48,560 This usually happens on Thursdays, early in the morning. 41 00:02:48,560 --> 00:02:54,250 Releases are launched on Thursdays for a specific reason — to give us 3 full days to prepare 42 00:02:54,250 --> 00:03:00,710 for the launch, and 1 and a half days to quickly fix things in case of bugs or errors. 43 00:03:00,710 --> 00:03:06,160 To date, the team has launched nearly 400 updates, but we’re nowhere near finished. 44 00:03:06,160 --> 00:03:11,070 The game will continue growing and improving, and that means our guys will continue rolling 45 00:03:11,070 --> 00:03:12,170 out releases. 46 00:03:12,940 --> 00:03:16,180 Tell us whether you enjoyed this story in the comments below. 47 00:03:16,190 --> 00:03:19,710 Also, let us know what you’d like us to tell you about next time. 48 00:03:22,200 --> 00:03:26,920 Now, some news for those of you who want to do more than just play Tanki Online. 49 00:03:26,920 --> 00:03:30,069 Next week, we are launching a Tanki handicraft contest! 50 00:03:30,069 --> 00:03:35,470 Your task is to craft any tank from TO, using any material you can imagine, and send us 51 00:03:35,470 --> 00:03:36,920 a picture of it. 52 00:03:36,920 --> 00:03:41,790 The authors of the best entries will get a fully micro-upgraded in-game equivalent of 53 00:03:41,790 --> 00:03:43,390 the tank they create. 54 00:03:43,390 --> 00:03:45,190 Made a Hornet’n’Thunder and won? 55 00:03:45,190 --> 00:03:51,530 You’ll get the best Hornet and Thunder modifications available at your rank, both fully micro-upgraded. 56 00:03:51,530 --> 00:03:56,770 Prizes will also feature crystals, supplies, and other cool stuff. Follow the news! 57 00:03:59,380 --> 00:04:00,980 Pro’s Advice time! 58 00:04:00,980 --> 00:04:06,150 Today’s guest is a chat moderator and social media helper for Tanki Online — Helenka. 59 00:04:06,150 --> 00:04:08,320 Let’s learn something new! 60 00:04:08,320 --> 00:04:10,320 Hey everyone, this is Helenka_2! 61 00:04:10,320 --> 00:04:14,819 In today’s Pro’s Advice, I’ll be telling you all about playing with Freeze, and using 62 00:04:14,819 --> 00:04:16,989 it for attack, defense and support. 63 00:04:16,989 --> 00:04:18,900 Let’s start with attack. 64 00:04:18,900 --> 00:04:23,580 The main technique here is well-known, but still extremely effective — freeze the enemy 65 00:04:23,580 --> 00:04:28,030 and run circles around him, escaping any return damage. 66 00:04:28,030 --> 00:04:31,560 Watch out for enemies who have paints with high Freeze protection. 67 00:04:31,560 --> 00:04:38,440 Inferno or Python not only protect the enemy from your damage, but also decrease your freezing effect. 68 00:04:38,440 --> 00:04:41,070 So, memorize the dangerous paints! 69 00:04:41,070 --> 00:04:44,350 Here’s another useful tip for when attacking. 70 00:04:44,350 --> 00:04:48,930 If you are freezing your enemy and notice that he has activated a repair kit, stop the 71 00:04:48,930 --> 00:04:49,940 attack immediately! 72 00:04:49,940 --> 00:04:56,190 For the next 2 seconds the enemy won’t be receiving any damage, and you won’t be freezing him. 73 00:04:56,190 --> 00:05:01,620 The best option is to use this time to restore your energy pool, then resume your attack 74 00:05:01,620 --> 00:05:05,500 with full strength once the enemy’s repair kit has expired. 75 00:05:05,500 --> 00:05:09,600 If you are attacking a base defender who is using Freeze, don’t even try to approach 76 00:05:09,600 --> 00:05:14,320 him from the front — he’ll most likely beat as he’ll probably have more health points. 77 00:05:14,320 --> 00:05:17,169 Only attack distracted Freezes. 78 00:05:17,169 --> 00:05:20,310 Now… Freeze in the support role. 79 00:05:20,310 --> 00:05:24,690 If you are attacking a base with your teammate, and there are several enemy tanks surrounding 80 00:05:24,690 --> 00:05:29,560 the enemy flag, your main goal should be to distract and immobilize them. 81 00:05:29,560 --> 00:05:33,800 This will allow your friend to capture the flag and escape. 82 00:05:33,800 --> 00:05:37,810 As for defense, here Freeze works well with heavy hulls. 83 00:05:37,810 --> 00:05:43,310 When the enemy attacks your base, try to slow down as many tanks as possible, while dealing 84 00:05:43,310 --> 00:05:44,760 the maximum possible damage. 85 00:05:44,760 --> 00:05:50,810 If the enemy is slowed down, he won’t escape, even if you are using a Mammoth. 86 00:05:50,810 --> 00:05:56,110 If the enemies are well-prepared and are attacking your base using anti-Freeze paints, the best 87 00:05:56,110 --> 00:06:02,620 option is to drive into them, blocking them with your hull, dealing damage, and freezing. 88 00:06:02,620 --> 00:06:06,699 Although you’ll be sacrificing yourself, you’ll be dealing your enemies a lot of 89 00:06:06,699 --> 00:06:11,460 damage, and your teammates will be able to easily finish them off. 90 00:06:11,460 --> 00:06:16,000 And finally, don’t forget to remove the burning effect from your teammates... a big 91 00:06:16,000 --> 00:06:19,180 energy pool makes this an easy thing to do. 92 00:06:19,180 --> 00:06:22,420 That’s all from me, be a team player. Good luck! 93 00:06:25,420 --> 00:06:30,340 Video of the week! Let’s watch the best flag delivery video since the last V-LOG. 94 00:07:05,960 --> 00:07:10,940 Earlier this week we posted another paper template of a tank on our Facebook page. 95 00:07:10,940 --> 00:07:15,509 The theme for this week’s videos is simple. Show us how you assemble a paper model of 96 00:07:15,509 --> 00:07:16,849 Hunter and Smoky. 97 00:07:19,540 --> 00:07:20,860 That’s it tankers! 98 00:07:20,860 --> 00:07:26,600 Subscribe to Tanki on social media and YouTube, and hit the like button if you loved being with us. 99 00:07:26,600 --> 00:07:27,860 See you in 7 days![]