1 00:00:16,240 --> 00:00:17,970 Hello tankers! 2 00:00:17,970 --> 00:00:24,789 Get comfy in your seats, it’s time to check out a new episode of the Tanki V-LOG. 3 00:00:24,789 --> 00:00:31,320 Today, we’ll be telling you about the roots of Tanki Online, and sharing a new piece of 4 00:00:31,320 --> 00:00:35,210 pro’s advice on becoming an even better tanker. 5 00:00:35,210 --> 00:00:36,090 Let’s go! 6 00:00:38,010 --> 00:00:44,920 Registrations for the 3STYLE tournament are opening next Tuesday, November 24. 7 00:00:44,920 --> 00:00:51,800 To take part, you’ll need to form a team of at least 7 tankers ranked major or higher 8 00:00:51,800 --> 00:00:54,690 and sign up using a special site. 9 00:00:54,690 --> 00:01:02,430 Get ready to battle it out in 3 totally different formats, with crystal prizes for every battle 10 00:01:02,430 --> 00:01:09,280 won, and the Acid paint as the main prize… you don’t want to miss this one! 11 00:01:09,280 --> 00:01:14,540 Detailed info on the tournament will soon appear on TO’s homepage. 12 00:01:14,540 --> 00:01:16,040 Follow the news! 13 00:01:18,880 --> 00:01:25,939 Next week in TO will definitely be all about eSports, so we’ve decided that today’s 14 00:01:25,939 --> 00:01:28,369 Pro’s Advice should reflect that. 15 00:01:28,369 --> 00:01:33,979 Here’s a bunch of tips that will get you revved up for the tournament… or simply 16 00:01:33,979 --> 00:01:35,890 teach you to play better. 17 00:01:35,890 --> 00:01:37,009 Check them out! 18 00:01:37,009 --> 00:01:40,270 Hey guys, this is Criminal! 19 00:01:40,270 --> 00:01:46,500 Today we’ll talk about the formats of the 3STYLE tournament, and specifically — about 20 00:01:46,500 --> 00:01:54,470 which format is best suited for each of the tournament s 7 arenas: Iran, Kungur, Rio, 21 00:01:54,470 --> 00:01:57,979 Serpukhov, Osa, Parma and Barda. 22 00:01:57,979 --> 00:02:03,280 Let’s start with Hornet or Wasp with Railgun in CTF. 23 00:02:03,280 --> 00:02:07,899 Ideal maps for this format are Kungur, Barda and Parma. 24 00:02:07,899 --> 00:02:13,569 They will let you fully use the potential of a light hull and long-range Railgun. 25 00:02:13,569 --> 00:02:20,230 Iran is not a bad choice either… if you are ok with driving through the narrow streets. 26 00:02:20,230 --> 00:02:26,280 Now, about CTF with any equipment and non-protective paints. 27 00:02:26,280 --> 00:02:34,620 This format is perfect for Kungur, Osa, Serpuhov and Barda, thanks to the fact that an attacker 28 00:02:34,620 --> 00:02:39,239 can pick up a full set of supplies while driving to the enemy base. 29 00:02:39,239 --> 00:02:45,480 Rio is pretty good as well, but only because of its relatively compact size. 30 00:02:45,480 --> 00:02:53,150 And finally, Control Points with no limitations on equipment. This format will be awesome 31 00:02:53,150 --> 00:02:56,550 to play on Rio, Serpuhov and Parma… 32 00:02:56,550 --> 00:03:02,489 mainly because 3 out of 5 points on these maps are quite close to each other, so they 33 00:03:02,489 --> 00:03:04,830 are easier to defend. 34 00:03:04,830 --> 00:03:10,170 The next point is weapons. I can t really say anything about Hornet/Wasp and Railgun, 35 00:03:10,170 --> 00:03:14,000 not much choice there… but the other two formats are pretty interesting. 36 00:03:14,000 --> 00:03:21,170 First, about hulls: for CTF without protections, it’s better to go with light and medium 37 00:03:21,170 --> 00:03:25,400 hulls as you’ll need to drive a lot while stealing flags. 38 00:03:25,400 --> 00:03:31,799 As for CP, here it’s largely about defending positions, so heavy and medium hulls are the 39 00:03:31,799 --> 00:03:32,650 way to go. 40 00:03:32,650 --> 00:03:39,640 With turrets, it’s pretty similar: for CTF, pick medium and long-range weapons, for CP 41 00:03:39,640 --> 00:03:45,330 — something best suited for close-combat, or medium range for more versatility. 42 00:03:45,330 --> 00:03:49,769 Remember, these are just tips to help you get started. 43 00:03:49,769 --> 00:03:55,049 It’s equally important to pay attention to what equipment your rivals are using, and 44 00:03:55,049 --> 00:03:56,849 to what maps you are playing on. 45 00:03:56,849 --> 00:04:00,140 The most important thing is using your head. 46 00:04:00,140 --> 00:04:08,060 That’s all from me, this was Criminal. Take part in 3STYLE and get ready to test your skill! 47 00:04:08,060 --> 00:04:08,880 Good luck! 48 00:04:11,820 --> 00:04:18,580 We’re always telling you about what lies ahead in Tanki Online, but sometimes it’s 49 00:04:18,590 --> 00:04:23,229 nice to get all nostalgic and look back at where it all started. 50 00:04:23,229 --> 00:04:28,870 That’s why, starting from this week, we’ll be telling you about the history of Tanki 51 00:04:28,870 --> 00:04:34,070 Online, from it’s very first steps, to relatively new changes. 52 00:04:34,070 --> 00:04:38,470 The first episode is ready, so sit back and enjoy... 53 00:04:38,980 --> 00:04:43,780 Tanki Online’s history began in the late 2008. 54 00:04:43,780 --> 00:04:50,080 A prototype called Tanks was developed. Its main purpose was to demonstrate the capabilities 55 00:04:50,090 --> 00:04:56,270 of AlternativaPlatform’s engine back in the day — the 5th version of Alternativa 3D. 56 00:04:56,270 --> 00:04:59,430 The demo’s potential was obvious. 57 00:04:59,430 --> 00:05:06,169 Developers got obsessed with the idea of creating a full-scale MMO action and began working 58 00:05:06,169 --> 00:05:09,530 on what would eventually become Tanki Online. 59 00:05:09,530 --> 00:05:14,460 Closed testing of TO started in May 2009. 60 00:05:14,460 --> 00:05:19,880 At the same time, Tanki’s developers took part in the biggest gaming expo in Russia 61 00:05:19,880 --> 00:05:24,780 at the time — Russian Games Developers Conference 2009. 62 00:05:24,780 --> 00:05:31,160 The took home two awards: “Best game without a publisher” and “Best Technology”. 63 00:05:31,169 --> 00:05:38,729 Tanki Online was officially launched on June 4, just a month after testing began. This 64 00:05:38,729 --> 00:05:40,539 is what it was like. 65 00:05:40,539 --> 00:05:46,370 The game was in English only. The Russian version of TO was launched later. 66 00:05:46,370 --> 00:05:55,580 The game only had 4 turrets (Smoky, Firebird, Twins and Railgun) and 4 hulls (Wasp, Hunter, 67 00:05:55,580 --> 00:05:57,539 Titan and Dictator). 68 00:05:57,539 --> 00:06:04,840 Moreover, all of their modifications looks the same — the models for M0 and M3 Wasps 69 00:06:04,840 --> 00:06:06,389 were identical. 70 00:06:06,389 --> 00:06:11,360 Tanks were equipped with engines, which affected their dynamics. 71 00:06:11,360 --> 00:06:16,440 Later, for the sake of simplification, engines were joined with hulls. 72 00:06:16,440 --> 00:06:22,960 Tanks needed repairs, which were paid for with crystals. This feature was also removed 73 00:06:22,960 --> 00:06:24,350 after a while. 74 00:06:24,350 --> 00:06:30,490 Paints only affected looks. Protections against turrets were added several months later. 75 00:06:30,490 --> 00:06:37,039 The game’s balance was very different from what it is now in terms of prices, parameters 76 00:06:37,039 --> 00:06:38,789 and availability. 77 00:06:38,789 --> 00:06:45,960 For example, M3 Smoky could be purchased for 300 crystals and became available at the rank 78 00:06:45,960 --> 00:06:47,569 of Staff Sergeant. 79 00:06:47,569 --> 00:06:54,690 At the beginning, the game had about 10 maps, many of which were named after towns in the 80 00:06:54,690 --> 00:06:57,669 Perm region — the game’s place of birth. 81 00:06:57,669 --> 00:07:03,430 Barda, Solikamsk, Osa and Gubakha are still in the game. 82 00:07:03,430 --> 00:07:08,380 There were only 2 game modes: DM and TDM. 83 00:07:08,380 --> 00:07:12,280 CTF battles were introduced 2 months after the launch. 84 00:07:12,280 --> 00:07:17,660 TO included 27 ranks — from Recruit to Marshal. 85 00:07:17,660 --> 00:07:22,480 The first player to achieve the top rank was T7000. 86 00:07:22,480 --> 00:07:28,520 Railgun was called “Fear Machine” and was impressive in its size: the turret 87 00:07:28,530 --> 00:07:30,099 was just huge. 88 00:07:30,099 --> 00:07:36,210 The Wasp and Railgun combo looked comical, almost like an insect, which is where it’s 89 00:07:36,210 --> 00:07:39,110 nickname... “the Mosquito”... comes from. 90 00:07:39,110 --> 00:07:45,169 The game was different from the current Tanki in terms of technologies as well. 91 00:07:45,169 --> 00:07:51,030 Hardware acceleration and updated client-server interaction were added much later. 92 00:07:51,030 --> 00:07:55,160 But of course, the game was improving, step by step. 93 00:07:55,160 --> 00:08:00,360 In autumn, Isida joined the existing arsenal of turrets. 94 00:08:00,360 --> 00:08:06,449 At its testing stage, the turret looks like a real monster, like the claw of some beast. 95 00:08:06,449 --> 00:08:12,690 Thankfully, this model was scrapped and replaced with Isida as we know it now. 96 00:08:12,690 --> 00:08:16,970 By the way, the turret was pretty imbalanced back in the day. 97 00:08:16,970 --> 00:08:22,870 Dictator and Isida in Digital was considered almost impossible to defeat. 98 00:08:22,870 --> 00:08:28,699 2009 also marked the birth of all of Tanki’s main movements. 99 00:08:28,699 --> 00:08:35,370 This is when the first clans appeared in the community — Kolhoz and TD42. 100 00:08:35,370 --> 00:08:38,149 The first clan championship was held. 101 00:08:38,149 --> 00:08:42,620 About the same time, the parkour movement was born. 102 00:08:42,620 --> 00:08:48,279 Of course, tricks were much simpler back in the day, rarely getting more complicated than 103 00:08:48,279 --> 00:08:50,740 building a tower of tanks. 104 00:08:50,740 --> 00:08:57,700 On the 3rd of december, gold hunting was born, with the introduction of the Gold Box. 105 00:08:57,700 --> 00:09:03,670 Its value was 1000 crystals, which is equal to 10000 crystals in current TO currency. 106 00:09:03,670 --> 00:09:10,700 But, just a couple of weeks later it was decreased to 100 crystals, or 1000 crystals in today’s 107 00:09:10,700 --> 00:09:11,980 currency. 108 00:09:11,980 --> 00:09:14,610 The year ended on a major note. 109 00:09:14,610 --> 00:09:24,040 In the late 2009, work on the new game — Tanki 2.0 — began. However, the project was eventually 110 00:09:24,040 --> 00:09:25,070 cancelled. 111 00:09:25,070 --> 00:09:31,010 The ideas planned for Tanki 2.0 would instead be implemented in the existing game, 112 00:09:31,010 --> 00:09:32,560 step by step. 113 00:09:32,560 --> 00:09:41,280 ... But that is a different story... a story about what awaited TO in the new year of 2010... 114 00:09:41,280 --> 00:09:47,920 And you’ll be able to hear it in the next episode of the V-LOG. So don’t miss it! 115 00:09:50,420 --> 00:09:53,200 Time for the video of the week. 116 00:09:53,209 --> 00:09:57,709 Let’s check out the best clip you guys sent us since last episode. 117 00:10:17,740 --> 00:10:24,520 It seems like your best videos are those that aren’t restricted by any topic, so once 118 00:10:24,529 --> 00:10:28,220 again, we are not giving you any limitations... 119 00:10:28,220 --> 00:10:29,220 Good luck! 120 00:10:31,100 --> 00:10:37,740 And finally, if you haven’t heard yet, all through the weekend, on the 21st and 22nd 121 00:10:37,750 --> 00:10:42,630 of November, we are running a micro-upgrade promotion. 122 00:10:42,630 --> 00:10:52,500 For 48 hours, all MUs are available at 25% off, while speed ups are at half price. 123 00:10:52,520 --> 00:10:58,850 So don’t miss the chance to upgrade your tank’s parameters… at favorable prices. 124 00:11:01,300 --> 00:11:04,779 And that’s all for this episode tankers! 125 00:11:04,779 --> 00:11:11,490 Get ready for 3STYLE, upgrade your gear at discounted prices and hit the like button 126 00:11:11,490 --> 00:11:13,640 if you loved this episode. 127 00:11:13,640 --> 00:11:15,450 See you in 7 days![]