1 00:00:16,109 --> 00:00:18,009 Hello tankers! 2 00:00:18,009 --> 00:00:21,469 Welcome to the last V-LOG for this summer. 3 00:00:21,469 --> 00:00:27,910 In today’s episode we’ll teach you some parkour tricks, and we’ll share some fresh 4 00:00:27,910 --> 00:00:32,860 news on the Vulcan turret and the new Tanki. 5 00:00:32,860 --> 00:00:33,600 Let’s go! 6 00:00:35,040 --> 00:00:38,299 Let’s start with this week’s news. 7 00:00:38,299 --> 00:00:43,379 Our programmers have just rolled out another update in the game. 8 00:00:43,379 --> 00:00:48,759 From now on, the three standard team battle lengths have a score cap. 9 00:00:48,759 --> 00:00:54,040 This is kills for TDM, flags for CTF, and points for CP. 10 00:00:54,040 --> 00:01:00,660 Our game designer Semyon Strizhak will tell us more about the reasons behind this feature. 11 00:01:01,260 --> 00:01:07,160 Score caps for standard length battles were added to the game for one simple reason – so 12 00:01:07,170 --> 00:01:12,360 that battles with a clear winner or unbalanced teams can end sooner. 13 00:01:12,360 --> 00:01:16,380 When a team is leading by a big stretch, we don’t want them to have to wait till the 14 00:01:16,380 --> 00:01:21,080 end of the battle, especially when the enemy team is often half empty and it s not fun 15 00:01:21,080 --> 00:01:23,030 to play anymore for either side. 16 00:01:23,030 --> 00:01:27,790 From now on, the battle will end either when the timer reaches zero, or when the score 17 00:01:27,790 --> 00:01:30,810 cap is reached, depending on which event happens first. 18 00:01:30,810 --> 00:01:35,560 This way, by quickly capturing the required number of flags, or reaching the needed kill 19 00:01:35,560 --> 00:01:38,920 count, the leading team can move on to the next round. 20 00:01:38,920 --> 00:01:43,460 The community’s feedback helped us understand that the original score caps were set too 21 00:01:43,460 --> 00:01:48,920 low, and we have already increased them for CTF, CP and TDM modes… 22 00:01:48,920 --> 00:01:52,260 As for DMs, the score limits were totally removed. 23 00:01:52,260 --> 00:01:56,560 We’ll continue to monitor the situation and we’ll keep the players informed! 24 00:01:59,860 --> 00:02:02,460 Now, something unexpected. 25 00:02:02,460 --> 00:02:06,020 Soon, we’ll be updating the looks of Vulcan. 26 00:02:06,020 --> 00:02:08,460 Why? What will it look like? 27 00:02:08,460 --> 00:02:12,000 Time to answer those questions… right now! 28 00:02:12,000 --> 00:02:14,319 The Vulcan turret was added to Tanki last February. 29 00:02:14,319 --> 00:02:19,790 With its insane firing rate, stability, and distinctive looks, it quickly became a favorite 30 00:02:19,790 --> 00:02:21,159 for many tankers. 31 00:02:21,159 --> 00:02:25,560 Following a number of meetings with the art department, we’ve decided that the turret 32 00:02:25,560 --> 00:02:27,310 can look even cooler… 33 00:02:27,310 --> 00:02:28,819 And we’ve started working on it! 34 00:02:28,819 --> 00:02:31,330 Vulcan’s new textures will be more detailed. 35 00:02:31,330 --> 00:02:36,230 They will also reflect more accurately the way the turret works. 36 00:02:36,230 --> 00:02:41,410 Finally, the updated machinegun will perfectly match the visual concept of the other equipment 37 00:02:41,410 --> 00:02:42,510 in Tanki. 38 00:02:42,510 --> 00:02:45,560 The great news is that the new textures are…. ready. 39 00:02:45,560 --> 00:02:47,940 And we can expect to see them in the game very soon. 40 00:02:50,800 --> 00:02:57,980 As promised last Friday, this week marks the beginning of a series of videos featuring 41 00:02:57,980 --> 00:03:00,510 the development of the New Tanki. 42 00:03:00,510 --> 00:03:05,650 So, let’s check out the very first one in the series. 43 00:03:05,650 --> 00:03:06,510 Enjoy! 44 00:03:07,100 --> 00:03:12,379 Slowly but steadily, the new Tanki is getting closer to being launched. 45 00:03:12,379 --> 00:03:18,840 Currently, the majority of our programmers and artists are busy working on one big task 46 00:03:18,840 --> 00:03:22,560 — preparing the game for the closed beta testing. 47 00:03:22,560 --> 00:03:28,380 The main point of the closed beta test, or simply CBT, is to get a limited number of players 48 00:03:28,390 --> 00:03:32,240 to test the essence of the new Tanki — it’s core gameplay. 49 00:03:32,240 --> 00:03:36,940 So, at this stage, the game will not include features we are used to, such as the ability 50 00:03:36,940 --> 00:03:39,250 to buy items or earn crystals. 51 00:03:39,250 --> 00:03:43,300 For now we’ll just be testing the backbone of the final game. 52 00:03:43,300 --> 00:03:47,640 Preparations for the closed beta launch are in full swing. 53 00:03:47,640 --> 00:03:53,040 At this point, we’ve finished almost all of the visual effects, and completed models 54 00:03:53,050 --> 00:03:57,129 and animations for the majority of turrets and hulls. 55 00:03:57,129 --> 00:04:02,530 Three libraries of props are ready as well, and they are already being used for assembling 56 00:04:02,530 --> 00:04:03,470 maps. 57 00:04:03,470 --> 00:04:07,519 By the way, Tanki’s closed beta will include 4 legendary maps. 58 00:04:07,519 --> 00:04:09,769 They are Rio, Silence, Kungur… 59 00:04:09,769 --> 00:04:10,989 And of course, Sandbox! 60 00:04:10,989 --> 00:04:14,460 Obviously, the list will be growing with time. 61 00:04:14,460 --> 00:04:18,359 Sounds impressive, but there’s a lot left to do. 62 00:04:18,359 --> 00:04:25,470 Currently, our devs are busy working on interface elements, physical model, and sound effects, 63 00:04:25,470 --> 00:04:28,460 as well as a number of technological solutions. 64 00:04:28,460 --> 00:04:33,710 And of course, all this will be followed by the process of optimisation. 65 00:04:33,710 --> 00:04:40,300 The game should be running smoothly on Intel Core i3 with 4 gigs of RAM and integrated 66 00:04:40,300 --> 00:04:41,479 graphics. 67 00:04:41,479 --> 00:04:48,669 With such hardware, we are aiming at a stable 40 frames per second in a 10 vs 10 battle. 68 00:04:48,669 --> 00:04:53,619 The number of people participating in the closed beta test will be constantly growing. 69 00:04:53,619 --> 00:04:59,330 We’ll start with TO’s employees, who will later be joined by testers from the community. 70 00:04:59,330 --> 00:05:05,670 Early access to the servers will also be given to active members of the communities: Tanki 71 00:05:05,670 --> 00:05:09,240 YouTubers, bloggers and so on. 72 00:05:09,249 --> 00:05:13,979 Of course, we’ll be collecting applications from everyone willing to take part in the 73 00:05:13,979 --> 00:05:20,259 test. We’ll give you more info in one of the upcoming episodes on how this will work. 74 00:05:20,260 --> 00:05:23,879 Also, closer to launch, we’ll start several contests. 75 00:05:23,879 --> 00:05:27,649 The prizes will be whole sets of invite codes for the CBT. 76 00:05:27,649 --> 00:05:32,240 So, the winner won’t just take part in the test himself, he’ll also be able to take 77 00:05:32,240 --> 00:05:33,990 several friends with him. 78 00:05:33,990 --> 00:05:39,879 The closed beta test should start later this year and will most likely be carried out over 79 00:05:39,879 --> 00:05:42,529 a period several months. 80 00:05:42,529 --> 00:05:49,240 Once over, the open beta will start, and it will be open to absolutely everyone. 81 00:05:49,240 --> 00:05:54,770 The next step will be the full scale launch of the new game for PCs and Macs. 82 00:05:54,770 --> 00:05:58,860 Mobile devices on iOS and Android will follow... 83 00:05:58,860 --> 00:06:02,220 ...But that’s a story for another day. 84 00:06:02,220 --> 00:06:08,800 Next Friday we’ll share with you another bit of juicy info on the new Tanki, and we’ll 85 00:06:08,809 --> 00:06:12,960 answer your most burning question about the upcoming game. 86 00:06:12,960 --> 00:06:20,330 This will be followed by more stories… about graphics, effects, sounds and many other things. 87 00:06:20,330 --> 00:06:21,390 Do not miss it! 88 00:06:24,020 --> 00:06:28,919 Guys, the Masters of Parkour contest has started! 89 00:06:28,919 --> 00:06:34,050 Time to get yourself some teammates, buy the special paint in the garage, and shoot some 90 00:06:34,050 --> 00:06:36,439 crazy parkour clips! 91 00:06:36,439 --> 00:06:43,889 Entries are accepted till the 23rd of September — so take it slow and steady, and create 92 00:06:43,889 --> 00:06:46,280 something spectacular. 93 00:06:46,280 --> 00:06:54,520 The prizes are 200 thousand crystals per team, and special paints with 30% protection against 94 00:06:54,520 --> 00:06:56,800 Railguns and mines. 95 00:06:56,800 --> 00:07:02,340 All the details regarding the contest can be found on the TO homepage. 96 00:07:02,340 --> 00:07:08,559 And to make sure you guys know how to make a proper contest video, we’ve decided that 97 00:07:08,559 --> 00:07:12,159 today’s Pro Advice will be about… parkour. 98 00:07:12,159 --> 00:07:18,599 The microphone goes to a well-known Tanki tester and parkour expert — Wadja. 99 00:07:19,440 --> 00:07:22,320 Hey everyone, this is Wadja. 100 00:07:22,320 --> 00:07:28,560 Today is all about parkour and you’re about to learn some basic but awesome tricks. 101 00:07:28,569 --> 00:07:29,429 Let’s go! 102 00:07:30,009 --> 00:07:32,499 Let’s start with equipment. 103 00:07:32,499 --> 00:07:36,379 The best turrets for parkour are Hammer and Railgun. 104 00:07:36,379 --> 00:07:42,879 This is thanks to their impact force, which can be further improved by micro-upgrading. 105 00:07:42,879 --> 00:07:49,849 As for hulls, the best parkour tanks are Wasp, Hornet, Dictator and Viking, ideally, with 106 00:07:49,849 --> 00:07:52,129 upgraded speed and armor. 107 00:07:52,969 --> 00:07:55,349 There are two main roles in parkour. 108 00:07:55,349 --> 00:07:58,649 Let’s call them Jumper and Assistant. 109 00:07:58,649 --> 00:08:02,649 The best hull for jumpers is the fast and light-weight Wasp. 110 00:08:02,649 --> 00:08:05,739 The Assistant’s hull of choice is Dictator. 111 00:08:05,739 --> 00:08:12,419 It’s high and long, and it’s unusual shape serves as a perfect ramp. 112 00:08:12,420 --> 00:08:18,879 Parkour can be split into 3 types: individual, pair and team parkour. 113 00:08:18,879 --> 00:08:22,929 Let’s start with some cool solo tricks. 114 00:08:22,929 --> 00:08:27,520 The first one is very simple, even if not very obvious. 115 00:08:27,520 --> 00:08:33,740 The idea is to use the ramps on maps like Sandbox as a kind of springboard. Just make 116 00:08:33,750 --> 00:08:36,690 sure you approach it from the correct side. 117 00:08:36,690 --> 00:08:43,250 This trick requires a lot of practice, but can be used to jump onto the houses in Kungur, 118 00:08:43,250 --> 00:08:46,520 Barda and other arenas. 119 00:08:46,520 --> 00:08:51,200 The second technique involves using mines for long jumps. 120 00:08:51,209 --> 00:08:55,300 Of course you’ll need someone to plant the mines for you. 121 00:08:55,300 --> 00:09:00,320 To make this more effective, mines need to be placed on inclines. 122 00:09:00,320 --> 00:09:07,100 Combining these two tricks will let you conquer some pretty tall structures… with virtually 123 00:09:07,110 --> 00:09:08,630 no assistance at all. 124 00:09:09,720 --> 00:09:13,720 Now, about a thing that many believe to be parkour. 125 00:09:13,730 --> 00:09:20,750 I am talking about sideshots with Railgun or Hammer when driving off the high ground. 126 00:09:20,750 --> 00:09:25,870 Let’s just say it won’t get you any recognition, it’s just too simple. 127 00:09:26,740 --> 00:09:29,520 Next, parkour in pairs. 128 00:09:29,529 --> 00:09:33,589 Let’s start with an essential technique — a pair jump. 129 00:09:33,589 --> 00:09:39,680 For this, you need a jumper on a Wasp or a Hornet, and an assistant on a Dictator with 130 00:09:39,680 --> 00:09:41,899 Railgun or Hammer. 131 00:09:41,899 --> 00:09:48,139 The jumper plants two mines on an incline and then gets on top of the assistant. 132 00:09:48,139 --> 00:09:54,339 Dictator drives onto the mine and shoots into the jumper during the explosion. 133 00:09:54,339 --> 00:09:58,479 When successful, this will result in a long jump. 134 00:09:58,480 --> 00:10:03,690 Combining this technique with solo parkour tricks will let you conquer practically any 135 00:10:03,690 --> 00:10:05,840 height in the game. 136 00:10:05,840 --> 00:10:11,520 There’s also a way to achieve the same jump length without an incline. 137 00:10:11,529 --> 00:10:17,550 To do it, the jumper should be driving into the assistant and explode on a mine near him. 138 00:10:17,550 --> 00:10:23,579 At the exact moment of the explosion, the assistant should drive forward and shoot. 139 00:10:23,579 --> 00:10:27,319 This should work nicely with some practice. 140 00:10:27,320 --> 00:10:33,560 And finally, parkour in groups, which is the most spectacular. 141 00:10:33,560 --> 00:10:38,910 For example, if you don’t have a ramp, you can build it with tanks. 142 00:10:38,910 --> 00:10:47,200 Also, remember a simple formula — the more tanks firing at the jumper, the further it travels. 143 00:10:47,200 --> 00:10:53,879 In most cases, this decreases the number of steps in a trick, compared to pair parkour. 144 00:10:53,879 --> 00:10:58,620 And of course, the main point in team parkour is timing. 145 00:10:58,620 --> 00:11:04,720 You can invent a mind-blowing trick, work it all out, but a single shot delayed by half 146 00:11:04,720 --> 00:11:08,120 a second might result in a total fail. 147 00:11:08,120 --> 00:11:12,360 So, train with your friends and work as a team. 148 00:11:12,360 --> 00:11:17,400 That’s it, this was Wadja, do parkour and have fun! 149 00:11:27,580 --> 00:11:33,400 Video of The Week! Here’s the best clip sent to us since last Friday! 150 00:11:52,500 --> 00:11:58,779 By the way, as an experiment, we’ve decided to make a Video of The Week… theme! 151 00:11:58,779 --> 00:12:04,600 It’s quite simple actually: each week we’ll be giving you a random topic. 152 00:12:04,600 --> 00:12:12,120 Your task is to shoot a video that fits this weekly theme and send it to us via a special form. 153 00:12:12,120 --> 00:12:17,939 As always, the author of the best entry gets 40 000 crystals. 154 00:12:17,939 --> 00:12:21,979 The topic for this week is Epic Railgun Shot. 155 00:12:21,980 --> 00:12:22,700 Good luck! 156 00:12:25,480 --> 00:12:28,800 That’s it for this episode, tankers! 157 00:12:28,800 --> 00:12:36,980 Follow us on social media, shoot parkour videos and hit the LIKE button if you enjoyed this V-LOG. 158 00:12:36,980 --> 00:12:38,660 See you next Friday![]