1 00:00:16,119 --> 00:00:17,899 Hello tankers! 2 00:00:17,900 --> 00:00:25,360 The 60th episode of the V-LOG is on air, and we are celebrating this little anniversary 3 00:00:25,369 --> 00:00:28,060 with lots of cool news! 4 00:00:28,060 --> 00:00:34,760 In today’s episode we’ll tell you about a new discount mechanism for the current TO. 5 00:00:34,760 --> 00:00:41,379 We’ll also share a new piece of info on the new Tanki and we’ll teach you how to 6 00:00:41,379 --> 00:00:43,469 play with Vulcan. 7 00:00:43,469 --> 00:00:44,129 Let’s go! 8 00:00:45,900 --> 00:00:51,980 Last Friday we told you about a couple of changes coming to the current Tanki. 9 00:00:51,980 --> 00:00:56,190 It’s only been a week, but they are already in the game! 10 00:00:56,190 --> 00:01:02,230 Now, when buying a new turret or hull, you don’t need to pay for the previous grades 11 00:01:02,230 --> 00:01:06,119 — you only buy the highest modification available. 12 00:01:06,119 --> 00:01:12,350 Also, the so-called wholesaling discount has been active since Thursday. 13 00:01:12,350 --> 00:01:17,890 As you buy more turrets of the same modification, you’ll be getting the remaining ones in 14 00:01:17,890 --> 00:01:20,039 the same grade cheaper. 15 00:01:20,039 --> 00:01:22,239 The same goes for hulls. 16 00:01:22,240 --> 00:01:27,220 More info on the latest update can be found on the homepage. 17 00:01:27,220 --> 00:01:29,460 The link is in the description. 18 00:01:31,980 --> 00:01:37,900 Last Tuesday we announced the Rank Up contest winners on our Facebook pages. 19 00:01:37,910 --> 00:01:44,209 More than a hundred entries were posted under the #TankiRankUp hashtag! 20 00:01:44,209 --> 00:01:51,020 The authors of the best videos have already received 200 thousand crystals per team. 21 00:01:51,020 --> 00:01:59,720 In addition to that, about 20 teams have received consolation prizes in the form of 50 thousand crystals. 22 00:01:59,720 --> 00:02:06,880 What can I say? A huge thank you to all the participants and congratulations to the winners. 23 00:02:06,880 --> 00:02:10,600 You guys really know how to rank up in style! 24 00:02:11,580 --> 00:02:20,860 While we are on the topic of contests, entries for Masters of Parkour are accepted till September 23, 25 00:02:20,860 --> 00:02:24,940 and this means you have less than a week to submit your entry. 26 00:02:24,940 --> 00:02:29,260 So, if you haven’t done it yet, hurry up and good luck! 27 00:02:32,100 --> 00:02:38,239 As we promised, wholesaling discounts and the changes in purchasing grades, were only 28 00:02:38,239 --> 00:02:42,790 the first of a number of upcoming changes to Tanki Online. 29 00:02:42,790 --> 00:02:49,680 There’s another major update coming our way — the system of personal discounts. 30 00:02:49,680 --> 00:02:50,459 Intrigued? 31 00:02:50,459 --> 00:02:54,439 Let’s find out what it’s all about — right now. 32 00:02:54,439 --> 00:02:58,939 Very soon, in addition to holiday promotions and product kits, players will be getting 33 00:02:58,939 --> 00:03:03,730 an additional opportunity to buy equipment at special prices — a system of personal 34 00:03:03,730 --> 00:03:05,889 discounts and test drives. 35 00:03:05,889 --> 00:03:10,170 Once the update goes live, when entering a battle, the game will occasionally offer you 36 00:03:10,170 --> 00:03:13,340 the chance to test a new turret or hull in combat. 37 00:03:13,340 --> 00:03:17,670 This will be one of the items available at your rank, that you haven’t yet purchased. 38 00:03:17,670 --> 00:03:21,840 You will be able to use the test item for the entire duration of the battle. 39 00:03:21,840 --> 00:03:26,200 Once the test-drive is over, the system will offer you the chance to buy the tested item 40 00:03:26,200 --> 00:03:27,719 at a random discount. 41 00:03:27,719 --> 00:03:33,019 Here, it’s important to note that the offer will be time-limited, and will only be available 42 00:03:33,019 --> 00:03:34,349 for a few hours. 43 00:03:34,349 --> 00:03:39,010 By the way, you can receive personal offers even without test drives. 44 00:03:39,010 --> 00:03:43,599 In such cases, the discount will be randomly given to you upon entering the game for the 45 00:03:43,599 --> 00:03:45,260 first time during the day. 46 00:03:45,260 --> 00:03:50,040 Of course, individual discounts will add up to garage promotions and product kits. 47 00:03:50,040 --> 00:03:52,819 The work on the update is close to being concluded. 48 00:03:52,819 --> 00:03:55,899 You can expect this feature to be rolled out in the following weeks. 49 00:03:58,820 --> 00:04:07,200 A new V-LOG means a new piece of info on the development of Tanki on Unity. Check it out! 50 00:04:12,420 --> 00:04:17,000 The New Tanki is approaching the closed beta testing phase. 51 00:04:17,000 --> 00:04:22,780 We ve already answered your most popular questions on the upcoming game, and told you about how 52 00:04:22,780 --> 00:04:24,900 we re making maps for it. 53 00:04:24,900 --> 00:04:30,880 Today’s topic is something no game can exist without — the interface. 54 00:04:30,880 --> 00:04:35,340 Our task is to make the new interface familiar to our existing players, while at the same 55 00:04:35,340 --> 00:04:41,900 time modernizing and simplifying it, and making it convenient for both desktops and mobile devices. 56 00:04:41,900 --> 00:04:49,200 Unlike the current TO, the new Tanki’s interface will be divided into separate screens. Moving 57 00:04:49,210 --> 00:04:55,560 between them will be possible thanks to section links, as well as Back and Home buttons. 58 00:04:55,560 --> 00:05:00,169 Each screen will be related to a specific component of the game. 59 00:05:00,169 --> 00:05:06,860 During closed beta, the interface will include 4 pages: the start screen, the garage, the 60 00:05:06,860 --> 00:05:08,509 battle list, and chat. 61 00:05:08,509 --> 00:05:15,099 The start screen will display your current chosen tank, as well as links to the other sections. 62 00:05:16,150 --> 00:05:20,220 The garage will be different from the current Tanki. 63 00:05:20,220 --> 00:05:27,190 Items in the new game will be separated into categories: Turrets, Hulls, Paints and Supplies. 64 00:05:27,190 --> 00:05:33,740 So, you will no longer need to scroll through a looong list trying to find a specific turret 65 00:05:33,740 --> 00:05:41,389 or hull. In time, the menu will also include other buttons, such as Product Kits. 66 00:05:41,389 --> 00:05:44,110 The Battles Menu will be different too. 67 00:05:44,110 --> 00:05:50,530 The game will be recommending you the most suitable battles: during CBT, the system will 68 00:05:50,530 --> 00:05:56,009 take into account the time till the end of the round and the number of free slots. 69 00:05:56,009 --> 00:06:02,069 Eventually, it will also monitor how many of your friends are in each battle, plus your 70 00:06:02,069 --> 00:06:05,409 priorities in terms of battle modes and maps. 71 00:06:05,409 --> 00:06:09,729 Of course, you’ll be able to create your own battles too. 72 00:06:09,729 --> 00:06:12,580 The term  server number  will no longer exist. 73 00:06:12,580 --> 00:06:18,330 In fact, the game will not be divided onto  servers  anymore. The battle list will be 74 00:06:18,330 --> 00:06:20,050 common to all players. 75 00:06:20,050 --> 00:06:26,000 Chat will also be common to all participants in the test, no limitations. 76 00:06:26,000 --> 00:06:32,810 However, it will be separated into chat channels, and each one will be hosting discussions on 77 00:06:32,810 --> 00:06:34,310 a specific topic. 78 00:06:35,419 --> 00:06:39,860 The In-battle interface will become simpler and clearer. 79 00:06:39,860 --> 00:06:45,610 The Supplies info block at the bottom of the screen will basically remain unchanged. 80 00:06:45,610 --> 00:06:50,979 The same goes for the health bar and reloading indicator above the tank. 81 00:06:50,979 --> 00:06:56,360 The difference will be in the upper part of the screen, which will be displaying the time 82 00:06:56,360 --> 00:07:02,780 till the end of the round, flag, kill or points cap, as well as the current battle fund. 83 00:07:02,780 --> 00:07:06,949 By the way, the supply indicators above tanks will be removed. 84 00:07:06,949 --> 00:07:11,639 Instead, the tank s exterior will show you that an enemy tank has activated one of the 85 00:07:11,639 --> 00:07:12,139 supplies. 86 00:07:12,139 --> 00:07:17,860 In fact, this will be a new gameplay element - players will need to learn how to analyze 87 00:07:17,860 --> 00:07:22,220 the appearance of other tanks, and adjust their playing style accordingly. 88 00:07:23,180 --> 00:07:29,539 The Development of the basic interface for the game’s closed beta is coming to its conclusion. 89 00:07:29,539 --> 00:07:36,259 Now, our task is to finish working on the visual effects and ensure that it all works 90 00:07:36,259 --> 00:07:38,079 fast and smoothly. 91 00:07:42,830 --> 00:07:49,360 After taking a week off, the Pro’s Advice is back to the V-LOG. Today it’s all about 92 00:07:49,360 --> 00:07:51,240 playing with… Vulcan! 93 00:07:52,020 --> 00:07:58,080 Hey everyone, this is Djagernout! Today’s topic is playing with Vulcan. 94 00:07:58,080 --> 00:07:58,900 Let’s go! 95 00:07:59,870 --> 00:08:06,110 The best idea is to start with the turret’s weak points. They are quite well-known. 96 00:08:06,110 --> 00:08:12,669 Delay in shooting — the turret needs time to rotate its barrels before it starts dealing damage. 97 00:08:12,669 --> 00:08:15,689 Slower turret rotation speed when firing. 98 00:08:15,689 --> 00:08:20,810 And finally, the heating effect that deals damage to your tank. 99 00:08:20,810 --> 00:08:26,740 The firing delay just takes some getting used to, while the remaining two issues can, and 100 00:08:26,740 --> 00:08:29,219 should be compensated for. 101 00:08:29,219 --> 00:08:35,130 When it comes to turret rotation, Speed Boost will help out. With it, your turret will turn 102 00:08:35,130 --> 00:08:36,750 30% faster. 103 00:08:37,640 --> 00:08:44,780 As for heating up — the solution is Firebird-resistant paints such as Loam, Inferno or Zeus. 104 00:08:44,790 --> 00:08:51,610 In their case, the maximum possible protection against Firebird is 50%, which gives you an 105 00:08:51,610 --> 00:08:57,839 extra 14 seconds of constant firing when using an M3 Viking’n’Vulcan. 106 00:08:57,839 --> 00:09:02,479 That’s enough to destroy 3 enemy M3 Vikings! 107 00:09:03,180 --> 00:09:09,040 In combat, the best idea is to use Vulcan with medium and heavy hulls. 108 00:09:09,050 --> 00:09:14,760 Your line of work is long-range combat, so you don’t need mobility, while the increased 109 00:09:14,760 --> 00:09:20,899 health pool will allow you to deal more damage without getting destroyed from overheating. 110 00:09:20,899 --> 00:09:27,170 On the other hand, Vulcan mounted on a Wasp or a Hornet is an excellent choice for parkour. 111 00:09:27,170 --> 00:09:32,120 When jumping, the machine gun gives you the biggest rotation force, which is great for 112 00:09:32,120 --> 00:09:33,790 pulling off stunts. 113 00:09:33,790 --> 00:09:40,620 To show you what I mean, here’s an example: jumping off a ramp while shooting to the side. 114 00:09:40,620 --> 00:09:43,070 Ricochet gives you two two flips. 115 00:09:43,070 --> 00:09:46,019 Railgun only gives you one. 116 00:09:46,019 --> 00:09:48,329 Hammer gives one as well. 117 00:09:48,329 --> 00:09:51,170 While Vulcan gives 3! 118 00:09:51,170 --> 00:09:58,460 In addition to that, Vulcan on Wasp, Hornet or Dictator can be used for pulling off wheelies. 119 00:09:58,460 --> 00:10:04,100 One last thing: the powerful and constant impact force of the turret helps you flip 120 00:10:04,100 --> 00:10:10,750 light enemy tanks over, and in a team battle, flipping over a tank is always better than 121 00:10:10,750 --> 00:10:12,580 destroying it. 122 00:10:12,580 --> 00:10:16,340 That’s all for now, play with Vulcan, it’s worth it. 123 00:10:26,920 --> 00:10:28,940 Video of the week! 124 00:10:28,940 --> 00:10:33,980 Let’s watch the best Ricochet clip you’ve sent us over the past week. 125 00:10:54,180 --> 00:10:59,100 The topic for this week is Control Points. Good luck! 126 00:11:01,940 --> 00:11:06,140 That’s it, guys, it’s time to end this episode. 127 00:11:06,149 --> 00:11:13,040 Subscribe to TO on social media, hang out in our forum and hit the LIKE button if you 128 00:11:13,040 --> 00:11:15,000 enjoyed this V-LOG. 129 00:11:15,000 --> 00:11:15,960 Take care![]