1 00:00:16,109 --> 00:00:17,310 Hello tankers! 2 00:00:17,310 --> 00:00:26,140 This week in TO turned out to be really intense, so this fresh episode of the V-LOG is packed 3 00:00:26,140 --> 00:00:27,820 with exciting news. 4 00:00:27,820 --> 00:00:33,989 In today’s episode we’ll be reviewing Halloween celebrations in TO and giving you 5 00:00:33,989 --> 00:00:37,219 a closer look at hulls in Tanki X. 6 00:00:37,219 --> 00:00:43,399 We’ll also be sharing info on how to organize a Tanki contest yourself! 7 00:00:43,399 --> 00:00:44,399 Let’s go! 8 00:00:45,760 --> 00:00:52,380 Let’s start with the Halloween celebrations, which were held in Tanki last Saturday. 9 00:00:52,390 --> 00:00:58,920 And looking back at it after a week, it becomes clear that this was one of the best events 10 00:00:58,920 --> 00:01:00,780 in Tanki ever! 11 00:01:00,780 --> 00:01:09,899 In 24 hours of celebrations, tankers spent a total of 196 gaming years in the game and 12 00:01:09,899 --> 00:01:15,829 caught a mind-blowing 440 thousand Halloween gold boxes. 13 00:01:15,829 --> 00:01:20,600 And catching this number of golds usually takes two weeks! 14 00:01:20,600 --> 00:01:27,920 Of course, we MUST mention the best gold hunter of that day — a tanker called Ti-To. 15 00:01:27,930 --> 00:01:37,640 He managed to catch an unbelievable 195 golds, and received a tank worth 1 million crystals 16 00:01:37,640 --> 00:01:41,720 as prize — the Viking and Thunder XT. 17 00:01:41,720 --> 00:01:45,740 The Brazilian community also has its hero. 18 00:01:45,740 --> 00:01:52,680 He caught 61 gold boxes and was rewarded with XT versions of Hornet and Railgun. 19 00:01:54,840 --> 00:01:59,300 Now, about a recent change to Tanki Online. 20 00:01:59,310 --> 00:02:06,939 We have just updated the Premium Accounts feature: from now on, its owners get a 100% 21 00:02:06,939 --> 00:02:12,299 bonus to crystals earned instead of the previous 50%. 22 00:02:12,299 --> 00:02:17,519 As for the speed of earning experience points, it has remain unchanged. 23 00:02:18,960 --> 00:02:23,580 Last Tuesday Tanki learned to speak one more language. 24 00:02:23,590 --> 00:02:29,660 We launched the Polish version of the game, complete with full in-game translation, as 25 00:02:29,660 --> 00:02:35,660 well as dedicated servers where all players from Poland are sent by default. 26 00:02:35,660 --> 00:02:43,280 So, congratulations to all the Polish tankers and good luck to our new community manager Kamil. 27 00:02:46,280 --> 00:02:51,310 We continue to keep you updated on the development of Tanki X. 28 00:02:51,310 --> 00:02:56,370 Today’s topic is something that will definitely get you excited… 29 00:02:56,370 --> 00:02:57,110 Hulls! 30 00:03:02,960 --> 00:03:09,300 In a little over 2 months, we’ve already told you about a number of components of the 31 00:03:09,300 --> 00:03:15,730 upcoming Tanki X: its maps, physics engine, graphics and even sounds… 32 00:03:15,730 --> 00:03:22,800 Of course, we decided to keep the most interesting info for dessert. In the next episode we’ll 33 00:03:22,800 --> 00:03:25,080 be telling you about the turrets. 34 00:03:25,080 --> 00:03:28,300 As for today, it s all about the hulls! 35 00:03:28,300 --> 00:03:34,820 As with other aspects of Tanki X, our main task was to bring hulls to an entirely new 36 00:03:34,840 --> 00:03:40,600 level visually, but at the same time keep them absolutely recognizable. 37 00:03:40,600 --> 00:03:44,160 Deciding on the looks of the hulls was not easy. 38 00:03:44,160 --> 00:03:49,440 What you can see in the teaser and on the promo site of Tanki X is the result of months 39 00:03:49,470 --> 00:03:51,200 of trial and error. 40 00:03:51,200 --> 00:03:56,310 These tanks were preceded by other, much more futuristic models, which we then scrapped 41 00:03:56,340 --> 00:04:02,040 — they all looked pretty much the same and didn’t resemble the tanks from TO closely enough. 42 00:04:02,040 --> 00:04:08,480 So, it was decided to restart the work on the appearance of hulls from scratch, mainly 43 00:04:08,489 --> 00:04:13,780 considering models from TO and their key visual features. 44 00:04:13,780 --> 00:04:21,329 As a result, all hulls in the new game are 100% recognizable, but the same time much, 45 00:04:21,329 --> 00:04:23,190 much more advanced visually. 46 00:04:23,190 --> 00:04:29,979 It’s enough to say that hulls in TO are made of about 130 polygons, while in the new 47 00:04:29,979 --> 00:04:33,839 game their number can go up to 7000. 48 00:04:33,839 --> 00:04:36,389 The difference is obvious! 49 00:04:36,389 --> 00:04:42,400 By the way, the videos and screenshots display standard tank models — these can be compared 50 00:04:42,400 --> 00:04:44,619 to M0 in TO. 51 00:04:44,619 --> 00:04:49,119 Just like in TO , the new game will still include 4 versions of looks for each hull, 52 00:04:49,120 --> 00:04:51,080 closely tied to its parameters. 53 00:04:51,080 --> 00:04:55,699 It’s too early to speak about how the more advanced versions will look, but the work 54 00:04:55,699 --> 00:04:57,599 on them is already in progress. 55 00:04:58,100 --> 00:05:04,139 The feel you get from these hulls will be on an all-new level, thanks to smaller, more 56 00:05:04,139 --> 00:05:06,270 subtle things as well. 57 00:05:06,270 --> 00:05:11,610 One of these is the so-called “soft tracks”, which will be changing their geometry when 58 00:05:11,610 --> 00:05:16,439 driving over curbs, railroads and other small obstacles. 59 00:05:16,439 --> 00:05:22,210 Additionally, hulls will be interacting with surfaces in a more realistic way. 60 00:05:22,210 --> 00:05:28,240 You’ll see dust when driving on tarmac, and dirt when moving on ground — in short, 61 00:05:28,240 --> 00:05:31,219 the effect will depend on the surface. 62 00:05:31,219 --> 00:05:36,529 And if you hit a wall or other tank at a high speed, this collision will be accompanied 63 00:05:36,529 --> 00:05:39,929 with sparks and a distinctive metal hit. 64 00:05:39,929 --> 00:05:44,660 And probably the most unusual feature — supply animations. 65 00:05:44,669 --> 00:05:51,099 Activating a double armor or speed boost will be affecting your tank’s looks directly. 66 00:05:51,099 --> 00:05:57,089 DA’s indicator is armor plates covering the tank, while an active Nitro will be displaying 67 00:05:57,089 --> 00:05:59,749 a heated engine compartment. 68 00:05:59,749 --> 00:06:04,229 The work on the new hulls’ visuals is almost completed. 69 00:06:04,229 --> 00:06:10,999 Now our main task is to recreate each tank’s drive feel as detailed as possible. 70 00:06:10,999 --> 00:06:16,259 And that is in the hands of our game designers. Let’s wish them the best of luck! 71 00:06:20,460 --> 00:06:24,760 Pro’s Advice is back with something quite unusual. 72 00:06:24,760 --> 00:06:29,040 Today’s guest is a Tanki youtuber Aflapoid. 73 00:06:29,040 --> 00:06:34,080 And he’ll be telling us how to properly set up a Save The Gold Box event. 74 00:06:34,089 --> 00:06:35,729 Let’s check it out! 75 00:06:35,729 --> 00:06:41,929 Hey guys, this is Aflapoid. Today we’ll talk about organizing a Save The Gold event 76 00:06:41,929 --> 00:06:45,050 — a sort of a battle mode invented by players. 77 00:06:45,050 --> 00:06:50,779 If you want to start a fan group about TO or simply have fun with your friends, this 78 00:06:50,779 --> 00:06:52,419 is what you need. 79 00:06:52,419 --> 00:06:54,139 Let’s start! 80 00:06:54,139 --> 00:06:57,360 But first of all, what is Save The Gold? 81 00:06:57,360 --> 00:07:04,080 It is an event where there’s one or several gold boxes, its defenders and attackers. 82 00:07:04,080 --> 00:07:10,129 The defender’s mission is to keep the enemy from catching the gold, while the attacker’s 83 00:07:10,129 --> 00:07:12,869 task is to capture the box. 84 00:07:12,869 --> 00:07:16,439 The event itself consists of 4 stages. 85 00:07:16,439 --> 00:07:19,409 Waiting till the gold box is dropped. 86 00:07:19,409 --> 00:07:21,899 Mining the approaches to the box. 87 00:07:21,899 --> 00:07:24,959 Inviting participants into the battle. 88 00:07:24,959 --> 00:07:28,300 And holding on for as long as you can. 89 00:07:28,300 --> 00:07:34,760 Save The Gold is basically suitable for any arena, but some are better than others. 90 00:07:34,760 --> 00:07:43,680 Garder, Zone, Camp and Short Bridge are good choices, while Sandal, Edinburgh and Boombox 91 00:07:43,689 --> 00:07:45,349 are perfect. 92 00:07:45,349 --> 00:07:49,509 After choosing the map, gather the participants and create a battle. 93 00:07:49,509 --> 00:07:55,699 Usually it’s PRO battle in TDM mode for 999 minutes. 94 00:07:55,699 --> 00:08:00,059 Of course it should be private, without the ability to change equipment. 95 00:08:00,059 --> 00:08:04,249 It’s also recommended that you disable auto-balance. 96 00:08:04,249 --> 00:08:10,199 Whether you want to enable micro-upgrades or not is up to you. This usually depends 97 00:08:10,199 --> 00:08:12,129 on equipment used. 98 00:08:12,129 --> 00:08:18,360 And finally, cooldowns. These are usually disabled to make it more fun! 99 00:08:18,360 --> 00:08:23,469 Getting the Gold box at the drop zone is good, but it’s only half the work. 100 00:08:23,469 --> 00:08:27,860 Now, the organizers need to choose the right equipment. 101 00:08:27,860 --> 00:08:32,800 This should be done before planting mines, as you won’t have a chance to switch weapons 102 00:08:32,800 --> 00:08:37,659 later because any mines you plant will disappear once you leave. 103 00:08:37,659 --> 00:08:42,180 When choosing your equipment as a defender, always consider the map size. 104 00:08:42,180 --> 00:08:47,089 Personally, I think that Vulcan on a heavy hull is the best choice. 105 00:08:47,089 --> 00:08:52,690 As for paints, you will need protection against Hammer, as it’s the most popular turret 106 00:08:52,690 --> 00:08:59,550 for attackers, thanks to its high damage per shot and ability to get on top of teammates. 107 00:08:59,550 --> 00:09:05,930 Additionally, make sure the defenders team has at least one Isida — you’ll need a 108 00:09:05,930 --> 00:09:07,529 lot of healing. 109 00:09:07,529 --> 00:09:14,329 Now, about mining. When planting mines, always make sure you’ll be able to destroy a Wasp 110 00:09:14,329 --> 00:09:19,470 or a Hornet — these are the most popular attacking hulls. 111 00:09:19,470 --> 00:09:24,839 As for the battle itself, the main thing is monitoring the map, staying in touch with 112 00:09:24,839 --> 00:09:29,339 teammates and watching for tanks that haven’t materialized yet. 113 00:09:29,339 --> 00:09:35,379 They are the main danger since they are able to de-mine larger areas and being able to 114 00:09:35,379 --> 00:09:37,719 catch the gold unexpectedly. 115 00:09:37,720 --> 00:09:43,240 That’s all for today, this was Aflapoid. Play Save the Gold, it’s a lot of fun. 116 00:09:43,240 --> 00:09:44,080 Good luck! 117 00:09:46,780 --> 00:09:53,500 Video of the week! Let’s watch the best Thunder clip we received since last episode! 118 00:10:15,839 --> 00:10:19,639 The topic for this week is Tanki Parade. 119 00:10:19,639 --> 00:10:20,439 Good luck! 120 00:10:23,520 --> 00:10:30,920 That’s all tankers! Watch V-LOGs every week to stay updated on everything that is Tanki. 121 00:10:30,920 --> 00:10:32,740 See you next Friday![]